Ian Bogost CV
Ian Bogost CV
CURRICULUM VITAE
CONTACT
I. EARNED DEGREES
II. EMPLOYMENT
2019–2022
Adjunct Professor (not in residence)
Centre for Digital Humanities
Brock University
St. Catherines, Ontario, Canada
2013 – present
Contributing Editor
The Atlantic
2012 – present
Ivan Allen College Distinguished Chair in Media Studies
School of Literature, Media, and Communication, Ivan Allen College
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Ian Bogost Curriculum Vitae
2011 – 2012
Professor of Digital Media, School of Literature, Communication, and Culture
Adjunct Professor of Interactive Computing, College of Computing (2012)
Georgia Institute of Technology
- Director of the Graduate Program in Digital Media (2010–2012)
- Affiliated Faculty, Graphics Visualization and Usability Center (GVU)
- Affiliated Faculty, Center for 21st Century Universities (C21U)
2008 – 2011
Associate Professor
School of Literature, Communication, and Culture
Georgia Institute of Technology
- Affiliated Faculty, Graphics Visualization and Usability Center (GVU)
2009 (summer)
Visiting Professor
Faculty of Engineering and Information Technology
University of Technology Sydney
2004 – 2008
Assistant Professor
School of Literature, Communication, and Culture
Georgia Institute of Technology.
- Affiliated Faculty, Graphics Visualization and Usability Center (GVU)
- Director, Experimental Game Lab, 2005-2006
2003 – present
Founding Partner, Chief Designer
Persuasive Games LLC, Atlanta, GA (independent videogame developer)
- 2003 – 2010 Founding Partner, Persuasive Games Latin America SA
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Ian Bogost Curriculum Vitae
1999 – 2003
Vice President, Chief Technology Officer
Media Revolution LLC, Santa Monica, CA (eBusiness, games, and technology
services)
1998 – 1999
Digital Media Consultant (specializing in advertising and eBusiness
applications in the advertising, automotive, and entertainment industries)
1995 – 1998
Interactive Media Developer
Digital Evolution / US Interactive, Los Angeles, CA (Internet and interactive
services, advertising, automotive, eBusiness)
A1. BOOKS
Bogost, Ian. Play Anything: The Pleasure of Limits, the Uses of Boredom, and
the Secret of Games. New York: Basic Books, 2016.
—Translations: Chinese
Bogost, Ian. How to Talk About Videogames. Minneapolis: University of
Minnesota Press, 2015.
Bogost, Ian. The Geek’s Chihuahua: Living with Apple. Minneapolis:
University of Minnesota Press, 2015.
Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark
Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter.
10 PRINT CHR $(205.5+RND(1)); : GOTO 10. Cambridge, Mass: MIT
Press, 2012.
Bogost, Ian. Alien Phenomenology, or What It’s Like to Be a Thing.
Minneapolis: University of Minnesota Press, 2012.
—Translations: Russian (forthcoming)
Bogost, Ian. A Slow Year: Game Poems. Highlands Ranch, CO: Open Texture,
2011.
Bogost, Ian. How To Do Things With Videogames. Minneapolis: University of
Minnesota Press, 2011.
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. Newsgames: Journalism at
Play. Cambridge, MA: MIT Press, 2010.
—Translations: Polish, Gry inoformacyjne: Dziennikarstwo epoki
cyfrowej. Kraków: Wydawnictwo Uniwersytetu Jagiellońskiego, 2012.
Montfort, Nick and Ian Bogost. Racing the Beam: The Atari Video Computer
System. Cambridge, MA: MIT Press, 2009.
Bogost, Ian. Persuasive Games: The Expressive Power of Videogames.
Cambridge, MA: MIT Press, 2007.
Bogost, Ian. Unit Operations: An Approach to Videogame Criticism.
Cambridge, MA: MIT Press, 2006.
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Ian Bogost Curriculum Vitae
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Ian Bogost Curriculum Vitae
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Ian Bogost Curriculum Vitae
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Ian Bogost Curriculum Vitae
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Ian Bogost Curriculum Vitae
Bogost, Ian. “Game States: Power, Politics, and the Rhetorics of Play.” In The
Ecology of Games (MacArthur Series on Digital Media and Learning),
edited by Katie Salen. Cambridge, MA: MIT Press, 2008.
Bogost, Ian. “Simulation and Bias.” In Ted Nelson, Computer Lib / Dream
Machines, edited by Noah Wardrip-Fruin and Jill Walker. Cambridge,
MA: MIT Press, forthcoming (in press).
Bogost, Ian. “Persuasive Games on Mobile Devices” In Mobile Persuasion: 20
Perspectives on the Future of Behavior Change, edited by B.J. Fogg and
Dean Eckles, Palo Alto: Stanford Captology Media, 2007.
Bogost, Ian, and Gonzalo Frasca. “Videogames Go to Washington: The Story
Behind Howard Dean's Videogame Propaganda.” In Second Person:
Roleplaying and Story in Games and Playable Media, edited by Pat
Harrigan and Noah Wardrip-Fruin. Cambridge, MA: MIT Press, 2007.
Bogost, Ian, and Daniel Klainbaum. “Experiencing Place in Los Santos and
Vice City.” In The Culture and Meaning of Grand Theft Auto, edited by
Nathan Garrelts. Jefferson, NC: McFarland, 2006.
Bogost, Ian. “Frame and Metaphor in Political Games.” In Worlds in Play,
edited by Suzanne de Castell and Jen Jenson. Berlin & New York: Peter
Lang, 2006. Also in Digra 2005 Selected Papers, edited by Suzanne de
Castell and Jen Jenson.
—Japanese Translation, Bogost, Ian. イアン • ボゴスト「ポリティカ
ル • ゲームのフレームとメタファー」『InterCommunication』59 号
、守岡桜訳、NTT 出版、二〇〇六年。[Bogost, Ian, “Frame and
Metaphor in Political Games,” trans. by Sakura Morioka,
InterCommunication, No.59, NTT Publishing Co., Ltd., Tokyo, 2006.]
Bogost, Ian. “Licensed Aesthetics: Implications of FPS Game Engining.” In
Doom: The First-Person Reader, edited by Matteo Bittanti and Sue
Morris. Milan: Costa & Nolan, 2005.
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Ian Bogost Curriculum Vitae
B. REFEREED PUBLICATIONS
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Ian Bogost Curriculum Vitae
Bogost, Ian. “You Played That? Game Studies Meets Game Criticism.”
Proceedings of the Digital Game Research Association Conference,
2009.
Bogost, Ian. “Fine Processing.” Lecture Notes in Computer Science,
Proceedings of the Third Annual Conference on Persuasive Technology.
Reese, Debbie, Ian Bogost, Will Hankinson, Matthew Gilbert, Debbie Reese,
Charles Wood. “Selenology Exploration, Ludic Environments,
Networked Education (SELENE).” Association for Educational
Communications and Technology (AECT), Anaheim, CA, October 24-
27, 2007.
Bogost, Ian and Nick Montfort. “Platform Studies: Computing and Creativity
on the VCS, MPC, and Wii”. Paper presented at the Digital Arts and
Cultures Conference 2007, Melbourne, Australia September 14 – 18
2007.
Bogost, Ian. “Procedural Rhetoric: An Approach to Understanding Persuasion
in Videogames and Software,” Second Annual Persuasive Technology
Conference, Stanford University, April 26-27, 2007.
Bogost, Ian. “The Rhetoric of Exergames.” Paper presented at the Digital Arts
and Cultures Conference 2005, Copenhagen, Denmark, December 1 – 3
2005.
Bogost, Ian. “Frame and Metaphor in Political Games.” Paper presented at the
Digital Games Research Association Annual Conference, Vancouver,
BC, June 16 - 20 2005.
Bogost, Ian. “Asynchronous Multiplay: Futures for Casual Multiplayer
Experience.” Paper presented at the Other Players Conference on
Multiplayer Phenomena, Copenhagen, Denmark, December 1 - 3 2004.
