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README.md

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@@ -4,15 +4,17 @@ This repo is intended to provide a collection of papers that are related to 3DGS
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In general, 3D Gaussian Splatting can be considered as a variant of NeRF. This repo will more focused on the practical side of NeRF, e.g. realtime, compatibility with Unity/Unreal, ease of editing, etc.
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Other resources: [Dynamic NeRF](./dynamic.md)
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Other resources:
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- [Dynamic NeRF](./dynamic.md)
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- [awesome-LLMs-finetuning](https://github.com/pdaicode/awesome-LLMs-finetuning)
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**Verified**: Papers listed with ```[+]``` have been verfied by myself or colleagues. The code is runnable. Please leave an issue if you need help on setting up.
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**If you have any additions or suggestions, feel free to contribute. Everything is welcome.**
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## Most Recent Update & News:
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[Complete List](./UpdateLog.md)
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- May 2024: added **2024** section
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- May 2024: added **2024** section, added **LLM** subsection
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- Dec 2023: added **verified** section
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- 26 Nov 2023: added more details for cumstom data.
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- Nov 2023: Start a separate page for [**NeRF**](./nerf)
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[Bernhard Kerbl](https://scholar.google.at/citations?user=jeasMB0AAAAJ&hl=en), [Georgios Kopanas](https://scholar.google.com/citations?user=QLWLLHMAAAAJ), [Thomas Leimkühler](https://www-sop.inria.fr/members/Thomas-Sebastian.Leimkuhler/), [George Drettakis](https://scholar.google.fr/citations?user=LGo5J4IAAAAJ&hl=en), SIGGRAPH 2023 (Best Paper).
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[[📄 Paper (Low Resolution)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_low.pdf) | [📄 Paper (High Resolution)](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) | [🌐 Project Page](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [💻 Code](https://github.com/graphdeco-inria/gaussian-splatting) | [🎥 Short Presentation](https://youtu.be/T_kXY43VZnk?si=DrkbDFxQAv5scQNT) | [🎥 Explanation Video](https://www.youtube.com/live/xgwvU7S0K-k?si=edF8NkYtsRbgTbKi) | [![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/pdaicode/awesome-3dgs/blob/master/colabs/gaussian_splatting_colab.ipynb)]
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### Other Neural Rendering Papers
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### Other 3D Papers
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- N-BVH: Neural ray queries with bounding volume hierarchies, SIGGRAPH 2024. [[Paper](https://weiphil.s3.eu-central-1.amazonaws.com/neural_bvh.pdf) | [Project](https://weiphil.github.io/portfolio/neural_bvh) | [Code](https://github.com/WeiPhil/nbvh)]
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- High-quality Surface Reconstruction using Gaussian Surfels. [[Paper](https://arxiv.org/pdf/2404.17774) | [Code](https://github.com/turandai/gaussian_surfels)]
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- Toon3D: Seeing Cartoons from a New Perspective, 2024. [[Paper](https://arxiv.org/abs/2405.10320) | [Project](https://toon3d.studio/) | [Code](https://github.com/ethanweber/toon3d)]
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### 2024
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**General**
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- [2DGS](./colabs/2DGS.ipynb): 2D Gaussian Splatting for Geometrically Accurate Radiance Fields, SIGGRAPH 2024. [[Paper](https://arxiv.org/abs/2403.17888) | [Project](https://surfsplatting.github.io/) | [Code](https://github.com/hbb1/2d-gaussian-splatting)]
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- Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images, I3D 2024. [[Paper](https://chaphlagical.icu/Deblur-GS/static/paper/Deblur_GS_author_version.pdf) | [Code](https://github.com/Chaphlagical/Deblur-GS)]
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- GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting, [[Paper](https://arxiv.org/abs/2405.07472) | [Code](https://github.com/HaroldChen19/GaussianVTON)]
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- DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark, [[Paper](https://arxiv.org/abs/2403.10814) | [Project](https://github.com/tyz1030/darkgs)]
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- GaussianPro: 3D Gaussian Splatting with Progressive Propagation, [[Paper](https://arxiv.org/abs/2402.14650) | [Project](https://github.com/kcheng1021/GaussianPro)]
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- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality, [[Paper](https://arxiv.org/abs/2401.16663) | [Project](https://yingjiang96.github.io/VR-GS/)]
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- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images, [[Paper](https://arxiv.org/pdf/2403.14627) | [Project](https://github.com/donydchen/mvsplat)]
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- DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting, [[Paper](https://arxiv.org/abs/2404.06903) | [Project](https://dreamscene360.github.io/)]
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**LLM & 3D**
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- Comp4D: LLM-Guided Compositional 4D Scene Generation, [[Paper](https://arxiv.org/abs/2403.16993) | [Project](https://vita-group.github.io/Comp4D/)]
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- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guidedGenerative Gaussian Splatting, [[Paper](https://arxiv.org/abs/2402.07207) | [Project](https://gala3d.github.io/)]
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**SLAM & Sensor Fusion**
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- Gaussian Splatting SLAM, CVPR 2024 [[Paper](https://arxiv.org/abs/2312.06741) | [Code](https://github.com/muskie82/MonoGS)]
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- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM, CVPR 2024. [[Paper](https://arxiv.org/pdf/2312.02126.pdf) | [Code](https://github.com/spla-tam/SplaTAM)]

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