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Re-implement FabricShaderProgram for mods that use it
i.e. Satin (API) Signed-off-by: unilock <[email protected]>
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.impl.client.rendering;
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import java.io.IOException;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import net.minecraft.client.renderer.ShaderInstance;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.packs.resources.ResourceProvider;
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public final class FabricShaderProgram extends ShaderInstance {
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public FabricShaderProgram(ResourceProvider factory, ResourceLocation name, VertexFormat format) throws IOException {
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super(factory, name, format);
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}
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/**
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* Rewrites the input string containing an identifier
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* with the namespace of the id in the front instead of in the middle.
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*
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* <p>Example: {@code shaders/core/my_mod:xyz} -> {@code my_mod:shaders/core/xyz}
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*
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* @param input the raw input string
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* @param containedId the ID contained within the input string
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* @return the corrected full ID string
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*/
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public static ResourceLocation rewriteAsId(String input, String containedId) {
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ResourceLocation contained = ResourceLocation.parse(containedId);
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return contained.withPath(path -> input.replace(containedId, path));
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}
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}

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