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Automatic merge of T1.5.1-1850-g49b28e816 and 12 pull requests
- Pull request #570 at 362e4e7: glTF 2.0 support with PBR lighting - Pull request #1062 at 9a76b26: Train Forces popup Window. - Pull request #1064 at 1be1fc4: Add Train Info tab to Help window (F1) - Pull request #1085 at 37e2817: updates key commands for Train Operations window and also Daylight Offset - Pull request #1086 at e10390b: Add Settings Exporter tool (copy settings to INI, etc) - Pull request #1087 at 1f64f02: Improve warning message for signal location mismatch. - Pull request #1088 at 4b3fa4c: Preserve previous log file. - Pull request #1090 at 9e0bfe8: Add null check to avoid crash on corrupt signal files - Pull request #1092 at d5816e4: Adds $gradient, $req, depart-early and passing-time to Manual - Pull request #1082 at 5845a1a: Allow variable water level in glass gauge - Pull request #1081 at 689494b: Brake cuts power unification - Pull request #1091 at b0c622b: Automatic speed control
14 parents 369ccdb + 49b28e8 + 362e4e7 + 9a76b26 + 1be1fc4 + 37e2817 + e10390b + 1f64f02 + 4b3fa4c + 9e0bfe8 + d5816e4 + 5845a1a + 689494b + b0c622b commit 5552c7a

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  • Source/Orts.Simulation/Simulation/Physics

1 file changed

+4
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Source/Orts.Simulation/Simulation/Physics/Train.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -4483,7 +4483,7 @@ public void RepositionRearTraveller()
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car.ComputePosition(traveller, false, 0, 0, SpeedMpS);
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}
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else
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{
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{
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// traveller is positioned at the front of the car
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// advance to the first bogie
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traveller.Move((car.CarLengthM - car.CarBogieCentreLengthM) / 2.0f);
@@ -4521,7 +4521,7 @@ public void RepositionRearTraveller()
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// Apply superelevation to car
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if (roll != 0)
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car.WorldPosition.XNAMatrix = Matrix.CreateRotationZ((car.Flipped ? -1.0f : 1.0f) * roll) * car.WorldPosition.XNAMatrix;
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car.WorldPosition.XNAMatrix = Matrix.CreateRotationZ((car.Flipped ? -1.0f : 1.0f) * roll) * car.WorldPosition.XNAMatrix;
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car.WorldPosition.TileX = traveller.TileX;
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car.WorldPosition.TileZ = traveller.TileZ;
@@ -4640,7 +4640,7 @@ public void CalculatePositionOfCars(float elapsedTime, float distance)
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// Apply superelevation to car
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if (roll != 0)
4643-
car.WorldPosition.XNAMatrix = Matrix.CreateRotationZ((car.Flipped ? -1.0f : 1.0f) * roll) * car.WorldPosition.XNAMatrix;
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car.WorldPosition.XNAMatrix = Matrix.CreateRotationZ((car.Flipped ? -1.0f : 1.0f) * roll) * car.WorldPosition.XNAMatrix;
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car.WorldPosition.TileX = traveller.TileX;
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car.WorldPosition.TileZ = traveller.TileZ;
@@ -4719,7 +4719,7 @@ public void CalculatePositionOfEOT()
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// Apply superelevation to car
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if (roll != 0)
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car.WorldPosition.XNAMatrix = Matrix.CreateRotationZ((car.Flipped ? -1.0f : 1.0f) * roll) * car.WorldPosition.XNAMatrix;
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car.WorldPosition.XNAMatrix = Matrix.CreateRotationZ((car.Flipped ? -1.0f : 1.0f) * roll) * car.WorldPosition.XNAMatrix;
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car.WorldPosition.TileX = traveller.TileX;
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car.WorldPosition.TileZ = traveller.TileZ;

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