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\documentstyle[twoside,11pt,myformat]{report}
\title{\bf Python Reference Manual}
\author{
Guido van Rossum \\
Dept. CST, CWI, Kruislaan 413 \\
1098 SJ Amsterdam, The Netherlands \\
E-mail: {\tt [email protected]}
}
% Tell \index to actually write the .idx file
\makeindex
\begin{document}
\pagenumbering{roman}
\maketitle
\begin{abstract}
\noindent
Python is a simple, yet powerful, interpreted programming language
that bridges the gap between C and shell programming, and is thus
ideally suited for ``throw-away programming'' and rapid prototyping.
Its syntax is put together from constructs borrowed from a variety of
other languages; most prominent are influences from ABC, C, Modula-3
and Icon.
The Python interpreter is easily extended with new functions and data
types implemented in C. Python is also suitable as an extension
language for highly customizable C applications such as editors or
window managers.
Python is available for various operating systems, amongst which
several flavors of {\UNIX}, Amoeba, the Apple Macintosh O.S.,
and MS-DOS.
This reference manual describes the syntax and ``core semantics'' of
the language. It is terse, but attempts to be exact and complete.
The semantics of non-essential built-in object types and of the
built-in functions and modules are described in the {\em Python
Library Reference}. For an informal introduction to the language, see
the {\em Python Tutorial}.
\end{abstract}
\pagebreak
{
\parskip = 0mm
\tableofcontents
}
\pagebreak
\pagenumbering{arabic}
\chapter{Introduction}
This reference manual describes the Python programming language.
It is not intended as a tutorial.
While I am trying to be as precise as possible, I chose to use English
rather than formal specifications for everything except syntax and
lexical analysis. This should make the document better understandable
to the average reader, but will leave room for ambiguities.
Consequently, if you were coming from Mars and tried to re-implement
Python from this document alone, you might have to guess things and in
fact you would probably end up implementing quite a different language.
On the other hand, if you are using
Python and wonder what the precise rules about a particular area of
the language are, you should definitely be able to find them here.
It is dangerous to add too many implementation details to a language
reference document --- the implementation may change, and other
implementations of the same language may work differently. On the
other hand, there is currently only one Python implementation, and
its particular quirks are sometimes worth being mentioned, especially
where the implementation imposes additional limitations. Therefore,
you'll find short ``implementation notes'' sprinkled throughout the
text.
Every Python implementation comes with a number of built-in and
standard modules. These are not documented here, but in the separate
{\em Python Library Reference} document. A few built-in modules are
mentioned when they interact in a significant way with the language
definition.
\section{Notation}
The descriptions of lexical analysis and syntax use a modified BNF
grammar notation. This uses the following style of definition:
\index{BNF}
\index{grammar}
\index{syntax}
\index{notation}
\begin{verbatim}
name: lc_letter (lc_letter | "_")*
lc_letter: "a"..."z"
\end{verbatim}
The first line says that a \verb\name\ is an \verb\lc_letter\ followed by
a sequence of zero or more \verb\lc_letter\s and underscores. An
\verb\lc_letter\ in turn is any of the single characters `a' through `z'.
(This rule is actually adhered to for the names defined in lexical and
grammar rules in this document.)
Each rule begins with a name (which is the name defined by the rule)
and a colon. A vertical bar
(\verb\|\) is used to separate alternatives; it is the least binding
operator in this notation. A star (\verb\*\) means zero or more
repetitions of the preceding item; likewise, a plus (\verb\+\) means
one or more repetitions, and a question mark (\verb\?\) zero or one
(in other words, the preceding item is optional). These three
operators bind as tightly as possible; parentheses are used for
grouping. Literal strings are enclosed in double quotes. White space
is only meaningful to separate tokens. Rules are normally contained
on a single line; rules with many alternatives may be formatted
alternatively with each line after the first beginning with a
vertical bar.
