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% Format this file with latex.
\documentstyle[11pt,myformat]{report}
\title{\bf
Python Reference Manual
}
\author{
Guido van Rossum \\
Dept. CST, CWI, Kruislaan 413 \\
1098 SJ Amsterdam, The Netherlands \\
E-mail: {\tt [email protected]}
}
\begin{document}
\pagenumbering{roman}
\maketitle
\begin{abstract}
\noindent
Python is a simple, yet powerful, interpreted programming language
that bridges the gap between C and shell programming, and is thus
ideally suited for ``throw-away programming'' and rapid prototyping.
Its syntax is put together from constructs borrowed from a variety of
other languages; most prominent are influences from ABC, C, Modula-3
and Icon.
The Python interpreter is easily extended with new functions and data
types implemented in C. Python is also suitable as an extension
language for highly customizable C applications such as editors or
window managers.
Python is available for various operating systems, amongst which
several flavors of {\UNIX}, Amoeba, the Apple Macintosh O.S.,
and MS-DOS.
This reference manual describes the syntax and ``core semantics'' of
the language. It is terse, but attempts to be exact and complete.
The semantics of non-essential built-in object types and of the
built-in functions and modules are described in the {\em Python
Library Reference}. For an informal introduction to the language, see
the {\em Python Tutorial}.
\end{abstract}
\pagebreak
{
\parskip = 0mm
\tableofcontents
}
\pagebreak
\pagenumbering{arabic}
\chapter{Introduction}
This reference manual describes the Python programming language.
It is not intended as a tutorial.
While I am trying to be as precise as possible, I chose to use English
rather than formal specifications for everything except syntax and
lexical analysis. This should make the document better understandable
to the average reader, but will leave room for ambiguities.
Consequently, if you were coming from Mars and tried to re-implement
Python from this document alone, you might have to guess things and in
fact you would be implementing quite a different language.
On the other hand, if you are using
Python and wonder what the precise rules about a particular area of
the language are, you should definitely be able to find it here.
It is dangerous to add too many implementation details to a language
reference document -- the implementation may change, and other
implementations of the same language may work differently. On the
other hand, there is currently only one Python implementation, and
its particular quirks are sometimes worth being mentioned, especially
where the implementation imposes additional limitations.
Every Python implementation comes with a number of built-in and
standard modules. These are not documented here, but in the separate
{\em Python Library Reference} document. A few built-in modules are
mentioned when they interact in a significant way with the language
definition.
\section{Notation}
The descriptions of lexical analysis and syntax use a modified BNF
grammar notation. This uses the following style of definition:
\begin{verbatim}
name: lc_letter (lc_letter | "_")*
lc_letter: "a"..."z"
\end{verbatim}
The first line says that a \verb\name\ is an \verb\lc_letter\ followed by
a sequence of zero or more \verb\lc_letter\s and underscores. An
\verb\lc_letter\ in turn is any of the single characters `a' through `z'.
(This rule is actually adhered to for the names defined in syntax and
grammar rules in this document.)
Each rule begins with a name (which is the name defined by the rule)
and a colon. A vertical bar
(\verb\|\) is used to separate alternatives; it is the least binding
operator in this notation. A star (\verb\*\) means zero or more
repetitions of the preceding item; likewise, a plus (\verb\+\) means
one or more repetitions, and a question mark (\verb\?\) zero or one
(in other words, the preceding item is optional). These three
operators bind as tightly as possible; parentheses are used for
grouping. Literal strings are enclosed in double quotes. White space
is only meaningful to separate tokens. Rules are normally contained
on a single line; rules with many alternatives may be formatted
alternatively with each line after the first beginning with a
vertical bar.
In lexical definitions (as the example above), two more conventions
are used: Two literal characters separated by three dots mean a choice
of any single character in the given (inclusive) range of ASCII
characters. A phrase between angular brackets (\verb\<...>\) gives an
informal description of the symbol defined; e.g., this could be used
to describe the notion of `control character' if needed.
