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Updated qml3DWater/README
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qml3DWater/README.md

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@@ -9,8 +9,8 @@ The water is just a simple a `PlaneMesh` entity and most of the work is done by
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- Specular highlights are based on a Normal map;
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- The mesh of the water is not changed at all by the vertex shader;
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<img src="screenshot.gif" alt="Screenshot" width="400" height="400">
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<img src="screenshot.gif" alt="Screenshot" width="800" height="492">
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**References**:
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- [OpenGL Water Tutorials](https://www.youtube.com/playlist?list=PLRIWtICgwaX23jiqVByUs0bqhnalNTNZh)
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- [OpenGL Water Tutorials](https://www.youtube.com/playlist?list=PLRIWtICgwaX23jiqVByUs0bqhnalNTNZh)

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