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Merge pull request #18 from pdaicode/dev
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README.md

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### 2024
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- GaussianPro: 3D Gaussian Splatting with Progressive Propagation, [[Paper](https://arxiv.org/abs/2402.14650) | [Project](https://github.com/kcheng1021/GaussianPro)]
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- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality, [[Paper](https://arxiv.org/abs/2401.16663) | [Project](https://yingjiang96.github.io/VR-GS/)]
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- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images, [[Paper](https://arxiv.org/pdf/2403.14627) | [Project](https://github.com/donydchen/mvsplat)]
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Compression & Efficiency
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**SLAM & Sensor Fusion**
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- Gaussian Splatting SLAM, CVPR 2024 [[Paper](https://arxiv.org/abs/2312.06741) | [Code](https://github.com/muskie82/MonoGS)]
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- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM, CVPR 2024. [[Paper](https://arxiv.org/pdf/2312.02126.pdf) | [Code](https://github.com/spla-tam/SplaTAM)]
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- RGBD GS-ICP SLAM, [[Paper](https://arxiv.org/abs/2403.12550) | [Code](https://github.com/Lab-of-AI-and-Robotics/GS_ICP_SLAM)]
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- Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting, [[Paper](https://ivi.fnwi.uva.nl/cv/paper/GaussianSLAM.pdf) | [Code](https://github.com/VladimirYugay/Gaussian-SLAM)]
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- Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras, [[Paper](https://arxiv.org/pdf/2311.16728.pdf) | [Code](https://github.com/HuajianUP/Photo-SLAM)]
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**Compression & Efficiency**
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- GaussianPro: 3D Gaussian Splatting with Progressive Propagation, [[Paper](https://arxiv.org/abs/2402.14650) | [Code](https://github.com/kcheng1021/GaussianPro)]
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- InstantSplat: Unbounded Sparse-view Pose-free Gaussian Splatting in 10 Seconds, [[Paper](https://arxiv.org/pdf/2403.20309.pdf)
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- HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression, [[Paper](https://arxiv.org/abs/2403.14530) | [Code](https://github.com/YihangChen-ee/HAC)]
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- NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance, [Paper](https://arxiv.org/abs/2312.00846)
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- Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images, [Paper](https://arxiv.org/pdf/2311.13398)
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- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting, [Paper](https://arxiv.org/abs/2311.11700)
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- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM, [[Paper](https://arxiv.org/pdf/2312.02126.pdf) | [Code](https://github.com/spla-tam/SplaTAM)]
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Reflection & Relighting
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- GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces, [[Paper](https://arxiv.org/abs/2311.17977) | [Code](https://github.com/Asparagus15/GaussianShader)]

dynamic.md

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# 2. Papers
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## 2024
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- Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis, Luiten et. al., International Conference on 3D Vision (3DV), 2024. [[Paper](https://dynamic3dgaussians.github.io/paper.pdf) | [Project Page](https://dynamic3dgaussians.github.io/) | [Code](https://github.com/JonathonLuiten/Dynamic3DGaussians) | [Explanation Video](https://www.youtube.com/live/hDuy1TgD8I4?si=6oGN0IYnPRxOibpg)]
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- Sync-NeRF : Generalizing Dynamic NeRFs to Unsynchronized Videos, AAAI 2024. [[Paper](https://arxiv.org/abs/2310.13356), [Code](https://github.com/seoha-kim/Sync-NeRF)]
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- Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting, [[Paper](https://arxiv.org/abs/2401.16416) | [Code](https://github.com/lastbasket/Endo-4DGS)]
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- DaReNeRF: Direction-aware Representation for Dynamic Scenes, CVPR 2024
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- DynPoint: Dynamic Neural Point For View Synthesis, NeurIPS 2024.
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- Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos, AAAI2024. [Code](https://github.com/seoha-kim/Sync-NeRF)
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- SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes. [Code](https://github.com/yihua7/SC-GS)
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- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
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- Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes, CVPR 2024. [Project](https://otonari726.github.io/entitynerf/)
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- Ced-NeRF: A Compact and Efficient Method for Dynamic Neural Radiance Fields, AAAI 2024. [Paper](https://ojs.aaai.org/index.php/AAAI/article/view/28138)
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- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis, CVPR 2024. [Project](https://npucvr.github.io/GaGS/)
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## 2023
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- DynIBaR: Neural Dynamic Image-Based Rendering, CVPR, 2023 [[Project Page](https://dynibar.github.io/)]

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