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dist/README.md

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@@ -51,7 +51,7 @@ object. This property must be set before the plotly.js script tag, for example:
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Plotly.js defaults to US English (en-US) and includes British English (en) in the standard bundle.
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Many other localizations are available - here is an example using Swiss-German (de-CH),
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see the contents of this directory for the full list.
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They are also available on our CDN as https://cdn.plot.ly/plotly-locale-de-ch-latest.js OR https://cdn.plot.ly/plotly-locale-de-ch-1.45.1.js
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They are also available on our CDN as https://cdn.plot.ly/plotly-locale-de-ch-latest.js OR https://cdn.plot.ly/plotly-locale-de-ch-1.45.2.js
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Note that the file names are all lowercase, even though the region is uppercase when you apply a locale.
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*After* the plotly.js script tag, add:
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It be can imported as minified javascript
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- using dist file `dist/plotly.min.js`
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- using CDN URL https://cdn.plot.ly/plotly-latest.min.js OR https://cdn.plot.ly/plotly-1.45.1.min.js
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- using CDN URL https://cdn.plot.ly/plotly-latest.min.js OR https://cdn.plot.ly/plotly-1.45.2.min.js
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or as raw javascript:
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- using the `plotly.js-dist` npm package (starting in `v1.39.0`)
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- using dist file `dist/plotly.js`
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- using CDN URL https://cdn.plot.ly/plotly-latest.js OR https://cdn.plot.ly/plotly-1.45.1.js
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- using CDN URL https://cdn.plot.ly/plotly-latest.js OR https://cdn.plot.ly/plotly-1.45.2.js
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- using CommonJS with `require('plotly.js')`
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If you would like to have access to the attribute meta information (including attribute descriptions as on the [schema reference page](https://plot.ly/javascript/reference/)), use dist file `dist/plotly-with-meta.js`
@@ -119,8 +119,8 @@ The `basic` partial bundle contains trace modules `scatter`, `bar` and `pie`.
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| ------ | --- |
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| Latest | https://cdn.plot.ly/plotly-basic-latest.js |
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| Latest minified | https://cdn.plot.ly/plotly-basic-latest.min.js |
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| Tagged | https://cdn.plot.ly/plotly-basic-1.45.1.js |
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| Tagged minified | https://cdn.plot.ly/plotly-basic-1.45.1.min.js |
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| Tagged | https://cdn.plot.ly/plotly-basic-1.45.2.js |
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| Tagged minified | https://cdn.plot.ly/plotly-basic-1.45.2.min.js |
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#### npm package (starting in `v1.39.0`)
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| ------ | --- |
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| Latest | https://cdn.plot.ly/plotly-cartesian-latest.js |
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| Latest minified | https://cdn.plot.ly/plotly-cartesian-latest.min.js |
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| Tagged | https://cdn.plot.ly/plotly-cartesian-1.45.1.js |
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| Tagged minified | https://cdn.plot.ly/plotly-cartesian-1.45.1.min.js |
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| Tagged | https://cdn.plot.ly/plotly-cartesian-1.45.2.js |
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| Tagged minified | https://cdn.plot.ly/plotly-cartesian-1.45.2.min.js |
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#### npm package (starting in `v1.39.0`)
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| Latest | https://cdn.plot.ly/plotly-geo-latest.js |
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| Latest minified | https://cdn.plot.ly/plotly-geo-latest.min.js |
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| Tagged | https://cdn.plot.ly/plotly-geo-1.45.1.js |
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| Tagged minified | https://cdn.plot.ly/plotly-geo-1.45.1.min.js |
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| Tagged | https://cdn.plot.ly/plotly-geo-1.45.2.js |
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| Tagged minified | https://cdn.plot.ly/plotly-geo-1.45.2.min.js |
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#### npm package (starting in `v1.39.0`)
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| Latest | https://cdn.plot.ly/plotly-gl3d-latest.js |
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| Latest minified | https://cdn.plot.ly/plotly-gl3d-latest.min.js |
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| Tagged | https://cdn.plot.ly/plotly-gl3d-1.45.1.js |
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| Tagged minified | https://cdn.plot.ly/plotly-gl3d-1.45.1.min.js |
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| Tagged | https://cdn.plot.ly/plotly-gl3d-1.45.2.js |
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| Tagged minified | https://cdn.plot.ly/plotly-gl3d-1.45.2.min.js |
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#### npm package (starting in `v1.39.0`)
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| Latest | https://cdn.plot.ly/plotly-gl2d-latest.js |
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| Latest minified | https://cdn.plot.ly/plotly-gl2d-latest.min.js |
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| Tagged | https://cdn.plot.ly/plotly-gl2d-1.45.1.js |
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| Tagged minified | https://cdn.plot.ly/plotly-gl2d-1.45.1.min.js |
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| Tagged | https://cdn.plot.ly/plotly-gl2d-1.45.2.js |
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| Tagged minified | https://cdn.plot.ly/plotly-gl2d-1.45.2.min.js |
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#### npm package (starting in `v1.39.0`)
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| Latest | https://cdn.plot.ly/plotly-mapbox-latest.js |
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| Latest minified | https://cdn.plot.ly/plotly-mapbox-latest.min.js |
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| Tagged | https://cdn.plot.ly/plotly-mapbox-1.45.1.js |
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| Tagged minified | https://cdn.plot.ly/plotly-mapbox-1.45.1.min.js |
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| Tagged | https://cdn.plot.ly/plotly-mapbox-1.45.2.js |
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| Tagged minified | https://cdn.plot.ly/plotly-mapbox-1.45.2.min.js |
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#### npm package (starting in `v1.39.0`)
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| Latest | https://cdn.plot.ly/plotly-finance-latest.js |
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| Latest minified | https://cdn.plot.ly/plotly-finance-latest.min.js |
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| Tagged | https://cdn.plot.ly/plotly-finance-1.45.1.js |
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| Tagged minified | https://cdn.plot.ly/plotly-finance-1.45.1.min.js |
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| Tagged | https://cdn.plot.ly/plotly-finance-1.45.2.js |
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| Tagged minified | https://cdn.plot.ly/plotly-finance-1.45.2.min.js |
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#### npm package (starting in `v1.39.0`)
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dist/plotly-basic.js

