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| 1 | +\chapter{Using Python on the Macintosh \label{using}} |
| 2 | +\sectionauthor{Bob Savage}{ [email protected]} |
| 3 | + |
| 4 | +Using Python on the Macintosh can seem like something completely |
| 5 | +different than using it on a \UNIX-like or Windows system. Most of the |
| 6 | +Python documentation, both the ``official'' documentation and |
| 7 | +published books, describe only how Python is used on these systems, |
| 8 | +causing confusion for the new user of MacPython. This chapter gives a |
| 9 | +brief introduction to the specifics of using Python on a Macintosh. |
| 10 | + |
| 11 | + |
| 12 | +\section{Getting and Installing MacPython \label{getting}} |
| 13 | + |
| 14 | +The most recent release version as well as possible newer experimental |
| 15 | +versions are best found at the MacPython page maintained by Jack |
| 16 | +Jansen: \url{http://www.cwi.nl/~jack/macpython.html}. |
| 17 | + |
| 18 | + |
| 19 | +Please refer to the \file{README} included with your distribution for |
| 20 | +the most up-to-date instructions. |
| 21 | + |
| 22 | + |
| 23 | +\section{Entering the interactive Interpreter |
| 24 | + \label{interpreter}} |
| 25 | + |
| 26 | +The interactive interpreter that you will see used in Python |
| 27 | +documentation is started by double-clicking the |
| 28 | +\program{PythonInterpreter} icon, which looks like a 16-ton weight |
| 29 | +falling. You should see the version information and the |
| 30 | +\samp{>>>~} prompt. Use it exactly as described in the standard |
| 31 | +documentation. |
| 32 | + |
| 33 | + |
| 34 | +\section{How to run a Python script} |
| 35 | + |
| 36 | +There are several ways to run an existing Python script; two common |
| 37 | +ways to run a Python script are ``drag and drop'' and ``double |
| 38 | +clicking''. Other ways include running it from within the IDE (see |
| 39 | +Section \ref{IDE}), or launching via AppleScript. |
| 40 | + |
| 41 | + |
| 42 | +\subsection{Drag and drop} |
| 43 | + |
| 44 | +One of the easiest ways to launch a Python script is via ``Drag and |
| 45 | +Drop''. This is just like launching a text file in the Finder by |
| 46 | +``dragging'' it over your word processor's icon and ``dropping'' it |
| 47 | +there. Make sure that you use an icon referring to the |
| 48 | +\program{PythonInterpreter}, not the \program{IDE} or \program{Idle} |
| 49 | +icons which have different behaviour which is described below. |
| 50 | + |
| 51 | +Some things that might have gone wrong: |
| 52 | + |
| 53 | +\begin{itemize} |
| 54 | +\item |
| 55 | +A window flashes after dropping the script onto the |
| 56 | +\program{PythonInterpreter}, but then disappears. Most likely this is a |
| 57 | +configuration issue; your \program{PythonInterpreter} is setup to exit |
| 58 | +immediately upon completion, but your script assumes that if it prints |
| 59 | +something that text will stick around for a while. To fix this, see |
| 60 | +section \ref{Defaults}. |
| 61 | + |
| 62 | +\item |
| 63 | +After dropping the script onto the \program{PythonInterpreter}, a |
| 64 | +window appeared which said: ``File contains \code{\e r} characters |
| 65 | +(incorrect line endings?)''. That script probably originated on a |
| 66 | +\UNIX{} or Windows machine. You will need to change the line endings |
| 67 | +to the standard Mac usage. One way to do this is to open the file in |
| 68 | +\program{BBedit} |
| 69 | +(\url{http://www.barebones.com/products/bbedit_lite.html}) which can |
| 70 | +easily change the line endings between Mac, DOS, and \UNIX\ styles. |
| 71 | + |
| 72 | +\item |
| 73 | +When you waved the script icon over the \program{PythonInterpreter}, |
| 74 | +the \program{PythonInterpreter} icon did not hilight. Most likely the |