Even though the notation used is almost the same, there is a big
difference between the meaning of lexical and syntactic definitions:
a lexical definition operates on the individual characters of the
input source, while a syntax definition operates on the stream of
tokens generated by the lexical analysis.
\chapter{Lexical analysis}
A Python program is read by a {\em parser}. Input to the parser is a
stream of {\em tokens}, generated by the {\em lexical analyzer}. This
chapter describes how the lexical analyzer breaks a file into tokens.
\section{Line structure}
A Python program is divided in a number of logical lines. The end of
a logical line is represented by the token NEWLINE. Statements cannot
cross logical line boundaries except where NEWLINE is allowed by the
syntax (e.g., between statements in compound statements).
\subsection{Comments}
A comment starts with a hash character (\verb\#\) that is not part of
a string literal, and ends at the end of the physical line. A comment
always signifies the end of the logical line. Comments are ignored by
the syntax.
\subsection{Line joining}
Two or more physical lines may be joined into logical lines using
backslash characters (\verb/\/), as follows: when a physical line ends
in a backslash that is not part of a string literal or comment, it is
joined with the following forming a single logical line, deleting the
backslash and the following end-of-line character. For example:
%
\begin{verbatim}
moth_names = ['Januari', 'Februari', 'Maart', \
'April', 'Mei', 'Juni', \
'Juli', 'Augustus', 'September', \
'Oktober', 'November', 'December']
\end{verbatim}
\subsection{Blank lines}
A logical line that contains only spaces, tabs, and possibly a
comment, is ignored (i.e., no NEWLINE token is generated), except that
during interactive input of statements, an entirely blank logical line
terminates a multi-line statement.
\subsection{Indentation}
Leading whitespace (spaces and tabs) at the beginning of a logical
line is used to compute the indentation level of the line, which in
turn is used to determine the grouping of statements.
First, tabs are replaced (from left to right) by one to eight spaces
such that the total number of characters up to there is a multiple of
eight (this is intended to be the same rule as used by UNIX). The
total number of spaces preceding the first non-blank character then
determines the line's indentation. Indentation cannot be split over
multiple physical lines using backslashes.
The indentation levels of consecutive lines are used to generate
INDENT and DEDENT tokens, using a stack, as follows.
Before the first line of the file is read, a single zero is pushed on
the stack; this will never be popped off again. The numbers pushed on
the stack will always be strictly increasing from bottom to top. At
the beginning of each logical line, the line's indentation level is
compared to the top of the stack. If it is equal, nothing happens.
If it larger, it is pushed on the stack, and one INDENT token is
generated. If it is smaller, it {\em must} be one of the numbers
occurring on the stack; all numbers on the stack that are larger are
popped off, and for each number popped off a DEDENT token is
generated. At the end of the file, a DEDENT token is generated for
each number remaining on the stack that is larger than zero.
Here is an example of a correctly (though confusingly) indented piece
of Python code:
\begin{verbatim}
def perm(l):
# Compute the list of all permutations of l
if len(l) <= 1:
return [l]
r = []
for i in range(len(l)):
s = l[:i] + l[i+1:]
p = perm(s)
for x in p:
r.append(l[i:i+1] + x)
return r
\end{verbatim}
The following example shows various indentation errors:
\begin{verbatim}
def perm(l): # error: first line indented
for i in range(len(l)): # error: not indented
s = l[:i] + l[i+1:]
p = perm(l[:i] + l[i+1:]) # error: unexpected indent
for x in p:
r.append(l[i:i+1] + x)
return r # error: inconsistent indent
\end{verbatim}
(Actually, the first three errors are detected by the parser; only the
last error is found by the lexical analyzer -- the indentation of
\verb\return r\ does not match a level popped off the stack.)
\section{Other tokens}
Besides NEWLINE, INDENT and DEDENT, the following categories of tokens
exist: identifiers, keywords, literals, operators, and delimiters.
Spaces and tabs are not tokens, but serve to delimit tokens. Where
ambiguity exists, a token comprises the longest possible string that
forms a legal token, when read from left to right.
