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Implement DXT1, DXT3, DXT5 pixel formats in decode.c #1652

@jleclanche

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@jleclanche

See #1650 for more info. This would require reimplementing DdsImagePlugin._dxt1 and DdsImagePlugin._dxt5 in C, and adding a dxt3 decoder as well. There is also a DXT1a extension which adds alpha support to DXT1. BLP, Blizzard's image format, uses that.

http://wiki.polycount.com/wiki/DXT some good info there on the various formats.

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