|
| 1 | +""" turtle-example-suite: |
| 2 | +
|
| 3 | + tdemo_nim.py |
| 4 | + |
| 5 | +Play nim against the computer. The player |
| 6 | +who takes the last stick is the winner. |
| 7 | +
|
| 8 | +Implements the model-view-controller |
| 9 | +design pattern. |
| 10 | +""" |
| 11 | + |
| 12 | + |
| 13 | +import turtle |
| 14 | +import random |
| 15 | +import time |
| 16 | + |
| 17 | +SCREENWIDTH = 640 |
| 18 | +SCREENHEIGHT = 480 |
| 19 | + |
| 20 | +MINSTICKS = 7 |
| 21 | +MAXSTICKS = 31 |
| 22 | + |
| 23 | +HUNIT = SCREENHEIGHT // 12 |
| 24 | +WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2) |
| 25 | + |
| 26 | +SCOLOR = (63, 63, 31) |
| 27 | +HCOLOR = (255, 204, 204) |
| 28 | +COLOR = (204, 204, 255) |
| 29 | + |
| 30 | +def randomrow(): |
| 31 | + return random.randint(MINSTICKS, MAXSTICKS) |
| 32 | + |
| 33 | +def computerzug(state): |
| 34 | + xored = state[0] ^ state[1] ^ state[2] |
| 35 | + if xored == 0: |
| 36 | + return randommove(state) |
| 37 | + for z in range(3): |
| 38 | + s = state[z] ^ xored |
| 39 | + if s <= state[z]: |
| 40 | + move = (z, s) |
| 41 | + return move |
| 42 | + |
| 43 | +def randommove(state): |
| 44 | + m = max(state) |
| 45 | + while True: |
| 46 | + z = random.randint(0,2) |
| 47 | + if state[z] > (m > 1): |
| 48 | + break |
| 49 | + rand = random.randint(m > 1, state[z]-1) |
| 50 | + return z, rand |
| 51 | + |
| 52 | + |
| 53 | +class NimModel(object): |
| 54 | + def __init__(self, game): |
| 55 | + self.game = game |
| 56 | + |
| 57 | + def setup(self): |
| 58 | + if self.game.state not in [Nim.CREATED, Nim.OVER]: |
| 59 | + return |
| 60 | + self.sticks = [randomrow(), randomrow(), randomrow()] |
| 61 | + self.player = 0 |
| 62 | + self.winner = None |
| 63 | + self.game.view.setup() |
| 64 | + self.game.state = Nim.RUNNING |
| 65 | + |
| 66 | + def move(self, row, col): |
| 67 | + maxspalte = self.sticks[row] |
| 68 | + self.sticks[row] = col |
| 69 | + self.game.view.notify_move(row, col, maxspalte, self.player) |
| 70 | + if self.game_over(): |
| 71 | + self.game.state = Nim.OVER |
| 72 | + self.winner = self.player |
| 73 | + self.game.view.notify_over() |
| 74 | + elif self.player == 0: |
| 75 | + self.player = 1 |
| 76 | + row, col = computerzug(self.sticks) |
| 77 | + self.move(row, col) |
| 78 | + self.player = 0 |
| 79 | + |
| 80 | + def game_over(self): |
| 81 | + return self.sticks == [0, 0, 0] |
| 82 | + |
| 83 | + def notify_move(self, row, col): |
| 84 | + if self.sticks[row] <= col: |
| 85 | + return |
| 86 | + self.move(row, col) |
| 87 | + |
| 88 | + |
| 89 | +class Stick(turtle.Turtle): |
| 90 | + def __init__(self, row, col, game): |
| 91 | + turtle.Turtle.__init__(self, visible=False) |
| 92 | + self.row = row |
| 93 | + self.col = col |
| 94 | + self.game = game |
| 95 | + x, y = self.coords(row, col) |
| 96 | + self.shape("square") |
| 97 | + self.shapesize(HUNIT/10.0, WUNIT/20.0) |
| 98 | + self.speed(0) |
| 99 | + self.pu() |
| 100 | + self.goto(x,y) |
| 101 | + self.color("white") |
| 102 | + self.showturtle() |
| 103 | + |
| 104 | + def coords(self, row, col): |
| 105 | + packet, remainder = divmod(col, 5) |
| 106 | + x = (3 + 11 * packet + 2 * remainder) * WUNIT |
| 107 | + y = (2 + 3 * row) * HUNIT |
| 108 | + return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2 |
| 109 | + |
| 110 | + def makemove(self, x, y): |
| 111 | + if self.game.state != Nim.RUNNING: |
| 112 | + return |
| 113 | + self.game.controller.notify_move(self.row, self.col) |
| 114 | + |
| 115 | + |
| 116 | +class NimView(object): |
| 117 | + def __init__(self, game): |
| 118 | + self.game = game |
| 119 | + self.screen = game.screen |
| 120 | + self.model = game.model |
| 121 | + self.screen.colormode(255) |
| 122 | + self.screen.tracer(False) |
| 123 | + self.screen.bgcolor((240, 240, 255)) |
| 124 | + self.writer = turtle.Turtle(visible=False) |
