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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MATH_LINE3D_H
#define MATH_LINE3D_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "math/vector3d.h"
namespace Math {
class Line3d {
public:
Line3d();
Line3d(const Vector3d &begin, const Vector3d &end);
Line3d(const Line3d &other);
Math::Vector3d begin() const;
Math::Vector3d end() const;
Math::Vector3d middle() const;
/**
* Check if this line segment intersects with another line segment
*
* The check is done in either a XY or a XZ 2D plane.
*/
bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
Line3d& operator=(const Line3d &other);
private:
Math::Vector3d _begin, _end;
};
} // end of namespace Math
#endif