\section{Identifiers}
Identifiers are described by the following regular expressions:
\begin{verbatim}
identifier: (letter|"_") (letter|digit|"_")*
letter: lowercase | uppercase
lowercase: "a"..."z"
uppercase: "A"..."Z"
digit: "0"..."9"
\end{verbatim}
Identifiers are unlimited in length. Case is significant.
\subsection{Keywords}
The following identifiers are used as reserved words, or {\em
keywords} of the language, and cannot be used as ordinary
identifiers. They must be spelled exactly as written here:
\begin{verbatim}
and del for in print
break elif from is raise
class else global not return
continue except if or try
def finally import pass while
\end{verbatim}
% # This Python program sorts and formats the above table
% import string
% l = []
% try:
% while 1:
% l = l + string.split(raw_input())
% except EOFError:
% pass
% l.sort()
% for i in range((len(l)+4)/5):
% for j in range(i, len(l), 5):
% print string.ljust(l[j], 10),
% print
\section{Literals}
\subsection{String literals}
String literals are described by the following regular expressions:
\begin{verbatim}
stringliteral: "'" stringitem* "'"
stringitem: stringchar | escapeseq
stringchar: <any ASCII character except newline or "\" or "'">
escapeseq: "'" <any ASCII character except newline>
\end{verbatim}
String literals cannot span physical line boundaries. Escape
sequences in strings are actually interpreted according to rules
simular to those used by Standard C. The recognized escape sequences
are:
\begin{center}
\begin{tabular}{|l|l|}
\hline
\verb/\\/ & Backslash (\verb/\/) \\
\verb/\'/ & Single quote (\verb/'/) \\
\verb/\a/ & ASCII Bell (BEL) \\
\verb/\b/ & ASCII Backspace (BS) \\
%\verb/\E/ & ASCII Escape (ESC) \\
\verb/\f/ & ASCII Formfeed (FF) \\
\verb/\n/ & ASCII Linefeed (LF) \\
\verb/\r/ & ASCII Carriage Return (CR) \\
\verb/\t/ & ASCII Horizontal Tab (TAB) \\
\verb/\v/ & ASCII Vertical Tab (VT) \\
\verb/\/{\em ooo} & ASCII character with octal value {\em ooo} \\
\verb/\x/{em xx...} & ASCII character with hex value {\em xx...} \\
\hline
\end{tabular}
\end{center}
In strict compatibility with in Standard C, up to three octal digits are
accepted, but an unlimited number of hex digits is taken to be part of
the hex escape (and then the lower 8 bits of the resulting hex number
are used in all current implementations...).
All unrecognized escape sequences are left in the string unchanged,
i.e., {\em the backslash is left in the string.} (This rule is
useful when debugging: if an escape sequence is mistyped, the
resulting output is more easily recognized as broken. It also helps a
great deal for string literals used as regular expressions or
otherwise passed to other modules that do their own escape handling --
but you may end up quadrupling backslashes that must appear literally.)
\subsection{Numeric literals}
There are three types of numeric literals: plain integers, long
integers, and floating point numbers.
Integers and long integers are described by the following regular expressions:
\begin{verbatim}
longinteger: integer ("l"|"L")
integer: decimalinteger | octinteger | hexinteger
decimalinteger: nonzerodigit digit* | "0"
octinteger: "0" octdigit+
hexinteger: "0" ("x"|"X") hexdigit+
nonzerodigit: "1"..."9"
octdigit: "0"..."7"
hexdigit: digit|"a"..."f"|"A"..."F"
\end{verbatim}
Although both lower case `l'and upper case `L' are allowed as suffix
for long integers, it is strongly recommended to always use `L', since
the letter `l' looks too much like the digit `1'.
Plain integer decimal literals must be at most $2^{31} - 1$ (i.e., the
largest positive integer, assuming 32-bit arithmetic); octal and
hexadecimal literals may be as large as $2^{32} - 1$. There is no limit
for long integer literals.
