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WebChunk roadmap

v1

Getting basics ready essentially

  • Primitive terrain rendering
  • Configuration system
  • Accepting chunks from proxy
  • Accepting chunks from http
  • Serving a leaflet compatible tile map
  • Working with multiple worlds and storages
  • Primitive web interface

v2

Real time stuffs and important features

  • Real time player position data in browser
  • Real time update of the map in browser (and maybe in assistant)
  • Waypoint system
  • Full compatibility with Java level format (drag and drop into worlds folder and it works)
  • Actually usable and good web interface

v3

Seed cracking and shiz

  • Background managed task system
  • Scheduled rendering of areas/dimensions
  • Structure detection and automatic waypoint generation
  • Lifting based on detected structures
  • Biome narrowdown from lifting results
  • Generation of waypoints of things based on seed

v4

Analytics and data science (?)

  • New chunks heatmap (already done in v1.0.0)
  • Block search / map analysis
  • Player activity detection