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| 1 | +/* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved |
| 2 | +* Copyright (C) 2020 Francisco Martin, Intelligent Robotics Lab (URJC) <[email protected]> |
| 3 | +* |
| 4 | +* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), |
| 5 | +* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 6 | +* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
| 7 | +* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
| 8 | +* |
| 9 | +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 10 | +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 11 | +* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 12 | +*/ |
| 13 | + |
| 14 | +#ifndef DECORATOR_KEEP_RUNNING_UNTIL_FAILURE_H |
| 15 | +#define DECORATOR_KEEP_RUNNING_UNTIL_FAILURE_H |
| 16 | + |
| 17 | +#include "behaviortree_cpp_v3/decorator_node.h" |
| 18 | + |
| 19 | +namespace BT |
| 20 | +{ |
| 21 | +/** |
| 22 | + * @brief The KeepRunningUntilFailureNode returns always FAILURE or RUNNING. |
| 23 | + */ |
| 24 | +class KeepRunningUntilFailureNode : public DecoratorNode |
| 25 | +{ |
| 26 | + public: |
| 27 | + KeepRunningUntilFailureNode(const std::string& name) : |
| 28 | + DecoratorNode(name, {} ) |
| 29 | + { |
| 30 | + setRegistrationID("KeepRunningUntilFailure"); |
| 31 | + } |
| 32 | + |
| 33 | + private: |
| 34 | + virtual BT::NodeStatus tick() override; |
| 35 | +}; |
| 36 | + |
| 37 | +//------------ implementation ---------------------------- |
| 38 | + |
| 39 | +inline NodeStatus KeepRunningUntilFailureNode::tick() |
| 40 | +{ |
| 41 | + setStatus(NodeStatus::RUNNING); |
| 42 | + |
| 43 | + const NodeStatus child_state = child_node_->executeTick(); |
| 44 | + |
| 45 | + switch (child_state) |
| 46 | + { |
| 47 | + case NodeStatus::FAILURE: |
| 48 | + { |
| 49 | + return NodeStatus::FAILURE; |
| 50 | + } |
| 51 | + case NodeStatus::SUCCESS: |
| 52 | + case NodeStatus::RUNNING: |
| 53 | + { |
| 54 | + return NodeStatus::RUNNING; |
| 55 | + } |
| 56 | + |
| 57 | + default: |
| 58 | + { |
| 59 | + // TODO throw? |
| 60 | + } |
| 61 | + } |
| 62 | + return status(); |
| 63 | +} |
| 64 | +} |
| 65 | + |
| 66 | +#endif |
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