Some examples of plain and long integer literals:
\begin{verbatim}
7 2147483647 0177 0x80000000
3L 79228162514264337593543950336L 0377L 0100000000L
\end{verbatim}
Floating point numbers are described by the following regular expressions:
\begin{verbatim}
floatnumber: pointfloat | exponentfloat
pointfloat: [intpart] fraction | intpart "."
exponentfloat: (intpart | pointfloat) exponent
intpart: digit+
fraction: "." digit+
exponent: ("e"|"E") ["+"|"-"] digit+
\end{verbatim}
The allowed range of floating point literals is
implementation-dependent.
Some examples of floating point literals:
\begin{verbatim}
3.14 10. .001 1e100 3.14e-10
\end{verbatim}
Note that numeric literals do not include a sign; a phrase like
\verb\-1\ is actually an expression composed of the operator
\verb\-\ and the literal \verb\1\.
\section{Operators}
The following tokens are operators:
\begin{verbatim}
+ - * / %
<< >> & | ^ ~
< == > <= <> != >=
\end{verbatim}
The comparison operators \verb\<>\ and \verb\!=\ are alternate
spellings of the same operator.
\section{Delimiters}
The following tokens serve as delimiters or otherwise have a special
meaning:
\begin{verbatim}
( ) [ ] { }
; , : . ` =
\end{verbatim}
The following printing ASCII characters are not used in Python (except
in string literals and in comments). Their occurrence is an
unconditional error:
\begin{verbatim}
! @ $ " ?
\end{verbatim}
They may be used by future versions of the language though!
\chapter{Execution model}
\section{Objects, values and types}
I won't try to define rigorously here what an object is, but I'll give
some properties of objects that are important to know about.
Every object has an identity, a type and a value. An object's {\em
identity} never changes once it has been created; think of it as the
object's (permanent) address. An object's {\em type} determines the
operations that an object supports (e.g., does it have a length?) and
also defines the ``meaning'' of the object's value. The type also
never changes. The {\em value} of some objects can change; whether
this is possible is a property of its type.
Objects are never explicitly destroyed; however, when they become
unreachable they may be garbage-collected. An implementation is
allowed to delay garbage collection or omit it altogether -- it is a
matter of implementation quality how garbage collection is
implemented, as long as no objects are collected that are still
reachable. (Implementation note: the current implementation uses a
reference-counting scheme which collects most objects as soon as they
become unreachable, but never collects garbage containing circular
references.)
Note that the use of the implementation's tracing or debugging
facilities may keep objects alive that would normally be collectable.
(Some objects contain references to ``external'' resources such as
open files. It is understood that these resources are freed when the
object is garbage-collected, but since garbage collection is not
guaranteed, such objects also provide an explicit way to release the
external resource (e.g., a \verb\close\ method). Programs are strongly
recommended to use this.)
Some objects contain references to other objects. These references
are part of the object's value; in most cases, when such a
``container'' object is compared to another (of the same type), the
comparison applies to the {\em values} of the referenced objects (not
their identities).
Types affect almost all aspects of objects.
Even object identity is affected in some sense: for immutable
types, operations that compute new values may actually return a
reference to any existing object with the same type and value, while
for mutable objects this is not allowed. E.g., after
\begin{verbatim}
a = 1; b = 1; c = []; d = []
\end{verbatim}
\verb\a\ and \verb\b\ may or may not refer to the same object, but
\verb\c\ and \verb\d\ are guaranteed to refer to two different, unique,
newly created lists.
\section{Execution frames, name spaces, and scopes}
XXX code blocks, scopes, name spaces, name binding, exceptions
\chapter{The standard type hierarchy}
The following types are built into Python. Extension modules
written in C can define additional types. Future versions of Python
may also add types to the type hierarchy (e.g., rational or complex
numbers, lists of efficiently stored integers, etc.).
\begin{description}
\item[None]
This type has a single value. There is a single object with this value.
This object is accessed through the built-in name \verb\None\.
It is returned from functions that don't explicitly return an object.
\item[Numbers]
These are created by numeric literals and returned as results
by arithmetic operators and arithmetic built-in functions.
