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| 1 | +# Summary of the tutorials |
| 2 | + |
| 3 | +## Tutorial 1: Create your first Behavior Tree |
| 4 | + |
| 5 | +This tutorial demonstrates how to create custom `ActionNodes` in __C++__ and |
| 6 | +how to compose them into Trees using the __XML__ language. |
| 7 | + |
| 8 | +## Tutorial 2: Parametrize a Node with Ports |
| 9 | + |
| 10 | +TreeNodes can have both Inputs and Outputs Ports. |
| 11 | +This tutorial demonstrates how to use ports to create parametrized Nodes. |
| 12 | + |
| 13 | + |
| 14 | +## Tutorial 3: Generic and type-safe Ports |
| 15 | + |
| 16 | +This tutorial is an extension of the previous one. |
| 17 | + |
| 18 | +It shows how to create and use ports with generic and user-defined |
| 19 | +types. |
| 20 | + |
| 21 | +## Tutorial 4: Difference between Sequence and ReactiveSequence |
| 22 | + |
| 23 | +Reactive ControlNodes can be a very powerful tool to create sophisticated |
| 24 | +behaviors. |
| 25 | + |
| 26 | +This example shows the difference between a standard Sequence and a Reactive one. |
| 27 | + |
| 28 | +## Tutorial 5: How to reuse entire SubTrees |
| 29 | + |
| 30 | +Reusability and Composability can be done at the level of a single Node, |
| 31 | +but also with entire Trees, which can become SubTrees of a "parent" Tree. |
| 32 | + |
| 33 | +In this tutorial we will also introduce the builtin Loggers. |
| 34 | + |
| 35 | +## Tutorial 6: Remapping of Ports between SubTrees and their parents |
| 36 | + |
| 37 | +Any Tree/SubTree in the system has its own isolated BlackBoard. |
| 38 | + |
| 39 | +In this tutorial we extend the concept or Ports to SubTrees, using |
| 40 | +port remapping. |
| 41 | + |
| 42 | +## Tutorial 7: How to wrap legacy code in a non intrusive way |
| 43 | + |
| 44 | +This tutorial shows one of the many possible ways to wrap an existing code |
| 45 | +into the `BehavioTree.CPP` infrastructure. |
| 46 | + |
| 47 | +## Tutorial 8: Parametrization without Ports |
| 48 | + |
| 49 | +If your custom Node has a lot of ports, it is probably a sign that you didn't |
| 50 | +understand the problem that Ports are supposed to solve ;) |
| 51 | + |
| 52 | +In this tutorial, we show how to pass arguments to a custom Node class without |
| 53 | +polluting your interfaces with pointless Input Ports. |
| 54 | + |
| 55 | +## Tutorial 9: Asynchronous actions with Coroutines |
| 56 | + |
| 57 | +Coroutines are a powerful tool to create asynchronous code. |
| 58 | + |
| 59 | +In this tutorial, we outline the typical design pattern to use when you |
| 60 | +implement an asynchronous Action using `CoroActionNode`. |
| 61 | + |
| 62 | + |
| 63 | + |
| 64 | + |
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