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Copy pathsocket_base.cpp
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255 lines (208 loc) · 4.64 KB
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#include "socket_base.h"
#include <algorithm>
#include <fcntl.h>
CSocketBase::t_mapSocket CSocketBase::m_mapSock;
CSocketBase::t_mapSocket CSocketBase::m_mapAccept;
CSocketBase::t_listSocket CSocketBase::m_listAccept;
CSocketBase::t_listSocket CSocketBase::m_listSock;
fd_set CSocketBase::m_rfd;
CThreadPool *CSocketBase::m_pThreadPool = NULL;
CSocketBase::CSocketBase():m_sock(-1), m_bBusy(false)
{
}
CSocketBase::~CSocketBase()
{
Close();
}
bool CSocketBase::Create(const int domain, const int type)
{
m_sock = socket(domain,type,0);
AddSockInList();
return (m_sock != INVALID_SOCKET);
}
bool CSocketBase::AddSockInList()
{
if(m_sock <=0)
return false;
m_listSock.push_back(m_sock);
m_mapSock[m_sock] = this;
FD_SET(m_sock,&m_rfd);
return TRUE;
}
bool CSocketBase::AddAcceptInList()
{
if (m_sock <= 0)
return false;
m_listAccept.push_back(m_sock);
m_mapAccept[m_sock] = this;
FD_SET(m_sock,&m_rfd);
return true;
}
bool CSocketBase::Attach(int &sockfd)
{
ERROR_TRY
if (sockfd <=0 )
return false;
m_sock = sockfd;
ERROR_UNKNOW_RETURN(CSOCKETBASE, "Attach", true)
}
bool CSocketBase::Gethostname(char *hostname, int size)
{
return gethostname(hostname, size) != SOCKET_ERROR;
}
bool CSocketBase::GetPeerName(char *fromaddr, UNIT &port)
{
ERROR_TRY
if (m_sock <= 0)
return false;
struct sockaddr_in addr;
int len = sizeof(struct sockaddr_in);
if (getpeername(m_sock, (sockaddr *)&addr, &len)
== SOCKET_ERROR)
return false;
fromaddr = inet_ntoa(addr.sin_addr);
port = ntohs(addr.sin_port);
ERROR_UNKNOW_RETURN(CSOCKETBASE, "GetPeerName", true)
}
void CSocketBase::SetConnected(sockaddr_in &addr)
{
m_addr = addr;
}
void CSocketBase::Set_non_blocking(const bool b)
{
ERROR_TRY
int ret(0);
u_long iMode;
if(b)
{
iMode = 1;
ret = ioctlsocket(m_sock, FIONBIO,&iMode);
}
else
{
iMode = 0;
ret = ioctlsocket(m_sock, FIONBIO,&iMode);
}
if (ret==SOCKET_ERROR)
{
cout << "ioctlsocket failed" << endl;
return;
}
ERROR_UNKNOW(CSOCKETBASE, "Set_non_blocking")
}
bool CSocketBase::Close()
{
ERROR_TRY
if (Is_valid()) {
FD_CLR(m_sock, &m_rfd);
m_listSock.remove(m_sock);
m_listAccept.remove(m_sock);
return closesocket(m_sock) != SOCKET_ERROR;
}
ERROR_UNKNOW_RETURN(CSOCKETBASE, "Close", false)
}
bool CSocketBase::ShutDown(const int how)
{
if (Is_valid())
return shutdown(m_sock, how) != SOCKET_ERROR;
return false;
}
bool CSocketBase::Bind(const int port, struct sockaddr *addr)
{
if (m_sock < 0)
return false;
if (port < 1024)
return false;
int ret = bind(m_sock, addr, sizeof(struct sockaddr));
return ret != SOCKET_ERROR;
}
bool CSocketBase::Bind(int port)
{
//套接口使用的通讯协议
m_addr.sin_family = AF_INET;
//如果port=0,随即选择一个没有用使用过的端口
m_addr.sin_port = htons(port);
//本机所有IP
m_addr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&(m_addr.sin_zero),0,8);
return bind(m_sock,(sockaddr*)&m_addr,sizeof(sockaddr))!=SOCKET_ERROR;
}
bool CSocketBase::Bind()
{
return Bind(0);
}
bool CSocketBase::Listen(int backlog)
{
if(!Is_valid())
return false;
if(backlog <=0)
backlog = 5;
int ret = listen(m_sock,backlog);
return ret != SOCKET_ERROR;
}
bool CSocketBase::InitThreadPool(int nThreadNum)
{
ERROR_TRY
if(m_pThreadPool)
return false;
m_pThreadPool = new CThreadPool(nThreadNum);
if(m_pThreadPool)
BeginThread();
else
return false;
ERROR_UNKNOW_RETURN(CSOCKETBASE, "InitThreadPool", true)
return false;
}
bool CSocketBase::operator == (const CSocketBase &sock) const
{
return m_sock == sock.GetSocketId();
}
void CSocketBase::BeginThread()
{
m_pThreadPool->ThreadProc(this);
}
void CSocketBase::StopThread()
{
//暂时没有,任务只要一进入线程池就无法退出,只能等到任务结束
}
void CSocketBase::SelectMsg()
{
fd_set Readrfd;
FD_ZERO(&Readrfd);
Readrfd = m_rfd;
t_iListSocket ilist;
t_imapSocket imap;
CSocketBase *pSocket;
struct timeval timeOut;
timeOut.tv_sec = 1;
timeOut.tv_usec = 0;
int ret = 0;
ret = select(0, &Readrfd, NULL, NULL, &timeOut);
//启动另一个线程
BeginThread();
if (ret <= 0)
return;
ilist = find_if(m_listSock.begin(), m_listSock.end(), SocketIsSet(Readrfd));
//TCP服务端的ACCEPT
if (ilist != m_listSock.end()) {
imap = m_mapSock.find(*ilist);
pSocket = imap->second;
if (pSocket->IsBusy())
return;
pSocket->SetBusy(true);
pSocket->OnAccept();
pSocket->SetBusy(false);
return;
}
ilist = find_if(m_listAccept.begin(), m_listAccept.end(), SocketIsSet(Readrfd));
//接收
if (ilist != m_listAccept.end()) {
imap = m_mapAccept.find(*ilist);
pSocket = imap->second;
if (pSocket->IsBusy())
return;
pSocket->SetBusy(true);
pSocket->OnReceive();
pSocket->SetBusy(false);
}
}