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IAN BOGOST

CURRICULUM VITAE

Ivan Allen College Distinguished Chair in Media Studies


Professor of Interactive Computing
Professor, Scheller College of Business
Professor of Architecture
Georgia Institute of Technology

Founding Partner, Persuasive Games LLC


Contributing Editor, The Atlantic

CONTACT

Georgia Institute of Technology Persuasive Games LLC


Digital Media / TSRB 318B 1100 Peachtree St.
85 5th St. NW Suite 200
Atlanta, GA 30308-1030 Atlanta, GA 30309
+1 (404) 894-1160 +1 (404) 907-3770
[email protected] [email protected]
bogost.com persuasivegames.com

I. EARNED DEGREES

Ph.D., Comparative Literature, University of California, Los Angeles, 2004.


M.A., Comparative Literature, University of California, Los Angeles, 2001.
B.A., Philosophy & Comparative Literature, University of Southern California, 1998.
Magna Cum Laude, Phi Beta Kappa
Diplôme Approfondi de Langue Français, Centre International d’Etudes
Pédagogiques, 1997.

II. EMPLOYMENT

2019–2022
Adjunct Professor (not in residence)
Centre for Digital Humanities
Brock University
St. Catherines, Ontario, Canada

2013 – present
Contributing Editor
The Atlantic

2012 – present
Ivan Allen College Distinguished Chair in Media Studies
School of Literature, Media, and Communication, Ivan Allen College

Page 1 of 57
Ian Bogost Curriculum Vitae

Professor of Interactive Computing


School of Interactive Computing, College of Computing
Professor of Business (2014–)
Scheller College of Business
Professor of Architecture (2019–)
School of Architecture, College of Design
Georgia Institute of Technology
- Director, Center for Media Studies
- Affiliated Faculty, Graphics Visualization and Usability Center (GVU)
- Affiliated Faculty, Center for 21st Century Universities (C21U)
- Affiliated Faculty, Center for the Development and Application of Internet of
Things Technologies (CDAIT)

2011 – 2012
Professor of Digital Media, School of Literature, Communication, and Culture
Adjunct Professor of Interactive Computing, College of Computing (2012)
Georgia Institute of Technology
- Director of the Graduate Program in Digital Media (2010–2012)
- Affiliated Faculty, Graphics Visualization and Usability Center (GVU)
- Affiliated Faculty, Center for 21st Century Universities (C21U)

2008 – 2011
Associate Professor
School of Literature, Communication, and Culture
Georgia Institute of Technology
- Affiliated Faculty, Graphics Visualization and Usability Center (GVU)

2009 (summer)
Visiting Professor
Faculty of Engineering and Information Technology
University of Technology Sydney

2004 – 2008
Assistant Professor
School of Literature, Communication, and Culture
Georgia Institute of Technology.
- Affiliated Faculty, Graphics Visualization and Usability Center (GVU)
- Director, Experimental Game Lab, 2005-2006

2003 – present
Founding Partner, Chief Designer
Persuasive Games LLC, Atlanta, GA (independent videogame developer)
- 2003 – 2010 Founding Partner, Persuasive Games Latin America SA

2002 – 2013 (when the company was successfully sold)


General Partner
Open Texture LLC, Highland Park, CO (educational and media publishing)

Page 2 of 57
Ian Bogost Curriculum Vitae

1999 – 2003
Vice President, Chief Technology Officer
Media Revolution LLC, Santa Monica, CA (eBusiness, games, and technology
services)

1998 – 1999
Digital Media Consultant (specializing in advertising and eBusiness
applications in the advertising, automotive, and entertainment industries)

1995 – 1998
Interactive Media Developer
Digital Evolution / US Interactive, Los Angeles, CA (Internet and interactive
services, advertising, automotive, eBusiness)

III. SCHOLARLY ACCOMPLISHMENTS

A. PUBLISHED BOOKS AND PARTS OF BOOKS

A1. BOOKS
Bogost, Ian. Play Anything: The Pleasure of Limits, the Uses of Boredom, and
the Secret of Games. New York: Basic Books, 2016.
—Translations: Chinese
Bogost, Ian. How to Talk About Videogames. Minneapolis: University of
Minnesota Press, 2015.
Bogost, Ian. The Geek’s Chihuahua: Living with Apple. Minneapolis:
University of Minnesota Press, 2015.
Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark
Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter.
10 PRINT CHR $(205.5+RND(1)); : GOTO 10. Cambridge, Mass: MIT
Press, 2012.
Bogost, Ian. Alien Phenomenology, or What It’s Like to Be a Thing.
Minneapolis: University of Minnesota Press, 2012.
—Translations: Russian (forthcoming)
Bogost, Ian. A Slow Year: Game Poems. Highlands Ranch, CO: Open Texture,
2011.
Bogost, Ian. How To Do Things With Videogames. Minneapolis: University of
Minnesota Press, 2011.
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. Newsgames: Journalism at
Play. Cambridge, MA: MIT Press, 2010.
—Translations: Polish, Gry inoformacyjne: Dziennikarstwo epoki
cyfrowej. Kraków: Wydawnictwo Uniwersytetu Jagiellońskiego, 2012.
Montfort, Nick and Ian Bogost. Racing the Beam: The Atari Video Computer
System. Cambridge, MA: MIT Press, 2009.
Bogost, Ian. Persuasive Games: The Expressive Power of Videogames.
Cambridge, MA: MIT Press, 2007.
Bogost, Ian. Unit Operations: An Approach to Videogame Criticism.
Cambridge, MA: MIT Press, 2006.

Page 3 of 57
Ian Bogost Curriculum Vitae

A2. BOOK SERIES


Bogost, Ian and Nick Montfort, series editors. Platform Studies, MIT Press.
2008–.
- Series titles:
- Welcome to the Internet: The Minitel, by Julien
Mailland and Kevin Driscoll (2017)
- Super Power, Spoony Bards, And Silverware:
The Super Nintendo Entertainment System, by
Dominic Arsenault (2017)
- Now the Chips are Down: The BBC Micro, by
Alison Gazzard (2016)
- Peripheral Vision: Bell Labs, the S-C 4020 and
the Origins of Computer Art, by Zabet Patterson
(2015)
- I Am Error: The Nintendo Entertainment
System, by Nathan Altice (2015)
- Flash: Building the Interactive Web, by
Anastasia Salter and John Murray (2014)
- The Future Was Here: The Commodore Amiga,
by Jimmy Maher (2012)
- Codename Revolution: The Nintendo Wii
Platform, by Steven E. Jones and George K.
Thiruvathukal (2012)
- Racing the Beam: The Atari Video Computer
System, by Nick Montfort and Ian Bogost
(2009)
Bogost, Ian and Christopher Schaberg, series editors. Object Lessons.
Bloomsbury Publishing. 2013–.
- Series titles:
- Remote Control, by Caetlin Benson-Allott
- Golf Ball by Harry Brown
- Driver’s License by Meredith Castle
- Drone by Adam Rothstein
- Silence, by John Biguenet
- Glass by John Garrison
- Phone Booth by Ariana Kelly
- Refrigerator by Jonathan Rees
- Waste by Brian Thill
- Hotel by Joanna Walsh
- Hood, by Alison Kinney
- Dust by Michael Marder
- Shipping Container by Craig Martin
- Cigarette Lighter, by Jack Pendarvis
- Bookshelf, by Lydia Pyne
- Password, by Martin Paul Eve
- Questionnaire by Evan Kindley
- Hair by Scott Lowe
- Bread, by Scott Shershow

Page 4 of 57
Ian Bogost Curriculum Vitae

- Sock by Kim Adrian


- Tree by Matthew Battles
- Earth by Jeffrey Jerome Cohen and Lindy Elkins-Tanton
- Eye Chart by William Germano
- Shopping Mall by Matthew Newton
- Blanket, by Kara Thompson
- Veil, by Rafia Zakaria
- Traffic, by Paul Josephson
- Egg, by Nicole Walker
- Tumor, by Anna Leahy
- Personal Stereo, by Rebecca Tuhus-Dubrow
- Jet Lag, by Christopher J. Lee
- High Heel, by Summer Brennan
- Whale Song, by Margret Grebowicz
- Burger, by Carol J. Adams
- Rust, by Jean-Michel Rabaté
- Toilet, by Matthew Pearson
- Souvenir, by Rolf Potts
- Luggage, by Susan Harlan
- Train, by A.N. Devers
- Pixel, by Ian Epstein
- Fog, by Steven Sparks
- Fat, by Hanne Blank
- Fake, by Katherine Stevens
- Doctor, by Andrew Bomback
- Bicycle, by Jonathan Maskit
- Email, by Randy Malamud
- Hashtag, by Liz Losh
- Axe, by Jonny Diamond
- Coffee, by Dinah Lenney
- Potato, by Rebecca Earle
- Coffee, by Dinah Lenney
- Wheelchair, by Christopher R. Smit
- Cell Tower, by Steven Jones
- Ocean, by Steve Mentz
- Office, by Sheila Liming
- Compact Disc, by Robert Barry
- Magnet, by Eva Barbarossa
- Snake, by Erica Wright
- Kevlar, by Kenneth Rosen
- Bird, by Erik Anderson
- Signature, by Hunter Dukes
- Gin, by Shonna Milliken Humphrey
- Chinese and Korean editions of many titles in print or forthcoming
- Companion essay series in The Atlantic; as of summer 2019, ~300+
essays have been published and/or are in production.
- All books and essays can be found at http://objectsobjectsobjects.com.

