Labels
Labels
82 labels
- Extra Large bug or feature bounty. Something that might take several days to address.
- Super large bug or feature bounty. Something that might take a week to address.
- Small bug or feature bounty. Something that might take up to an hour to address.
- Medium bug or feature bounty. Something that might take 1-2 hours to address.
- Large bug or feature bounty. Something that might take several hours to address.
- Documentation around issue needs improvement
- Behavior varies across different browsers
- Issue in fallback Canvas 2D rendering
- Bug or performance issue on mobile devices
- Issue specific to node
- Issue specific to WebGL-based rendering
- Issue or request related to WebGPU support
- Indicating to new contributors a PR is simple/easy. Things like documentation or type fixes.
- This issue has a known workaround
- Open to community contributions; guidance available
- These are PRs or issues that are important to address
- Very common: basically need an example that reproduces the issue so that it's easier to identify.
- Issue needs to be assessed by the team
- Causes crashes or breaks core functionality in production
- Needs to be fixed or completed before the next release
- Minor issue, nice to have, or edge case
- Important but not blocking the next release
- Issue related to the Accessibility Manager
- Issue related to extended blend modes (e.g. multiply, overlay)
- Issue related to application lifecycle or initialization
- Issue related to asset loading, caching, or plugins
- Issue related to ETC, ASTC, DDS or other compressed texture formats
- Issue related to Container and the scene graph hierarchy
- Issue related to visibility culling or offscreen optimizations