Using custom sprite shaders for point cloud renderer #7681
banesullivan
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Cool! Should we use circles by default instead of squares? And the star-generating functions are nice, maybe add a new |
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Describe something you've made
Here's a demo of using customer shader logic to display different kinds of sprites when rendering points (default in VTK/PyVista is just squares)
Links to Documentation, Examples, or Class Definitions.
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