Page 5 of 57
Ian Bogost Curriculum Vitae

A3. BOOK FOREWORDS AND AFTERWORDS


Bogost, Ian (afterword). INTER/VENTION. Jan Rune Holmevik. Cambridge,
Mass: MIT Press, 2012.
Bogost, Ian (foreword). Joystick Soldiers: The Politics of Play in Military
Videogames. Nina B. Huntemann and Matthew Thomas Payne, eds. New
York & London: Routledge, 2009.

A4. REFEREED BOOK CHAPTERS


Bogost, Ian. “Playing Debt.” In Hacking Finance, vol 1, Leslie campisi, Erika
Shepley, and Sarah J. Robbins, eds., 80–91.
Bogost, Ian. “Persuasive Games, Ten Years Later.” In Persuasive Gaming,
Teresa de la Hera and Joost Raessens, eds. Amsterdam: Amsterdam
University Press, forthcoming.
Bogost, Ian. “Object-Oriented Ontology as a Design Philosophy.” In The
Secret Lives of Buildings, edited by Michael Benedikt and Kory Bieg.
Austin, Center for American Architecture and Design, 2018.
Bogost, Ian. “Pelé Soccer and Platform.” In How to Play Video Games, edited
by Nina Huntemann and Matthew Payne. New York: NYU Press, in
press.
Bogost, Ian. “The Secret Lives of MOOCs.” In The MOOC Moment:
Experiments in Scale and Access in Higher Education, edited by
Elizabeth Losh. Chicago: University of Chicago Press, 2017.
Bogost, Ian. “Dragon.” In Some Pigeons Are More Equal Than Others, edited
by Cassandra Edlefsen Lasch and Eric Ellingsen. Zürich: Lars Müller,
2015.
Bogost, Ian. “The Squalid Grace of Flappy Bird.” In The State of Play: Sixteen
Voices on Video Games, edited by Daniel Goldberg and Linus Larsson.
New York: Seven Stories Press, 2015.
Богост Яан. Видеоигры — это бардак / Пер. с англ. М. М. Скоморох, А. Р.
Латыповой; под ред. А. С. Ленкевича // Медиафилосфия X:
Компьютерные игры: стратегии исследования / Под ред. В. В.
Савчука. СПб.: Издательство Санкт-Петербургского философского
общества, 2014. С. 292–319. (Bogost Ian. Videogames Are a Mess /
Transl. from English by M. M. Skomorokh, A. R. Latypova; ed. A. S.
Lenkevich // Media Philosophy X. Computer games: research strategies /
Ed. V. V. Savchuk. St. Petersburg: St. Petersburg Philosophical Society,
2014. P. 292–319.)
Bogost, Ian. “The Aesthetics of Philosophical Carpentry.” In The Non-Human
Turn, edited by Richard Grusin. Minneapolis: University of Minnesota
Press, 2015.
Bogost, Ian. “Beyond the Elbow-Patched Playground.” In Humanities and the
Digital, edited by David Goldberg and Patrick Svensson. Cambridge,
Mass.: MIT Press, 2015.
Bogost, Ian. “Rhetoric and New Media.” In The Oxford Handbook of
Rhetorical Studies, edited by Michael MacDonald. Oxford: Oxford
University Press, 2015.
Bogost, Ian. “Panexperientialism.” In John Brockman, ed. What to Think About
Machines That Think (New York: Harper Perennial, 2015), 467-470.

Page 6 of 57
Ian Bogost Curriculum Vitae

Bogost, Ian. “Inhuman.” In Inhuman Nature, edited by Jeffrey Jerome Cohen.


Brooklyn, NY: Punctum Press, 2014.
Bogost, Ian. “Why Gamification is Bullshit.” In The Gameful World:
Approaches, Issues, Applications, edited by Steffen P. Walz & Sebastian
Deterding. Cambridge, MA: MIT Press, 2014.
—Also in Wendy Chun, ed. Old Media, New Media. New York &
London: Routledge, 2015.
Bogost, Ian. “‘Science.’” In John Brockman, ed. This Idea Must Die (New
York: Harper Perennial, 2014), 132-134.
Bogost, Ian “What Are Sports Videogames?” In Sports Videogames, edited by
Mia Consalvo, Konstantin Mitgutsch, and Abe Stein. NY/London:
Routledge, 2013.
Bogost, Ian. “Exploitationware.” In Rhetoric/Composition/Play through Video
Games: Reshaping Theory and Practice of Writing, edited by Richard
Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby. London:
Palgrave, 2013.
Bogost, Ian. “A Portrait of the Artist as a Game Studio.” In The Best Writing
From The Atlantic’s Technology Channel 2012, edited by Megan Garber,
Alexis C. Madrigal, and Rebecca J. Rosen. Washington, D.C.: Atlantic
Media, 2012.
Bogost, Ian. “The Broken Beyond.” In The Best Writing From The Atlantic’s
Technology Channel 2012, edited by Megan Garber, Alexis C. Madrigal,
and Rebecca J. Rosen. Atlantic Media, 2012.
Bogost, Ian. “The Turtlenecked Hairshirt.” In Debates in the Digital
Humanities, edited by Matthew K. Gold. Minneapolis: University of
Minnesota Press, 2012.
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. “Newsgames.” In News
Online: Transformation and Continuity, edited by Graham Meikle and
Guy Redden. London: Palgrave, 2011.
Bogost, Ian. “Ian became a fan of Marshall McLuhan on Facebook and thinks
you should too.” In Facebook and Philosophy: What’s on Your Mind?,
edited by D.E. Wittkower. Chicago: Open Court, 2010.
Bogost, Ian. “The Simulation of Everyday Life.” In Play and Politics: Games,
Civic Engagement, and Social Activism, edited by Douglas Thomas and
Josh Fouts. Ann Arbor: Michigan University Press, 2010.
Bogost, Ian. “The Phenomenology of Videogames.” In Espen Aarseth et al,
eds. The Philosophy of Computer Games. Berlin: Springer, 2009.
Bogost, Ian, and Cindy Poremba. “Can Games Get Real? A Closer Look at
“Documentary” Digital Games.” In Computer Games as a Sociocultural
Phenomenon: Games without Frontiers, War without Tears edited by
Andreas Jahn-Sudmann and Ralf Stockmann. London: Palgrave
Macmillan, 2008.
Bogost, Ian. “Persuasion and Gamespace.” In Space Time Play: On the
Synergy Between Computer Games, Architecture, and Urbanism, edited
by Friedrich von Borries, Steffen P. Walz, and Matthias Böttger. Basel:
Birkhäuser Publishing, 2007.

Page 7 of 57
Ian Bogost Curriculum Vitae

Bogost, Ian. “Game States: Power, Politics, and the Rhetorics of Play.” In The
Ecology of Games (MacArthur Series on Digital Media and Learning),
edited by Katie Salen. Cambridge, MA: MIT Press, 2008.
Bogost, Ian. “Simulation and Bias.” In Ted Nelson, Computer Lib / Dream
Machines, edited by Noah Wardrip-Fruin and Jill Walker. Cambridge,
MA: MIT Press, forthcoming (in press).
Bogost, Ian. “Persuasive Games on Mobile Devices” In Mobile Persuasion: 20
Perspectives on the Future of Behavior Change, edited by B.J. Fogg and
Dean Eckles, Palo Alto: Stanford Captology Media, 2007.
Bogost, Ian, and Gonzalo Frasca. “Videogames Go to Washington: The Story
Behind Howard Dean's Videogame Propaganda.” In Second Person:
Roleplaying and Story in Games and Playable Media, edited by Pat
Harrigan and Noah Wardrip-Fruin. Cambridge, MA: MIT Press, 2007.
Bogost, Ian, and Daniel Klainbaum. “Experiencing Place in Los Santos and
Vice City.” In The Culture and Meaning of Grand Theft Auto, edited by
Nathan Garrelts. Jefferson, NC: McFarland, 2006.
Bogost, Ian. “Frame and Metaphor in Political Games.” In Worlds in Play,
edited by Suzanne de Castell and Jen Jenson. Berlin & New York: Peter
Lang, 2006. Also in Digra 2005 Selected Papers, edited by Suzanne de
Castell and Jen Jenson.
—Japanese Translation, Bogost, Ian. イアン • ボゴスト「ポリティカ
ル • ゲームのフレームとメタファー」『InterCommunication』59 号
、守岡桜訳、NTT 出版、二〇〇六年。[Bogost, Ian, “Frame and
Metaphor in Political Games,” trans. by Sakura Morioka,
InterCommunication, No.59, NTT Publishing Co., Ltd., Tokyo, 2006.]
Bogost, Ian. “Licensed Aesthetics: Implications of FPS Game Engining.” In
Doom: The First-Person Reader, edited by Matteo Bittanti and Sue
Morris. Milan: Costa & Nolan, 2005.