| 75 | +Creator code and document type is unset (or set incorrectly) -- this |
| 76 | +often happens when a file originates on a non-Mac computer. See |
| 77 | +section \ref{CreatorCode} for more details. |
| 78 | +\end{itemize} |
| 79 | + |
| 80 | + |
| 81 | +\subsection{Set Creator and Double Click \label{creator-code}} |
| 82 | + |
| 83 | +If the script that you want to launch has the appropriate Creator Code |
| 84 | +and File Type you can simply double-click on the script to launch it. |
| 85 | +To be ``double-clickable'' a file needs to be of type \samp{TEXT}, |
| 86 | +with a creator code of \samp{Pyth}. |
| 87 | + |
| 88 | +Setting the creator code and filetype can be done with the IDE (see |
| 89 | +sections \ref{IDEwrite} and \ref{IDEapplet}), with an editor with a |
| 90 | +Python mode (\program{BBEdit}) -- see section |
| 91 | +\ref{scripting-with-BBedit}, or with assorted other Mac utilities, but |
| 92 | +a script (\file{fixfiletypes.py}) has been included in the MacPython |
| 93 | +distribution, making it possible to set the proper Type and Creator |
| 94 | +Codes with Python. |
| 95 | + |
| 96 | +The \file{fixfiletypes.py} script will change the file type and |
| 97 | +creator codes for the indicated directory. To use |
| 98 | +\file{fixfiletypes.py}: |
| 99 | + |
| 100 | +\begin{enumerate} |
| 101 | +\item |
| 102 | +Locate it in the \file{scripts} folder of the \file{Mac} folder of the |
| 103 | +MacPython distribution. |
| 104 | + |
| 105 | +\item |
| 106 | +Put all of the scripts that you want to fix in a folder with nothing |
| 107 | +else in it. |
| 108 | + |
| 109 | +\item |
| 110 | +Double-click on the \file{fixfiletypes.py} icon. |
| 111 | + |
| 112 | +\item |
| 113 | +Navigate into the folder of files you want to fix, and press the |
| 114 | +``Select current folder'' button. |
| 115 | +\end{enumerate} |
| 116 | + |
| 117 | + |
| 118 | +\section{Simulating command line arguments |
| 119 | + \label{argv}} |
| 120 | + |
| 121 | +There are two ways to simulate command-line arguments with MacPython. |
| 122 | + |
| 123 | +\begin{enumerate} |
| 124 | +\item via Interpreter options |
| 125 | +\begin{itemize} % nestable? I hope so! |
| 126 | + \item Hold the option-key down when launching your script. This will |
| 127 | + bring up a dialog box of Python Interpreter options. |
| 128 | + \item Click ``Set \UNIX-style command line..'' button. |
| 129 | + \item Type the arguments into the ``Argument'' field. |
| 130 | + \item Click ``OK'' |
| 131 | + \item Click ``Run''. |
| 132 | +\end{itemize} % end |
| 133 | + |
| 134 | +\item via drag and drop |
| 135 | +If you save the script as an applet (see Section \ref{IDEapplet}), you |
| 136 | +can also simulate some command-line arguments via |
| 137 | +``Drag-and-Drop''. In this case, the names of the files that were |
| 138 | +dropped onto the applet will be appended to \code{sys.argv}, so that |
| 139 | +it will appear to the script as though they had been typed on a |
| 140 | +command line. As on \UNIX\ systems, the first item in \code{sys.srgv} is |
| 141 | +the path to the applet, and the rest are the files dropped on the |
| 142 | +applet. |
| 143 | +\end{enumerate} |
| 144 | + |
| 145 | + |
| 146 | +\section{Creating a Python script} |
| 147 | + |
| 148 | +Since Python scripts are simply text files, they can be created in any |
| 149 | +way that text files can be created, but some special tools also exist |
| 150 | +with extra features. |
| 151 | + |
| 152 | + |
| 153 | +\subsection{In an editor} |
| 154 | + |
| 155 | +You can create a text file with any word processing program such as |
| 156 | +\program{MSWord} or \program{AppleWorks} but you need to make sure |
| 157 | +that the file is saved as ``\ASCII'' or ``plain text''. |