Bogost, Ian. “The Muse of the Video Game.” IGDA Ivory Tower, March 2004
(2004), http://www.igda.org/columns/ivorytower/ivory_Apr04.php
Bogost, Ian. “Charles Bukowski at Home and Abroad.” Paper presented at the
UCLA Humanities Symposium, Los Angeles, CA, November 2000.
Bogost, Ian. “Mutable Marketing and Disoriented Design: Web Theory, Art,
and Advertising.” Paper presented at the Interactive Frictions, Los
Angeles, CA, June 20 1999.
Bogost, Ian. “Relationships Seeking a Form: Internet Technology and the
Global Village.” Paper presented at The New Babel: Conference on the
Idea of the Global, Los Angeles, CA, May 5, 1998.
C. OTHER PUBLICATIONS
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Ian Bogost Curriculum Vitae
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Ian Bogost Curriculum Vitae
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Ian Bogost Curriculum Vitae
Bogost, Ian. Take Back Illinois (Videogame). “State of Play: Games with an
Agenda,” The Australian Centre for the Moving Image, Melbourne,
Australia, March 22 – June 8, 2005.
Bogost, Ian. Take Back Illinois (Videogame). “Slamdance BIG C Game
Festival,” Park City, Utah, January 23 – 26, 2005.
Bogost, Ian, and Gonzalo Frasca (Curators). “Videogames with an Agenda,”
Curzon Soho, London, October 16 – November 7, 2004.
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Ian Bogost Curriculum Vitae
Bogost, Ian. “Raise Your Hand If You’ve Ever Felt Personally Victimized by
This Debate.” The Atlantic, June 28, 2019,
https://www.theatlantic.com/technology/archive/2019/06/the-memes-
won-the-first-democratic-debates/592942/.
Bogost, Ian. “The Infrastructure of Joy.” The Atlantic, June 27, 2019,
https://www.theatlantic.com/health/archive/2019/06/why-joy-better-
happiness/592735/.
Bogost, Ian. “Electric Cars Still Face a Major Roadblock.” The Atlantic, June
27, 2019, https://www.theatlantic.com/technology/archive/2019/06/why-
electric-vehicles-make-drivers-anxious/592585/.
Bogost, Ian. “Boeing Won’t Rename the 737 Max.” The Atlantic, June 26,
2019, https://www.theatlantic.com/technology/archive/2019/06/boeing-
wont-rename-the-737-max/592618/.
Bogost, Ian. “Free Solo Is Not a Life Lesson.” The Atlantic, June 25, 2019,
https://www.theatlantic.com/health/archive/2019/06/free-solo-alex-
honnold-lessons/592513/.
Bogost, Ian. “What If Social Media Could Tell You When You’re Mean?” The
Atlantic, June 25, 2019,
https://www.theatlantic.com/technology/archive/2019/06/social-app-
tells-you-when-youre-mean/592480/.
Bogost, Ian. “The Problem With Diversity in Computing.” The Atlantic, June
25, 2019, https://www.theatlantic.com/technology/archive/2019/06/tech-
computers-are-bigger-problem-diversity/592456/.
Bogost, Ian. “I Wrote This on a 30-Year-Old Computer.” The Atlantic, June
11, 2019, https://www.theatlantic.com/technology/archive/2019/06/why-
30-year-old-macintosh-works-better-todays/591154/.
Bogost, Ian. “Facebook’s Dystopian Definition of ‘Fake.’” The Atlantic, May
28, 2019, https://www.theatlantic.com/technology/archive/2019/05/why-
pelosi-video-isnt-fake-facebook/590335/.
Bogost, Ian. “Breaking Up Facebook Isn’t Enough.” The Atlantic, May 9,
2019, https://www.theatlantic.com/technology/archive/2019/05/chris-
hughess-call-break-facebook-isnt-enough/589138/.
Bogost, Ian. “What Facebook Could Have Been.” The Atlantic, May 7, 2019,
https://www.theatlantic.com/technology/archive/2019/05/facebooks-
privacy-promise-comes-15-years-too-late/588808/.
Bogost, Ian. “The Meme Terrorists.” The Atlantic. April 30, 2019,
https://www.theatlantic.com/technology/archive/2019/04/california-
synagogue-shooting-worse-you-thought/588352/.
Bogost, Ian. “When a Country Bans Social Media.” The Atlantic, April 22,
2019, https://www.theatlantic.com/technology/archive/2019/04/sri-lanka-
social-media-ban-bigger-problem/587728/.
Bogost, Ian. “The Irony of Mueller-Report Profiteering.” The Atlantic, April
18, 2019,
https://www.theatlantic.com/technology/archive/2019/04/problem-free-
mueller-report-ebook/587446/.
Bogost, Ian. “The Mueller-Industrial Complex Collapses.” The Atlantic, March
25, 2019,
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Ian Bogost Curriculum Vitae
https://www.theatlantic.com/technology/archive/2019/03/mueller-
investigation-ends-along-its-industry/585634/.
Bogost, Ian. “What the Scammers Got Right About College Admissions.” The
Atlantic, March 21, 2019,
https://www.theatlantic.com/education/archive/2019/03/real-college-
bribery-scandal-whats-legal/585298/.
Bogost, Ian. “Social Media Are a Mass Shooter’s Best Friend.” The Atlantic,
March 15, 2019,
https://www.theatlantic.com/technology/archive/2019/03/how-terrorism-
new-zealand-spread-social-media/585040/.
Bogost, Ian. “Silicon Valley Wants to Be Destroyed by Aliens.” The Atlantic,
March 11, 2019,
https://www.theatlantic.com/technology/archive/2019/03/silicon-valley-
monument-sign-techs-weakness/584560/.
Bogost, Ian. “The AI-Art Gold Rush is Here.” The Atlantic, March 6, 2019,
https://www.theatlantic.com/technology/archive/2019/03/ai-created-art-
invades-chelsea-gallery-scene/584134/.
Bogost, Ian. “Emoji Don’t Mean What They Used To.” The Atlantic, February
11, 2019, https://www.theatlantic.com/technology/archive/2019/02/how-
new-emoji-are-changing-pictorial-language/582400/.
Bogost, Ian. “Apple’s Empty Grandstanding About Privacy.” The Atlantic,
January 31, 2019,
https://www.theatlantic.com/technology/archive/2019/01/apples-
hypocritical-defense-data-privacy/581680/.
Bogost, Ian. “FaceTime Is Eroding Trust in Tech.” The Atlantic, January 29,
2019, https://www.theatlantic.com/technology/archive/2019/01/apple-
facetime-bug-you-cant-escape/581554/.
Bogost, Ian. “Stop Trusting Viral Videos.” The Atlantic, January 21, 2019,
https://www.theatlantic.com/technology/archive/2019/01/viral-clash-
students-and-native-americans-explained/580906/.
Bogost, Ian. “Amazon Ruined Online Shopping.” The Atlantic, January 17,
2019, https://www.theatlantic.com/technology/archive/2019/01/amazon-
made-online-commerce-bewildering/580660/.
Bogost, Ian. “Trump Is Totally Cavalier About His Use of Personal
Technology.” The Atlantic, January 13, 2019,
https://www.theatlantic.com/politics/archive/2019/01/trump-uses-mar-
lago-top-secret-meeting/580090/.
Bogost, Ian. “Embracing Apple’s Boring Future.” The Atlantic, January 4,
2019, https://www.theatlantic.com/technology/archive/2019/01/apples-
earnings-stumble-could-improve-iphone/579445/.
Bogost, Ian. “How Ted Lieu Became Google’s Accidental Champion.” The
Atlantic, December 12, 2018,
https://www.theatlantic.com/technology/archive/2018/12/ted-lieus-
dangerous-endorsement-google/577990/.
