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libsig

Signal/Event handling lib for C/C++

Build Status

ligsig is a signal/event library for C and C++ which allows to handling signals/events like observer pattern. Member functions also can be used as callbacks.

Each signal has a signal context which allows that signals can be used in their own context. Also the system signals such as SIGPIPE... can be observed in system context (sig_sys_ctx) ).

Predefined contexts:

// sig_attach/sig_detach/sig_fire functions
// use the default ctx if there is no specified one
const sig_context_t * sig_ctx_default();

// sistem signals can be observed by using this ctx
const sig_context_t * sig_ctx_sys();

Alloc and free custom contexts:

const sig_context_t * sig_ctx_new();
void sig_ctx_free(const sig_context_t * ctx);

####For C:#### The functions are overloaded by _s postfix (and c postfix for custom contexts):

/*
  For all (or full) declerations (especially for custom ctx)
  look at the sig.h header
 */

/* Observe a signal by signal name or id */
void sig_attach(int signal, sig_observer_cb_t cb);
void sig_attach_s(const char * signal, sig_observer_cb_t cb);

/* Stop observe a signal by signal name or id */
void sig_detach(int signal, sig_observer_cb_t cb);
void sig_detach_s(const char * signal, sig_observer_cb_t cb);

/* Fire a signal by signal name or id */
void sig_fire(int signal, void * object);
void sig_fire_s(const char * signal, void * object);

####For C++:####

/*
  For all (or full) declerations (especially for custom ctx)
  look at the sig.h header
 */

/* Observe a signal by signal name or id */
void sig_attach(int signal, sig_observer_cb_t cb);
void sig_attach(const char * signal, sig_observer_cb_t cb);

// For member functions
void sig_attach(int signal, sig_slot(T *, Func));
void sig_attach(const char * signal, sig_slot(T *, Func));

// -------------------------------------------------------

/* Stop observe a signal by signal name or id */
void sig_detach(int signal, sig_observer_cb_t cb);
void sig_detach(const char * signal, sig_observer_cb_t cb);

// For member functions
void sig_detach(int signal, sig_slot(T *, Func));
void sig_detach(const char * signal, sig_slot(T *, Func));

// Detach all observers from the object/instance
void sig_detach(void * observer);
void sig_detach(void * observer, const sig_context_t * ctx);

// -------------------------------------------------------

/* Fire a signal by signal name or id */
void sig_fire(int signal, void * object);
void sig_fire(const char * signal, void * object);

Signals also can be observed or can be fired by the following style for C++:

/* Observe a signal */
sig::attach[1234] << fn_callback1 ... ;
sig::attach["signal_name"] << fn_callback1 << fn_callback2 ...;

/* Stop observe */
sig::detach[1234] >> fn_callback1 ...;
sig::detach["signal_name"] >> fn_callback1 >> fn_callback2 ...;

/* Fire (trigger) a signal */
sig:fire["signal_name"] << (void *)"Signal object (void *)";

Build

Unix / Macintosh

$ sh autogen.sh
$ ./configure
$ make
$ [sudo] make install

Windows

$ msbuild libsig.vcxproj /p:Configuration=Release

###Sample###

#include <sig.h>

void do_somethings(const sig_signal_t * const signal) {
	fprintf(stderr, "%s", (const char *)signal->object);
}

int main(int argc, const char * argv[]) {
  // Observe a signal/event
  sig_attach("signal-1", do_somethings);

  // Or
  sig::attach["signal-1"] << do_somethings;

  // -------------------------------------------------------

  // Fire signal
  sig_fire("signal-1", (void *)"Hello World!");

  // Or
  sig::fire["signal-1"] << (void *)"Hello World!" << ...;

  return 0;
}

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Signal/Event handling lib for C/C++

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