| 158 | + |
| 159 | + |
| 160 | +\subsubsection{Editors with Python modes} |
| 161 | + |
| 162 | +Several text editors have additional features that add functionality |
| 163 | +when you are creating a Python script. These can include coloring |
| 164 | +Python keywords to make your code easier to read, module browsing, or |
| 165 | +a built-in debugger. These include \program{Alpha}, \program{Pepper}, |
| 166 | +and \program{BBedit}, and the MacPython IDE (Section \ref{IDE}). |
| 167 | + |
| 168 | +%\subsubsection{Alpha} |
| 169 | +% **NEED INFO HERE** |
| 170 | + |
| 171 | +\subsubsection{BBedit \label{scripting-with-BBedit}} |
| 172 | + |
| 173 | +If you use \program{BBEdit} to create your scripts you will want to tell it about the Python creator code so that |
| 174 | +you can simply double click on the saved file to launch it. |
| 175 | +\begin{itemize} |
| 176 | + \item Launch \program{BBEdit}. |
| 177 | + \item Select ``Preferences'' from the ``Edit'' menu. |
| 178 | + \item Select ``File Types'' from the scrolling list. |
| 179 | + \item click on the ``Add...'' button and navigate to |
| 180 | + \program{PythonInterpreter} in the main directory of the |
| 181 | + MacPython distribution; click ``open''. |
| 182 | + \item Click on the ``Save'' button in the Preferences panel. |
| 183 | +\end{itemize} |
| 184 | +% Are there additional BBedit Python-specific features? I'm not aware of any. |
| 185 | + |
| 186 | +%\subsubsection{IDE} |
| 187 | +%You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts |
| 188 | +%-- see Section \ref{IDEwrite} for details. |
| 189 | + |
| 190 | +%\subsubsection{IDLE} |
| 191 | +%Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following |
| 192 | +%the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython. |
| 193 | + |
| 194 | +%\subsubsection{Pepper} |
| 195 | +% **NEED INFO HERE** |
| 196 | + |
| 197 | + |
| 198 | +\section{The IDE\label{IDE}} |
| 199 | + |
| 200 | +The \program{Python IDE} (Integrated Development Environment) is a |
| 201 | +separate application that acts as a text editor for your Python code, |
| 202 | +a class browser, a graphical debugger, and more. |
| 203 | + |
| 204 | + |
| 205 | +\subsection{Using the ``Python Interactive'' window} |
| 206 | + |
| 207 | +Use this window like you would the \program{PythonInterpreter}, except |
| 208 | +that you cannot use the ``Drag and drop'' method above. Instead, |
| 209 | +dropping a script onto the \program{Python IDE} icon will open the |
| 210 | +file in a seperate script window (which you can then execute manually |
| 211 | +-- see section \ref{IDEexecution}). |
| 212 | + |
| 213 | + |
| 214 | +\subsection{Writing a Python Script \label{IDEwrite}} |
| 215 | + |
| 216 | +In addition to using the \program{Python IDE} interactively, you can |
| 217 | +also type out a complete Python program, saving it incrementally, and |
| 218 | +execute it or smaller selections of it. |
| 219 | + |
| 220 | +You can create a new script, open a previously saved script, and save |
| 221 | +your currently open script by selecting the appropriate item in the |
| 222 | +``File'' menu. Dropping a Python script onto the |
| 223 | +\program{Python IDE} will open it for editting. |
| 224 | + |
| 225 | +If you try to open a script with the \program{Python IDE} but either |
| 226 | +can't locate it from the ``Open'' dialog box, or you get an error |
| 227 | +message like ``Can't open file of type ...'' see section |
| 228 | +\ref{CreatorCode}. |
| 229 | + |
| 230 | +When the \program{Python IDE} saves a script, it uses the creator code |
| 231 | +settings which are available by clicking on the small black triangle |
| 232 | +on the top right of the document window, and selecting ``save |