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/**
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* plotly.js (basic) v1.45.1
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* plotly.js (basic) v1.45.2
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* Copyright 2012-2019, Plotly, Inc.
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* All rights reserved.
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* Licensed under the MIT license
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// package version injected by `npm run preprocess`
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exports.version = '1.45.1';
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exports.version = '1.45.2';
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// inject promise polyfill
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_dereq_('es6-promise').polyfill();

dist/plotly-basic.min.js

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dist/plotly-cartesian.js

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/**
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* plotly.js (cartesian) v1.45.1
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* plotly.js (cartesian) v1.45.2
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_dereq_('es6-promise').polyfill();

dist/plotly-cartesian.min.js

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dist/plotly-finance.js

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/**
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* plotly.js (finance) v1.45.2
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_dereq_('es6-promise').polyfill();

dist/plotly-finance.min.js

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dist/plotly-geo-assets.js

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dist/plotly-geo.js

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/**
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_dereq_('es6-promise').polyfill();

dist/plotly-geo.min.js

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dist/plotly-gl2d.js

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/**
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_dereq_('es6-promise').polyfill();

dist/plotly-gl2d.min.js

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dist/plotly-gl3d.js

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/**
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_dereq_('es6-promise').polyfill();

dist/plotly-gl3d.min.js

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dist/plotly-mapbox.js

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/**
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_dereq_('es6-promise').polyfill();

dist/plotly-mapbox.min.js

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dist/plotly-with-meta.js

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/**
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dist/plotly.js