Bogost, Ian. “What It Really Means to Be the Adult in the Room.” The
Atlantic, November 30, 2018,
https://www.theatlantic.com/technology/archive/2018/11/facebook-
sheryl-sandbergs-job-make-money/577084/.
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Ian Bogost Curriculum Vitae
Bogost, Ian. “Video Doesn’t Capture Truth.” The Atlantic, November 9, 2018,
https://www.theatlantic.com/technology/archive/2018/11/acosta-video-
shows-republicans-rhetorical-savvy/575416/.
Bogost, Ian. “Video games remind us that not everything in life has a
computable answer.” Quartz, October 31, 2018,
https://qz.com/1433042/video-games-remind-us-that-not-everything-in-
life-has-a-computable-answer/.
Bogost, Ian. “The Fetishization of Mr. Rogers’s ‘Look for the Helpers.’” The
Atlantic, October 29, 2018,
https://www.theatlantic.com/technology/archive/2018/10/look-for-the-
helpers-mr-rogers-is-bad-for-adults/574210/.
Bogost, Ian. “The Myth of ‘Dumbing Down.” The Atlantic, October 26, 2018,
https://www.theatlantic.com/science/archive/2018/10/scholars-shouldnt-
fear-dumbing-down-public/573979/.
Bogost, Ian. “Desktop Telephone.” Project:Object 3, Fossils. Joshua Glenn
and Rob Walker, eds. http://hilobrow.com/2018/10/08/fossils-3/.
Bogost, Ian. “The Chinese Motherboard Hack Is a Crisis, Even If It Didn’t
Really Happen.” The Atlantic, October 6, 2018,
https://www.theatlantic.com/technology/archive/2018/10/political-cost-
chinese-hardware-hack/572383/.
Bogost, Ian. “Trump Is Not Texting You.” The Atlantic, October 3, 2018,
https://www.theatlantic.com/technology/archive/2018/10/femas-wireless-
alert-test-testing-public-trust/571861/.
Bogost, Ian. “Elon Musk’s Fait Accompli.” The Atlantic, September 29, 2018,
https://www.theatlantic.com/technology/archive/2018/09/elon-musk-and-
tesla-reach-settlement-sec/571738/.
Bogost, Ian. “Another Day, Another Facebook Problem.” The Atlantic,
September 28, 2018,
https://www.theatlantic.com/technology/archive/2018/09/facebook-data-
breach-so-common-you-wont-even-notice/571687/.
Bogost, Ian. “Elon Musk Is His Own Worst Enemy.” The Atlantic, September
28, 2018, https://www.theatlantic.com/technology/archive/2018/09/sec-
might-push-elon-musk-out-tesla/571606/.
Bogost, Ian. “Amazon Is Invading Your Home With Micro-Convenience.” The
Atlantic, September 21, 2018,
https://www.theatlantic.com/technology/archive/2018/09/amazon-is-
invading-your-home-with-micro-convenience/571015/.
Bogost, Ian. “The New iPhones Are So Big So You Won’t Put Them Down.”
The Atlantic, September 13, 2018,
https://www.theatlantic.com/technology/archive/2018/09/the-new-
iphones-are-too-big-to-put-down/570118/.
Bogost, Ian. “Why Comcast Sent Me Pizza.” The Atlantic, October 2018, 32–
33. Online as “Brands Are Not Our Friends,”
https://www.theatlantic.com/magazine/archive/2018/10/brands-on-
social-media/568300/.
Bogost, Ian. “Alex Jones and Marco Rubio Explain the Internet.” The Atlantic,
September 6, 2018,
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Ian Bogost Curriculum Vitae
https://www.theatlantic.com/technology/archive/2018/09/a-spat-
between-alex-jones-and-marco-rubio-explains-the-internet/569467/.
Bogost, Ian. “The Irony of the Jacksonville Mass Shooting.” The Atlantic,
August 27, 2018,
https://www.theatlantic.com/technology/archive/2018/08/jacksonville-
shooting/568648/.
Bogost, Ian. “Welcome to the Age of Privacy Nihilism.” The Atlantic, August
23, 2018, https://www.theatlantic.com/technology/archive/2018/08/the-
age-of-privacy-nihilism-is-here/568198/.
Bogost, Ian. “Why It Feels So Terrible to Drop Your Kid at College.” The
Atlantic, August 20, 2018,
https://www.theatlantic.com/family/archive/2018/08/why-it-feels-so-
terrible-to-drop-your-at-kid-college/567847/.
Bogost, Ian. “More Bridges Will Collapse.” The Atlantic, August 14, 2018,
https://www.theatlantic.com/technology/archive/2018/08/the-age-of-
precarious-infrastructure/567493/.
Bogost, Ian. “The Mopeds Are Coming.” The Atlantic, August 9, 2018,
https://www.theatlantic.com/technology/archive/2018/08/the-mopeds-
are-coming/567125/.
Bogost, Ian. “Apple Is Worth One Trillion Dollars.” The Atlantic, August 2,
2018, https://www.theatlantic.com/technology/archive/2018/08/apple-1-
trillion-market-cap/566672/.
Bogost, Ian. “Facebook’s Big Disinformation Bust Is Cold Comfort.” The
Atlantic, July 31, 2018,
https://www.theatlantic.com/technology/archive/2018/07/can-you-trust-
facebook-with-democracy/566486/.
Bogost, Ian. “Something Is Wrong at Facebook.” The Atlantic, July 26, 2018,
https://www.theatlantic.com/technology/archive/2018/07/facebook-is-
fine-even-if-it-is-also-terrible/566162/.
Bogost, Ian. “Europe’s Smack to Google May Only Be the Beginning.” The
Atlantic, July 18, 2018,
https://www.theatlantic.com/technology/archive/2018/07/europe-google-
antitrust-fine/565505/.
Bogost, Ian. “Driving Without a Smartphone.” The Atlantic, July 10, 2018,
https://www.theatlantic.com/technology/archive/2018/07/driving-
without-a-smartphone/564644/.
Bogost, Ian. “The Way Police Identified the Capital Gazette Shooter Was
Totally Normal.” The Atlantic, June 29, 2018,
https://www.theatlantic.com/technology/archive/2018/06/capital-gazette-
shooting-face-recognition/564185/.
Bogost, Ian. “Why Is There a ‘Gaming Disorder’ But No ‘Smartphone
Disorder?’” The Atlantic, June 28, 2018,
https://www.theatlantic.com/technology/archive/2018/06/whos-afraid-of-
virginia-wolfenstein/563843/.
Bogost, Ian. “These Are the People in Your Neighborhood.” The Atlantic,
July/August 2018, 20–21. Online as “What Petty Nextdoor Posts Reveal
About America,”
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Ian Bogost Curriculum Vitae
https://www.theatlantic.com/magazine/archive/2018/07/nextdoor-
american-communities/561746/.
Bogost, Ian. “Apple’s Airpods Are an Omen.” The Atlantic, June 12, 2018,
https://www.theatlantic.com/technology/archive/2018/06/apples-airpods-
are-an-omen/554537/.
Bogost, Ian. “The Curse of an Open Floor Plan.” The Atlantic, May 17, 2018,
https://www.theatlantic.com/family/archive/2018/05/the-curse-of-an-
open-floor-plan/560561/.
Bogost, Ian. “The Senate Votes Against the Net-Neutrality Rollback.” The
Atlantic, May 16, 2018,
https://www.theatlantic.com/technology/archive/2018/05/the-senate-
votes-to-disapprove-of-the-net-neutrality-rollback/560579/.
Bogost, Ian. “Why ‘Stories’ Took Over Your Smartphone.” The Atlantic, May
3, 2018,
https://www.theatlantic.com/technology/archive/2018/05/smartphone-
stories-snapchat-instagram-facebook/559517/.
Bogost, Ian. “Why ‘Stories’ Took Over Your Smartphone.” The Atlantic, May
3, 2018,
https://www.theatlantic.com/technology/archive/2018/05/smartphone-
stories-snapchat-instagram-facebook/559517/.
