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lines changed Original file line number Diff line number Diff line change 4141Motion Blur
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44- When you decided to ray trace, you decided visual quality was worth more run-time. In your fuzzy
45- reflection and defocus blur you needed multiple samples per pixel. Once you have taken a step down
46- that road, the good news is that almost all effects can be brute-forced. Motion blur is certainly
47- one of those. In a real camera, the shutter opens and stays open for a time interval, and the camera
48- and objects may move during that time. Its really an average of what the camera sees over that
49- interval that we want.
44+ When you decided to ray trace, you decided that visual quality was worth more than run-time. In your
45+ fuzzy reflection and defocus blur you needed multiple samples per pixel. Once you have taken a step
46+ down that road, the good news is that almost all effects can be brute-forced. Motion blur is
47+ certainly one of those. In a real camera, the shutter opens and stays open for a time interval, and
48+ the camera and objects may move during that time. Its really an average of what the camera sees over
49+ that interval that we want.
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5252Introduction of SpaceTime Ray Tracing
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