backend = "glx";
use-damage = true;
glx-no-stencil = true;
glx-no-rebind-pixmap = true;
unredir-if-possible = true;
xrender-sync-fence = true;
fading = true;
fade-delta = 2;
#inactive-opacity = 0.75;
shadow = true # Enabled client-side shadows on windows
shadow-radius = 10; # The blur radius for shadows (default 12)
shadow-offset-x = -10; # The left offset for shadows (default -15)
shadow-offset-y = -10; # The top offset for shadows (default -15)
corner-radius = 10;
#blur:
#{
# method = "gaussian";
# size = 50;
# deviation = 15.0;
#};
blur-background-exclude = [
"window_type = 'desktop'",
"window_type = 'popup_menu'",
"_GTK_FRAME_EXTENTS@:c"
];
shadow-exclude = [
# "!I3_FLOATING_WINDOW@:c",
# "class_g ?= 'polybar'",
# "class_g ?= 'rofi'",
]
rounded-corners-exclude = [
"!I3_FLOATING_WINDOW@:c",
# "class_g ?= 'polybar'",
]
opacity-rule = [
"90:class_g = 'i3bar'",
];
wintypes:
{
notify = { full-shadow = true };
# dock = { shadow = false };
dnd = { shadow = true };
menu = { shadow = true };
dropdown_menu = { shadow = false };
popup_menu = { shadow = false };
utility = { shadow = false };
};
Platform
AOSC OS 9.1.4 amd64
GPU, drivers, and screen setup
NVIDIA GeForce RTX 2060 Mobile, nvidia driver 515.65.01.
Environment
i3-gaps
picom version
v10
Diagnostics
Version: v10
Extensions:
Misc:
(Another compositor is already running)
Drivers (inaccurate):
NVIDIA
Backend: glx
Backend: egl
Configuration:
Configuration file
Steps of reproduction
systemctl suspendand resume from suspension.Expected behavior
The window border has a shadow around it.
Current Behavior
The shadow disappears
Stack trace
OpenGL trace
Other details