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Update 02-introduction.rst
GPU -> CPU
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02-introduction.rst

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The next question is thus where do those vertices comes from ? The idea of
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modern GL is that vertices are stored on the GPU and need to be uploaded to
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modern GL is that vertices are stored on the CPU and need to be uploaded to
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the GPU before rendering. The way to do that is to build buffers onto the CPU
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and to send these buffers onto the GPU. If your data does not change, no need
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to upload them again. That is the big difference with the previous fixed

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