A4. OTHER PARTS OF BOOKS


Bogost, Ian. “Cow Clicker.” In Encyclopedia of Video Games (second
edition), Mark J.P. Wolf, ed. New York: Greenwood, 2020.
Ferrari, Simon and Ian Bogost. “Procedural Rhetoric.” In Encyclopedia of
Video Games, Mark J.P. Wolf, ed. New York: Greenwood, 2012.
Schweizer, Bobby and Ian Bogost. “Unit Operations.” In Encyclopedia of
Video Games, Mark J.P. Wolf, ed. New York: Greenwood, 2012.
Bogost, Ian (interview). In Paul J. Ennis, Post-Continental Voices: Selected
Interviews. Hampshire, UK: Zero Books, 2010.
Bogost, Ian. “Videogames and Ineffability.” In Brenda Brathwaite and Ian
Schreiber. Challenges for Game Designers. Boston: Charles River
Media, 2008.
Bogost, Ian. “Persuasive Games.” In Tracy Fullerton, Game Design Workshop,
Second Edition: A Playcentric Approach to Creating Innovative Games.
New York: Morgan Kaufman, 2008.
Bogost, Ian. “An Introduction to Persuasive Games.” In Digital Think: An
Anthology of New Media Thinkers, edited by Nora Paul. Washington
D.C.: American Press Institute, 2005.

Page 8 of 57
Ian Bogost Curriculum Vitae

B. REFEREED PUBLICATIONS

B.1. REFEREED JOURNAL PUBLICATIONS


Bogost, Ian. “Curiosity Journalism, or the First Decade of Newsgames.”
Convergence (pending review).
Bogost, Ian. “A fenomenologia do videogame.” Revista ECO-Pós 21:2 (2018)
“Realismo Especulativo.” A fenomenologia do videogame.
Montfort, Nick and Ian Bogost. “Random and Raster: Display Technologies
and the Development of Video Games.” IEEE Annals of the History of
Computing 31:3 (July-September 2009), 34-43.
Bogost, Ian. “Playing Politics: Videogames for Politics, Activism, and
Advocacy.” First Monday 11:Special Issue Number 7 (September 2006),
http://firstmonday.org/issues/special11_9/bogost/index.html.
Bogost, Ian. “Videogames and Ideological Frames.” Popular Communication
4, no. 2 (2006).
Murray, Janet, Ian Bogost, Michael Mateas, and Michael Nitsche. “Game
Design Education: Integrating Computation and Culture.” IEEE
Computer Society 39, no. 6 (2006): 43-51.
Bogost, Ian. “Comparative Videogame Studies.” Games and Culture 1, no. 1
(2006): 41 – 46.
Bogost, Ian. “Procedural Literacy: Problem Solving with Programming,
Systems, and Play.” Journal of Media Literacy 52, no. 1-2 (2005): 32-36.
Bogost, Ian. “Videogames and the Future of Education.” On the Horizon 13,
no. 2 (2005): 119-25.
Bogost, Ian, Janet Murray, Michael Mateas, and Michael Nitsche. “Asking
What Is Possible: The Georgia Tech Approach to Game Research and
Education.” International Digital Media & Arts Association Journal 1,
no. 2 (2005): 59-68.

B.2. OTHER REFEREED PUBLICATIONS


Jenkins, Tom and Ian Bogost. “Escaping the Sandbox: Making and Its Future.”
Proceedings of the Ninth International Conference on Tangible,
Embedded, and Embodied Interaction (TEI ’15), San Francisco, 2015.
Jenkins, Tom and Ian Bogost. “Designing for the Internet of Things:
Prototyping Material Interactions.” ACM Conference on Human Factors
in Computing Systems (alt.chi 2014), Toronto, Canada, 2014.
Treanor, Mike, Bobby Schweizer, Ian Bogost, and Michael Mateas, “The
Micro-Rhetorics of Cartoonist.” 7th Foundations of Digital Games
Conference. Raleigh, NC, May 29– June 1, 2012.
Treanor, Mike, Bobby Schweizer, Ian Bogost, and Michael Mateas.
“Proceduralist Readings: How to Find Meaning in Games with Graphical
Logics.” 6th Foundations of Digital Games Conference. Bordeaux,
France, June 28-July 1, 2011.
Petter Gratton. “Interview with Ian Bogost.” Speculations 1:1 (2010), 110–
117.
Bogost, Ian and Nick Montfort. “Platform Studies: Frequently Questioned
Answers.” Paper presented at the Digital Arts and Cultures Conference
2009, Irvine, California December 12 – 15, 2009.

Page 9 of 57
Ian Bogost Curriculum Vitae

Bogost, Ian. “You Played That? Game Studies Meets Game Criticism.”
Proceedings of the Digital Game Research Association Conference,
2009.
Bogost, Ian. “Fine Processing.” Lecture Notes in Computer Science,
Proceedings of the Third Annual Conference on Persuasive Technology.
Reese, Debbie, Ian Bogost, Will Hankinson, Matthew Gilbert, Debbie Reese,
Charles Wood. “Selenology Exploration, Ludic Environments,
Networked Education (SELENE).” Association for Educational
Communications and Technology (AECT), Anaheim, CA, October 24-
27, 2007.
Bogost, Ian and Nick Montfort. “Platform Studies: Computing and Creativity
on the VCS, MPC, and Wii”. Paper presented at the Digital Arts and
Cultures Conference 2007, Melbourne, Australia September 14 – 18
2007.
Bogost, Ian. “Procedural Rhetoric: An Approach to Understanding Persuasion
in Videogames and Software,” Second Annual Persuasive Technology
Conference, Stanford University, April 26-27, 2007.
Bogost, Ian. “The Rhetoric of Exergames.” Paper presented at the Digital Arts
and Cultures Conference 2005, Copenhagen, Denmark, December 1 – 3
2005.
Bogost, Ian. “Frame and Metaphor in Political Games.” Paper presented at the
Digital Games Research Association Annual Conference, Vancouver,
BC, June 16 - 20 2005.
Bogost, Ian. “Asynchronous Multiplay: Futures for Casual Multiplayer
Experience.” Paper presented at the Other Players Conference on
Multiplayer Phenomena, Copenhagen, Denmark, December 1 - 3 2004.
Bogost, Ian. “The Muse of the Video Game.” IGDA Ivory Tower, March 2004
(2004), http://www.igda.org/columns/ivorytower/ivory_Apr04.php
Bogost, Ian. “Charles Bukowski at Home and Abroad.” Paper presented at the
UCLA Humanities Symposium, Los Angeles, CA, November 2000.
Bogost, Ian. “Mutable Marketing and Disoriented Design: Web Theory, Art,
and Advertising.” Paper presented at the Interactive Frictions, Los
Angeles, CA, June 20 1999.
Bogost, Ian. “Relationships Seeking a Form: Internet Technology and the
Global Village.” Paper presented at The New Babel: Conference on the
Idea of the Global, Los Angeles, CA, May 5, 1998.

C. OTHER PUBLICATIONS

C.1. ARTWORK IN INSTITUTIONAL COLLECTIONS


Bogost, Ian. A Slow Year (Videogame): Smithsonian American Art Museum
(Washington, D.C.); Museum of Contemporary Art, Jacksonville
(Jacksonville, Florida); Strong Museum of Play (Rochester, NewYork).

C.2. JURIED SHOWS AND EXHIBITIONS OF ARTWORK


Bogost, Ian. A Slow Year (Videogame). International Literary Festival
Ha!wangarda, Kraków, Poland, October 1-3, 2015.

