Thanks to visit codestin.com
Credit goes to github.com

Skip to content
This repository was archived by the owner on Mar 30, 2019. It is now read-only.
This repository was archived by the owner on Mar 30, 2019. It is now read-only.

Direct3D11 does not render in WPF when using Maximized Window mode #519

@devdept2

Description

@devdept2

Hi,

like the question on the link below, i'm experiencing the same problem.

http://stackoverflow.com/questions/18484295/why-does-direct-x-content-for-sharpdx-not-render-when-using-maximized-window-mod/27272585#27272585

I have e WPF control that creates a Direct3D11 device,
I followed the Direct3D10 WPFHost sample of the SharpDX installation to implement my control.

If the WindowState is "Maximized" and the WindowStyle is different from "None", when my application starts up I don't see any rendered graphics.
My control is alive, though, and as soon as I resize the Window the direct3D graphics becomes visible.

I'm using SharpDX 2.6.3.

The Direct3D10 WPFHost sample doesn't seem to have this issue.

Is this a known bug or am I doing something wrong?

Thanks

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions