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1 parent ef37028 commit a2c82b9Copy full SHA for a2c82b9
qml3DWater/README.md
@@ -9,8 +9,8 @@ The water is just a simple a `PlaneMesh` entity and most of the work is done by
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- Specular highlights are based on a Normal map;
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- The mesh of the water is not changed at all by the vertex shader;
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-<img src="screenshot.gif" alt="Screenshot" width="400" height="400">
+<img src="screenshot.gif" alt="Screenshot" width="800" height="492">
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**References**:
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-- [OpenGL Water Tutorials](https://www.youtube.com/playlist?list=PLRIWtICgwaX23jiqVByUs0bqhnalNTNZh)
+- [OpenGL Water Tutorials](https://www.youtube.com/playlist?list=PLRIWtICgwaX23jiqVByUs0bqhnalNTNZh)
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