Page 10 of 57
Ian Bogost Curriculum Vitae

Bogost, Ian. Guru Meditation (Videogame). “Ahhhcade,” San Francisco


Museum of Modern Art (SFMOMA), San Francisco, CA, March 28,
2013.
Bogost, Ian. A Slow Year (Videogame). Game On 2.0 Exhibition, Ontario
Science Centre, Toronto, Ontario, Canada, March 9, 2013 – September 2,
2013.
Bogost, Ian. Simony (Videogame Installation). Museum of Contemporary Art,
Jacksonville, Jacksonville, FL, November 17 2012 – March 10, 2013.
Bogost, Ian. A Slow Year (Videogame). Transbay Festival game exhibition,
San Francisco, CA, October 2012.
Bogost, Ian. A Slow Year (Videogame). “Reset: Post-Consumer Gamer
Culture” exhibition, Platform Centre for Photographic + Digital Arts,
Winnipeg, Canada, June 21-July 28, 2012.
Bogost, Ian. A Slow Year (Videogame). “Level” exhibition, The Arts Center,
Troy, NY, April 23-May 25, 2012.
Bogost, Ian. A Slow Year (Videogame). Morris Museum, Augusta, GA, April
10-May 1, 2012.
Bogost, Ian. A Slow Year (Videogame). “Game Change: Video Games as Art
and Inspiration.” Telfair Museum Jepson Center, Savannah, Georgia,
February–April, 2012.
Bogost, Ian (designer, programmer). Disaffected! (Videogame). “Matrix City,”
IMPAKT Festival 2010, Utrecht, Netherlands, October 13-17 2010.
Bogost, Ian. A Slow Year (Videogame). PLAYFUL & Playable Exhibition,
Amarika Aretoa, Vitoria, Spain, June 24, 2010–September 15, 2010.
Bogost, Ian. A Slow Year (Videogame). The Independent Game Festival
(finalist), San Francisco, CA, March 11-13, 2010.
Bogost, Ian. Guru Meditation (Videogame). “The International New Media
Art Festival Pixxelpoint,” Kulturni Dom Nova Gorica, Nova Gorica
Slovenia, December 4–11 2009.
Bogost, Ian. A Slow Year (Videogame). “The International New Media Art
Festival Pixxelpoint,” Kulturni Dom Nova Gorica, Nova Gorica
Slovenia, December 4–11 2009.
Bogost, Ian. Jetset: A Game for Airports (designer, programmer), Killer Flu
(designer) (Videogame). “ Mediateca Expandida,” LABoral Centro de
Arte y Creación Industrial, Gijón-Asturias Spain, October 2 – December
7, 2009.
Bogost, Ian. Guru Meditation (Videogame). “Indiecade,” Electronics
Entertainment Expo, Los Angeles, CA, June 2–4, 2009.
Bogost, Ian (designer, programmer). Airport Secruity, Disaffected!
(Videogames). “Play Cultures,” Museum of Contemporary Art,
Bratislava, Slovakia, April 14 2009.
Bogost, Ian (designer, programmer). Airport Secruity, Disaffected!
(Videogames). “Play Cultures,” Museum of Contemporary Art,
Belgrade, March 7 - April 8, 2008.
Poster art by Ian Bogost published in Envision in Depth (New York: Pearson
& Longman), 2008.

Page 11 of 57
Ian Bogost Curriculum Vitae

Bogost, Ian (designer, programmer). Airport Secruity, Disaffected!


(Videogames). “Play Cultures,” Museum of Contemporary Art
Vojvodina, Novi Sad, Serbia, October 5 – 25, 2007.
McGonigal, Jane and Ian Bogost. Cruel 2 B Kind (Pervasive Game). “Indie
Games Showcase,” Electronic Entertainment Expo, Santa Monica, CA,
July 11-13, 2007.
Bogost, Ian (designer, programmer). The Arcade Wire (Series of Four
Videogames). “Indie Games Showcase,” Electronic Entertainment Expo,
Santa Monica, CA, July 11-13, 2007.
Bogost, Ian (designer, programmer), Points of Immigration (Videogame). The
New York Times, June 22, 2007.
Bogost, Ian (designer, programmer). Airport Security (Videogame). “Games
for Change Festival,” New York, NY, June 11-12, 2007. Winner: Best
Social Commentary/ Art Game.
Bogost, Ian (designer, programmer), Food Import Folly (Videogame). The
New York Times, May 24, 2007.
Bogost, Ian (designer, programmer). Arcade Wire (Series of Four
Videogames). “Gameworld,” Laboral Centro del Arte, Madrid Spain,
March 30 – June 30, 2007.
Bogost, Ian, and Calvin Ashmore. Airport Insecurity (Videogame). “Forbidden
Games,” Israeli Center for Digital Art, Holon Israel, December 2, 2006 –
January 27, 2007.
Bogost, Ian. Disaffected! (Videogame). “Medi@terra,” Fournos Centre for
Digital Culture, Athens, Greece, October 4-8, 2006.
McGonigal, Jane and Ian Bogost. Cruel 2 B Kind (Pervasive Game). “Come
Out and Play Festival,” Eyebeam Center, New York, NY, September 22-
24, 2006.
Bogost, Ian. Disaffected! (Videogame). “Games for Change Festival,” Parsons
The New School for Design, New York, NY, July 21 – 25, 2006.
Bogost, Ian and Persuasive Games. Disaffected! (Videogame). “Slamdance
Guerilla Game Festival,” Park City, Utah, January 21 – 25, 2006.
Bogost, Ian. Sweaty Palms (Videogame). Independent Games. Wayzata, MN:
Moondance Games, 2005.
Bogost, Ian, and Calvin Ashmore. Airport Insecurity (Videogame). “Games
for Change Exhibition,” City University of New York (CUNY), October
21 – 22, 2005.
Bogost, Ian, and Gonzalo Frasca. The Howard Dean for Iowa Game
(Videogame). “State of Play: Games with an Agenda,” The Australian
Centre for the Moving Image, Melbourne, Australia, March 22 – June 8,
2005.
Bogost, Ian, and T. Michael Keesey. Horde of Directors (Videogame). “State
of Play: Games with an Agenda,” The Australian Centre for the Moving
Image, Melbourne, Australia, March 22 – June 8, 2005.
Bogost, Ian, and T. Michael Keesey. Horde of Directors (Videogame). “State
of Play: Games with an Agenda,” The Australian Centre for the Moving
Image, Melbourne, Australia, March 22 – June 8, 2005.

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Bogost, Ian. Take Back Illinois (Videogame). “State of Play: Games with an
Agenda,” The Australian Centre for the Moving Image, Melbourne,
Australia, March 22 – June 8, 2005.
Bogost, Ian. Take Back Illinois (Videogame). “Slamdance BIG C Game
Festival,” Park City, Utah, January 23 – 26, 2005.
Bogost, Ian, and Gonzalo Frasca (Curators). “Videogames with an Agenda,”
Curzon Soho, London, October 16 – November 7, 2004.

C.3. BOOK REVIEWS


Bogost, Ian. “Russian Invasion: On Dan Ackerman’s The Tetris Effect.” Los
Angeles Review of Books, September 25, 2016,
https://lareviewofbooks.org/article/russian-invasion-on-dan-ackermans-
the-tetris-effect/.
Bogost, Ian. “In the Habit: Michael W. Clune’s Gamelife.” Los Angeles
Review of Books, September 20, 2015,
https://lareviewofbooks.org/review/in-the-habit/.
Bogost, Ian and Simon Ferrari. “Review of Games of Empire.” Continent 3.1
(2013), 50-52,
http://www.continentcontinent.cc/index.php/continent/article/view/132.
Bogost, Ian. “Pretty Hate Machines: A Review of Gameplay Mode,” Game
Studies 12:1 (2012),
http://gamestudies.org/1201/articles/bogost_book_review.
Bogost, Ian. “Review of The Art of Video Games.” American Journal of Play,
Fall 2011.
Bogost, Ian. “Review of Understanding Video Games: The Essential
Introduction.” New Media & Society 11:5 (2009), 889-893.

C.4. EDITED SERIES


Bogost, Ian, editor. “Metropolis Now: Technology is transforming city life, for
better and worse.” Special Project at The Atlantic.
http://theatlantic.com/projects/metropolis-now/. Approximately 50 pieces
have been published in the series, with new runs in progress.

C.5. OTHER WRITTEN PUBLICATIONS


Note: Some shorter pieces not listed here can be viewed on my author
page at The Atlantic, http://theatlantic.com/author/ian-bogost.

Bogost, Ian. “Video-Game Violence Is Now a Partisan Issue.” The Atlantic,


August 5, 2019,
https://www.theatlantic.com/technology/archive/2019/08/video-game-
violence-became-partisan-issue/595456/.
Bogost, Ian. “Work Ruined Email.” The Atlantic, August 2, 2019,
https://www.theatlantic.com/technology/archive/2019/08/yahoo-mails-
plan-to-fix-email-make-computers-read-it/595183/.
Bogost, Ian. “Revenge of the Power Grid.” The Atlantic, June 15 2019,
https://www.theatlantic.com/technology/archive/2019/07/manhattan-
blackout-reveals-infrastructure-risk/594025/.

