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Added Creative Commons BY-SA 2.5 license to all source code.
1 parent 75781e6 commit 8c513c6

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IngressLogoGL/GLwindow.cpp

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/* GLwindow.cpp
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/* Copyright (C) 2012 Karl Phillip Buhr <[email protected]>
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*
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* Karl Phillip Buhr, 2012, 2013
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* http://stackoverflow.com/users/176769/karlphillip
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Ingress logo with glowing effect, based on Nehe lesson 36.
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*
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*
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* Ingress logo with glowing effect, based on Nehe lesson 36.
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*/
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#include "GLwindow.h"
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IngressLogoGL/GLwindow.h

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/* GLwindow.h
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/* Copyright (C) 2012 Karl Phillip Buhr <[email protected]>
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*
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* Karl Phillip Buhr, 2012, 2013
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* http://stackoverflow.com/users/176769/karlphillip
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Ingress logo with glowing effect, based on Nehe lesson 36.
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*
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*
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* Ingress logo with glowing effect, based on Nehe lesson 36.
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*/
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#pragma once
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IngressLogoGL/main.cpp

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/* main.cpp
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/* Copyright (C) 2012 Karl Phillip Buhr <[email protected]>
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*
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* Karl Phillip Buhr, 2012, 2013
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* http://stackoverflow.com/users/176769/karlphillip
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Ingress logo with glowing effect, based on Nehe lesson 36.
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*
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*
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* Ingress logo with glowing effect, based on Nehe lesson 36.
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*/
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#include <QApplication>
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#include "GLwindow.h"

QtFPSvsTIMEAnimation/fps_anim.cpp

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "fps_anim.h"
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#include <QTimer>

QtFPSvsTIMEAnimation/fps_anim.h

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include "fps_canvas.h"
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QtFPSvsTIMEAnimation/fps_canvas.cpp

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "fps_canvas.h"
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#include <QPainter>

QtFPSvsTIMEAnimation/fps_canvas.h

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include <QFrame>
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QtFPSvsTIMEAnimation/time_anim.cpp

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "time_anim.h"
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#include <qDebug>

QtFPSvsTIMEAnimation/time_anim.h

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include "time_canvas.h"
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QtFPSvsTIMEAnimation/time_anim_improved.cpp

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "time_anim_improved.h"
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#include <qDebug>

QtFPSvsTIMEAnimation/time_anim_improved.h

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include "time_canvas.h"
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QtFPSvsTIMEAnimation/time_canvas.cpp

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "time_canvas.h"
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#include <cmath>
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QtFPSvsTIMEAnimation/time_canvas.h

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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include <QFrame>
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#include <QTimer>

QtSerial/main.cpp

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/* Copyright (C) 2015 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "serialportreader.h"
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#include <iostream>
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QString port("COM6");
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std::cout << "* Trying to find " << port.toStdString() << " ..." << std::endl;
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for (int i = 0; i < QSerialPortInfo::availablePorts().count(); i++)
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{
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QSerialPortInfo serial_info = QSerialPortInfo::availablePorts()[i];

QtSerial/serialportreader.cpp

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/* Copyright (C) 2015 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "serialportreader.h"
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#include <iostream>
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QtSerial/serialportreader.h

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/* Copyright (C) 2015 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include <QByteArray>
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#include <QObject>

cvDisplacementMapFilter/main.cpp

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include <iostream>
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#include <vector>
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cvImage/main.cpp

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "cvImage.h"
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#include <QApplication>

cvQTcameraGL/main.cpp

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include <QApplication>
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#include "widget.h"
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cvQTcameraGL/widget.cpp

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "widget.h"
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#include <GL/GLU.h>
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cvQTcameraGL/widget.h

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include <cv.h>
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#include <highgui.h>

cvVideo/cvWindow.cpp

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "cvWindow.h"
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#include <QDebug>

cvVideo/cvWindow.h

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include <QMainWindow>
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#include <QMenu>

cvVideo/main.cpp

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "cvWindow.h"
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#include <QApplication>

cvWatershedSegmentation/main.cpp

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/* A simple Watershed segmentation example, as described at:
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/* Copyright (C) 2014 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*
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*
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* A simple Watershed segmentation example, as described at:
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* http://stackoverflow.com/a/25851951/176769
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*/
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#include <iostream>

ipcQTgesture/gesture_handler.cpp

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "gesture_handler.h"
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#include <iostream>

ipcQTgesture/gesture_handler.h

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#pragma once
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#include "util_render.h"
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#include "util_pipeline.h"

ipcQTgesture/ipc_window.cpp

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/* Copyright (C) 2013 Karl Phillip Buhr <[email protected]>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*/
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#include "ipc_window.h"
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#include <iostream>

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