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- GraphicsProgramming
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- ===================
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-
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- Demos related to ** OpenGL** , ** Qt** , ** OpenCV** and other X technologies.
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-
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- IngressLogoGL
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- --------------
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- This is a OpenGL/Qt demo that renders the Ingress logo on a texture and performs a blur to add a * cool* effect to the logo.
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-
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- cvVideo
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- --------------
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- An application that shows how to create a Qt window to display videos loaded with OpenCV.
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-
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- cvImage
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- --------------
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- A simple Qt/OpenCV example that displays an image and the RGB values of a pixel based on the mouse coordinates.
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-
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- cvQTcameraGL
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- --------------
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- This application uses OpenCV to retrieve frames from the camera and display them on a QGLWidget.
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-
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- ipcQTgesture
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- --------------
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- A Qt application that uses UtilPipeline (Intel® Perceptual Computing SDK 2013) for gesture recognition. This one is Windows only!
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-
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- cvDisplacementMapFilter
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- --------------
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- An app that implements the Displacement Map Filter to distort a movie clip.
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+ GraphicsProgramming
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+ ===================
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+
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+ Demos related to ** OpenGL** , ** Qt** , ** OpenCV** and other X technologies.
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+
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+ IngressLogoGL
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+ --------------
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+ This is a OpenGL/Qt demo that renders the Ingress logo on a texture and performs a blur to add a * cool* effect to the logo.
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+
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+ cvVideo
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+ --------------
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+ An application that shows how to create a Qt window to display videos loaded with OpenCV.
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+
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+ cvImage
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+ --------------
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+ A simple Qt/OpenCV example that displays an image and the RGB values of a pixel based on the mouse coordinates.
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+
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+ cvQTcameraGL
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+ --------------
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+ This application uses OpenCV to retrieve frames from the camera and display them on a QGLWidget.
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+
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+ ipcQTgesture
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+ --------------
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+ A Qt application that uses UtilPipeline (Intel® Perceptual Computing SDK 2013) for gesture recognition. This one is Windows only!
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+
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+ cvDisplacementMapFilter
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+ --------------
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+ An app that implements the Displacement Map Filter to distort a movie clip.
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+
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+ QtFPSvsTIMEanimation
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+ --------------
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+ A Qt implementation of FPS-based and Time-based animation techniques, as explained by Steven Lambert:
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+ http://blog.sklambert.com/using-time-based-animation-implement/
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