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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MATH_VECTOR2D_H
#define MATH_VECTOR2D_H
#include "math/vector.h"
#include "math/vector3d.h"
namespace Math {
typedef Matrix<2, 1> Vector2d;
template<>
class Matrix<2, 1> : public MatrixType<2, 1> {
public:
Matrix();
Matrix(float x, float y);
Matrix(const MatrixBase<2, 1> &vec);
Matrix(const float *data);
inline float getX() const { return getValue(0); }
inline float getY() const { return getValue(1); }
inline void setX(float x) { setValue(0, x); }
inline void setY(float y) { setValue(1, y); }
void rotateAround(const Vector(2) &point, const Angle &angle);
Angle getAngle() const;
Vector3d toVector3d() const;
};
}
#endif