In lexical definitions (as the example above), two more conventions
are used: Two literal characters separated by three dots mean a choice
of any single character in the given (inclusive) range of ASCII
characters. A phrase between angular brackets (\verb\<...>\) gives an
informal description of the symbol defined; e.g. this could be used
to describe the notion of `control character' if needed.
\index{lexical definitions}
\index{ASCII}
Even though the notation used is almost the same, there is a big
difference between the meaning of lexical and syntactic definitions:
a lexical definition operates on the individual characters of the
input source, while a syntax definition operates on the stream of
tokens generated by the lexical analysis. All uses of BNF in the next
chapter (``Lexical Analysis'') are lexical definitions; uses in
subsequenc chapter are syntactic definitions.
\chapter{Lexical analysis}
A Python program is read by a {\em parser}. Input to the parser is a
stream of {\em tokens}, generated by the {\em lexical analyzer}. This
chapter describes how the lexical analyzer breaks a file into tokens.
\index{lexical analysis}
\index{parser}
\index{token}
\section{Line structure}
A Python program is divided in a number of logical lines. The end of
a logical line is represented by the token NEWLINE. Statements cannot
cross logical line boundaries except where NEWLINE is allowed by the
syntax (e.g. between statements in compound statements).
\index{line structure}
\index{logical line}
\index{NEWLINE token}
\subsection{Comments}
A comment starts with a hash character (\verb\#\) that is not part of
a string literal, and ends at the end of the physical line. A comment
always signifies the end of the logical line. Comments are ignored by
the syntax.
\index{comment}
\index{logical line}
\index{physical line}
\index{hash character}
\subsection{Line joining}
Two or more physical lines may be joined into logical lines using
backslash characters (\verb/\/), as follows: when a physical line ends
in a backslash that is not part of a string literal or comment, it is
joined with the following forming a single logical line, deleting the
backslash and the following end-of-line character. For example:
\index{physical line}
\index{line joining}
\index{backslash character}
%
\begin{verbatim}
moth_names = ['Januari', 'Februari', 'Maart', \
'April', 'Mei', 'Juni', \
'Juli', 'Augustus', 'September', \
'Oktober', 'November', 'December']
\end{verbatim}
\subsection{Blank lines}
A logical line that contains only spaces, tabs, and possibly a
comment, is ignored (i.e., no NEWLINE token is generated), except that
during interactive input of statements, an entirely blank logical line
terminates a multi-line statement.
\index{blank line}
\subsection{Indentation}
Leading whitespace (spaces and tabs) at the beginning of a logical
line is used to compute the indentation level of the line, which in
turn is used to determine the grouping of statements.
\index{indentation}
\index{whitespace}
\index{leading whitespace}
\index{space}
\index{tab}
\index{grouping}
\index{statement grouping}
First, tabs are replaced (from left to right) by one to eight spaces
such that the total number of characters up to there is a multiple of
eight (this is intended to be the same rule as used by {\UNIX}). The
total number of spaces preceding the first non-blank character then
determines the line's indentation. Indentation cannot be split over
multiple physical lines using backslashes.
The indentation levels of consecutive lines are used to generate
INDENT and DEDENT tokens, using a stack, as follows.
\index{INDENT token}
\index{DEDENT token}
Before the first line of the file is read, a single zero is pushed on
the stack; this will never be popped off again. The numbers pushed on
the stack will always be strictly increasing from bottom to top. At
the beginning of each logical line, the line's indentation level is
compared to the top of the stack. If it is equal, nothing happens.
If it larger, it is pushed on the stack, and one INDENT token is
generated. If it is smaller, it {\em must} be one of the numbers
occurring on the stack; all numbers on the stack that are larger are
popped off, and for each number popped off a DEDENT token is
generated. At the end of the file, a DEDENT token is generated for
each number remaining on the stack that is larger than zero.
