forked from uspgamedev/backdoor
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathengine.cfg
More file actions
51 lines (40 loc) · 1010 Bytes
/
Copy pathengine.cfg
File metadata and controls
51 lines (40 loc) · 1010 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
[application]
name="backdoor"
main_scene="res://scenes/menu.tscn"
target_fps=60
icon="icon.png"
[autoload]
RouteView="*res://game/route/route_view.tscn"
Route="*res://game/route/route.tscn"
database="*res://model/database.tscn"
loading="*res://scenes/loading.tscn"
transition="*res://components/util/transition.tscn"
[display]
stretch_mode="disabled"
resizable=true
fullscreen=false
width=640
height=480
use_2d_pixel_snap=true
stretch_aspect="keep"
[image_loader]
filter=false
gen_mipmaps=false
[input]
ui_select=[key(Space), jbutton(0, 3), key(D)]
ui_focus_next=[key(Tab), key(A)]
ui_focus_prev=[key(Tab, S), key(S)]
ui_left=[key(Left), jbutton(0, 14)]
ui_right=[key(Right), jbutton(0, 15)]
ui_up=[key(Up), jbutton(0, 12)]
ui_down=[key(Down), jbutton(0, 13)]
ui_toggle_fullscreen=[key(Return, A)]
ui_show_focuses=[key(H)]
ui_display_card=[key(F)]
ui_save=[key(S, S)]
debug_create_slime=[key(I)]
debug_next_sector=[key(P)]
ui_idle=[key(Period)]
[render]
thread_model=2
default_clear_color=#ff2a1a1f