Bogost, Ian. “What Alexa Taught My Father.” The Atlantic, May 2018, 28–29.
Online as “Alexa Is a Revelation for the Blind,”
https://www.theatlantic.com/magazine/archive/2018/05/what-alexa-
taught-my-father/556874/.
Bogost, Ian. “The Dot-Coms Were Better Than Facebook.” The Atlantic, April
13, 2018, https://www.theatlantic.com/technology/archive/2018/04/dot-
coms-were-better-than-facebook/557945/.
Bogost, Ian. “Silicon Valley ‘Has No Words.’” The Atlantic, April 4, 2018,
https://www.theatlantic.com/technology/archive/2018/04/silicon-valley-
under-attack-no-words/557249/.
Bogost, Ian, Karen Yuan, and Abdallah Fayyad. “Autonomous Cars Are
Alsmost Here. Are Cities Ready?” The Atlantic, April 2, 2018,
https://www.theatlantic.com/membership/archive/2018/04/autonomous-
cars-are-almost-here-are-cities-ready/557078/.
Bogost, Ian. “Enough With the Trolley Problem.” The Atlantic, March 30,
2018, https://www.theatlantic.com/technology/archive/2018/03/got-99-
problems-but-a-trolley-aint-one/556805/.
Bogost, Ian. “One of the Biggest and Most Boring Cyberattacks Against an
American City Yet.” The Atlantic, March 28, 2018,
https://www.theatlantic.com/technology/archive/2018/03/atlantas-boring-
ransomware-attack/556673/.
Bogost, Ian. “My Cow Game Extracted Your Facebook Data.” The Atlantic,
arch 22, 2018,
https://www.theatlantic.com/technology/archive/2018/03/my-cow-game-
extracted-your-facebook-data/556214/.
Bogost, Ian. “Can You Sue a Robocar?” The Atlantic, March 20, 2018,
https://www.theatlantic.com/technology/archive/2018/03/can-you-sue-a-
robocar/556007/.
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Ian Bogost Curriculum Vitae
Bogost, Ian. “The Cute Robot That Follows You Around the City.” The
Atlantic, February 28, 2018,
https://www.theatlantic.com/technology/archive/2018/02/piaggio-gita-
jeffrey-schnapp/554222/.
Bogost, Ian. “When Malls Saved the Suburbs From Despair.” The Atlantic,
February 18, 2018,
https://www.theatlantic.com/technology/archive/2018/02/when-malls-
saved-cities-from-capitalism/553610/.
Bogost, Ian. “All Followers Are Fake Followers.” The Atlantic, January 30,
2018, https://www.theatlantic.com/technology/archive/2018/01/all-
followers-are-fake-followers/551789/.
Bogost, Ian. “Sorry, Alexa Is Not a Feminist.” The Atlantic, January 24, 2018,
https://www.theatlantic.com/technology/archive/2018/01/sorry-alexa-is-
not-a-feminist/551291/.
Bogost, Ian. “The Internet Broke Emergency Alerts.” The Atlantic, January 13,
2018, https://www.theatlantic.com/technology/archive/2018/01/the-
internet-broke-emergency-alerts/550520/.
Bogost, Ian. “HQ Trivia Is a Harbinger of Dystopia.” The Atlantic, December
22, 2017, https://www.theatlantic.com/technology/archive/2017/12/hq-
trivia-future-dystopia/549071/.
Bogost, Ian. “Net Neutrality Was Never Enough.” The Atlantic, December 15,
2017, https://www.theatlantic.com/technology/archive/2017/12/net-
neutrality-was-never-enough/548549/.
Bogost, Ian. “Social Apps Are Now a Commodity.” The Atlantic, December 1,
2017, https://www.theatlantic.com/technology/archive/2017/12/old-man-
yells-at-snapchat/547229/.
Bogost, Ian. “Network Neutrality Can't Fix the Internet.” The Atlantic,
November 22, 2017,
https://www.theatlantic.com/technology/archive/2017/11/network-
neutrality-cant-fix-the-internet/546620/.
Bogost, Ian. “How Driverless Cars Will Change the Feel of Cities.” The
Atlantic, November 15, 2017,
https://www.theatlantic.com/technology/archive/2017/11/life-in-a-
driverless-city/545822/.
Bogost, Ian. “Even Trump Is Vulnerable to Internet Chaos.” The Atlantic,
November 3, 2017,
https://www.theatlantic.com/technology/archive/2017/11/sorry-that-
page-doesnt-exist/544934/.
Bogost, Ian. “Big Candy Bars Have No Place on Halloween.” The Atlantic,
October 31, 2017,
https://www.theatlantic.com/entertainment/archive/2017/10/big-candy-
bars-have-no-place-on-halloween/544511/.
Bogost, Ian. “Why Computers Should Be Hidden.” The Atlantic, October 25,
2017, https://www.theatlantic.com/technology/archive/2017/10/why-
computers-should-be-hidden/543903/.
Bogost, Ian. “You Are Already Living Inside a Computer.” The Atlantic, Sep
14, 2017, https://www.theatlantic.com/technology/archive/2017/09/you-
are-already-living-inside-a-computer/539193/.
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Bogost, Ian. “The Empire of Apple.” The Atlantic, Sep 12, 2017,
https://www.theatlantic.com/technology/archive/2017/09/apple-iphone-
x-face-id/539583/.
Bogost, Ian. “The Banality of the Equifax Breach.” The Atlantic, Sep 8, 2017,
https://www.theatlantic.com/technology/archive/2017/09/the-equifax-
breach-marks-the-end-of-shame-over-data-security/539202/.
Bogost, Ian. “Houston’s Flood is a Design Problem.” The Atlantic, August 28,
2017, https://www.theatlantic.com/technology/archive/2017/08/why-
cities-flood/538251/.
Bogost, Ian. “A Googler's Would-Be Manifesto Reveals Tech's Rotten Core.”
The Atlantic, August 6, 2017,
https://www.theatlantic.com/technology/archive/2017/08/why-is-tech-so-
awful/536052/.
Bogost, Ian. “Why Zuckerberg and Musk Are Fighting About the Robot
Future.” The Atlantic, July 27, 2017,
https://www.theatlantic.com/technology/archive/2017/07/musk-vs-
zuck/535077/.
Bogost, Ian. “Why a Toaster Is a Design Triumph.” The Atlantic, July 20,
2017, https://www.theatlantic.com/technology/archive/2017/07/toaster-a-
bit-more-button/534312/.
Bogost, Ian. “The iPhone Is Dead. Long Live the Rectangle.” The Atlantic,
June 29, 2017,
https://www.theatlantic.com/technology/archive/2017/06/the-iphone-is-
dead-long-live-the-rectangle/532017/.
Bogost, Ian. “For Google, Everything Is a Popularity Contest.” The Atlantic,
June 27, 2017,
https://www.theatlantic.com/technology/archive/2017/06/for-google-
everything-is-a-popularity-contest/531762/.
Bogost, Ian. “Did Climate Change Ground Flights in Phoenix?” The Atlantic,
June 20, 2017, https://www.theatlantic.com/science/archive/2017/06/did-
climate-change-ground-flights-in-phoenix/530976/.
Bogost, Ian. “The App that Does Nothing.” The Atlantic, June 9, 2017,
https://www.theatlantic.com/technology/archive/2017/06/the-app-that-
does-nothing/529764/.
Bogost, Ian. “Cryptocurrency Might be a Path to Authoritarianism.” The
Atlantic, May 30, 2017,
https://www.theatlantic.com/technology/archive/2017/05/blockchain-of-
command/528543/.
Bogost, Ian. “The Nomad Who’s Exploding the Internet Into Pieces.” The
Atlantic, May 22, 2017,
https://www.theatlantic.com/technology/archive/2017/05/meet-the-
counterantidisintermediationists/527553/.