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Bogost, Ian. “Raise Your Hand If You’ve Ever Felt Personally Victimized by
This Debate.” The Atlantic, June 28, 2019,
https://www.theatlantic.com/technology/archive/2019/06/the-memes-
won-the-first-democratic-debates/592942/.
Bogost, Ian. “The Infrastructure of Joy.” The Atlantic, June 27, 2019,
https://www.theatlantic.com/health/archive/2019/06/why-joy-better-
happiness/592735/.
Bogost, Ian. “Electric Cars Still Face a Major Roadblock.” The Atlantic, June
27, 2019, https://www.theatlantic.com/technology/archive/2019/06/why-
electric-vehicles-make-drivers-anxious/592585/.
Bogost, Ian. “Boeing Won’t Rename the 737 Max.” The Atlantic, June 26,
2019, https://www.theatlantic.com/technology/archive/2019/06/boeing-
wont-rename-the-737-max/592618/.
Bogost, Ian. “Free Solo Is Not a Life Lesson.” The Atlantic, June 25, 2019,
https://www.theatlantic.com/health/archive/2019/06/free-solo-alex-
honnold-lessons/592513/.
Bogost, Ian. “What If Social Media Could Tell You When You’re Mean?” The
Atlantic, June 25, 2019,
https://www.theatlantic.com/technology/archive/2019/06/social-app-
tells-you-when-youre-mean/592480/.
Bogost, Ian. “The Problem With Diversity in Computing.” The Atlantic, June
25, 2019, https://www.theatlantic.com/technology/archive/2019/06/tech-
computers-are-bigger-problem-diversity/592456/.
Bogost, Ian. “I Wrote This on a 30-Year-Old Computer.” The Atlantic, June
11, 2019, https://www.theatlantic.com/technology/archive/2019/06/why-
30-year-old-macintosh-works-better-todays/591154/.
Bogost, Ian. “Facebook’s Dystopian Definition of ‘Fake.’” The Atlantic, May
28, 2019, https://www.theatlantic.com/technology/archive/2019/05/why-
pelosi-video-isnt-fake-facebook/590335/.
Bogost, Ian. “Breaking Up Facebook Isn’t Enough.” The Atlantic, May 9,
2019, https://www.theatlantic.com/technology/archive/2019/05/chris-
hughess-call-break-facebook-isnt-enough/589138/.
Bogost, Ian. “What Facebook Could Have Been.” The Atlantic, May 7, 2019,
https://www.theatlantic.com/technology/archive/2019/05/facebooks-
privacy-promise-comes-15-years-too-late/588808/.
Bogost, Ian. “The Meme Terrorists.” The Atlantic. April 30, 2019,
https://www.theatlantic.com/technology/archive/2019/04/california-
synagogue-shooting-worse-you-thought/588352/.
Bogost, Ian. “When a Country Bans Social Media.” The Atlantic, April 22,
2019, https://www.theatlantic.com/technology/archive/2019/04/sri-lanka-
social-media-ban-bigger-problem/587728/.
Bogost, Ian. “The Irony of Mueller-Report Profiteering.” The Atlantic, April
18, 2019,
https://www.theatlantic.com/technology/archive/2019/04/problem-free-
mueller-report-ebook/587446/.
Bogost, Ian. “The Mueller-Industrial Complex Collapses.” The Atlantic, March
25, 2019,

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Ian Bogost Curriculum Vitae

https://www.theatlantic.com/technology/archive/2019/03/mueller-
investigation-ends-along-its-industry/585634/.
Bogost, Ian. “What the Scammers Got Right About College Admissions.” The
Atlantic, March 21, 2019,
https://www.theatlantic.com/education/archive/2019/03/real-college-
bribery-scandal-whats-legal/585298/.
Bogost, Ian. “Social Media Are a Mass Shooter’s Best Friend.” The Atlantic,
March 15, 2019,
https://www.theatlantic.com/technology/archive/2019/03/how-terrorism-
new-zealand-spread-social-media/585040/.
Bogost, Ian. “Silicon Valley Wants to Be Destroyed by Aliens.” The Atlantic,
March 11, 2019,
https://www.theatlantic.com/technology/archive/2019/03/silicon-valley-
monument-sign-techs-weakness/584560/.
Bogost, Ian. “The AI-Art Gold Rush is Here.” The Atlantic, March 6, 2019,
https://www.theatlantic.com/technology/archive/2019/03/ai-created-art-
invades-chelsea-gallery-scene/584134/.
Bogost, Ian. “Emoji Don’t Mean What They Used To.” The Atlantic, February
11, 2019, https://www.theatlantic.com/technology/archive/2019/02/how-
new-emoji-are-changing-pictorial-language/582400/.
Bogost, Ian. “Apple’s Empty Grandstanding About Privacy.” The Atlantic,
January 31, 2019,
https://www.theatlantic.com/technology/archive/2019/01/apples-
hypocritical-defense-data-privacy/581680/.
Bogost, Ian. “FaceTime Is Eroding Trust in Tech.” The Atlantic, January 29,
2019, https://www.theatlantic.com/technology/archive/2019/01/apple-
facetime-bug-you-cant-escape/581554/.
Bogost, Ian. “Stop Trusting Viral Videos.” The Atlantic, January 21, 2019,
https://www.theatlantic.com/technology/archive/2019/01/viral-clash-
students-and-native-americans-explained/580906/.
Bogost, Ian. “Amazon Ruined Online Shopping.” The Atlantic, January 17,
2019, https://www.theatlantic.com/technology/archive/2019/01/amazon-
made-online-commerce-bewildering/580660/.
Bogost, Ian. “Trump Is Totally Cavalier About His Use of Personal
Technology.” The Atlantic, January 13, 2019,
https://www.theatlantic.com/politics/archive/2019/01/trump-uses-mar-
lago-top-secret-meeting/580090/.
Bogost, Ian. “Embracing Apple’s Boring Future.” The Atlantic, January 4,
2019, https://www.theatlantic.com/technology/archive/2019/01/apples-
earnings-stumble-could-improve-iphone/579445/.
Bogost, Ian. “How Ted Lieu Became Google’s Accidental Champion.” The
Atlantic, December 12, 2018,
https://www.theatlantic.com/technology/archive/2018/12/ted-lieus-
dangerous-endorsement-google/577990/.
Bogost, Ian. “What It Really Means to Be the Adult in the Room.” The
Atlantic, November 30, 2018,
https://www.theatlantic.com/technology/archive/2018/11/facebook-
sheryl-sandbergs-job-make-money/577084/.

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Bogost, Ian. “Video Doesn’t Capture Truth.” The Atlantic, November 9, 2018,
https://www.theatlantic.com/technology/archive/2018/11/acosta-video-
shows-republicans-rhetorical-savvy/575416/.
Bogost, Ian. “Video games remind us that not everything in life has a
computable answer.” Quartz, October 31, 2018,
https://qz.com/1433042/video-games-remind-us-that-not-everything-in-
life-has-a-computable-answer/.
Bogost, Ian. “The Fetishization of Mr. Rogers’s ‘Look for the Helpers.’” The
Atlantic, October 29, 2018,
https://www.theatlantic.com/technology/archive/2018/10/look-for-the-
helpers-mr-rogers-is-bad-for-adults/574210/.
Bogost, Ian. “The Myth of ‘Dumbing Down.” The Atlantic, October 26, 2018,
https://www.theatlantic.com/science/archive/2018/10/scholars-shouldnt-
fear-dumbing-down-public/573979/.
Bogost, Ian. “Desktop Telephone.” Project:Object 3, Fossils. Joshua Glenn
and Rob Walker, eds. http://hilobrow.com/2018/10/08/fossils-3/.
Bogost, Ian. “The Chinese Motherboard Hack Is a Crisis, Even If It Didn’t
Really Happen.” The Atlantic, October 6, 2018,
https://www.theatlantic.com/technology/archive/2018/10/political-cost-
chinese-hardware-hack/572383/.
Bogost, Ian. “Trump Is Not Texting You.” The Atlantic, October 3, 2018,
https://www.theatlantic.com/technology/archive/2018/10/femas-wireless-
alert-test-testing-public-trust/571861/.
Bogost, Ian. “Elon Musk’s Fait Accompli.” The Atlantic, September 29, 2018,
https://www.theatlantic.com/technology/archive/2018/09/elon-musk-and-
tesla-reach-settlement-sec/571738/.
Bogost, Ian. “Another Day, Another Facebook Problem.” The Atlantic,
September 28, 2018,
https://www.theatlantic.com/technology/archive/2018/09/facebook-data-
breach-so-common-you-wont-even-notice/571687/.
Bogost, Ian. “Elon Musk Is His Own Worst Enemy.” The Atlantic, September
28, 2018, https://www.theatlantic.com/technology/archive/2018/09/sec-
might-push-elon-musk-out-tesla/571606/.
Bogost, Ian. “Amazon Is Invading Your Home With Micro-Convenience.” The
Atlantic, September 21, 2018,
https://www.theatlantic.com/technology/archive/2018/09/amazon-is-
invading-your-home-with-micro-convenience/571015/.
Bogost, Ian. “The New iPhones Are So Big So You Won’t Put Them Down.”
The Atlantic, September 13, 2018,
https://www.theatlantic.com/technology/archive/2018/09/the-new-
iphones-are-too-big-to-put-down/570118/.
Bogost, Ian. “Why Comcast Sent Me Pizza.” The Atlantic, October 2018, 32–
33. Online as “Brands Are Not Our Friends,”
https://www.theatlantic.com/magazine/archive/2018/10/brands-on-
social-media/568300/.
Bogost, Ian. “Alex Jones and Marco Rubio Explain the Internet.” The Atlantic,
September 6, 2018,

