|
| 1 | +from tkinter import * |
| 2 | +import random |
| 3 | +import sys |
| 4 | +import os.path |
| 5 | +sys.path.append(os.path.join(os.path.dirname(__file__), '..')) |
| 6 | +from agents import * |
| 7 | + |
| 8 | +loc_A, loc_B = (0, 0), (1, 0) # The two locations for the Vacuum world |
| 9 | + |
| 10 | + |
| 11 | +class Gui(Environment): |
| 12 | + |
| 13 | + """This GUI environment has two locations, A and B. Each can be Dirty |
| 14 | + or Clean. The agent perceives its location and the location's |
| 15 | + status.""" |
| 16 | + |
| 17 | + def __init__(self, root, height=300, width=380): |
| 18 | + super().__init__() |
| 19 | + self.status = {loc_A: 'Clean', |
| 20 | + loc_B: 'Clean'} |
| 21 | + self.root = root |
| 22 | + self.height = height |
| 23 | + self.width = width |
| 24 | + self.canvas = None |
| 25 | + self.buttons = [] |
| 26 | + self.create_canvas() |
| 27 | + self.create_buttons() |
| 28 | + |
| 29 | + def thing_classes(self): |
| 30 | + """The list of things which can be used in the environment.""" |
| 31 | + return [Wall, Dirt, ReflexVacuumAgent, RandomVacuumAgent, |
| 32 | + TableDrivenVacuumAgent, ModelBasedVacuumAgent] |
| 33 | + |
| 34 | + def percept(self, agent): |
| 35 | + """Returns the agent's location, and the location status (Dirty/Clean).""" |
| 36 | + return (agent.location, self.status[agent.location]) |
| 37 | + |
| 38 | + def execute_action(self, agent, action): |
| 39 | + """Change the location status (Dirty/Clean); track performance. |
| 40 | + Score 10 for each dirt cleaned; -1 for each move.""" |
| 41 | + if action == 'Right': |
| 42 | + agent.location = loc_B |
| 43 | + agent.performance -= 1 |
| 44 | + elif action == 'Left': |
| 45 | + agent.location = loc_A |
| 46 | + agent.performance -= 1 |
| 47 | + elif action == 'Suck': |
| 48 | + if self.status[agent.location] == 'Dirty': |
| 49 | + if agent.location == loc_A: |
| 50 | + self.buttons[0].config(bg='white', activebackground='light grey') |
| 51 | + else: |
| 52 | + self.buttons[1].config(bg='white', activebackground='light grey') |
| 53 | + agent.performance += 10 |
| 54 | + self.status[agent.location] = 'Clean' |
| 55 | + |
| 56 | + def default_location(self, thing): |
| 57 | + """Agents start in either location at random.""" |
| 58 | + return random.choice([loc_A, loc_B]) |
| 59 | + |
| 60 | + def create_canvas(self): |
| 61 | + """Creates Canvas element in the GUI.""" |
| 62 | + self.canvas = Canvas( |
| 63 | + self.root, |
| 64 | + width=self.width, |
| 65 | + height=self.height, |
| 66 | + background='powder blue') |
| 67 | + self.canvas.pack(side='bottom') |
| 68 | + |
| 69 | + def create_buttons(self): |
| 70 | + """Creates the buttons required in the GUI.""" |
| 71 | + button_left = Button(self.root, height=4, width=12, padx=2, pady=2, bg='white') |
| 72 | + button_left.config(command=lambda btn=button_left: self.dirt_switch(btn)) |
| 73 | + self.buttons.append(button_left) |
| 74 | + button_left_window = self.canvas.create_window(130, 200, anchor=N, window=button_left) |
| 75 | + button_right = Button(self.root, height=4, width=12, padx=2, pady=2, bg='white') |
| 76 | + button_right.config(command=lambda btn=button_right: self.dirt_switch(btn)) |
| 77 | + self.buttons.append(button_right) |
| 78 | + button_right_window = self.canvas.create_window(250, 200, anchor=N, window=button_right) |
| 79 | + |
| 80 | + def dirt_switch(self, button): |