Here is an example of a correctly (though confusingly) indented piece
of Python code:
\begin{verbatim}
def perm(l):
# Compute the list of all permutations of l
if len(l) <= 1:
return [l]
r = []
for i in range(len(l)):
s = l[:i] + l[i+1:]
p = perm(s)
for x in p:
r.append(l[i:i+1] + x)
return r
\end{verbatim}
The following example shows various indentation errors:
\begin{verbatim}
def perm(l): # error: first line indented
for i in range(len(l)): # error: not indented
s = l[:i] + l[i+1:]
p = perm(l[:i] + l[i+1:]) # error: unexpected indent
for x in p:
r.append(l[i:i+1] + x)
return r # error: inconsistent dedent
\end{verbatim}
(Actually, the first three errors are detected by the parser; only the
last error is found by the lexical analyzer --- the indentation of
\verb\return r\ does not match a level popped off the stack.)
\section{Other tokens}
Besides NEWLINE, INDENT and DEDENT, the following categories of tokens
exist: identifiers, keywords, literals, operators, and delimiters.
Spaces and tabs are not tokens, but serve to delimit tokens. Where
ambiguity exists, a token comprises the longest possible string that
forms a legal token, when read from left to right.
\section{Identifiers}
Identifiers (also referred to as names) are described by the following
lexical definitions:
\index{identifier}
\index{name}
\begin{verbatim}
identifier: (letter|"_") (letter|digit|"_")*
letter: lowercase | uppercase
lowercase: "a"..."z"
uppercase: "A"..."Z"
digit: "0"..."9"
\end{verbatim}
Identifiers are unlimited in length. Case is significant.
\subsection{Keywords}
The following identifiers are used as reserved words, or {\em
keywords} of the language, and cannot be used as ordinary
identifiers. They must be spelled exactly as written here:
\index{keyword}
\index{reserved word}
\begin{verbatim}
and del for in print
break elif from is raise
class else global not return
continue except if or try
def finally import pass while
\end{verbatim}
% # This Python program sorts and formats the above table
% import string
% l = []
% try:
% while 1:
% l = l + string.split(raw_input())
% except EOFError:
% pass
% l.sort()
% for i in range((len(l)+4)/5):
% for j in range(i, len(l), 5):
% print string.ljust(l[j], 10),
% print
\section{Literals} \label{literals}
Literals are notations for constant values of some built-in types.
\index{literal}
\index{constant}
\subsection{String literals}
String literals are described by the following lexical definitions:
\index{string literal}
\begin{verbatim}
stringliteral: "'" stringitem* "'"
stringitem: stringchar | escapeseq
stringchar: <any ASCII character except newline or "\" or "'">
escapeseq: "'" <any ASCII character except newline>
\end{verbatim}
\index{ASCII}
String literals cannot span physical line boundaries. Escape
sequences in strings are actually interpreted according to rules
simular to those used by Standard C. The recognized escape sequences
are:
\index{physical line}
\index{escape sequence}
\index{Standard C}
\index{C}
\begin{center}
\begin{tabular}{|l|l|}
\hline
\verb/\\/ & Backslash (\verb/\/) \\
\verb/\'/ & Single quote (\verb/'/) \\
\verb/\a/ & ASCII Bell (BEL) \\
\verb/\b/ & ASCII Backspace (BS) \\
%\verb/\E/ & ASCII Escape (ESC) \\
\verb/\f/ & ASCII Formfeed (FF) \\
\verb/\n/ & ASCII Linefeed (LF) \\
\verb/\r/ & ASCII Carriage Return (CR) \\
\verb/\t/ & ASCII Horizontal Tab (TAB) \\
\verb/\v/ & ASCII Vertical Tab (VT) \\
\verb/\/{\em ooo} & ASCII character with octal value {\em ooo} \\
\verb/\x/{\em xx...} & ASCII character with hex value {\em xx...} \\
\hline
\end{tabular}
\end{center}
\index{ASCII}
In strict compatibility with in Standard C, up to three octal digits are
accepted, but an unlimited number of hex digits is taken to be part of
the hex escape (and then the lower 8 bits of the resulting hex number
are used in all current implementations...).