Bogost, Ian. “The Fidget Spinner Explains the World.” The Atlantic, May 12,
2017, https://www.theatlantic.com/technology/archive/2017/05/the-
fidget-spinner-explains-the-world/526521/.
Bogost, Ian. “How Dove Ruined Its Body Image.” The Atlantic, May 9, 2017,
https://www.theatlantic.com/technology/archive/2017/05/dove-body-
image/525867/.
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Bogost, Ian. “The Real Chaos of Campus Gun Laws.” The Atlantic, May 8,
2017, https://www.theatlantic.com/education/archive/2017/05/the-real-
chaos-of-campus-gun-laws/525762/.
Bogost, Ian. “Video Games Are Better Without Stories.” The Atlantic, April
25, 2017,
https://www.theatlantic.com/technology/archive/2017/04/video-games-
stories/524148/.
Bogost, Ian. “CRISPR Has a Terrible Name.” The Atlantic, April 11, 2017,
https://www.theatlantic.com/science/archive/2017/04/why-does-a-
transformative-biotechnology-sound-like-a-cereal-bar/522639/.
Bogost, Ian. “Pepsi's New Ad Is a Total Success.” The Atlantic, April 5, 2017,
https://www.theatlantic.com/technology/archive/2017/04/pepsi-ad-
success/522021/.
Bogost, Ian. “The Video Game That Claims Everything Is Connected.” The
Atlantic, March 23, 2017,
https://www.theatlantic.com/technology/archive/2017/03/a-video-game-
about-everything/520518/.
Bogost, Ian. “How Monopoly’s New Tokens Betray Its History.” The Atlantic,
March 17, 2017,
https://www.theatlantic.com/technology/archive/2017/03/the-forgotten-
meaning-of-monopoly-tokens/519996/.
Bogost, Ian. “Tech Start-Ups Have Become Conceptual Art.” The Atlantic,
March 17, 2017,
https://www.theatlantic.com/technology/archive/2017/03/tech-startups-
conceptual-art/519924/.
Bogost, Ian. “ ‘Artificial Intelligence’ Has Become Meaningless.” The
Atlantic, March 4, 2017,
https://www.theatlantic.com/technology/archive/2017/03/what-is-
artificial-intelligence/518547/.
Bogost, Ian. “The Wisdom of Nokia’s Dumbphone.” The Atlantic, February
28, 2017, https://www.theatlantic.com/technology/archive/2017/02/the-
wisdom-of-the-dumbphone/518055/.
Bogost, Ian. “Why Nothing Works Anymore.” The Atlantic, February 23,
2017, https://www.theatlantic.com/technology/archive/2017/02/the-
singularity-in-the-toilet-stall/517551/.
Bogost, Ian. “How a Million-Dollar Superwatch is Fighting Back Against
Computing.” The Atlantic, February 16, 207,
https://www.theatlantic.com/technology/archive/2017/02/wristwatches-
are-the-last-defense-against-computers/516936/.
Bogost, Ian. “The Myth of Apple’s Great Design.” The Atlantic, February 9,
2017, https://www.theatlantic.com/technology/archive/2017/02/the-
myth-of-apples-great-design/516093/.
Bogost, Ian. “Is #DeleteUber Good for Workers' Rights?” The Atlantic,
January 6, 2017,
https://www.theatlantic.com/technology/archive/2017/01/delete-uber-
campaign/515112/.
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Bogost, Ian. “Obama Was Too Good at Social Media.” The Atlantic, January
31, 2017, https://www.theatlantic.com/technology/archive/2017/01/did-
america-need-a-social-media-president/512405/.
Bogost, Ian. “Nintendo’s Sad Struggle for Survival.” The Atlantic, December
20, 2016,
https://www.theatlantic.com/technology/archive/2016/12/super-marios-
sorrow/511187/.
Bogost, Ian. “Will Trump Make Silicon Valley Kiss the Ring at His Tech
Summit?” The Atlantic, December 12, 2016,
https://www.theatlantic.com/technology/archive/2016/12/donald-trump-
is-the-michael-bay-of-politics/510284/.
Bogost, Ian. “Why Silicon Valley May Warm to Trump.” The Atlantic,
November 18, 2016,
https://www.theatlantic.com/technology/archive/2016/11/what-trump-
means-for-silicon-valley/508091/.
Bogost, Ian. “Home Monitoring Will Soon Monitor You.” The Atlantic,
November 11, 2016,
https://www.theatlantic.com/technology/archive/2016/11/home-
monitoring-will-soon-monitor-you/507263/.
Bogost, Ian. “A Pocket Guide to the Robot Revolution.” The Atlantic,
November 2016.
Bogost, Ian. “Startups need to 'stop disrupting and start innovating.” Wired
UK, October, 2016 (also online at
http://www.wired.co.uk/article/startups-disrupt-disruption).
Bogost, Ian. “More Evidence Cars Will Never Be Sexy Again.” The Atlantic,
September 30, 2016,
https://www.theatlantic.com/technology/archive/2016/09/learning-to-
live-without-cars/502373/.
Bogost, Ian. “Play Anything.” Design Blog, September 29, 2016,
https://design.blog/2016/09/29/ian-bogost-play-anything/.
Bogost, Ian. “The Line, the Circle, and the Helix.” Primer Stories (season 4),
http://primerstories.com/4/line.
Bogost, Ian. “Why a Silicon Valley Founder Is Funding a Factory for Trump
Memes.” The Atlantic, September 23, 2016,
https://www.theatlantic.com/technology/archive/2016/09/revenge-of-the-
nerds/501344/.
Bogost, Ian. “How to Turn Life’s Challenges Into Play.” TIME, September 9,
2016, http://time.com/4484454/life-challenges-play/.
Bogost, Ian. “How Apple Sells its Controlling Ways as Futurism.” The
Atlantic, September 8, 2016,
https://www.theatlantic.com/technology/archive/2016/09/living-in-
apples-future/499214/.
Bogost, Ian. “This Wild Picture of Obama Wearing a VR Headset Explains
Everything.” The Atlantic, August 26, 2016,
https://www.theatlantic.com/technology/archive/2016/08/forty-thousand-
years-of-seeing/497594/.
Bogost, Ian. “How Crystal Pepsi Anticipated Silicon Valley.” The Atlantic,
August 12, 2016,
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https://www.theatlantic.com/technology/archive/2016/08/when-crystal-
pepsi-saved-the-world/495506/.
Bogost, Ian. “Facebook Is Not a Technology Company.” The Atlantic, August
3, 2016,
https://www.theatlantic.com/technology/archive/2016/08/facebook-is-
not-a-technology-company/494183/.
Bogost, Ian. “Rest in Peace, VCR.” The Atlantic, July 26, 2016,
http://www.theatlantic.com/technology/archive/2016/07/vrc-is-
dead/492992/.
Bogost, Ian. “The Tragedy of Pokémon Go.” The Atlantic, July 11, 2016,
http://www.theatlantic.com/technology/archive/2016/07/the-tragedy-of-
pokemon-go/490793/.
Bogost, Ian. “Who Needs Convertible Slippers?” The Atlantic, July 11, 2016,
http://www.theatlantic.com/technology/archive/2016/07/who-needs-
convertible-slippers/490520/.
Bogost, Ian. “Will Robocars Kick Humans Off City Streets?” The Atlantic,
June 23, 2016,
http://www.theatlantic.com/technology/archive/2016/06/robocars-
only/488129/.
Bogost, Ian. “Ulysses and the Lie of Technological Progress.” The Atlantic,
June 16, 2016,
http://www.theatlantic.com/technology/archive/2016/06/everyday-is-
bloomsday/487313/.
Bogost, Ian. “Daniel Tiger is Secretly Teaching Kids to Love Uber.” The
Atlantic, June 13, 2016,
http://www.theatlantic.com/technology/archive/2016/06/daniel-tiger-is-
secretly-teaching-kids-to-love-uber/486800/.