| 125 | + self.writer.pu() |
| 126 | + self.writer.speed(0) |
| 127 | + self.sticks = {} |
| 128 | + for row in range(3): |
| 129 | + for col in range(MAXSTICKS): |
| 130 | + self.sticks[(row, col)] = Stick(row, col, game) |
| 131 | + self.display("... a moment please ...") |
| 132 | + self.screen.tracer(True) |
| 133 | + |
| 134 | + def display(self, msg1, msg2=None): |
| 135 | + self.screen.tracer(False) |
| 136 | + self.writer.clear() |
| 137 | + if msg2 is not None: |
| 138 | + self.writer.goto(0, - SCREENHEIGHT // 2 + 48) |
| 139 | + self.writer.pencolor("red") |
| 140 | + self.writer.write(msg2, align="center", font=("Courier",18,"bold")) |
| 141 | + self.writer.goto(0, - SCREENHEIGHT // 2 + 20) |
| 142 | + self.writer.pencolor("black") |
| 143 | + self.writer.write(msg1, align="center", font=("Courier",14,"bold")) |
| 144 | + self.screen.tracer(True) |
| 145 | + |
| 146 | + |
| 147 | + def setup(self): |
| 148 | + self.screen.tracer(False) |
| 149 | + for row in range(3): |
| 150 | + for col in range(self.model.sticks[row]): |
| 151 | + self.sticks[(row, col)].color(SCOLOR) |
| 152 | + for row in range(3): |
| 153 | + for col in range(self.model.sticks[row], MAXSTICKS): |
| 154 | + self.sticks[(row, col)].color("white") |
| 155 | + self.display("Your turn! Click leftmost stick to remove.") |
| 156 | + self.screen.tracer(True) |
| 157 | + |
| 158 | + def notify_move(self, row, col, maxspalte, player): |
| 159 | + if player == 0: |
| 160 | + farbe = HCOLOR |
| 161 | + for s in range(col, maxspalte): |
| 162 | + self.sticks[(row, s)].color(farbe) |
| 163 | + else: |
| 164 | + self.display(" ... thinking ... ") |
| 165 | + time.sleep(0.5) |
| 166 | + self.display(" ... thinking ... aaah ...") |
| 167 | + farbe = COLOR |
| 168 | + for s in range(maxspalte-1, col-1, -1): |
| 169 | + time.sleep(0.2) |
| 170 | + self.sticks[(row, s)].color(farbe) |
| 171 | + self.display("Your turn! Click leftmost stick to remove.") |
| 172 | + |
| 173 | + def notify_over(self): |
| 174 | + if self.game.model.winner == 0: |
| 175 | + msg2 = "Congrats. You're the winner!!!" |
| 176 | + else: |
| 177 | + msg2 = "Sorry, the computer is the winner." |
| 178 | + self.display("To play again press space bar. To leave press ESC.", msg2) |
| 179 | + |
| 180 | + def clear(self): |
| 181 | + if self.game.state == Nim.OVER: |
| 182 | + self.screen.clear() |
| 183 | + |
| 184 | +class NimController(object): |
| 185 | + |
| 186 | + def __init__(self, game): |
| 187 | + self.game = game |
| 188 | + self.sticks = game.view.sticks |
| 189 | + self.BUSY = False |
| 190 | + for stick in self.sticks.values(): |
| 191 | + stick.onclick(stick.makemove) |
| 192 | + self.game.screen.onkey(self.game.model.setup, "space") |
| 193 | + self.game.screen.onkey(self.game.view.clear, "Escape") |
| 194 | + self.game.view.display("Press space bar to start game") |
| 195 | + self.game.screen.listen() |
| 196 | + |
| 197 | + def notify_move(self, row, col): |
| 198 | + if self.BUSY: |
| 199 | + return |
| 200 | + self.BUSY = True |
| 201 | + self.game.model.notify_move(row, col) |
| 202 | + self.BUSY = False |
| 203 | + |
| 204 | +class Nim(object): |
| 205 | + CREATED = 0 |
| 206 | + RUNNING = 1 |
| 207 | + OVER = 2 |
| 208 | + def __init__(self, screen): |
| 209 | + self.state = Nim.CREATED |
| 210 | + self.screen = screen |
| 211 | + self.model = NimModel(self) |
| 212 | + self.view = NimView(self) |
| 213 | + self.controller = NimController(self) |
| 214 | + |
| 215 | + |
| 216 | +mainscreen = turtle.Screen() |
| 217 | +mainscreen.mode("standard") |
| 218 | +mainscreen.setup(SCREENWIDTH, SCREENHEIGHT) |
| 219 | + |
| 220 | +def main(): |
| 221 | + nim = Nim(mainscreen) |
| 222 | + return "EVENTLOOP!" |
| 223 | + |
| 224 | +if __name__ == "__main__": |
| 225 | + main() |
| 226 | + turtle.mainloop() |
| 227 | + |
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