Numeric objects are immutable; once created their value never changes.
Python numbers are of course strongly related to mathematical numbers,
but subject to the limitations of numerical representation in computers.
Python distinguishes between integers and floating point numbers:
\begin{description}
\item[Integers]
These represent elements from the mathematical set of whole numbers.
There are two types of integers:
\begin{description}
\item[Plain integers]
These represent numbers in the range $-2^{31}$ through $2^{31}-1$.
(The range may be larger on machines with a larger natural word
size, but not smaller.)
When the result of an operation falls outside this range, the
exception \verb\OverflowError\ is raised.
For the purpose of shift and mask operations, integers are assumed to
have a binary, 2's complement notation using 32 or more bits, and
hiding no bits from the user (i.e., all $2^{32}$ different bit
patterns correspond to different values).
\item[Long integers]
These represent numbers in an unlimited range, subject to avaiable
(virtual) memory only. For the purpose of shift and mask operations,
a binary representation is assumed, and negative numbers are
represented in a variant of 2's complement which gives the illusion of
an infinite string of sign bits extending to the left.
\end{description} % Integers
The rules for integer representation are intended to give the most
meaningful interpretation of shift and mask operations involving
negative integers and the least surprises when switching between the
plain and long integer domains. For any operation except left shift,
if it yields a result in the plain integer domain without causing
overflow, it will yield the same result in the long integer domain or
when using mixed operands.
\item[Floating point numbers]
These represent machine-level double precision floating point numbers.
You are at the mercy of the underlying machine architecture and
C implementation for the accepted range and handling of overflow.
\end{description} % Numbers
\item[Sequences]
These represent finite ordered sets indexed by natural numbers.
The built-in function \verb\len()\ returns the number of elements
of a sequence. When this number is $n$, the index set contains
the numbers $0, 1, \ldots, n-1$. Element \verb\i\ of sequence
\verb\a\ is selected by \verb\a[i]\.
Sequences also support slicing: \verb\a[i:j]\ selects all elements
with index $k$ such that $i < k < j$. When used as an expression,
a slice is a sequence of the same type -- this implies that the
index set is renumbered so that it starts at 0 again.
Sequences are distinguished according to their mutability:
\begin{description}
%
\item[Immutable sequences]
An object of an immutable sequence type cannot change once it is
created. (If the object contains references to other objects,
these other objects may be mutable and may be changed; however
the collection of objects directly referenced by an immutable object
cannot change.)
The following types are immutable sequences:
\begin{description}
\item[Strings]
The elements of a string are characters. There is no separate
character type; a character is represented by a string of one element.
Characters represent (at least) 8-bit bytes. The built-in
functions \verb\chr()\ and \verb\ord()\ convert between characters
and nonnegative integers representing the byte values.
Bytes with the values 0-127 represent the corresponding ASCII values.
(On systems whose native character set is not ASCII, strings may use
EBCDIC in their internal representation, provided the functions
\verb\chr()\ and \verb\ord()\ implement a mapping between ASCII and
EBCDIC, and string comparisons preserve the ASCII order.
Or perhaps someone can propose a better rule?)
\item[Tuples]
The elements of a tuple are arbitrary Python objects.
Tuples of two or more elements are formed by comma-separated lists
of expressions. A tuple of one element can be formed by affixing
a comma to an expression (an expression by itself of course does
not create a tuple). An empty tuple can be formed by enclosing
`nothing' in parentheses.
\end{description} % Immutable sequences
\item[Mutable sequences]
Mutable sequences can be changed after they are created.
The subscript and slice notations can be used as the target
of assignment and \verb\del\ (delete) statements.
There is currently a single mutable sequence type:
\begin{description}
\item[Lists]
The elements of a list are arbitrary Python objects.
Lists are formed by placing a comma-separated list of expressions
in square brackets. (Note that there are no special cases for lists
of length 0 or 1.)
\end{description} % Mutable sequences
\end{description} % Sequences
\item[Mapping types]
These represent finite sets of objects indexed by arbitrary index sets.