| 233 | +options''. The default is to save the file with the \program{Python |
| 234 | +IDE} as the creator, this means that you can open the file for editing |
| 235 | +by simply double-clicking on its icon. You might want to change this |
| 236 | +behaviour so that it will be opened by the |
| 237 | +\program{PythonInterpreter}, and run. To do this simply choose |
| 238 | +``Python Interpreter'' from the ``save options''. Note that these |
| 239 | +options are associated with the \emph{file} not the application. |
| 240 | + |
| 241 | + |
| 242 | +\subsection{Executing a script from within the IDE |
| 243 | + \label{IDEexecution}} |
| 244 | + |
| 245 | +You can run the script in the frontmost window of the \program{Python |
| 246 | +IDE} by hitting the run all button. You should be aware, however that |
| 247 | +if you use the Python convention \samp{if __name__ == "__main__":} the |
| 248 | +script will \emph{not} be ``__main__'' by default. To get that |
| 249 | +behaviour you must select the ``Run as __main__'' option from the |
| 250 | +small black triangle on the top right of the document window. Note |
| 251 | +that this option is associated with the \emph{file} not the |
| 252 | +application. It \emph{will} stay active after a save, however; to shut |
| 253 | +this feature off simply select it again. |
| 254 | + |
| 255 | + |
| 256 | +\subsection{``Save as'' versus ``Save as Applet'' |
| 257 | + \label{IDEapplet}} |
| 258 | + |
| 259 | +When you are done writing your Python script you have the option of |
| 260 | +saving it as an ``applet'' (by selecting ``Save as applet'' from the |
| 261 | +``File'' menu). This has a significant advantage in that you can drop |
| 262 | +files or folders onto it, to pass them to the applet the way |
| 263 | +command-line users would type them onto the command-line to pass them |
| 264 | +as arguments to the script. However, you should make sure to save the |
| 265 | +applet as a seperate file, do not overwrite the script you are |
| 266 | +writing, because you will not be able to edit it again. |
| 267 | + |
| 268 | +Accessing the items passed to the applet via ``drag-and-drop'' is done |
| 269 | +using the standard \member{sys.argv} mechanism. See the general |
| 270 | +documentation for more |
| 271 | +% need to link to the appropriate place in non-Mac docs |
| 272 | + |
| 273 | +Note that saving a script as an applet will not make it runnable on a |
| 274 | +system without a Python installation. |
| 275 | + |
| 276 | +%\subsection{Debugger} |
| 277 | +% **NEED INFO HERE** |
| 278 | + |
| 279 | +%\subsection{Module Browser} |
| 280 | +% **NEED INFO HERE** |
| 281 | + |
| 282 | +%\subsection{Profiler} |
| 283 | +% **NEED INFO HERE** |
| 284 | +% end IDE |
| 285 | + |
| 286 | +%\subsection{The ``Scripts'' menu} |
| 287 | +% **NEED INFO HERE** |
| 288 | + |
| 289 | +\section{Configuration \label{configuration}} |
| 290 | + |
| 291 | +The MacPython distribution comes with \program{EditPythonPrefs}, an |
| 292 | +applet which will help you to customize the MacPython environment for |
| 293 | +your working habits. |
| 294 | + |
| 295 | +\subsection{EditPythonPrefs\label{EditPythonPrefs}} |
| 296 | + |
| 297 | +\program{EditPythonPrefs} gives you the capability to configure Python |
| 298 | +to behave the way you want it to. There are two ways to use |
| 299 | +\program{EditPythonPrefs}, you can use it to set the preferences in |
| 300 | +general, or you can drop a particular Python engine onto it to |
| 301 | +customize only that version. The latter can be handy if, for example, |
| 302 | +you want to have a second copy of the \program{PythonInterpreter} that |
| 303 | +keeps the output window open on a normal exit even though you prefer |
| 304 | +to normally not work that way. |