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https://www.theatlantic.com/technology/archive/2018/09/a-spat-
between-alex-jones-and-marco-rubio-explains-the-internet/569467/.
Bogost, Ian. “The Irony of the Jacksonville Mass Shooting.” The Atlantic,
August 27, 2018,
https://www.theatlantic.com/technology/archive/2018/08/jacksonville-
shooting/568648/.
Bogost, Ian. “Welcome to the Age of Privacy Nihilism.” The Atlantic, August
23, 2018, https://www.theatlantic.com/technology/archive/2018/08/the-
age-of-privacy-nihilism-is-here/568198/.
Bogost, Ian. “Why It Feels So Terrible to Drop Your Kid at College.” The
Atlantic, August 20, 2018,
https://www.theatlantic.com/family/archive/2018/08/why-it-feels-so-
terrible-to-drop-your-at-kid-college/567847/.
Bogost, Ian. “More Bridges Will Collapse.” The Atlantic, August 14, 2018,
https://www.theatlantic.com/technology/archive/2018/08/the-age-of-
precarious-infrastructure/567493/.
Bogost, Ian. “The Mopeds Are Coming.” The Atlantic, August 9, 2018,
https://www.theatlantic.com/technology/archive/2018/08/the-mopeds-
are-coming/567125/.
Bogost, Ian. “Apple Is Worth One Trillion Dollars.” The Atlantic, August 2,
2018, https://www.theatlantic.com/technology/archive/2018/08/apple-1-
trillion-market-cap/566672/.
Bogost, Ian. “Facebook’s Big Disinformation Bust Is Cold Comfort.” The
Atlantic, July 31, 2018,
https://www.theatlantic.com/technology/archive/2018/07/can-you-trust-
facebook-with-democracy/566486/.
Bogost, Ian. “Something Is Wrong at Facebook.” The Atlantic, July 26, 2018,
https://www.theatlantic.com/technology/archive/2018/07/facebook-is-
fine-even-if-it-is-also-terrible/566162/.
Bogost, Ian. “Europe’s Smack to Google May Only Be the Beginning.” The
Atlantic, July 18, 2018,
https://www.theatlantic.com/technology/archive/2018/07/europe-google-
antitrust-fine/565505/.
Bogost, Ian. “Driving Without a Smartphone.” The Atlantic, July 10, 2018,
https://www.theatlantic.com/technology/archive/2018/07/driving-
without-a-smartphone/564644/.
Bogost, Ian. “The Way Police Identified the Capital Gazette Shooter Was
Totally Normal.” The Atlantic, June 29, 2018,
https://www.theatlantic.com/technology/archive/2018/06/capital-gazette-
shooting-face-recognition/564185/.
Bogost, Ian. “Why Is There a ‘Gaming Disorder’ But No ‘Smartphone
Disorder?’” The Atlantic, June 28, 2018,
https://www.theatlantic.com/technology/archive/2018/06/whos-afraid-of-
virginia-wolfenstein/563843/.
Bogost, Ian. “These Are the People in Your Neighborhood.” The Atlantic,
July/August 2018, 20–21. Online as “What Petty Nextdoor Posts Reveal
About America,”

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https://www.theatlantic.com/magazine/archive/2018/07/nextdoor-
american-communities/561746/.
Bogost, Ian. “Apple’s Airpods Are an Omen.” The Atlantic, June 12, 2018,
https://www.theatlantic.com/technology/archive/2018/06/apples-airpods-
are-an-omen/554537/.
Bogost, Ian. “The Curse of an Open Floor Plan.” The Atlantic, May 17, 2018,
https://www.theatlantic.com/family/archive/2018/05/the-curse-of-an-
open-floor-plan/560561/.
Bogost, Ian. “The Senate Votes Against the Net-Neutrality Rollback.” The
Atlantic, May 16, 2018,
https://www.theatlantic.com/technology/archive/2018/05/the-senate-
votes-to-disapprove-of-the-net-neutrality-rollback/560579/.
Bogost, Ian. “Why ‘Stories’ Took Over Your Smartphone.” The Atlantic, May
3, 2018,
https://www.theatlantic.com/technology/archive/2018/05/smartphone-
stories-snapchat-instagram-facebook/559517/.
Bogost, Ian. “Why ‘Stories’ Took Over Your Smartphone.” The Atlantic, May
3, 2018,
https://www.theatlantic.com/technology/archive/2018/05/smartphone-
stories-snapchat-instagram-facebook/559517/.
Bogost, Ian. “What Alexa Taught My Father.” The Atlantic, May 2018, 28–29.
Online as “Alexa Is a Revelation for the Blind,”
https://www.theatlantic.com/magazine/archive/2018/05/what-alexa-
taught-my-father/556874/.
Bogost, Ian. “The Dot-Coms Were Better Than Facebook.” The Atlantic, April
13, 2018, https://www.theatlantic.com/technology/archive/2018/04/dot-
coms-were-better-than-facebook/557945/.
Bogost, Ian. “Silicon Valley ‘Has No Words.’” The Atlantic, April 4, 2018,
https://www.theatlantic.com/technology/archive/2018/04/silicon-valley-
under-attack-no-words/557249/.
Bogost, Ian, Karen Yuan, and Abdallah Fayyad. “Autonomous Cars Are
Alsmost Here. Are Cities Ready?” The Atlantic, April 2, 2018,
https://www.theatlantic.com/membership/archive/2018/04/autonomous-
cars-are-almost-here-are-cities-ready/557078/.
Bogost, Ian. “Enough With the Trolley Problem.” The Atlantic, March 30,
2018, https://www.theatlantic.com/technology/archive/2018/03/got-99-
problems-but-a-trolley-aint-one/556805/.
Bogost, Ian. “One of the Biggest and Most Boring Cyberattacks Against an
American City Yet.” The Atlantic, March 28, 2018,
https://www.theatlantic.com/technology/archive/2018/03/atlantas-boring-
ransomware-attack/556673/.
Bogost, Ian. “My Cow Game Extracted Your Facebook Data.” The Atlantic,
arch 22, 2018,
https://www.theatlantic.com/technology/archive/2018/03/my-cow-game-
extracted-your-facebook-data/556214/.
Bogost, Ian. “Can You Sue a Robocar?” The Atlantic, March 20, 2018,
https://www.theatlantic.com/technology/archive/2018/03/can-you-sue-a-
robocar/556007/.

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Bogost, Ian. “The Cute Robot That Follows You Around the City.” The
Atlantic, February 28, 2018,
https://www.theatlantic.com/technology/archive/2018/02/piaggio-gita-
jeffrey-schnapp/554222/.
Bogost, Ian. “When Malls Saved the Suburbs From Despair.” The Atlantic,
February 18, 2018,
https://www.theatlantic.com/technology/archive/2018/02/when-malls-
saved-cities-from-capitalism/553610/.
Bogost, Ian. “All Followers Are Fake Followers.” The Atlantic, January 30,
2018, https://www.theatlantic.com/technology/archive/2018/01/all-
followers-are-fake-followers/551789/.
Bogost, Ian. “Sorry, Alexa Is Not a Feminist.” The Atlantic, January 24, 2018,
https://www.theatlantic.com/technology/archive/2018/01/sorry-alexa-is-
not-a-feminist/551291/.
Bogost, Ian. “The Internet Broke Emergency Alerts.” The Atlantic, January 13,
2018, https://www.theatlantic.com/technology/archive/2018/01/the-
internet-broke-emergency-alerts/550520/.
Bogost, Ian. “HQ Trivia Is a Harbinger of Dystopia.” The Atlantic, December
22, 2017, https://www.theatlantic.com/technology/archive/2017/12/hq-
trivia-future-dystopia/549071/.
Bogost, Ian. “Net Neutrality Was Never Enough.” The Atlantic, December 15,
2017, https://www.theatlantic.com/technology/archive/2017/12/net-
neutrality-was-never-enough/548549/.
Bogost, Ian. “Social Apps Are Now a Commodity.” The Atlantic, December 1,
2017, https://www.theatlantic.com/technology/archive/2017/12/old-man-
yells-at-snapchat/547229/.
Bogost, Ian. “Network Neutrality Can't Fix the Internet.” The Atlantic,
November 22, 2017,
https://www.theatlantic.com/technology/archive/2017/11/network-
neutrality-cant-fix-the-internet/546620/.
Bogost, Ian. “How Driverless Cars Will Change the Feel of Cities.” The
Atlantic, November 15, 2017,
https://www.theatlantic.com/technology/archive/2017/11/life-in-a-
driverless-city/545822/.
Bogost, Ian. “Even Trump Is Vulnerable to Internet Chaos.” The Atlantic,
November 3, 2017,
https://www.theatlantic.com/technology/archive/2017/11/sorry-that-
page-doesnt-exist/544934/.
Bogost, Ian. “Big Candy Bars Have No Place on Halloween.” The Atlantic,
October 31, 2017,
https://www.theatlantic.com/entertainment/archive/2017/10/big-candy-
bars-have-no-place-on-halloween/544511/.
Bogost, Ian. “Why Computers Should Be Hidden.” The Atlantic, October 25,
2017, https://www.theatlantic.com/technology/archive/2017/10/why-
computers-should-be-hidden/543903/.
Bogost, Ian. “You Are Already Living Inside a Computer.” The Atlantic, Sep
14, 2017, https://www.theatlantic.com/technology/archive/2017/09/you-
are-already-living-inside-a-computer/539193/.