Bogost, Ian. “I’m Retweeting Her.” The Atlantic, June 9, 2016,
http://www.theatlantic.com/politics/archive/2016/06/delete-your-
account/486494/.
Bogost, Ian. “Elegy for the Capital-I Internet.” The Atlantic, June 1, 2016,
http://www.theatlantic.com/technology/archive/2016/06/elegy-for-the-
capital-i-internet/485120/.
Bogost, Ian. “Peter Thiel vs Gawker: The Flame War’s Logical Conclusion.”
The Atlantic, May 26, 2016,
http://www.theatlantic.com/technology/archive/2016/05/the-billionaire-
the-wrestler-the-tabloid-and-you/484382/.
Bogost, Ian. “The Future of Writing Looks Like the Past.” The Atlantic, May
9, 2016,
http://www.theatlantic.com/technology/archive/2016/05/freewrite/48156
6/.
Bogost, Ian. “Go Tweak Yourself, Facebook.” The Atlantic, April 28, 2016,
http://www.theatlantic.com/technology/archive/2016/04/go-tweak-
yourself-facebook/480258/.
Bogost, Ian. “When Cars Fly.” The Atlantic, May 2016, 34-35.
Bogost, Ian. “The Tesla Model 3 is Still a Rich Person’s Car.” The Atlantic,
Apriul 7, 2016,
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http://www.theatlantic.com/technology/archive/2016/04/tesla-model-3-
/477243/.
Bogost, Ian. “I Got Lumberrolled.” The Atlantic, March 30, 2016,
http://www.theatlantic.com/technology/archive/2016/03/i-got-
lumberrolled/476043/.
Bogost, Ian. “Dystopian Virtual Reality is Finally Here.” The Atlantic, March
28, 2016,
http://www.theatlantic.com/technology/archive/2016/03/virtual-reality-
is-just-television-for-the-computer-junkie/475632/.
Bogost, Ian. “The Art—and Absurdity—of Extreme Career Hopping.” The
Atlantic, March 21, 2016,
http://www.theatlantic.com/business/archive/2016/03/prestige-career-
switching/474180/.
Bogost, Ian. “The Armed Campus in the Anxiety Age.” The Atlantic, March 9,
2016, http://www.theatlantic.com/education/archive/2016/03/campus-
carry-anxiety-age/472920/.
Bogost, Ian. “Amazon Edges Closer to Fully Automated Retail.” The Atlantic,
March 3, 2016,
http://www.theatlantic.com/technology/archive/2016/03/ether-
commerce/471831/.
Bogost, Ian. “In Virtual Reality, Finally a World for Men.” The Atlantic,
February 22, 2016,
http://www.theatlantic.com/technology/archive/2016/02/bonkers-
zuckerberg/470400/.
Bogost, Ian. “Things You Can’t Talk About in a Coca-Cola Ad.” The Atlantic,
January 28, 2016, http://www.theatlantic.com/technology/
archive/2016/01/things-you-cant-talk-about-in-a-coca-cola-ad/431628/.
Bogost, Ian. “Corporations Want Love (and Free Marketing on Instagram).”
The Atlantic, January 20, 2016,
http://www.theatlantic.com/business/archive/2016/01/corporations-free-
marketing-instagram/423465/.
Bogost, Ian. “The Sublime Beauty of Powerball.” The Atlantic, January 11,
2016, http://www.theatlantic.com/business/archive/2016/01/powerball-
math/423558/.
Bogost, Ian. “Stop Rebranding Months as Causes.” The Atlantic, December 2,
2015, http://www.theatlantic.com/technology/archive/2015/12/cause-
time/418464/.
Bogost, Ian. “The Deeper Meaning of Black Friday.” The Atlantic, November
27, 2015, http://www.theatlantic.com/business/archive/2015/11/black-
friday-meaning/417834/.
Bogost, Ian. “The Problem with Ketchup Leather.” The Atlantic, November
19, 2015,
http://www.theatlantic.com/technology/archive/2015/11/burgers-arent-
broken/416727/.
Bogost, Ian. “The Value of Tenure.” The Atlantic, November 17, 2015,
http://www.theatlantic.com/notes/2015/11/whats-salaitas-six-figure-
settlement-really-worth/416349/.
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Bogost, Ian. “No One Cares That You Quit Your Job.” The Atlantic,
September 9, 2015, http://www.theatlantic.com/notes/2015/09/no-one-
cares-that-you-quit-your-job/404467/.
Bogost, Ian. “Comcast: Data Police.” The Atlantic, September 6, 2015,
http://www.theatlantic.com/notes/2015/09/comcast-data-police/403486/.
Bogost, Ian. “Mini Object Lesson: Makeover Your Keurig.” The Atlantic,
September 5, 2015, http://www.theatlantic.com/notes/2015/09/mini-
object-lesson-hacking-your-keurig/402901/.
Bogost, Ian. Decorative Arts. Edge Magazine 284. Difficulty Switch column.
Bogost, Ian. “Why Cellphones Make Humans Sound Like the Speak & Spell
Robot.” The Atlantic, August 13, 2015,
http://www.theatlantic.com/technology/archive/2015/08/why-cellphones-
make-people-sound-like-the-speak-spell-robot/401252/
Bogost, Ian. “Don't Hate the Phone Call, Hate the Phone.” The Atlantic,
August 12, 2015,
http://www.theatlantic.com/technology/archive/2015/08/why-people-
hate-making-phone-calls/401114/
Bogost, Ian. Virtual Reality. Edge Magazine 283. Difficulty Switch column.
Bogost, Ian. The Silhouette of Games. Edge Magazine 282. Difficulty Switch
column.
Bogost, Ian. “The Internet of Things You Don’t Really Need.” The Atlantic,
June 23, 2015,
http://www.theatlantic.com/technology/archive/2015/06/the-internet-of-
things-you-dont-really-need/396485/.
Bogost, Ian. Toys-to-Life Genre. Edge Magazine 281. Difficulty Switch
column.
Bogost, Ian. Spoilers. Edge Magazine 280. Difficulty Switch column.
Bogost, Ian. Data Metering. Edge Magazine 279. Difficulty Switch column.
Bogost, Ian. “A Master Key to the Ultimate Dumb Device.” The Atlantic,
April 22, 2015,
http://www.theatlantic.com/technology/archive/2015/04/a-master-key-to-
the-ultimate-dumb-device/391041/
Bogost, Ian. “Video Games Are Better Without Characters.” The Atlantic,
March 13, 2015,
hhttp://www.theatlantic.com/technology/archive/2015/03/video-games-
are-better-without-characters/387556/
Bogost, Ian. “The End of the Big Mac” The Atlantic, February 27, 2015,
http://www.theatlantic.com/entertainment/archive/2015/02/the-end-of-
the-big-mac/386129/.
Bogost, Ian. Game Genre. Edge Magazine 278. Difficulty Switch column.
Bogost, Ian. “‘Thinking Machines’ (response to Edge Annual Question.”
Edge, January 15 (2015), http://edge.org/response-detail/26211.
Bogost, Ian. “Introducing the Supertweet: This is what realpolitik looks like on
the Internet.” The Atlantic, January 28, 2015,
http://www.theatlantic.com/technology/archive/2015/01/introducing-the-
supertweet/384730/.
Bogost, Ian. “The Cathedral of Computation: We’re not living in an
algorithmic culture so much as a computational theocracy,” The Atlantic,
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http://www.newscientist.com/blogs/ culturelab/2010/11/storytelling-20-
exploring-the-news-game.html.
Bogost, Ian. “Free Speech is not a Marketing Plan.” Gamasutra, October 4
(2010),
http://www.gamasutra.com/view/feature/6158/persuasive_games_free_sp
eech_is_.php.
Bogost, Ian. “Plumbing the Depths.” Gamasutra, June 30 (2010),
http://www.gamasutra.com/view/feature/5880/persuasive_games_plumbi
ng_the_.php.