The subscript notation \verb\a[k]\ selects the element indexed
by \verb\k\ from the mapping \verb\a\; this can be used in
expressions and as the target of assignments or \verb\del\ statements.
The built-in function \verb\len()\ returns the number of elements
in a mapping.
There is currently a single mapping type:
\begin{description}
\item[Dictionaries]
These represent finite sets of objects indexed by strings.
Dictionaries are created by the \verb\{...}\ notation (see section
\ref{dict}). (Implementation note: the strings used for indexing must
not contain null bytes.)
\end{description} % Mapping types
\item[Callable types]
These are the types to which the function call operation (written as
\verb\function(argument, argument, ...)\) can be applied:
\begin{description}
\item[User-defined functions]
A user-defined function is created by a function definition (starting
with the \verb\def\ keyword). It should be called with an argument
list containing the same number of items as the function's
formal parameter list.
Special read-only attributes: \verb\func_code\ is the code object
representing the compiled function body, and \verb\func_globals\ is (a
reference to) the dictionary that holds the function's global
variables -- it implements the global name space of the module in
which the function was defined.
\item[User-defined methods]
A user-defined method (a.k.a. {\tt object closure}) is a pair of a
class instance object and a user-defined function. It should be
called with an argument list containing one item less than the number
of items in the function's formal parameter list. When called, the
class instance becomes the first argument, and the call arguments are
shifted one to the right.
Special read-only attributes: \verb\im_self\ is the class instance
object, \verb\im_func\ is the function object.
\item[Built-in functions]
A built-in function object is a wrapper around a C function. Examples
of built-in functions are \verb\len\ and \verb\math.sin\. There
are no special attributes. The number and type of the arguments are
determined by the C function.
\item[Built-in methods]
This is really a different disguise of a built-in function, this time
containing an object passed to the C function as an implicit extra
argument. An example of a built-in method is \verb\list.append\ if
\verb\list\ is a list object.
\item[Classes]
Class objects are described below. When a class object is called as a
parameterless function, a new class instance (also described below) is
created and returned. The class's initialization function is not
called -- this is the responsibility of the caller. It is illegal to
call a class object with one or more arguments.
\end{description}
\item[Modules]
A module object is a container for a module's name space, which is a
dictionary (the same dictionary as referenced by the
\ver\func_globals\ attribute of functions defined in the module).
Module attribute references are translated to lookups in this
dictionary. A module object does not contain the code object used to
initialize the module (since it isn't needed once the initialization
is done).
There are two special read-only attributes: \verb\__dict__\ yields the
module's name space as a dictionary object; \verb\__name__\ yields the
module's name.
\item[Classes]
XXX
\item[Class instances]
XXX
\item[Files]
A file object represents an open file. (It is a wrapper around a C
{\tt stdio} file pointer.) File objects are created by the
\verb\open()\ built-in function, and also by \verb\posix.popen()\ and
the \verb\makefile\ method of socket objects. \verb\sys.stdin\,
\verb\sys.stdout\ and \verb\sys.stderr\ are file objects corresponding
the the interpreter's standard input, output and error streams.
See the Python Library Reference for methods of file objects and other
details.
\item[Internal types]
A few types used internally by the interpreter are exposed to the user.
Their definition may change with future versions of the interpreter,
but they are mentioned here for completeness.
\begin{description}
\item[Code objects]
Code objects represent executable code. The difference between a code
object and a function object is that the function object contains an
explicit reference to the function's context (the module in which it
was defined) which a code object contains no context. There is no way
to execute a bare code object.
Special read-only attributes: \verb\co_code\ is a string representing
the sequence of instructions; \verb\co_consts\ is a list of literals
used by the code; \verb\co_names\ is a list of names (strings) used by
the code; \verb\co_filename\ is the filename from which the code was
compiled. (To find out the line numbers, you would have to decode the
instructions; the standard library module \verb\dis\ contains an
example of how to do this.)
\item[Frame objects]
Frame objects represent execution frames. They may occur in traceback
objects (see below).
