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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MATH_AABB_H
#define MATH_AABB_H
#include "math/vector3d.h"
#include "math/matrix4.h"
namespace Math {
// Axis-aligned bounding box
class AABB {
public:
AABB();
AABB(const Math::Vector3d &min, const Math::Vector3d &max);
void reset();
void expand(const Math::Vector3d &v);
void transform(const Math::Matrix4 &matrix);
Math::Vector3d getMin() const { return _min; }
Math::Vector3d getMax() const { return _max; }
Math::Vector3d getSize() const { return _max - _min; }
bool isValid() const { return _valid; }
bool collides(const AABB &aabb) const;
Math::Vector3d distance(const Math::Vector3d &point) const;
private:
Math::Vector3d _min, _max;
bool _valid;
};
} // end of namespace Math
#endif