Bogost, Ian. “The Picnic Spoils the Rain.” Gamasutra, May 6 (2010), http://
www.gamasutra.com/view/feature/4412/persuasive_games_the_picnic_.
php.
Bogost, Ian. “Schell Games.” Gamasutra, March 3 (2010),
http://www.gamasutra.com/view/
feature/4294/persuasive_games_shell_games.php.
Bogost, Ian. “Check-Ins Check Out.” Gamasutra, February 10 (2010),
http://www.gamasutra.com/view/feature/4269/persuasive_games_checki
ns_check_.php.
Bogost, Ian. “Puzzling the Sublime.” Gamasutra, December 24 (2009),
http://www.gamasutra.com/view/feature/4225/persuasive_games_puzzlin
g_the_.php.
Bogost, Ian. “The Legume, the Piston, and the Bearded Man.” Speculative
Heresy, November 27 (2009),
http://speculativeheresy.wordpress.com/2009/11/27/the-legume-the-
piston-and-the-bearded-man/.
Bogost, Ian. “Little Black Sambo.” Gamasutra, September 21 (2009),
http://www.gamasutra.com/view/feature/4140/persuasive_games_little_b
lack_.php.
Bogost, Ian. “This is Only a Drill.” Gamasutra, July 28 (2009),
http://www.gamasutra.com/view/feature/4090/persuasive_games_this_is
_only_a_.php.
Bogost, Ian. “Gestures as Meaning.” Gamasutra, June 30 (2009),
http://www.gamasutra.com/view/feature/4064/persuasive_games_gesture
s_as_.php.
Bogost, Ian. “I want my 99¢ back.” Gamasutra, May 28 (2009),
http://www.gamasutra.com/view/feature/4038/persuasive_games_i_want
_my_99_.php.
Bogost, Ian. “Familiarity, Habituation, Catchiness.” Gamasutra, April 2
(2009),
http://www.gamasutra.com/view/feature/3977/persuasive_games_familia
rity_.php.
Bogost, Ian. “Videogame Kitsch.” Gamasutra, February 17 (2009),
http://www.gamasutra.com/view/feature/3933/persuasive_games_video_
game_kitsch.php.
Bogost, Ian. “The Proceduralist Style.” Gamasutra, January 21 (2009),
http://www.gamasutra.com/view/feature/3909/persuasive_games_the_.p
hp.
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http://www.gamasutra.com/view/feature/1937/persuasive_games_casual
_as_in_.php.
Bogost, Ian. “The Reverence of Resistance.” Persuasive Games column,
Gamasutra, September 10 (2007),
http://www.gamasutra.com/view/feature/1689/persuasive_games_the_re
verence_of_.php.
Bogost, Ian. “Time for Games to Grow Up.” The Guardian, August 8 (2007),
http://www.guardian.co.uk/technology/2007/aug/08/comment.games.
Bogost, Ian. “Event Wrap-Up: Classic Gaming Expo 2007.” Gamasutra,
August 3 (2007), http://gamasutra.com/php-
bin/news_index.php?story=14953.
Bogost, Ian. “How I Stopped Worrying About Gamers And Started Loving
People Who Play Games.” Persuasive Games column, Gamasutra,
August 2 (2007),
http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i
_stopped_.php.
Bogost, Ian. “Designing for Tragedy.” Persuasive Games column, Gamasutra,
June 13 (2007),
http://www.gamasutra.com/view/feature/1468/persuasive_games_designi
ng_for_.php.
Bogost, Ian. “Why We Need More Boring Games.” Persuasive Games column,
Gamasutra, May 21 (2007),
http://www.gamasutra.com/view/feature/1417/persuasive_games_why_w
e.php.
Bogost, Ian. “Turning the Tables on In-Game Ads.” Persuasive Games
column, Gamasutra, April 3 (2007), http://www.gamasutra.com/php-
bin/news_index.php?story=13377.
Bogost, Ian. “The Missing Rituals of Exergames.” Persuasive Games column,
Gamasutra / Serious Games Source, February 5 (2007),
http://seriousgamessource.com/features/feature_013107_exergaming_1.p
hp.
Bogost, Ian. “Promogames, Another Kind of Advertising Game.” Persuasive
Games column, Gamasutra / Serious Games Source, January 2 (2007),
http://seriousgamessource.com/features/feature_010207_burger_king_1.
php.
Bogost, Ian. “Wii’s Revolution is in the Past.” Persuasive Games column,
Gamasutra / Serious Games Source November 28 (2006),
http://seriousgamessource.com/features/feature_112806_wii_1.php.
Bogost, Ian. “Taking Bully Seriously.” Persuasive Games column, Gamasutra
/ Serious Games Source November 2 (2006),
http://seriousgamessource.com/features/feature_110206_bully_1.php.
Bogost, Ian. “Games Phone Home.” Persuasive Games column, Gamasutra /
Serious Games Source, October 11 (2006),
http://seriousgamessource.com/features/feature_101106_darfur_1.php.
Bogost, Ian. “The Right to Bore Arms.” Persuasive Games colum, Gamasutra
/ Serious Games Source, September 25 (2006),
http://seriousgamessource.com/features/feature_092506_nra.php.
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Bogost, Ian. “Event Wrap Up: Games for Health 2005.” Gamasutra,
September 24 (2005), http://www.gamasutra.com/php-
bin/news_index.php?story=6646.
Bogost, Ian. “Building a Google Search Application with Macromedia Flash
Mx Professional.” MX Developer's Journal September 2005 (2005).
Bogost, Ian (contributor). Difficult Questions about Videogames. Eds. James
Newman and Iain Simons. Nottingham, UK: Suppose Partners, 2004.
Bogost, Ian. “A Response to Critical Simulation.” Electronic Book Review
(2004),
http://www.electronicbookreview.com/v3/servlet/ebr?command=view_es
say&essay_id=bogostr1.
D. PRESENTATIONS
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Bogost, Ian. “Political and Activist Gaming.” Duke University, John Hope
Franklin Humanities Institute, Durham, NC, November 13, 2006.
Bogost, Ian. “Introduction to Games for Health.” The Centers for Disease
Control and Prevention (CDC), Atlanta, GA, July 19, 2006.
Bogost, Ian. “Persuasive Games and Social Change.” The Hollywood Hill, Los
Angeles, CA, May 9, 2006.
Bogost, Ian. “How to Do Things with Videogames” 3rd Annual Game Festival
and Symposium. Rensselaer Polytechnic Institute, School of Humanities
& Social Sciences, April 28-29, 2006.
Bogost, Ian. “What do Educational Games Teach?” The Age of Simulation. Ars
Electronica, Linz Austria, January 2006.
Bogost, Ian. “The Future of Advertising in Games.” European Advertising in
Games Forum. London, England, November 2005.
Bogost, Ian. “Social Issues Games.” Games for Change Annual Conference.
New York, NY, October 2005.
Bogost, Ian. “Designing for Reproach.” Baltimore, MD: University of
Baltimore, September 2005.
Bogost, Ian. “Digital Gaming as Pedagogy and Activism.” Middlebury, VT:
Middlebury College, July 2005.
Bogost, Ian. “Virtual Worlds, Real Money.” San Francisco, CA: Supernova
2005 Conference, June 2005.
Bogost, Ian. “Playing Politics: Videogames for Politics, Activism, and
Advocacy.” Paper presented at the Command Lines: The Emergence of
Governance in Global Cyberspace, Milwaukee, WI, April 29 - 30 2005.
Bogost, Ian. “At This Moment: Representation of Events in Videogames.”
Maastricht, Netherlands: Innovative Game Design Symposium, Jan van
Eyck Academie, February 2005.
Bogost, Ian. “Playing the News.” Washington DC: American Press Institute,
August 2004.
Bogost, Ian. “Digital Futures for Television.” Los Angeles, CA: Writers Guild
of America Symposium, March 2004.
Bogost, Ian. “Simulation Fever: An Approach for Game Criticism.” Dallas,
TX: University of Texas at Dallas, February 2004.