| 305 | + |
| 306 | +To change the default preferences, simply double-click on |
| 307 | +\program{EditPythonPrefs}. To change the preferences only for one copy |
| 308 | +of the Interpreter, drop the icon for that copy onto |
| 309 | +\program{EditPythonPrefs}. You can also use \program{EditPythonPrefs} |
| 310 | +in this fashion to set the preferences of the \program{Python IDE} and |
| 311 | +any applets you create -- see Sections \ref{BuildApplet} and |
| 312 | +\ref{IDEapplet}. |
| 313 | + |
| 314 | +\subsection{Adding modules to the Module Search Path |
| 315 | + \label{search-path}} |
| 316 | + |
| 317 | +When executing an \keyword{import} statement, Python looks for modules |
| 318 | +in places defined by the \member{sys.path} To edit the |
| 319 | +\member{sys.path} on a Mac, launch \program{EditPythonPrefs}, and |
| 320 | +enter them into the largish field at the top (one per line). |
| 321 | + |
| 322 | +Since MacPython defines a main Python directory, the easiest thing is |
| 323 | +to add folders to search within the main Python directory. To add a |
| 324 | +folder of scripts that you created called ``My Folder'' located in the |
| 325 | +main Python Folder, enter \samp{\$(PYTHON):My Folder} onto a new line. |
| 326 | + |
| 327 | +To add the Desktop under OS 9 or below, add |
| 328 | +\samp{StartupDriveName:Desktop Folder} on a new line. |
| 329 | + |
| 330 | +\subsection{Default startup options \label{defaults}} |
| 331 | + |
| 332 | +% I'm assuming that there exists some other documentation on the |
| 333 | +% rest of the options so I only go over a couple here. |
| 334 | + |
| 335 | +The ``Default startup options...'' button in the |
| 336 | +\program{EditPythonPrefs} dialog box gives you many options including |
| 337 | +the ability to keep the ``Output'' window open after the script |
| 338 | +terminates, and the ability to enter interactive mode after the |
| 339 | +termination of the run script. The latter can be very helpful if you |
| 340 | +want to examine the objects that were created during your script. |
| 341 | + |
| 342 | +%\section{Nifty Tools} |
| 343 | +%There are many other tools included with the MacPython |
| 344 | +%distribution. In addition to those discussed here, make |
| 345 | +%sure to check the \file{Mac} directory. |
| 346 | + |
| 347 | +%\subsection{BuildApplet \label{BuildApplet}} |
| 348 | +% **NEED INFO HERE** |
| 349 | + |
| 350 | +%\subsection{BuildApplication} |
| 351 | +% **NEED INFO HERE** |
| 352 | + |
| 353 | +%\section{TKInter on the Mac \label{TKInter}} |
| 354 | + |
| 355 | +%TKinter is installed by default with the MacPython distribution, but |
| 356 | +%you may need to add the \file{lib-tk} folder to the Python Path (see |
| 357 | +%section \ref{search-path}). Also, it is important that you do not |
| 358 | +%try to launch Tk from within the \program{Python IDE} because the two |
| 359 | +%event loops will collide -- always run a script which uses Tkinter |
| 360 | +%with the \program{PythonInterpreter} instead -- see section |
| 361 | +%\ref{interpreter}. |
| 362 | + |
| 363 | +%\section{CGI on the Mac with Python \label{CGI}} |
| 364 | +%**NEED INFO HERE** |
| 365 | + |
| 366 | +\section{Mac OS X} |
| 367 | + |
| 368 | +At the time of this writing Mac OS X had just been released as a |
| 369 | +Public Beta. Efforts are under way to bring MacPython to Mac OS X. The |
| 370 | +MacPython release \version{1.5.2c1} runs quite well within the |
| 371 | +``Classic'' environment. A ``Carbon'' port of the MacPython code is |
| 372 | +being prepared for release, and several people have made a command |
| 373 | +line version available to the ``Darwin'' layer (which is accessible |
| 374 | +via Terminal.app). |
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