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Copy file name to clipboardExpand all lines: plotly/graph_reference/default-schema.json
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@@ -11230,20 +11230,31 @@
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},
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"lighting": {
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"ambient": {
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"description": "Ambient light increases overall color visibility but can wash out the image.",
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"dflt": 0.8,
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"max": 1,
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"min": 0,
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"role": "style",
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"valType": "number"
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},
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"diffuse": {
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"description": "Represents the extent that incident rays are reflected in a range of angles.",
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"dflt": 0.8,
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"max": 1,
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"min": 0,
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"role": "style",
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"valType": "number"
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},
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"facenormalsepsilon": {
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"description": "Epsilon for face normals calculation avoids math issues arising from degenerate geometry.",
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"dflt": 1e-06,
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"max": 1,
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"min": 0,
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"role": "style",
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"valType": "number"
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},
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"fresnel": {
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"description": "Represents the reflectance as a dependency of the viewing angle; e.g. paper is reflective when viewing it from the edge of the paper (almost 90 degrees), causing shine.",
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"dflt": 0.2,
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"max": 5,
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"min": 0,
@@ -11252,18 +11263,55 @@
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},
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"role": "object",
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"roughness": {
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"description": "Alters specular reflection; the rougher the surface, the wider and less contrasty the shine.",
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"dflt": 0.5,
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"max": 1,
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"min": 0,
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"role": "style",
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"valType": "number"
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},
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"specular": {
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"description": "Represents the level that incident rays are reflected in a single direction, causing shine.",
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"dflt": 0.05,
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"max": 2,
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"min": 0,
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"role": "style",
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"valType": "number"
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},
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"vertexnormalsepsilon": {
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"description": "Epsilon for vertex normals calculation avoids math issues arising from degenerate geometry.",
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"dflt": 1e-12,
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"max": 1,
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"min": 0,
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"role": "style",
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"valType": "number"
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}
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},
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"lightposition": {
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"role": "object",
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"x": {
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"description": "Numeric vector, representing the X coordinate for each vertex.",
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"dflt": 100000,
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"max": 100000,
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"min": -100000,
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"role": "style",
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"valType": "number"
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},
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"y": {
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"description": "Numeric vector, representing the Y coordinate for each vertex.",
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"dflt": 100000,
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"max": 100000,
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"min": -100000,
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"role": "style",
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"valType": "number"
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},
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"z": {
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"description": "Numeric vector, representing the Z coordinate for each vertex.",
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"dflt": 0,
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"max": 100000,
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"min": -100000,
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"role": "style",
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"valType": "number"
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}
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},
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"name": {
@@ -17937,20 +17985,23 @@
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},
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"lighting": {
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"ambient": {
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"description": "Ambient light increases overall color visibility but can wash out the image.",
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"dflt": 0.8,
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"max": 1,
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"min": 0,
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"role": "style",
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"valType": "number"
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},
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"diffuse": {
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"description": "Represents the extent that incident rays are reflected in a range of angles.",
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"dflt": 0.8,
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"max": 1,
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"min": 0,
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"role": "style",
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"valType": "number"
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},
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"fresnel": {
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"description": "Represents the reflectance as a dependency of the viewing angle; e.g. paper is reflective when viewing it from the edge of the paper (almost 90 degrees), causing shine.",
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"dflt": 0.2,
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"max": 5,
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"min": 0,
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},
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"role": "object",
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"roughness": {
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"description": "Alters specular reflection; the rougher the surface, the wider and less contrasty the shine.",
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"dflt": 0.5,
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"max": 1,
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"min": 0,
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"role": "style",
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"valType": "number"
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},
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"specular": {
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"description": "Represents the level that incident rays are reflected in a single direction, causing shine.",
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"dflt": 0.05,
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"max": 2,
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"min": 0,
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"role": "style",
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"valType": "number"
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}
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},
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"lightposition": {
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"role": "object",
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"x": {
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"description": "Numeric vector, representing the X coordinate for each vertex.",
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"dflt": 10,
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"max": 100000,
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"min": -100000,
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"role": "style",
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"valType": "number"
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},
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"y": {
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"description": "Numeric vector, representing the Y coordinate for each vertex.",
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"dflt": 100000,
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"max": 100000,
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"min": -100000,
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"role": "style",
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"valType": "number"
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},
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"z": {
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"description": "Numeric vector, representing the Z coordinate for each vertex.",
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"dflt": 0,
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"max": 100000,
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"min": -100000,
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"role": "style",
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"valType": "number"
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}
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},
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"name": {
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"description": "Sets the trace name. The trace name appear as the legend item and on hover.",
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