Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Labels

Labels

  • Extra Large bug or feature bounty. Something that might take several days to address.
  • Super large bug or feature bounty. Something that might take a week to address.
  • Small bug or feature bounty. Something that might take up to an hour to address.
  • Medium bug or feature bounty. Something that might take 1-2 hours to address.
  • Large bug or feature bounty. Something that might take several hours to address.
  • Documentation around issue needs improvement
  • Behavior varies across different browsers
  • Issue in fallback Canvas 2D rendering
  • Bug or performance issue on mobile devices
  • Issue specific to node
  • Issue specific to WebGL-based rendering
  • Issue or request related to WebGPU support
  • Indicating to new contributors a PR is simple/easy. Things like documentation or type fixes.
  • This issue has a known workaround
  • Open to community contributions; guidance available
  • These are PRs or issues that are important to address
  • Very common: basically need an example that reproduces the issue so that it's easier to identify.
  • Issue needs to be assessed by the team
  • Causes crashes or breaks core functionality in production
  • Needs to be fixed or completed before the next release
  • Minor issue, nice to have, or edge case
  • Important but not blocking the next release
  • Issue related to the Accessibility Manager
  • Issue related to extended blend modes (e.g. multiply, overlay)
  • Issue related to application lifecycle or initialization
  • Issue related to asset loading, caching, or plugins
  • Issue related to ETC, ASTC, DDS or other compressed texture formats
  • Issue related to Container and the scene graph hierarchy
  • Issue related to visibility culling or offscreen optimizations