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/**
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var vertSrc = glslify(["precision mediump float;\n#define GLSLIFY 1\n\nattribute vec3 position, nextPosition;\nattribute float arcLength, lineWidth;\nattribute vec4 color;\n\nuniform vec2 screenShape;\nuniform float pixelRatio;\nuniform mat4 model, view, projection;\n\nvarying vec4 fragColor;\nvarying vec3 worldPosition;\nvarying float pixelArcLength;\n\nvec4 project(vec3 p) {\n return projection * view * model * vec4(p, 1.0);\n}\n\nvoid main() {\n vec4 startPoint = project(position);\n vec4 endPoint = project(nextPosition);\n\n vec2 A = startPoint.xy / startPoint.w;\n vec2 B = endPoint.xy / endPoint.w;\n\n float clipAngle = atan(\n (B.y - A.y) * screenShape.y,\n (B.x - A.x) * screenShape.x\n );\n\n vec2 offset = 0.5 * pixelRatio * lineWidth * vec2(\n sin(clipAngle),\n -cos(clipAngle)\n ) / screenShape;\n\n gl_Position = vec4(startPoint.xy + startPoint.w * offset, startPoint.zw);\n\n worldPosition = position;\n pixelArcLength = arcLength;\n fragColor = color;\n}\n"])
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var forwardFrag = glslify(["precision mediump float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform sampler2D dashTexture;\nuniform float dashScale;\nuniform float opacity;\n\nvarying vec3 worldPosition;\nvarying float pixelArcLength;\nvarying vec4 fragColor;\n\nvoid main() {\n if (\n outOfRange(clipBounds[0], clipBounds[1], worldPosition) ||\n fragColor.a * opacity == 0.\n ) discard;\n\n float dashWeight = texture2D(dashTexture, vec2(dashScale * pixelArcLength, 0)).r;\n if(dashWeight < 0.5) {\n discard;\n }\n gl_FragColor = fragColor * opacity;\n}\n"])
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var pickFrag = glslify(["precision mediump float;\n#define GLSLIFY 1\n\n#define FLOAT_MAX 1.70141184e38\n#define FLOAT_MIN 1.17549435e-38\n\nlowp vec4 encode_float_1604150559(highp float v) {\n highp float av = abs(v);\n\n //Handle special cases\n if(av < FLOAT_MIN) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n } else if(v > FLOAT_MAX) {\n return vec4(127.0, 128.0, 0.0, 0.0) / 255.0;\n } else if(v < -FLOAT_MAX) {\n return vec4(255.0, 128.0, 0.0, 0.0) / 255.0;\n }\n\n highp vec4 c = vec4(0,0,0,0);\n\n //Compute exponent and mantissa\n highp float e = floor(log2(av));\n highp float m = av * pow(2.0, -e) - 1.0;\n \n //Unpack mantissa\n c[1] = floor(128.0 * m);\n m -= c[1] / 128.0;\n c[2] = floor(32768.0 * m);\n m -= c[2] / 32768.0;\n c[3] = floor(8388608.0 * m);\n \n //Unpack exponent\n highp float ebias = e + 127.0;\n c[0] = floor(ebias / 2.0);\n ebias -= c[0] * 2.0;\n c[1] += floor(ebias) * 128.0; \n\n //Unpack sign bit\n c[0] += 128.0 * step(0.0, -v);\n\n //Scale back to range\n return c / 255.0;\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform float pickId;\nuniform vec3 clipBounds[2];\n\nvarying vec3 worldPosition;\nvarying float pixelArcLength;\nvarying vec4 fragColor;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], worldPosition)) discard;\n\n gl_FragColor = vec4(pickId/255.0, encode_float_1604150559(pixelArcLength).xyz);\n}"])
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var pickFrag = glslify(["precision mediump float;\n#define GLSLIFY 1\n\n#define FLOAT_MAX 1.70141184e38\n#define FLOAT_MIN 1.17549435e-38\n\nlowp vec4 encode_float_1540259130(highp float v) {\n highp float av = abs(v);\n\n //Handle special cases\n if(av < FLOAT_MIN) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n } else if(v > FLOAT_MAX) {\n return vec4(127.0, 128.0, 0.0, 0.0) / 255.0;\n } else if(v < -FLOAT_MAX) {\n return vec4(255.0, 128.0, 0.0, 0.0) / 255.0;\n }\n\n highp vec4 c = vec4(0,0,0,0);\n\n //Compute exponent and mantissa\n highp float e = floor(log2(av));\n highp float m = av * pow(2.0, -e) - 1.0;\n \n //Unpack mantissa\n c[1] = floor(128.0 * m);\n m -= c[1] / 128.0;\n c[2] = floor(32768.0 * m);\n m -= c[2] / 32768.0;\n c[3] = floor(8388608.0 * m);\n \n //Unpack exponent\n highp float ebias = e + 127.0;\n c[0] = floor(ebias / 2.0);\n ebias -= c[0] * 2.0;\n c[1] += floor(ebias) * 128.0; \n\n //Unpack sign bit\n c[0] += 128.0 * step(0.0, -v);\n\n //Scale back to range\n return c / 255.0;\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform float pickId;\nuniform vec3 clipBounds[2];\n\nvarying vec3 worldPosition;\nvarying float pixelArcLength;\nvarying vec4 fragColor;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], worldPosition)) discard;\n\n gl_FragColor = vec4(pickId/255.0, encode_float_1540259130(pixelArcLength).xyz);\n}"])
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dist/plotly.min.js

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package-lock.json

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package.json

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src/assets/geo_assets.js

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// package version injected by `npm run preprocess`
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exports.version = '1.45.1';
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exports.version = '1.45.2';
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exports.topojson = saneTopojson;

src/core.js

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Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@
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'use strict';
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// package version injected by `npm run preprocess`
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exports.version = '1.45.1';
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exports.version = '1.45.2';
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// inject promise polyfill
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require('es6-promise').polyfill();

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