Special read-only attributes: \verb\f_back\ is to the previous
stack frame (towards the caller), or \verb\None\ if this is the bottom
stack frame; \verb\f_code\ is the code object being executed in this
frame; \verb\f_globals\ is the dictionary used to look up global
variables; \verb\f_locals\ is used for local variables;
\verb\f_lineno\ gives the line number and \verb\f_lasti\ gives the
precise instruction (this is an index into the instruction string of
the code object).
\item[Traceback objects]
Traceback objects represent a stack trace of an exception. A
traceback object is created when an exception occurs. When the search
for an exception handler unwinds the execution stack, at each unwound
level a traceback object is inserted in front of the current
traceback. When an exception handler is entered, the stack trace is
made available to the program as \verb\sys.exc_traceback\. When the
program contains no suitable handler, the stack trace is written
(nicely formatted) to the standard error stream; if the interpreter is
interactive, it is made available to the user as
\verb\sys.last_traceback\.
Special read-only attributes: \verb\tb_next\ is the next level in the
stack trace (towards the frame where the exception occurred), or
\verb\None\ if there is no next level; \verb\tb_frame\ points to the
execution frame of the current level; \verb\tb_lineno\ gives the line
number where the exception occurred; \verb\tb_lasti\ indicates the
precise instruction. The line number and last instruction in the
traceback may differ from the line number of its frame object if the
exception occurred in a \verb\try\ statement with no matching
\verb\except\ clause or with a \verb\finally\ clause.
\end{description} % Internal types
\end{description} % Types
\chapter{Expressions and conditions}
From now on, extended BNF notation will be used to describe syntax,
not lexical analysis.
This chapter explains the meaning of the elements of expressions and
conditions. Conditions are a superset of expressions, and a condition
may be used wherever an expression is required by enclosing it in
parentheses. The only places where expressions are used in the syntax
instead of conditions is in expression statements and on the
right-hand side of assignments; this catches some nasty bugs like
accedentally writing \verb\x == 1\ instead of \verb\x = 1\.
The comma has several roles in Python's syntax. It is usually an
operator with a lower precedence than all others, but occasionally
serves other purposes as well; e.g., it separates function arguments,
is used in list and dictionary constructors, and has special semantics
in \verb\print\ statements.
When (one alternative of) a syntax rule has the form
\begin{verbatim}
name: othername
\end{verbatim}
and no semantics are given, the semantics of this form of \verb\name\
are the same as for \verb\othername\.
\section{Arithmetic conversions}
When a description of an arithmetic operator below uses the phrase
``the numeric arguments are converted to a common type'',
this both means that if either argument is not a number, a
\verb\TypeError\ exception is raised, and that otherwise
the following conversions are applied:
\begin{itemize}
\item first, if either argument is a floating point number,
the other is converted to floating point;
\item else, if either argument is a long integer,
the other is converted to long integer;
\item otherwise, both must be plain integers and no conversion
is necessary.
\end{itemize}
\section{Atoms}
Atoms are the most basic elements of expressions. Forms enclosed in
reverse quotes or in parentheses, brackets or braces are also
categorized syntactically as atoms. The syntax for atoms is:
\begin{verbatim}
atom: identifier | literal | enclosure
enclosure: parenth_form | list_display | dict_display | string_conversion
\end{verbatim}
\subsection{Identifiers (Names)}
An identifier occurring as an atom is a reference to a local, global
or built-in name binding. If a name can be assigned to anywhere in a
code block, and is not mentioned in a \verb\global\ statement in that
code block, it refers to a local name throughout that code block.
Otherwise, it refers to a global name if one exists, else to a
built-in name.
When the name is bound to an object, evaluation of the atom yields
that object. When a name is not bound, an attempt to evaluate it
raises a \verb\NameError\ exception.
\subsection{Literals}
Python knows string and numeric literals:
\begin{verbatim}
literal: stringliteral | integer | longinteger | floatnumber
\end{verbatim}
Evaluation of a literal yields an object of the given type
(string, integer, long integer, floating point number)
with the given value.
The value may be approximated in the case of floating point literals.
