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We discovered a workaround on older PowerVR devices that involved
enabling EXT_shader_pixel_local_storage2. It seemed safe enough, but it
is responsible for rendering and perf regressions. Just quit using pls2
altogether.
Also disable GL_CULL_FACE when initializing and resolving pixel local
storage. Leaving it on is just one more possible bug to crop up if we
get the wrong face, and if we do get it wrong it's hard to debug because
everything disappears.
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