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Commit 03dcde5

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csmartdalton
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fix(gl): Remove EXT_shader_pixel_local_storage2 workarounds (#10519) 84075d7989
We discovered a workaround on older PowerVR devices that involved enabling EXT_shader_pixel_local_storage2. It seemed safe enough, but it is responsible for rendering and perf regressions. Just quit using pls2 altogether. Also disable GL_CULL_FACE when initializing and resolving pixel local storage. Leaving it on is just one more possible bug to crop up if we get the wrong face, and if we do get it wrong it's hard to debug because everything disappears.
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submodules/rive-runtime

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