All unrecognized escape sequences are left in the string unchanged,
i.e., {\em the backslash is left in the string.} (This behavior is
useful when debugging: if an escape sequence is mistyped, the
resulting output is more easily recognized as broken. It also helps a
great deal for string literals used as regular expressions or
otherwise passed to other modules that do their own escape handling.)
\index{unrecognized escape sequence}
\subsection{Numeric literals}
There are three types of numeric literals: plain integers, long
integers, and floating point numbers.
\index{number}
\index{numeric literal}
\index{integer literal}
\index{plain integer literal}
\index{long integer literal}
\index{floating point literal}
\index{hexadecimal literal}
\index{octal literal}
\index{decimal literal}
Integer and long integer literals are described by the following
lexical definitions:
\begin{verbatim}
longinteger: integer ("l"|"L")
integer: decimalinteger | octinteger | hexinteger
decimalinteger: nonzerodigit digit* | "0"
octinteger: "0" octdigit+
hexinteger: "0" ("x"|"X") hexdigit+
nonzerodigit: "1"..."9"
octdigit: "0"..."7"
hexdigit: digit|"a"..."f"|"A"..."F"
\end{verbatim}
Although both lower case `l' and upper case `L' are allowed as suffix
for long integers, it is strongly recommended to always use `L', since
the letter `l' looks too much like the digit `1'.
Plain integer decimal literals must be at most $2^{31} - 1$ (i.e., the
largest positive integer, assuming 32-bit arithmetic). Plain octal and
hexadecimal literals may be as large as $2^{32} - 1$, but values
larger than $2^{31} - 1$ are converted to a negative value by
subtracting $2^{32}$. There is no limit for long integer literals.
Some examples of plain and long integer literals:
\begin{verbatim}
7 2147483647 0177 0x80000000
3L 79228162514264337593543950336L 0377L 0x100000000L
\end{verbatim}
Floating point literals are described by the following lexical
definitions:
\begin{verbatim}
floatnumber: pointfloat | exponentfloat
pointfloat: [intpart] fraction | intpart "."
exponentfloat: (intpart | pointfloat) exponent
intpart: digit+
fraction: "." digit+
exponent: ("e"|"E") ["+"|"-"] digit+
\end{verbatim}
The allowed range of floating point literals is
implementation-dependent.
Some examples of floating point literals:
\begin{verbatim}
3.14 10. .001 1e100 3.14e-10
\end{verbatim}
Note that numeric literals do not include a sign; a phrase like
\verb\-1\ is actually an expression composed of the operator
\verb\-\ and the literal \verb\1\.
\section{Operators}
The following tokens are operators:
\index{operators}
\begin{verbatim}
+ - * / %
<< >> & | ^ ~
< == > <= <> != >=
\end{verbatim}
The comparison operators \verb\<>\ and \verb\!=\ are alternate
spellings of the same operator.
\section{Delimiters}
The following tokens serve as delimiters or otherwise have a special
meaning:
\index{delimiters}
\begin{verbatim}
( ) [ ] { }
; , : . ` =
\end{verbatim}
The following printing ASCII characters are not used in Python. Their
occurrence outside string literals and comments is an unconditional
error:
\index{ASCII}
\begin{verbatim}
! @ $ " ?
\end{verbatim}
They may be used by future versions of the language though!
\chapter{Data model}
\section{Objects, values and types}
{\em Objects} are Python's abstraction for data. All data in a Python
program is represented by objects or by relations between objects.
(In a sense, and in conformance to Von Neumann's model of a
``stored program computer'', code is also represented by objects.)
\index{object}
\index{data}
Every object has an identity, a type and a value. An object's {\em
identity} never changes once it has been created; you may think of it
as the object's address in memory. An object's {\em type} is also
unchangeable. It determines the operations that an object supports
(e.g. ``does it have a length?'') and also defines the possible
values for objects of that type. The {\em value} of some objects can
change. Objects whose value can change are said to be {\em mutable};
objects whose value is unchangeable once they are created are called
{\em immutable}. The type determines an object's (im)mutability.
