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Week1/MAKEME.md

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@@ -70,19 +70,19 @@ Hola, mundo! // Spanish
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```
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console.log('I'm awesome');
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```
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2\.1 Copy the code in your `.js` file and run it. You will see that you will get a SyntaxError. Find a solution for this error, Hint read the error message carefully, it also gives an indication of where the problem is.
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2\.1 Copy the code in your `.js` file and run it. You will see that you will get a SyntaxError. Find a solution for this error, Hint read the error message carefully, it also gives an indication of where the problem is.
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3\. Declare a variable `x` and initialize it with an integer.
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3\.1 First, _declare_ your variable `x`.
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3\.2 Add a console.log statement that explains that explains in words what _you think_ the value of `x` is, like in this example:
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3\.1 First, _declare_ your variable `x`.
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3\.2 Add a console.log statement that explains that explains in words what _you think_ the value of `x` is, like in this example:
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```js
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// TODO -> here you initialize your variable
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console.log('the value of my variable x will be: whateverYouThinkItWillLog');
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```
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3\.3 Add a console.log statement that logs the value of `x`
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3\.4 Now _initialize_ your variable `x` with an integer
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3\.5 Now add a console.log statement that explains what _you think_ the value of `x` is.
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3\.6 Add a console.log statement that logs the value of `x`.
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3\.3 Add a console.log statement that logs the value of `x`
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3\.4 Now _initialize_ your variable `x` with an integer
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3\.5 Now add a console.log statement that explains what _you think_ the value of `x` is.
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3\.6 Add a console.log statement that logs the value of `x`.
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Steps to be taken:
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```js
@@ -95,11 +95,11 @@ console.log('I'm awesome');
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```
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4\. Declare a variable `y` and assign a string to it.
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4\.1 Write a console.log statement in which you explain in words what _you think_ the value of the string is
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4\.2 Now console.log the variable `y`.
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4\.3 Now assign a new string to the variable `y`
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4\.4 Just like you did before write a console.log statement that explains in words what you think will be logged to the console.
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4\.5 Now console.log `y` again.
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4\.1 Write a console.log statement in which you explain in words what _you think_ the value of the string is
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4\.2 Now console.log the variable `y`.
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4\.3 Now assign a new string to the variable `y`
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4\.4 Just like you did before write a console.log statement that explains in words what you think will be logged to the console.
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4\.5 Now console.log `y` again.
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```js
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// TODO -> here you declare AND assign your string
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console.log('the value of my string will be: whateverYouThinkItWillLog');
@@ -110,39 +110,39 @@ console.log('I'm awesome');
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```
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5\. How do you round the number 7.25, to the nearest integer?
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5\.1 Declare a variable `z` and assign the number 7.25 to it.
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5\.2 Console.log `z`.
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5\.3 Declare another variable `a` that has the value of z but rounded to the nearest integer.
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5\.4 Console.log `a`
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5\.5 So now we have `z` and `a` find a way to compare the two values and store the highest of the two in a new variable.
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5\.6 Console.log the highest value.
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5\.1 Declare a variable `z` and assign the number 7.25 to it.
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5\.2 Console.log `z`.
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5\.3 Declare another variable `a` that has the value of z but rounded to the nearest integer.
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5\.4 Console.log `a`
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5\.5 So now we have `z` and `a` find a way to compare the two values and store the highest of the two in a new variable.
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5\.6 Console.log the highest value.
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6\. Arrays!
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6\.1 Declare an empty array (you can decide on how to call it yourself, but read on a bit here and see if you can find a good name that exactly describes what this variable will hold).
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6\.2 Write a console.log statement that explains in words what you think the value of the array is.
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6\.3 Console.log your array.
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6\.4 Create an array that has your favorite animals inside
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6\.5 Log your array
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6\.6 Add a statement that adds Daan's favorite animal (baby pig) to the *existing array*
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6\.7 Log your new array!
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6\.1 Declare an empty array (you can decide on how to call it yourself, but read on a bit here and see if you can find a good name that exactly describes what this variable will hold).
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6\.2 Write a console.log statement that explains in words what you think the value of the array is.
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6\.3 Console.log your array.
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6\.4 Create an array that has your favorite animals inside
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6\.5 Log your array
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6\.6 Add a statement that adds Daan's favorite animal (baby pig) to the *existing array*
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6\.7 Log your new array!
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7\. More strings
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7\.1 Let's consider the following string: `let myString = "this,is,a,test"`.
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7\.2 Add the string to your file and console.log it.
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7\.3 Find a way to get the length of `myString`.
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7\.4 Console.log the length of `myString`.
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7\.1 Let's consider the following string: `let myString = "this,is,a,test"`.
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7\.2 Add the string to your file and console.log it.
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7\.3 Find a way to get the length of `myString`.
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7\.4 Console.log the length of `myString`.
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8\. Write a program that checks the types of two variables and prints out `SAME TYPE` if they are the same type.
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8\.1 First declare at least four variables and assign them different data types.
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8\.2 For each variable write a `console.log` statement that logs the value
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8\.1 First declare at least four variables and assign them different data types.
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8\.2 For each variable write a `console.log` statement that logs the value
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```js
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let foo = 3;
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console.log('The value of my variable foo is: ' + foo);
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```
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8\.3 Now write a console.log statement wherein you first explain in words what you think the _type_ of your variables is.
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8\.4 Now use `typeof` to log the actual _type_ of your variables.
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8\.5 Now compare the types of your different variables with one another.
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8\.6 Make sure to also show a message when the variables you are comparing are not the same type.
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8\.3 Now write a console.log statement wherein you first explain in words what you think the _type_ of your variables is.
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8\.4 Now use `typeof` to log the actual _type_ of your variables.
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8\.5 Now compare the types of your different variables with one another.
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8\.6 Make sure to also show a message when the variables you are comparing are not the same type.
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For example:
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```
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9\. If `x` equals 7, and the only other statement is `x = x % 3`, what would be the new value of `x`?
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9\.1 Add at least 3 `console.log` statements in which you show that you understand what `%` does.
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9\.1 Add at least 3 `console.log` statements in which you show that you understand what `%` does.
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10\. Write a program to answer the following questions:
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10\.1 Can you store multiple types in an array? Numbers and strings? Make an example that illustrates your answer.
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10\.2 Can you compare infinities? (Not in Eyad's world) - does 6/0 === 10/0? How can you test this?
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10\.3 Add console.log statements to the above program's in which you show that you understand the concepts (just like you've done in the above assignments).
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10\.1 Can you store multiple types in an array? Numbers and strings? Make an example that illustrates your answer.
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10\.2 Can you compare infinities? (Not in Eyad's world) - does 6/0 === 10/0? How can you test this?
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10\.3 Add console.log statements to the above program's in which you show that you understand the concepts (just like you've done in the above assignments).
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### Step 4: **Some freeCodeCamp challenges (10 hours):**
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