Getting basics ready essentially
- Primitive terrain rendering
- Configuration system
- Accepting chunks from proxy
- Accepting chunks from http
- Serving a leaflet compatible tile map
- Working with multiple worlds and storages
- Primitive web interface
Real time stuffs and important features
- Real time player position data in browser
- Real time update of the map in browser (and maybe in assistant)
- Waypoint system
- Full compatibility with Java level format (drag and drop into worlds folder and it works)
- Actually usable and good web interface
Seed cracking and shiz
- Background managed task system
- Scheduled rendering of areas/dimensions
- Structure detection and automatic waypoint generation
- Lifting based on detected structures
- Biome narrowdown from lifting results
- Generation of waypoints of things based on seed
Analytics and data science (?)
- New chunks heatmap (already done in v1.0.0)
- Block search / map analysis
- Player activity detection