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Merge branch 'master' of github.com:BehaviorTree/BehaviorTree.CPP
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.appveyor.yml

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@@ -2,8 +2,8 @@ clone_depth: 5
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environment:
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matrix:
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# - GENERATOR : "MinGW Makefiles"
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# PLATFORM: x86
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- GENERATOR : "MinGW Makefiles"
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PLATFORM: x86
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- GENERATOR : "Visual Studio 15 2017 Win64"
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APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
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PLATFORM: x64
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install:
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- set PATH=C:\MinGW\bin;C:\MinGW\msys\1.0;%PATH%
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before_build:
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- mkdir build
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- cd build
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- cmake "-G%GENERATOR%" ..
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- cmake "-G%GENERATOR%" -DCMAKE_IGNORE_PATH="C:/Program Files/Git/usr/bin" ..
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build_script:
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- cmake --build .

docs/FallbackNode.md

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// Suspend execution and return SUCCESS.
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// At the next tick, index will be the same.
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HaltAllChildren();
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index = 0;
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return SUCCESS;
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}
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}

docs/tutorial_07_legacy.md

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auto MoveToWrapperWithLambda = [&move_to](TreeNode& parent_node) -> NodeStatus
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{
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Point3D goal;
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// thanks to paren_node, you can access easily the inpyt and output ports.
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// thanks to paren_node, you can access easily the input and output ports.
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parent_node.getInput("goal", goal);
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bool res = move_to.go( goal );

docs/tutorial_08_additional_args.md

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Even if, theoretically, these parameters can be passed using Input Ports,
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that would be the wrong way to do it if:
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- The parameters are know at _deployment-time_.
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- The parameters are known at _deployment-time_.
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- The parameters don't change at _run-time_.
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- The parameters don't need to be from the _XML_.
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examples/t07_wrap_legacy.cpp

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auto MoveToWrapperWithLambda = [&move_to](TreeNode& parent_node) -> NodeStatus
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{
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Point3D goal;
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// thanks to paren_node, you can access easily the inpyt and output ports.
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// thanks to paren_node, you can access easily the input and output ports.
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parent_node.getInput("goal", goal);
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bool res = move_to.go( goal );

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