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Commit 8bc30e3

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Jiang Yin
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更新版本号
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Scripts/Editor/Inspector/ResourceComponentInspector.cs

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@@ -34,8 +34,6 @@ internal sealed class ResourceComponentInspector : GameFrameworkInspector
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private SerializedProperty m_ResourcePriority = null;
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private SerializedProperty m_UpdatePrefixUri = null;
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private SerializedProperty m_GenerateReadWriteVersionListLength = null;
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private SerializedProperty m_ApplyingResourcePackPath = null;
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private SerializedProperty m_ApplyWaitingCount = null;
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private SerializedProperty m_UpdateRetryCount = null;
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private SerializedProperty m_InstanceRoot = null;
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private SerializedProperty m_LoadResourceAgentHelperCount = null;
@@ -349,8 +347,6 @@ private void OnEnable()
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m_ResourcePriority = serializedObject.FindProperty("m_ResourcePriority");
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m_UpdatePrefixUri = serializedObject.FindProperty("m_UpdatePrefixUri");
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m_GenerateReadWriteVersionListLength = serializedObject.FindProperty("m_GenerateReadWriteVersionListLength");
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m_ApplyingResourcePackPath = serializedObject.FindProperty("m_ApplyingResourcePackPath");
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m_ApplyWaitingCount = serializedObject.FindProperty("m_ApplyWaitingCount");
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m_UpdateRetryCount = serializedObject.FindProperty("m_UpdateRetryCount");
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m_InstanceRoot = serializedObject.FindProperty("m_InstanceRoot");
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m_LoadResourceAgentHelperCount = serializedObject.FindProperty("m_LoadResourceAgentHelperCount");

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