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README.md

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[Bernhard Kerbl](https://scholar.google.at/citations?user=jeasMB0AAAAJ&hl=en), [Georgios Kopanas](https://scholar.google.com/citations?user=QLWLLHMAAAAJ), [Thomas Leimkühler](https://www-sop.inria.fr/members/Thomas-Sebastian.Leimkuhler/), [George Drettakis](https://scholar.google.fr/citations?user=LGo5J4IAAAAJ&hl=en), SIGGRAPH 2023 (Best Paper).
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[[📄 Paper (Low Resolution)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_low.pdf) | [📄 Paper (High Resolution)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) | [🌐 Project Page](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [💻 Code](https://github.com/graphdeco-inria/gaussian-splatting) | [🎥 Short Presentation](https://youtu.be/T_kXY43VZnk?si=DrkbDFxQAv5scQNT) | [🎥 Explanation Video](https://www.youtube.com/live/xgwvU7S0K-k?si=edF8NkYtsRbgTbKi) | [![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/pdaicode/awesome-3dgs/blob/master/colabs/gaussian_splatting_colab.ipynb)]
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### 2024
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- GaussianPro: 3D Gaussian Splatting with Progressive Propagation, [[Paper](https://arxiv.org/abs/2402.14650) | [Project](https://github.com/kcheng1021/GaussianPro)]
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- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality, [[Paper](https://arxiv.org/abs/2401.16663) | [Project](https://yingjiang96.github.io/VR-GS/)]
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### 2023
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Speed & Efficiency
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- ```[+]``` LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS, 2023. [[Paper](https://arxiv.org/abs/2311.17245) | [Code](https://github.com/VITA-Group/LightGaussian)]

dynamic.md

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# 2. Papers
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## 2024
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- Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis, Luiten et. al., International Conference on 3D Vision (3DV), 2024. [[Paper](https://dynamic3dgaussians.github.io/paper.pdf) | [Project Page](https://dynamic3dgaussians.github.io/) | [Code](https://github.com/JonathonLuiten/Dynamic3DGaussians) | [Explanation Video](https://www.youtube.com/live/hDuy1TgD8I4?si=6oGN0IYnPRxOibpg)]
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- DaReNeRF: Direction-aware Representation for Dynamic Scenes, CVPR 2024
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- DynPoint: Dynamic Neural Point For View Synthesis, NeurIPS 2024.
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- SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes. [Code](https://github.com/yihua7/SC-GS)
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## 2023
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- DynIBaR: Neural Dynamic Image-Based Rendering, CVPR, 2023 [[Project Page](https://dynibar.github.io/)]

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