@@ -32,37 +32,37 @@ set StrTrim=%StrTrim: ##=%
3232set CompileShadersOutput = %StrTrim:## =%
3333@ if not exist " %CompileShadersOutput% " mkdir " %CompileShadersOutput% "
3434
35- set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput% \ddsview_vs.inc
35+ set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EVS /Tvs_4_1 " /Fh%CompileShadersOutput% \ddsview_vs.inc"
3636echo %FXC%
3737%FXC%
3838@ if ERRORLEVEL 1 goto error
3939
40- set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput% \ddsview_ps1D.inc
40+ set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1D /Tps_4_1 " /Fh%CompileShadersOutput% \ddsview_ps1D.inc"
4141echo %FXC%
4242%FXC%
4343@ if ERRORLEVEL 1 goto error
4444
45- set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput% \ddsview_ps1Darray.inc
45+ set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1DArray /Tps_4_1 " /Fh%CompileShadersOutput% \ddsview_ps1Darray.inc"
4646echo %FXC%
4747%FXC%
4848@ if ERRORLEVEL 1 goto error
4949
50- set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput% \ddsview_ps2D.inc
50+ set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2D /Tps_4_1 " /Fh%CompileShadersOutput% \ddsview_ps2D.inc"
5151echo %FXC%
5252%FXC%
5353@ if ERRORLEVEL 1 goto error
5454
55- set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput% \ddsview_ps2Darray.inc
55+ set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2DArray /Tps_4_1 " /Fh%CompileShadersOutput% \ddsview_ps2Darray.inc"
5656echo %FXC%
5757%FXC%
5858@ if ERRORLEVEL 1 goto error
5959
60- set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput% \ddsview_ps3D.inc
60+ set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_3D /Tps_4_1 " /Fh%CompileShadersOutput% \ddsview_ps3D.inc"
6161echo %FXC%
6262%FXC%
6363@ if ERRORLEVEL 1 goto error
6464
65- set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput% \ddsview_psCube.inc
65+ set FXC = %PCFXC% ddsview.hlsl %FXCOPTS% /EPS_Cube /Tps_4_1 " /Fh%CompileShadersOutput% \ddsview_psCube.inc"
6666echo %FXC%
6767%FXC%
6868@ if ERRORLEVEL 1 goto error
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