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ST.Client.Linux.csproj
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77 lines (69 loc) · 2.94 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0</TargetFrameworks>
<RootNamespace>System.Application</RootNamespace>
<AssemblyName>System.Application.SteamTools.Client.Linux</AssemblyName>
<DefineConstants>LINUX;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\Common.CoreLib\Properties\AssemblyInfo.cs">
<Link>Properties\AssemblyInfo.cs</Link>
</Compile>
<Compile Include="..\Common.CoreLib\Properties\AssemblyInfo.Version.cs">
<Link>Properties\AssemblyInfo.Version.cs</Link>
</Compile>
<Compile Include="..\ST\Properties\InternalsVisibleTo.cs">
<Link>Properties\InternalsVisibleTo.cs</Link>
</Compile>
<Compile Include="..\ST.Client.Desktop\ServiceCollectionExtensions.AddGeneralLogging.cs" />
<Compile Include="..\ST.Client.Desktop.Mac\Internals\UnixHelper.RunShellAsync.cs">
<LinkBase>Internals</LinkBase>
</Compile>
<Compile Include="..\ST.Client.Desktop.Windows\Services\Implementation\DnsAnalysisServiceImpl.cs">
<LinkBase>Services\Implementation</LinkBase>
</Compile>
<Compile Include="..\ST.Client.Desktop.Windows\Services\Implementation\SteamServiceImpl.cs">
<LinkBase>Services\Implementation</LinkBase>
</Compile>
<Compile Include="..\ST.Client.Desktop.Windows\VdfHelper.cs" />
<Compile Include="..\ST.Client.Desktop.Windows\Services\Implementation\SteamworksLocalApiServiceImpl.cs" LinkBase="Services\Implementation" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DnsClient" />
<!--<PackageReference Include="Gameloop.Vdf" />-->
</ItemGroup>
<ItemGroup>
<None Update="Steam++.sh">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Exit.sh">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\ST.Client.Desktop.Avalonia\Application\UI\Assets\Icon.ico">
<Link>Steam++.ico</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\references\Gameloop.Vdf\Gameloop.Vdf\Gameloop.Vdf.csproj" />
<ProjectReference Include="..\..\references\SteamAchievementManager\SAM.API\SAM.API.csproj" />
<ProjectReference Include="..\ST.Client.ResSecrets\ST.Client.ResSecrets.csproj" />
<ProjectReference Include="..\ST.Client\ST.Client.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\SR.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>SR.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\SR.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>SR.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="StyleCop.Analyzers" PrivateAssets="All" />
</ItemGroup>
</Project>