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Invent Your Own Computer Games with Python, 4th Edition
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Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level.
Learn how to:
–Combine loops, variables, and flow control statements into real working programs
–Choose the right data structures for the job, such as lists, dictionaries, and tuples
–Add graphics and animation to your games with the pygame module
–Handle keyboard and mouse input
–Program simple artificial intelligence so you can play against the computer
–Use cryptography to convert text messages into secret code
–Debug your programs and find common errors
As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals.
What new game will you create with the power of Python?
The projects in this book are compatible with Python 3.
- Reading age10 years and up
- Print length376 pages
- LanguageEnglish
- Dimensions7.05 x 0.79 x 9.25 inches
- PublisherNo Starch Press
- Publication dateDecember 16, 2016
- ISBN-101593277954
- ISBN-13978-1593277956
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From the Publisher
About the Author
Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.
About the Publisher
No Starch Press has published the finest in geek entertainment since 1994, creating both timely and timeless titles like Python Crash Course, Python for Kids, How Linux Works, and Hacking: The Art of Exploitation. An independent, San Francisco-based publishing company, No Starch Press focuses on a curated list of well-crafted books that make a difference. They publish on many topics, including computer programming, cybersecurity, operating systems, and LEGO. The titles have personality, the authors are passionate experts, and all the content goes through extensive editorial and technical reviews. Long known for its fun, fearless approach to technology, No Starch Press has earned wide support from STEM enthusiasts worldwide.
Editorial Reviews
Review
—Computerworld
“Many of the games include flowcharts so the reader will better understand the logic needed to complete the game, and I was especially happy to see a few chapters focus on topics not necessary limited to games such as Cartesian coordinates and using the built-in Debugger.”
—GeekDad
“This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two.”
—Greg Laden, National Geographic's ScienceBlogs
“This book is a great entry point for beginning programmers that 'gamifies' coding, allowing readers to immediately apply the concepts covered, rather than teaching basics with little application.”
—School Library Connection
"If games are your thing, this would be the perfect book to learn Python."
—Rajat, @argent_codes
About the Author
Product details
- Publisher : No Starch Press
- Publication date : December 16, 2016
- Edition : 4th
- Language : English
- Print length : 376 pages
- ISBN-10 : 1593277954
- ISBN-13 : 978-1593277956
- Item Weight : 1.38 pounds
- Reading age : 10 years and up
- Dimensions : 7.05 x 0.79 x 9.25 inches
- Best Sellers Rank: #75,250 in Books (See Top 100 in Books)
- #18 in Game Programming
- #38 in Python Programming
- #63 in Software Development (Books)
- Customer Reviews:
About the author

Al Sweigart is a software developer and tech book author living in Houston. He has written several programming books for beginners, including Automate the Boring Stuff with Python. His books are freely available under a Creative Commons license at his website https://inventwithpython.com.






