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Bogost, Ian. “The Empire of Apple.” The Atlantic, Sep 12, 2017,
https://www.theatlantic.com/technology/archive/2017/09/apple-iphone-
x-face-id/539583/.
Bogost, Ian. “The Banality of the Equifax Breach.” The Atlantic, Sep 8, 2017,
https://www.theatlantic.com/technology/archive/2017/09/the-equifax-
breach-marks-the-end-of-shame-over-data-security/539202/.
Bogost, Ian. “Houston’s Flood is a Design Problem.” The Atlantic, August 28,
2017, https://www.theatlantic.com/technology/archive/2017/08/why-
cities-flood/538251/.
Bogost, Ian. “A Googler's Would-Be Manifesto Reveals Tech's Rotten Core.”
The Atlantic, August 6, 2017,
https://www.theatlantic.com/technology/archive/2017/08/why-is-tech-so-
awful/536052/.
Bogost, Ian. “Why Zuckerberg and Musk Are Fighting About the Robot
Future.” The Atlantic, July 27, 2017,
https://www.theatlantic.com/technology/archive/2017/07/musk-vs-
zuck/535077/.
Bogost, Ian. “Why a Toaster Is a Design Triumph.” The Atlantic, July 20,
2017, https://www.theatlantic.com/technology/archive/2017/07/toaster-a-
bit-more-button/534312/.
Bogost, Ian. “The iPhone Is Dead. Long Live the Rectangle.” The Atlantic,
June 29, 2017,
https://www.theatlantic.com/technology/archive/2017/06/the-iphone-is-
dead-long-live-the-rectangle/532017/.
Bogost, Ian. “For Google, Everything Is a Popularity Contest.” The Atlantic,
June 27, 2017,
https://www.theatlantic.com/technology/archive/2017/06/for-google-
everything-is-a-popularity-contest/531762/.
Bogost, Ian. “Did Climate Change Ground Flights in Phoenix?” The Atlantic,
June 20, 2017, https://www.theatlantic.com/science/archive/2017/06/did-
climate-change-ground-flights-in-phoenix/530976/.
Bogost, Ian. “The App that Does Nothing.” The Atlantic, June 9, 2017,
https://www.theatlantic.com/technology/archive/2017/06/the-app-that-
does-nothing/529764/.
Bogost, Ian. “Cryptocurrency Might be a Path to Authoritarianism.” The
Atlantic, May 30, 2017,
https://www.theatlantic.com/technology/archive/2017/05/blockchain-of-
command/528543/.
Bogost, Ian. “The Nomad Who’s Exploding the Internet Into Pieces.” The
Atlantic, May 22, 2017,
https://www.theatlantic.com/technology/archive/2017/05/meet-the-
counterantidisintermediationists/527553/.
Bogost, Ian. “The Fidget Spinner Explains the World.” The Atlantic, May 12,
2017, https://www.theatlantic.com/technology/archive/2017/05/the-
fidget-spinner-explains-the-world/526521/.
Bogost, Ian. “How Dove Ruined Its Body Image.” The Atlantic, May 9, 2017,
https://www.theatlantic.com/technology/archive/2017/05/dove-body-
image/525867/.

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Bogost, Ian. “The Real Chaos of Campus Gun Laws.” The Atlantic, May 8,
2017, https://www.theatlantic.com/education/archive/2017/05/the-real-
chaos-of-campus-gun-laws/525762/.
Bogost, Ian. “Video Games Are Better Without Stories.” The Atlantic, April
25, 2017,
https://www.theatlantic.com/technology/archive/2017/04/video-games-
stories/524148/.
Bogost, Ian. “CRISPR Has a Terrible Name.” The Atlantic, April 11, 2017,
https://www.theatlantic.com/science/archive/2017/04/why-does-a-
transformative-biotechnology-sound-like-a-cereal-bar/522639/.
Bogost, Ian. “Pepsi's New Ad Is a Total Success.” The Atlantic, April 5, 2017,
https://www.theatlantic.com/technology/archive/2017/04/pepsi-ad-
success/522021/.
Bogost, Ian. “The Video Game That Claims Everything Is Connected.” The
Atlantic, March 23, 2017,
https://www.theatlantic.com/technology/archive/2017/03/a-video-game-
about-everything/520518/.
Bogost, Ian. “How Monopoly’s New Tokens Betray Its History.” The Atlantic,
March 17, 2017,
https://www.theatlantic.com/technology/archive/2017/03/the-forgotten-
meaning-of-monopoly-tokens/519996/.
Bogost, Ian. “Tech Start-Ups Have Become Conceptual Art.” The Atlantic,
March 17, 2017,
https://www.theatlantic.com/technology/archive/2017/03/tech-startups-
conceptual-art/519924/.
Bogost, Ian. “ ‘Artificial Intelligence’ Has Become Meaningless.” The
Atlantic, March 4, 2017,
https://www.theatlantic.com/technology/archive/2017/03/what-is-
artificial-intelligence/518547/.
Bogost, Ian. “The Wisdom of Nokia’s Dumbphone.” The Atlantic, February
28, 2017, https://www.theatlantic.com/technology/archive/2017/02/the-
wisdom-of-the-dumbphone/518055/.
Bogost, Ian. “Why Nothing Works Anymore.” The Atlantic, February 23,
2017, https://www.theatlantic.com/technology/archive/2017/02/the-
singularity-in-the-toilet-stall/517551/.
Bogost, Ian. “How a Million-Dollar Superwatch is Fighting Back Against
Computing.” The Atlantic, February 16, 207,
https://www.theatlantic.com/technology/archive/2017/02/wristwatches-
are-the-last-defense-against-computers/516936/.
Bogost, Ian. “The Myth of Apple’s Great Design.” The Atlantic, February 9,
2017, https://www.theatlantic.com/technology/archive/2017/02/the-
myth-of-apples-great-design/516093/.
Bogost, Ian. “Is #DeleteUber Good for Workers' Rights?” The Atlantic,
January 6, 2017,
https://www.theatlantic.com/technology/archive/2017/01/delete-uber-
campaign/515112/.

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Bogost, Ian. “Obama Was Too Good at Social Media.” The Atlantic, January
31, 2017, https://www.theatlantic.com/technology/archive/2017/01/did-
america-need-a-social-media-president/512405/.
Bogost, Ian. “Nintendo’s Sad Struggle for Survival.” The Atlantic, December
20, 2016,
https://www.theatlantic.com/technology/archive/2016/12/super-marios-
sorrow/511187/.
Bogost, Ian. “Will Trump Make Silicon Valley Kiss the Ring at His Tech
Summit?” The Atlantic, December 12, 2016,
https://www.theatlantic.com/technology/archive/2016/12/donald-trump-
is-the-michael-bay-of-politics/510284/.
Bogost, Ian. “Why Silicon Valley May Warm to Trump.” The Atlantic,
November 18, 2016,
https://www.theatlantic.com/technology/archive/2016/11/what-trump-
means-for-silicon-valley/508091/.
Bogost, Ian. “Home Monitoring Will Soon Monitor You.” The Atlantic,
November 11, 2016,
https://www.theatlantic.com/technology/archive/2016/11/home-
monitoring-will-soon-monitor-you/507263/.
Bogost, Ian. “A Pocket Guide to the Robot Revolution.” The Atlantic,
November 2016.
Bogost, Ian. “Startups need to 'stop disrupting and start innovating.” Wired
UK, October, 2016 (also online at
http://www.wired.co.uk/article/startups-disrupt-disruption).
Bogost, Ian. “More Evidence Cars Will Never Be Sexy Again.” The Atlantic,
September 30, 2016,
https://www.theatlantic.com/technology/archive/2016/09/learning-to-
live-without-cars/502373/.
Bogost, Ian. “Play Anything.” Design Blog, September 29, 2016,
https://design.blog/2016/09/29/ian-bogost-play-anything/.
Bogost, Ian. “The Line, the Circle, and the Helix.” Primer Stories (season 4),
http://primerstories.com/4/line.
Bogost, Ian. “Why a Silicon Valley Founder Is Funding a Factory for Trump
Memes.” The Atlantic, September 23, 2016,
https://www.theatlantic.com/technology/archive/2016/09/revenge-of-the-
nerds/501344/.
Bogost, Ian. “How to Turn Life’s Challenges Into Play.” TIME, September 9,
2016, http://time.com/4484454/life-challenges-play/.
Bogost, Ian. “How Apple Sells its Controlling Ways as Futurism.” The
Atlantic, September 8, 2016,
https://www.theatlantic.com/technology/archive/2016/09/living-in-
apples-future/499214/.
Bogost, Ian. “This Wild Picture of Obama Wearing a VR Headset Explains
Everything.” The Atlantic, August 26, 2016,
https://www.theatlantic.com/technology/archive/2016/08/forty-thousand-
years-of-seeing/497594/.
Bogost, Ian. “How Crystal Pepsi Anticipated Silicon Valley.” The Atlantic,
August 12, 2016,