\index{identity of an object}
\index{value of an object}
\index{type of an object}
\index{mutable object}
\index{immutable object}
Objects are never explicitly destroyed; however, when they become
unreachable they may be garbage-collected. An implementation is
allowed to delay garbage collection or omit it altogether --- it is a
matter of implementation quality how garbage collection is
implemented, as long as no objects are collected that are still
reachable. (Implementation note: the current implementation uses a
reference-counting scheme which collects most objects as soon as they
become unreachable, but never collects garbage containing circular
references.)
\index{garbage collection}
\index{reference counting}
\index{unreachable object}
Note that the use of the implementation's tracing or debugging
facilities may keep objects alive that would normally be collectable.
Some objects contain references to ``external'' resources such as open
files or windows. It is understood that these resources are freed
when the object is garbage-collected, but since garbage collection is
not guaranteed to happen, such objects also provide an explicit way to
release the external resource, usually a \verb\close\ method.
Programs are strongly recommended to always explicitly close such
objects.
Some objects contain references to other objects; these are called
{\em containers}. Examples of containers are tuples, lists and
dictionaries. The references are part of a container's value. In
most cases, when we talk about the value of a container, we imply the
values, not the identities of the contained objects; however, when we
talk about the (im)mutability of a container, only the identities of
the immediately contained objects are implied. (So, if an immutable
container contains a reference to a mutable object, its value changes
if that mutable object is changed.)
\index{container}
Types affect almost all aspects of objects' lives. Even the meaning
of object identity is affected in some sense: for immutable types,
operations that compute new values may actually return a reference to
any existing object with the same type and value, while for mutable
objects this is not allowed. E.g. after
\begin{verbatim}
a = 1; b = 1; c = []; d = []
\end{verbatim}
\verb\a\ and \verb\b\ may or may not refer to the same object with the
value one, depending on the implementation, but \verb\c\ and \verb\d\
are guaranteed to refer to two different, unique, newly created empty
lists.
\section{The standard type hierarchy} \label{types}
Below is a list of the types that are built into Python. Extension
modules written in C can define additional types. Future versions of
Python may add types to the type hierarchy (e.g. rational or complex
numbers, efficiently stored arrays of integers, etc.).
\index{type}
\indexii{data}{type}
\indexii{type}{hierarchy}
\indexii{extension}{module}
\index{C}
Some of the type descriptions below contain a paragraph listing
`special attributes'. These are attributes that provide access to the
implementation and are not intended for general use. Their definition
may change in the future. There are also some `generic' special
attributes, not listed with the individual objects: \verb\__methods__\
is a list of the method names of a built-in object, if it has any;
\verb\__members__\ is a list of the data attribute names of a built-in
object, if it has any.
\index{attribute}
\indexii{special}{attribute}
\indexiii{generic}{special}{attribute}
\ttindex{__methods__}
\ttindex{__members__}
\begin{description}
\item[None]
This type has a single value. There is a single object with this value.
This object is accessed through the built-in name \verb\None\.
It is returned from functions that don't explicitly return an object.
\ttindex{None}
\obindex{None@{\tt None}}
\item[Numbers]
These are created by numeric literals and returned as results by
arithmetic operators and arithmetic built-in functions. Numeric
objects are immutable; once created their value never changes. Python
numbers are of course strongly related to mathematical numbers, but
subject to the limitations of numerical representation in computers.
\obindex{number}
\obindex{numeric}
Python distinguishes between integers and floating point numbers:
\begin{description}
\item[Integers]
These represent elements from the mathematical set of whole numbers.
\obindex{integer}
There are two types of integers:
\begin{description}
\item[Plain integers]
These represent numbers in the range $-2^{31}$ through $2^{31}-1$.
(The range may be larger on machines with a larger natural word
size, but not smaller.)
When the result of an operation falls outside this range, the
exception \verb\OverflowError\ is raised.
