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Commit 2fe9aa4

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blakdragan7
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refactor(UnrealPlugin): Unreal Rewrite Tech Preview (#10382) d4a7f91ee5
* removed opengl renderer because it never worked anyway * removed android check that is no longer used * remove iriverenderer * prepping for commandQueue * wip * wip * started implementing draw loop * wip * now stripped down to no include rendering anywhere its not needed * rive now attempts to render, but server is not loading ile * wip * wip * started adding support for non uav render targets * statemachines now update correctly and basic rive leaf widgets draw * listeners now added for file and artboard * merge master changes * made ui draw more performent * added todo * added statemachine listener and settled callbacks * added resource handling for rive handles * Started implemetning file data in viewer * now display data about artboards, statemachines and viewmodels. Fixed crash with resizing preview * fixed bugs, better formating * Properties now display correctly for URIveFile Asset Editor * Dynamic View Model Node First implementation * make view model nodes wip * make artboard and make view model nodes finished * wip viewmodels * Generate view model blueprints * almost finished data binding * Unreal MVVM finished. Command Q still needs work * integrated external images and data binding artboards in unreal * fixed opening file details * leaf widget now correctly uses fit and alignment. Fixed a couple of bugs * added clip path for widget view * cleanup, data binding finished (probably). smoother reimport. proper enum creation for blueprints. * Error checks now work for custom bp nodes * File now saves data instead of requesting it every time * properly saves and loads file. Now builds for standalone * added defaults for instances * auto binding view models, properly holding a ref to bound view models. general cleanup * dont subscrive to view model properties * added SetStateMachine to URiveViewModel * fixed delegate signature * fixed some bugs related to output pin * fixed a few bugs with loading / saving nodes * properties now properly get created with signatured and notifies * GM module now works with re-rewrite * now get values on start. * auto bind now uses rive descriptor * lists working * added way to check if you need to get defaults * now update list size when data updated * fix build issue * added way to get view model properties via c++ * audio works * made audio engine a little easier to use * started implementing rive render target * added shader types * raster order shaders now link * Now raster ordering plugged in. * wip * wip * wip * now supports render targets that don;t have render target flag. * thumbnail renderer now works * started implementing render target. only needs gamma correction * removed uneeded message and test file. * now updated render target dropdown for artboards and state machines * Removed RiveTextureObject * removed RiveEvent class * raster order mode mainly works now * better copy for back buffer * made default clear value for back buffer transparent so it uses fast clear * fixed color mode for render target * dont setup on cdo's * added srgb gamma correction * started getting packaging working * now packages for windows * goldens / gms now run with rewrite * Re added dropdown names for rive actor * check for null handle * now builds on mac * removed uneeded file * PR comments
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