Bogost, Ian. “Simulation Fever: An Approach for Game Criticism.” Atlanta,
GA: The Georgia Institute of Technology, January 2004.
Bogost, Ian. “Persuasive Games: Advocacy and Activism in Electronic
Games.” Copenhagen, Denmark: IT University, November 2003.
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Bogost, Ian. “Learning from Atari 2600.” Paper presented at the Game
Developers Conference, San Jose, CA, March, 2009.
Bogost, Ian. “Public Gaming.” Integrated Media Association Conference,
Atlanta GA, February 21, 2009.
Bogost, Ian. “The City as Gameboard.” Living Game Worlds IV, Georgia
Tech, December 1, 2008.
Bogost, Ian. “What Makes Social Gaming Fun?” Panel at the Social Gaming
Summit, San Francisco, CA, June 13, 2008.
Bogost, Ian. “Designing Outreach in Virtual Worlds.” Politics Online
Conference. Washington, D.C., March 4, 2008.
Bogost, Ian. “Participant Journalism & Journalism Participation: Interacting &
Authoring in New Media.” Symposium on Computation and Journalism,
Atlanta, GA, March 4, 2008.
Bogost, Ian. Meditation Games Panel. Game Developers Conference, Serious
Games Summit, San Francisco, CA, February 17-18, 2008.
Bogost, Ian. “Introduction to Persuasive Games.” Modern Language
Association annual conference, Chicago, IL, December 27, 2007.
Bogost, Ian. “The Present and Future of Game Criticism,” Montreal
International Games Summit, Montreal, QB, November 29, 2007.
Bogost, Ian. “Procedural Rhetoric: Code as Argument,” 21st Society for
Science, Literature and the Arts (SLSA) Conference, Portland, ME,
November 1-3, 2007.
Bogost, Ian and Eric Zimmerman. “Making Games Persuasive” (workshop),
Games Learning and Society 2007, University of Wisconsin, Madison,
WI, July 12-13, 2007.
Bogost, Ian, and Nick Montfort. “New Media as Material Constraint: An
Introduction to Platform Studies.” Paper presented at the First Annual
HASTAC Conference, Durham, NC, April 19-21, 2007.
Bogost, Ian, Mia Consalvo, and Jane McGonigal. “Game Studies Download”
Presentation at the Game Developers Conference, San Francisco, CA,
March 7-9, 2007.
Bogost, Ian, “Persuasive Games: Introduction to Procedural Rhetoric.” Paper
presented at the Serious Games Summit, San Francisco, CA, March 5-6,
2007.
Bogost, Ian. “K-16 Education Group Gathering” Discussion led at the Serious
Games Summit DC, Washington, D.C., October 30-31, 2006.
Bogost, Ian. “Celebration as Positive Dissent: Reclaiming the Commons with a
Sense of Humor.” Panel presented at the Bioneers Southeast Forum,
Atlanta, GA, October 21, 2006.
Bogost, Ian. “Brave New Interactive World: The Art of the Game.” Panel
presented at the Atlanta Film Festival, Atlanta, GA, June 11, 2006.
Bogost, Ian. “Using Games to Deliver Key Health Messaging.” Paper
presented at the Games for Health Day, Los Angeles, CA, May 9, 2006.
Bogost, Ian and Michael Mateas. “Politics, Religion, and Ideology: New
Approaches to Biased Games.” Paper presented at the Serious Games
Summit 2006, San Jose, CA, March 2006.
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Bogost, Ian, Mary Flanagan, Caitlin Kelleher, John Maloney, and Ken Perlin.
“Serious Play: At the Edge of Education Gaming.” Panel presented at the
Serious Games Summit 2006, San Jose, CA, March 2006.
Bogost, Ian. “Good Design for In-Game Advertising.” Paper presented at the
Game Developers Conference, San Jose, CA, March, 2006.
Bogost, Ian, Mia Consalvo, and Jane McGonigal. “The Game Studies
Download.” Panel presented at the Game Developers Conference, San
Jose, CA, March, 2006.
Bogost, Ian. “Procedural Rhetoric as Experience Design for Technology-
Mediated Politics.” Paper presented at the Digital Arts and Cultures
Workshop on Experience Design, Copenhagen, Denmark, November 30,
2005.
Bogost, Ian. “Project Management for Serious Games: Avoiding Mistakes.”
Panel presentation at the Serious Games Summit DC, Washington, DC,
October 31 – November 1, 2005.
Bogost, Ian. “Advocacy and Public Policy Games.” Paper presented at the
Game Developers Conference, San Francisco, CA, March 7 - 11 2005.
Bogost, Ian. “In-Game Advertising Workshop.” Workshop presented at the
Electronic Entertainment Expo (E3), Los Angeles, CA, May 17 - 20
2005.
Bogost, Ian. “Advergaming for Public and Private Interests.” Paper presented
at the Game Developers Conference, San Francisco, CA, March 7 - 11
2005.
Bogost, Ian. “Current Issues in Advergames.” Paper presented at the
Advertising in Games Forum, New York, NY, April 14 2005.
Bogost, Ian. “Decoction and Community in Games.” Paper presented at the
Living Game Worlds Symposium, Atlanta, GA, March 15 - 16 2005.
Bogost, Ian. “In-Game Advertising Workshop.” Paper presented at the
Electronic Entertainment Expo Conference, Los Angeles, CA, May 16 -
19 2005.
Bogost, Ian. “Political Videogames.” Paper presented at the International
Simulation and Gaming Association Annual Conference, Atlanta, GA,
June 27 - July 1 2005.
Bogost, Ian. “Advergaming for Prescription Medicine.” Paper presented at the
Games for Health Annual Conference, Baltimore, MD, September 22 -
23 2005.
Bogost, Ian. “Simulation Fever: An Approach for Game Criticism.” Paper
presented at the Second Cyberspace @ UCLA Symposium on Playing,
Gaming, and Learning, Los Angeles, CA, January 16 2004.
Bogost, Ian, and Gonzalo Frasca. “Political Games: A Case Study of the
Howard Dean for Iowa Game.” Paper presented at the Serious Games
Summit, San Jose, CA, March 13 - 15 2004.
Bogost, Ian. “Videogames as Mass Media Dialogue Devices.” Paper presented
at the Serious Games Summit DC, Washington DC, October 30 - 31
2004.
Bogost, Ian. “Project Connect a to Z: Developing Educational Games.” Paper
presented at the Serious Games Summit DC, Washington, DC, October
2004 2004.
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IV. TEACHING
A. COURSES TAUGHT
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V. SERVICE
A. PROFESSIONAL CONTRIBUTIONS
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B. CAMPUS CONTRIBUTIONS
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C. OTHER CONTRIBUTIONS
(with Meltem Alemdar, Kim Cobb, David Hu, Aaron Levine, and Philip Shapira)
National Science Foundation, IGE, for “Creating Transformative STEM
Communicators,” $499,411 (under review).
(with Christopher Schaberg) National Endowment for the Humanities, for “Object
Lessons: Current Topics for a General Readership,” $249,680.
(with Blair MacIntyre) The Georgia Lottery, for “Lottery Game Design,” $94,100.
(with Michael Mateas, UC Santa Cruz) The John S. and James L. Knight
Foundation, for “Cartoonist,” $378,941.
The John S. and James L. Knight Foundation, for “Understanding Newsgames,”
$142,165.
Humana, for “Health Game Infrastructures,” $50,000.
(with Blair McIntyre), Microsoft Research, for “Playing With Game Education:
XNA-Based Support For Game Development Throughout the Curriculum,”
$25,000 (not awarded).
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B. AS INVESTIGATOR
(with Carl DiSalvo, Chris LeDantec) Intel Science and Technology Center in
Social Computing, $1,675,000.
NASA Classroom of the Future Project (subaward), for “Lunar Geography Game,”
$29,942.34.
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