For the purpose of shift and mask operations, integers are assumed to
have a binary, 2's complement notation using 32 or more bits, and
hiding no bits from the user (i.e., all $2^{32}$ different bit
patterns correspond to different values).
\obindex{plain integer}
\item[Long integers]
These represent numbers in an unlimited range, subject to avaiable
(virtual) memory only. For the purpose of shift and mask operations,
a binary representation is assumed, and negative numbers are
represented in a variant of 2's complement which gives the illusion of
an infinite string of sign bits extending to the left.
\obindex{long integer}
\end{description} % Integers
The rules for integer representation are intended to give the most
meaningful interpretation of shift and mask operations involving
negative integers and the least surprises when switching between the
plain and long integer domains. For any operation except left shift,
if it yields a result in the plain integer domain without causing
overflow, it will yield the same result in the long integer domain or
when using mixed operands.
\indexii{integer}{representation}
\item[Floating point numbers]
These represent machine-level double precision floating point numbers.
You are at the mercy of the underlying machine architecture and
C implementation for the accepted range and handling of overflow.
\obindex{floating point}
\indexii{floating point}{number}
\index{C}
\end{description} % Numbers
\item[Sequences]
These represent finite ordered sets indexed by natural numbers.
The built-in function \verb\len()\ returns the number of elements
of a sequence. When this number is $n$, the index set contains
the numbers $0, 1, \ldots, n-1$. Element \verb\i\ of sequence
\verb\a\ is selected by \verb\a[i]\.
\obindex{seqence}
\bifuncindex{len}
\index{index operation}
\index{item selection}
\index{subscription}
Sequences also support slicing: \verb\a[i:j]\ selects all elements
with index $k$ such that $i < k < j$. When used as an expression,
a slice is a sequence of the same type --- this implies that the
index set is renumbered so that it starts at 0 again.
\index{slicing}
Sequences are distinguished according to their mutability:
\begin{description}
%
\item[Immutable sequences]
An object of an immutable sequence type cannot change once it is
created. (If the object contains references to other objects,
these other objects may be mutable and may be changed; however
the collection of objects directly referenced by an immutable object
cannot change.)
\obindex{immutable sequence}
\obindex{immutable}
The following types are immutable sequences:
\begin{description}
\item[Strings]
The elements of a string are characters. There is no separate
character type; a character is represented by a string of one element.
Characters represent (at least) 8-bit bytes. The built-in
functions \verb\chr()\ and \verb\ord()\ convert between characters
and nonnegative integers representing the byte values.
Bytes with the values 0-127 represent the corresponding ASCII values.
The string data type is also used to represent arrays of bytes, e.g.
to hold data read from a file.
\obindex{string}
\index{character}
\index{byte}
\index{ASCII}
\bifuncindex{chr}
\bifuncindex{ord}
(On systems whose native character set is not ASCII, strings may use
EBCDIC in their internal representation, provided the functions
\verb\chr()\ and \verb\ord()\ implement a mapping between ASCII and
EBCDIC, and string comparison preserves the ASCII order.
Or perhaps someone can propose a better rule?)
\index{ASCII}
\index{EBCDIC}
\index{character set}
\indexii{string}{comparison}
\bifuncindex{chr}
\bifuncindex{ord}
\item[Tuples]
The elements of a tuple are arbitrary Python objects.
Tuples of two or more elements are formed by comma-separated lists
of expressions. A tuple of one element (a `singleton') can be formed
by affixing a comma to an expression (an expression by itself does
not create a tuple, since parentheses must be usable for grouping of
expressions). An empty tuple can be formed by enclosing `nothing' in
parentheses.
\obindex{tuple}
\indexii{singleton}{tuple}
\indexii{empty}{tuple}
\end{description} % Immutable sequences
\item[Mutable sequences]
Mutable sequences can be changed after they are created. The
subscription and slicing notations can be used as the target of
assignment and \verb\del\ (delete) statements.
