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The catch is this implementation does not contain a ObjectIdForDebugger accessor and therefore hits the assert in debugger-agent.c 's : get_object_id_for_debugger_method because it assumes that it will be there.
Steps to Reproduce
I don't have a repro at the moment outside of Unity. If you need one let me know and I can get one prepared.
Current Behavior
Crashes after hitting the following assert: g_assert (array->len == 1);