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March 31, 2026 (#690)
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.nuget/directxtex_desktop_win10.nuspec

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<description>This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the October 27, 2025 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the March 31, 2026 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>

.nuget/directxtex_uwp.nuspec

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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the October 27, 2025 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the March 31, 2026 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>

CHANGELOG.md

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## Release History
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### March 31, 2026
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* `CalculateMipLevels` and `CalculateMipLevels3D` are now public functions
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* DDS reader `DDS_FLAGS_PERMISSIVE` supports a DX10 variant with zero dimension value (assumed to be 2D)
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* HDR reader validation fix for a malformed header that could result in a buffer over-read
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* Auxiliary EXR reader now has `LoadFromEXRMemory`
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* Added bit-bias to `DXGI_FORMAT_R8_UNORM` format conversions for consistency
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* Fixed ScreenGrab9 missing return statement for unsupported pixel format
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* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
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* VS 2026 support
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* Retire VS 2019 projects
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* CMake project updates
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* texassemble: added new *cube-from-mips* command
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* texassemble, texconv, texdiag: updated to support feedback
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### October 27, 2025
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* DDS writer now supports a `DDS_FLAGS_FORCE_24BPP_RGB` flag
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* JPEG and PNG auxiliary reader/writer various bug fixes
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* Xbox auxiliary now has **EncodeDDSHeader** function
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* ScreenGrab9 minor DDS header fix when writing A2W10V10U10 legacy mixed formats
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* CMake project updates including support for ARM64EC
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* Added GitHub Actions YAML files
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### June 4, 2024

CMakeLists.txt

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cmake_policy(SET CMP0162 NEW)
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endif()
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set(DIRECTXTEX_VERSION 2.0.9)
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set(DIRECTXTEX_VERSION 2.1.0)
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if(XBOX_CONSOLE_TARGET STREQUAL "durango")
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set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")

DirectXTex/DirectXTex.h

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struct IWICMetadataQueryReader;
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#endif
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#define DIRECTX_TEX_VERSION 209
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#define DIRECTX_TEX_VERSION 210
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#if defined(_WIN32) && defined(DIRECTX_TEX_EXPORT)
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#ifdef __GNUC__

README.md

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Copyright (c) Microsoft Corporation.
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## October 27, 2025
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## March 31, 2026
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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SECURITY.md

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<!-- BEGIN MICROSOFT SECURITY.MD V0.0.9 BLOCK -->
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<!-- BEGIN MICROSOFT SECURITY.MD V1.0.0 BLOCK -->
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## Security
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Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet) and [Xamarin](https://github.com/xamarin).
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If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/security.md/definition), please report it to us as described below.
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## Reporting Security Issues
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Microsoft takes the security of our software products and services seriously, which
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includes all source code repositories in our GitHub organizations.
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**Please do not report security vulnerabilities through public GitHub issues.**
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Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/security.md/msrc/create-report).
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If you prefer to submit without logging in, send email to [[email protected]](mailto:[email protected]). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/security.md/msrc/pgp).
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You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://www.microsoft.com/msrc).
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Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:
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* Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.)
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* Full paths of source file(s) related to the manifestation of the issue
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* The location of the affected source code (tag/branch/commit or direct URL)
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* Any special configuration required to reproduce the issue
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* Step-by-step instructions to reproduce the issue
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* Proof-of-concept or exploit code (if possible)
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* Impact of the issue, including how an attacker might exploit the issue
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This information will help us triage your report more quickly.
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If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/security.md/msrc/bounty) page for more details about our active programs.
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## Preferred Languages
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We prefer all communications to be in English.
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## Policy
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Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/security.md/cvd).
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For security reporting information, locations, contact information, and policies,
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please review the latest guidance for Microsoft repositories at
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[https://aka.ms/SECURITY.md](https://aka.ms/SECURITY.md).
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<!-- END MICROSOFT SECURITY.MD BLOCK -->
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<!-- END MICROSOFT SECURITY.MD BLOCK -->

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