\obindex{mutable sequece}
\obindex{mutable}
\indexii{assignment}{statement}
\index{delete}
\stindex{del}
\index{subscription}
\index{slicing}
There is currently a single mutable sequence type:
\begin{description}
\item[Lists]
The elements of a list are arbitrary Python objects. Lists are formed
by placing a comma-separated list of expressions in square brackets.
(Note that there are no special cases needed to form lists of length 0
or 1.)
\obindex{list}
\end{description} % Mutable sequences
\end{description} % Sequences
\item[Mapping types]
These represent finite sets of objects indexed by arbitrary index sets.
The subscript notation \verb\a[k]\ selects the element indexed
by \verb\k\ from the mapping \verb\a\; this can be used in
expressions and as the target of assignments or \verb\del\ statements.
The built-in function \verb\len()\ returns the number of elements
in a mapping.
\bifuncindex{len}
\index{subscription}
\obindex{mapping}
There is currently a single mapping type:
\begin{description}
\item[Dictionaries]
These represent finite sets of objects indexed by strings.
Dictionaries are mutable; they are created by the \verb\{...}\
notation (see section \ref{dict}). (Implementation note: the strings
used for indexing must not contain null bytes.)
\obindex{dictionary}
\obindex{mutable}
\end{description} % Mapping types
\item[Callable types]
These are the types to which the function call (invocation) operation,
written as \verb\function(argument, argument, ...)\, can be applied:
\indexii{function}{call}
\index{invocation}
\indexii{function}{argument}
\obindex{callable}
\begin{description}
\item[User-defined functions]
A user-defined function object is created by a function definition
(see section \ref{function}). It should be called with an argument
list containing the same number of items as the function's formal
parameter list.
\indexii{user-defined}{function}
\obindex{function}
\obindex{user-defined function}
Special read-only attributes: \verb\func_code\ is the code object
representing the compiled function body, and \verb\func_globals\ is (a
reference to) the dictionary that holds the function's global
variables --- it implements the global name space of the module in
which the function was defined.
\ttindex{func_code}
\ttindex{func_globals}
\indexii{global}{name space}
\item[User-defined methods]
A user-defined method (a.k.a. {\em object closure}) is a pair of a
class instance object and a user-defined function. It should be
called with an argument list containing one item less than the number
of items in the function's formal parameter list. When called, the
class instance becomes the first argument, and the call arguments are
shifted one to the right.
\obindex{method}
\obindex{user-defined method}
indexii{user-defined}{method}
\index{object closure}
Special read-only attributes: \verb\im_self\ is the class instance
object, \verb\im_func\ is the function object.
\ttindex{im_func}
\ttindex{im_self}
\item[Built-in functions]
A built-in function object is a wrapper around a C function. Examples
of built-in functions are \verb\len\ and \verb\math.sin\. There
are no special attributes. The number and type of the arguments are
determined by the C function.
\obindex{built-in function}
\obindex{function}
\index{C}
\item[Built-in methods]
This is really a different disguise of a built-in function, this time
containing an object passed to the C function as an implicit extra
argument. An example of a built-in method is \verb\list.append\ if
\verb\list\ is a list object.
\obindex{built-in method}
\obindex{method}
\indexii{built-in}{method}
\item[Classes]
Class objects are described below. When a class object is called as a
parameterless function, a new class instance (also described below) is
created and returned. The class's initialization function is not
called --- this is the responsibility of the caller. It is illegal to
call a class object with one or more arguments.
\obindex{class}
\obindex{class instance}
\obindex{instance}
\indexii{class object}{call}
\end{description}
\item[Modules]
Modules are imported by the \verb\import\ statement (see section
\ref{import}). A module object is a container for a module's name
space, which is a dictionary (the same dictionary as referenced by the
\verb\func_globals\ attribute of functions defined in the module).
Module attribute references are translated to lookups in this
dictionary. A module object does not contain the code object used to
initialize the module (since it isn't needed once the initialization
is done).
\stindex{import}
\obindex{module}
Attribute assignment update the module's name space dictionary.
Special read-only attributes: \verb\__dict__\ yields the module's name
space as a dictionary object; \verb\__name__\ yields the module's name
as a string object.