All literals correspond to immutable data types, and hence the
object's identity is less important than its value. Multiple
evaluations of literals with the same value (either the same
occurrence in the program text or a different occurrence) may obtain
the same object or a different object with the same value.
(In the original implementation, all literals in the same code block
with the same type and value yield the same object.)
\subsection{Parenthesized forms}
A parenthesized form is an optional condition list enclosed in
parentheses:
\begin{verbatim}
parenth_form: "(" [condition_list] ")"
\end{verbatim}
A parenthesized condition list yields whatever that condition list
yields.
An empty pair of parentheses yields an empty tuple object. Since
tuples are immutable, the rules for literals apply here.
(Note that tuples are not formed by the parentheses, but rather by use
of the comma operator. The exception is the empty tuple, for which
parentheses {\em are} required -- allowing unparenthesized ``nothing''
in expressions would causes ambiguities and allow common typos to
pass uncaught.)
\subsection{List displays}
A list display is a possibly empty series of conditions enclosed in
square brackets:
\begin{verbatim}
list_display: "[" [condition_list] "]"
\end{verbatim}
A list display yields a new list object.
If it has no condition list, the list object has no items.
Otherwise, the elements of the condition list are evaluated
from left to right and inserted in the list object in that order.
\subsection{Dictionary displays} \label{dict}
A dictionary display is a possibly empty series of key/datum pairs
enclosed in curly braces:
\begin{verbatim}
dict_display: "{" [key_datum_list] "}"
key_datum_list: [key_datum ("," key_datum)* [","]
key_datum: condition ":" condition
\end{verbatim}
A dictionary display yields a new dictionary object.
The key/datum pairs are evaluated from left to right to define the
entries of the dictionary: each key object is used as a key into the
dictionary to store the corresponding datum.
Keys must be strings, otherwise a \verb\TypeError\ exception is raised.
Clashes between duplicate keys are not detected; the last datum
(textually rightmost in the display) stored for a given key value
prevails.
\subsection{String conversions}
A string conversion is a condition list enclosed in reverse (or
backward) quotes:
\begin{verbatim}
string_conversion: "`" condition_list "`"
\end{verbatim}
A string conversion evaluates the contained condition list and converts the
resulting object into a string according to rules specific to its type.
If the object is a string, a number, \verb\None\, or a tuple, list or
dictionary containing only objects whose type is one of these, the
resulting string is a valid Python expression which can be passed to
the built-in function \verb\eval()\ to yield an expression with the
same value (or an approximation, if floating point numbers are
involved).
(In particular, converting a string adds quotes around it and converts
``funny'' characters to escape sequences that are safe to print.)
It is illegal to attempt to convert recursive objects (e.g., lists or
dictionaries that contain a reference to themselves, directly or
indirectly.)
\section{Primaries}
Primaries represent the most tightly bound operations of the language.
Their syntax is:
\begin{verbatim}
primary: atom | attributeref | subscription | slicing | call
\end{verbatim}
\subsection{Attribute references}
An attribute reference is a primary followed by a period and a name:
\begin{verbatim}
attributeref: primary "." identifier
\end{verbatim}
The primary must evaluate to an object of a type that supports
attribute references, e.g., a module or a list. This object is then
asked to produce the attribute whose name is the identifier. If this
attribute is not available, the exception \verb\AttributeError\ is
raised. Otherwise, the type and value of the object produced is
determined by the object. Multiple evaluations of the same attribute
reference may yield different objects.
\subsection{Subscriptions}
A subscription selects an item of a sequence or mapping object:
\begin{verbatim}
subscription: primary "[" condition "]"
\end{verbatim}
The primary must evaluate to an object of a sequence or mapping type.
If it is a mapping, the condition must evaluate to an object whose
value is one of the keys of the mapping, and the subscription selects
the value in the mapping that corresponds to that key.
If it is a sequence, the condition must evaluate to a plain integer.
If this value is negative, the length of the sequence is added to it
(so that, e.g., \verb\x[-1]\ selects the last item of \verb\x\.)