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- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting, [Paper](https://arxiv.org/abs/2311.11700)
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- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM, [[Paper](https://arxiv.org/pdf/2312.02126.pdf) | [Code](https://github.com/spla-tam/SplaTAM)]
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Reflection
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Reflection & Relighting
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- GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces, [[Paper](https://arxiv.org/abs/2311.17977) | [Code](https://github.com/Asparagus15/GaussianShader)]
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- Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing, [Paper](https://arxiv.org/abs/2311.16043)
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- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting, [[Paper](https://arxiv.org/abs/2311.17061)]
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- Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting, [[Paper](https://arxiv.org/abs/2312.04820) | [Code](https://github.com/yangxiaofeng/LODS)]
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## Digital Avatar
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## 4. Digital Avatar
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- HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting, [Paper](https://arxiv.org/abs/2312.02902)
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- HUGS: Human Gaussian Splats, [Paper](https://arxiv.org/abs/2311.17910)
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- SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos, [Paper](https://arxiv.org/pdf/2311.10812)
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- Gaussian Shell Maps for Efficient 3D Human Generation, [Paper](https://arxiv.org/abs/2311.17857)
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- Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling, [Paper](https://arxiv.org/pdf/2311.16096.pdf)
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## 5. LLM 3D Gaussian Splatting
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- LangSplat: 3D Language Gaussian Splatting, [[Paper](https://arxiv.org/pdf/2312.16084.pdf) | [Project Page](https://langsplat.github.io/) | [Code](https://github.com/minghanqin/LangSplat)]
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