| 81 | + """Gives user the option to put dirt in any tile.""" |
| 82 | + bg_color = button['bg'] |
| 83 | + if bg_color == 'saddle brown': |
| 84 | + button.config(bg='white', activebackground='light grey') |
| 85 | + elif bg_color == 'white': |
| 86 | + button.config(bg='saddle brown', activebackground='light goldenrod') |
| 87 | + |
| 88 | + def read_env(self): |
| 89 | + """Reads the current state of the GUI.""" |
| 90 | + for i, btn in enumerate(self.buttons): |
| 91 | + if i == 0: |
| 92 | + if btn['bg'] == 'white': |
| 93 | + self.status[loc_A] = 'Clean' |
| 94 | + else: |
| 95 | + self.status[loc_A] = 'Dirty' |
| 96 | + else: |
| 97 | + if btn['bg'] == 'white': |
| 98 | + self.status[loc_B] = 'Clean' |
| 99 | + else: |
| 100 | + self.status[loc_B] = 'Dirty' |
| 101 | + |
| 102 | + def update_env(self, agent): |
| 103 | + """Updates the GUI according to the agent's action.""" |
| 104 | + self.read_env() |
| 105 | + # print(self.status) |
| 106 | + before_step = agent.location |
| 107 | + self.step() |
| 108 | + # print(self.status) |
| 109 | + # print(agent.location) |
| 110 | + move_agent(self, agent, before_step) |
| 111 | + |
| 112 | + |
| 113 | +def create_agent(env, agent): |
| 114 | + """Creates the agent in the GUI and is kept independent of the environment.""" |
| 115 | + env.add_thing(agent) |
| 116 | + # print(agent.location) |
| 117 | + if agent.location == (0, 0): |
| 118 | + env.agent_rect = env.canvas.create_rectangle(80, 100, 175, 180, fill='lime green') |
| 119 | + env.text = env.canvas.create_text(128, 140, font="Helvetica 10 bold italic", text="Agent") |
| 120 | + else: |
| 121 | + env.agent_rect = env.canvas.create_rectangle(200, 100, 295, 180, fill='lime green') |
| 122 | + env.text = env.canvas.create_text(248, 140, font="Helvetica 10 bold italic", text="Agent") |
| 123 | + |
| 124 | + |
| 125 | +def move_agent(env, agent, before_step): |
| 126 | + """Moves the agent in the GUI when 'next' button is pressed.""" |
| 127 | + if agent.location == before_step: |
| 128 | + pass |
| 129 | + else: |
| 130 | + if agent.location == (1, 0): |
| 131 | + env.canvas.move(env.text, 120, 0) |
| 132 | + env.canvas.move(env.agent_rect, 120, 0) |
| 133 | + elif agent.location == (0, 0): |
| 134 | + env.canvas.move(env.text, -120, 0) |
| 135 | + env.canvas.move(env.agent_rect, -120, 0) |
| 136 | + |
| 137 | + |
| 138 | +# TODO: Add more agents to the environment. |
| 139 | +# TODO: Expand the environment to XYEnvironment. |
| 140 | +def main(): |
| 141 | + """The main function of the program.""" |
| 142 | + root = Tk() |
| 143 | + root.title("Vacuum Environment") |
| 144 | + root.geometry("420x380") |
| 145 | + root.resizable(0, 0) |
| 146 | + frame = Frame(root, bg='black') |
| 147 | + # reset_button = Button(frame, text='Reset', height=2, width=6, padx=2, pady=2, command=None) |
| 148 | + # reset_button.pack(side='left') |
| 149 | + next_button = Button(frame, text='Next', height=2, width=6, padx=2, pady=2) |
| 150 | + next_button.pack(side='left') |
| 151 | + frame.pack(side='bottom') |
| 152 | + env = Gui(root) |
| 153 | + agent = ReflexVacuumAgent() |
| 154 | + create_agent(env, agent) |
| 155 | + next_button.config(command=lambda: env.update_env(agent)) |
| 156 | + root.mainloop() |
| 157 | + |
| 158 | + |
| 159 | +if __name__ == "__main__": |
| 160 | + main() |
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