\ttindex{__dict__}
\ttindex{__name__}
\indexii{module}{name space}
\item[Classes]
Class objects are created by class definitions (see section
\ref{class}). A class is a container for a dictionary containing the
class's name space. Class attribute references are translated to
lookups in this dictionary. When an attribute name is not found
there, the attribute search continues in the base classes. The search
is depth-first, left-to-right in the order of their occurrence in the
base class list.
\obindex{class}
\obindex{class instance}
\obindex{instance}
\indexii{class object}{call}
\index{container}
\index{dictionary}
\indexii{class}{attribute}
Class attribute assignments update the class's dictionary, never the
dictionary of a base class.
\indexiii{class}{attribute}{assignment}
A class can be called as a parameterless function to yield a class
instance (see above).
\indexii{class object}{call}
Special read-only attributes: \verb\__dict__\ yields te dictionary
containing the class's name space; \verb\__bases__\ yields a tuple
(possibly empty or a singleton) containing the base classes, in the
order of their occurrence in the base class list.
\ttindex{__dict__}
\ttindex{__bases__}
\item[Class instances]
A class instance is created by calling a class object as a
parameterless function. A class instance has a dictionary in which
attribute references are searched. When an attribute is not found
there, and the instance's class has an attribute by that name, and
that class attribute is a user-defined function (and in no other
cases), the instance attribute reference yields a user-defined method
object (see above) constructed from the instance and the function.
\obindex{class instance}
\obindex{instance}
\indexii{class}{instance}
\indexii{class instance}{attribute}
Attribute assignments update the instance's dictionary.
\indexiii{class instance}{attribute}{assignment}
Special read-only attributes: \verb\__dict__\ yields the attribute
dictionary; \verb\__class__\ yields the instance's class.
\ttindex{__dict__}
\ttindex{__class__}
\item[Files]
A file object represents an open file. (It is a wrapper around a C
{\tt stdio} file pointer.) File objects are created by the
\verb\open()\ built-in function, and also by \verb\posix.popen()\ and
the \verb\makefile\ method of socket objects. \verb\sys.stdin\,
\verb\sys.stdout\ and \verb\sys.stderr\ are file objects corresponding
the the interpreter's standard input, output and error streams.
See the Python Library Reference for methods of file objects and other
details.
\obindex{file}
\index{C}
\index{stdio}
\bifuncindex{open}
\bifuncindex{popen}
\bifuncindex{makefile}
\ttindex{stdin}
\ttindex{stdout}
\ttindex{stderr}
\ttindex{sys.stdin}
\ttindex{sys.stdout}
\ttindex{sys.stderr}
\item[Internal types]
A few types used internally by the interpreter are exposed to the user.
Their definition may change with future versions of the interpreter,
but they are mentioned here for completeness.
\index{internal type}
\begin{description}
\item[Code objects]
Code objects represent executable code. The difference between a code
object and a function object is that the function object contains an
explicit reference to the function's context (the module in which it
was defined) which a code object contains no context. There is no way
to execute a bare code object.
\obindex{code}
Special read-only attributes: \verb\co_code\ is a string representing
the sequence of instructions; \verb\co_consts\ is a list of literals
used by the code; \verb\co_names\ is a list of names (strings) used by
the code; \verb\co_filename\ is the filename from which the code was
compiled. (To find out the line numbers, you would have to decode the
instructions; the standard library module \verb\dis\ contains an
example of how to do this.)
\ttindex{co_code}
\ttindex{co_consts}
\ttindex{co_names}
\ttindex{co_filename}
\item[Frame objects]
Frame objects represent execution frames. They may occur in traceback
objects (see below).
\obindex{frame}
Special read-only attributes: \verb\f_back\ is to the previous
stack frame (towards the caller), or \verb\None\ if this is the bottom
stack frame; \verb\f_code\ is the code object being executed in this
frame; \verb\f_globals\ is the dictionary used to look up global