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Ian Bogost Curriculum Vitae

https://www.theatlantic.com/technology/archive/2016/08/when-crystal-
pepsi-saved-the-world/495506/.
Bogost, Ian. “Facebook Is Not a Technology Company.” The Atlantic, August
3, 2016,
https://www.theatlantic.com/technology/archive/2016/08/facebook-is-
not-a-technology-company/494183/.
Bogost, Ian. “Rest in Peace, VCR.” The Atlantic, July 26, 2016,
http://www.theatlantic.com/technology/archive/2016/07/vrc-is-
dead/492992/.
Bogost, Ian. “The Tragedy of Pokémon Go.” The Atlantic, July 11, 2016,
http://www.theatlantic.com/technology/archive/2016/07/the-tragedy-of-
pokemon-go/490793/.
Bogost, Ian. “Who Needs Convertible Slippers?” The Atlantic, July 11, 2016,
http://www.theatlantic.com/technology/archive/2016/07/who-needs-
convertible-slippers/490520/.
Bogost, Ian. “Will Robocars Kick Humans Off City Streets?” The Atlantic,
June 23, 2016,
http://www.theatlantic.com/technology/archive/2016/06/robocars-
only/488129/.
Bogost, Ian. “Ulysses and the Lie of Technological Progress.” The Atlantic,
June 16, 2016,
http://www.theatlantic.com/technology/archive/2016/06/everyday-is-
bloomsday/487313/.
Bogost, Ian. “Daniel Tiger is Secretly Teaching Kids to Love Uber.” The
Atlantic, June 13, 2016,
http://www.theatlantic.com/technology/archive/2016/06/daniel-tiger-is-
secretly-teaching-kids-to-love-uber/486800/.
Bogost, Ian. “I’m Retweeting Her.” The Atlantic, June 9, 2016,
http://www.theatlantic.com/politics/archive/2016/06/delete-your-
account/486494/.
Bogost, Ian. “Elegy for the Capital-I Internet.” The Atlantic, June 1, 2016,
http://www.theatlantic.com/technology/archive/2016/06/elegy-for-the-
capital-i-internet/485120/.
Bogost, Ian. “Peter Thiel vs Gawker: The Flame War’s Logical Conclusion.”
The Atlantic, May 26, 2016,
http://www.theatlantic.com/technology/archive/2016/05/the-billionaire-
the-wrestler-the-tabloid-and-you/484382/.
Bogost, Ian. “The Future of Writing Looks Like the Past.” The Atlantic, May
9, 2016,
http://www.theatlantic.com/technology/archive/2016/05/freewrite/48156
6/.
Bogost, Ian. “Go Tweak Yourself, Facebook.” The Atlantic, April 28, 2016,
http://www.theatlantic.com/technology/archive/2016/04/go-tweak-
yourself-facebook/480258/.
Bogost, Ian. “When Cars Fly.” The Atlantic, May 2016, 34-35.
Bogost, Ian. “The Tesla Model 3 is Still a Rich Person’s Car.” The Atlantic,
Apriul 7, 2016,

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Ian Bogost Curriculum Vitae

http://www.theatlantic.com/technology/archive/2016/04/tesla-model-3-
/477243/.
Bogost, Ian. “I Got Lumberrolled.” The Atlantic, March 30, 2016,
http://www.theatlantic.com/technology/archive/2016/03/i-got-
lumberrolled/476043/.
Bogost, Ian. “Dystopian Virtual Reality is Finally Here.” The Atlantic, March
28, 2016,
http://www.theatlantic.com/technology/archive/2016/03/virtual-reality-
is-just-television-for-the-computer-junkie/475632/.
Bogost, Ian. “The Art—and Absurdity—of Extreme Career Hopping.” The
Atlantic, March 21, 2016,
http://www.theatlantic.com/business/archive/2016/03/prestige-career-
switching/474180/.
Bogost, Ian. “The Armed Campus in the Anxiety Age.” The Atlantic, March 9,
2016, http://www.theatlantic.com/education/archive/2016/03/campus-
carry-anxiety-age/472920/.
Bogost, Ian. “Amazon Edges Closer to Fully Automated Retail.” The Atlantic,
March 3, 2016,
http://www.theatlantic.com/technology/archive/2016/03/ether-
commerce/471831/.
Bogost, Ian. “In Virtual Reality, Finally a World for Men.” The Atlantic,
February 22, 2016,
http://www.theatlantic.com/technology/archive/2016/02/bonkers-
zuckerberg/470400/.
Bogost, Ian. “Things You Can’t Talk About in a Coca-Cola Ad.” The Atlantic,
January 28, 2016, http://www.theatlantic.com/technology/
archive/2016/01/things-you-cant-talk-about-in-a-coca-cola-ad/431628/.
Bogost, Ian. “Corporations Want Love (and Free Marketing on Instagram).”
The Atlantic, January 20, 2016,
http://www.theatlantic.com/business/archive/2016/01/corporations-free-
marketing-instagram/423465/.
Bogost, Ian. “The Sublime Beauty of Powerball.” The Atlantic, January 11,
2016, http://www.theatlantic.com/business/archive/2016/01/powerball-
math/423558/.
Bogost, Ian. “Stop Rebranding Months as Causes.” The Atlantic, December 2,
2015, http://www.theatlantic.com/technology/archive/2015/12/cause-
time/418464/.
Bogost, Ian. “The Deeper Meaning of Black Friday.” The Atlantic, November
27, 2015, http://www.theatlantic.com/business/archive/2015/11/black-
friday-meaning/417834/.
Bogost, Ian. “The Problem with Ketchup Leather.” The Atlantic, November
19, 2015,
http://www.theatlantic.com/technology/archive/2015/11/burgers-arent-
broken/416727/.
Bogost, Ian. “The Value of Tenure.” The Atlantic, November 17, 2015,
http://www.theatlantic.com/notes/2015/11/whats-salaitas-six-figure-
settlement-really-worth/416349/.

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Bogost, Ian. “Engineering vs Programming: Your Responses.” The Atlantic,


November 11, 2015, http://www.theatlantic.com/notes/2015/11/reader-
responses-engineering-vs-programming/415314/.
Bogost, Ian. “Mini Object Lesson: The Fonts People Love to Hate.” The
Atlantic, November 7, 2015,
http://www.theatlantic.com/notes/all/2015/09/mini-object-
lessons/407548/#note-414561.
Bogost, Ian. “Just Add Ethics.” The Atlantic, November 5, 2015,
http://www.theatlantic.com/notes/2015/11/just-add-ethics/414508/.
Bogost, Ian. “Programmers: Stop Calling Yourselves Engineers.” The Atlantic,
November 5, 2015,
http://www.theatlantic.com/technology/archive/2015/11/programmers-
should-not-call-themselves-engineers/414271/.
Bogost, Ian. “The Logic Behind the Sky-High Candy Crush Deal” The
Atlantic, November 4, 2015,
http://www.theatlantic.com/business/archive/2015/11/candy-crush-six-
billion-deal/414217/.
Bogost, Ian. The Perfect Console. Edge Magazine 288. Difficulty Switch
column.
Bogost, Ian. TurboExpress. Edge Magazine 287. Difficulty Switch column.
Bogost, Ian. Repetition. Edge Magazine 286. Difficulty Switch column.
Bogost, Ian. “Tacoween.” The Atlantic, October 31, 2015,
http://www.theatlantic.com/notes/2015/10/tacoween/413542/.
Bogost, Ian. “The Hidden Depths of Sandra Boynton’s Board Books.” The
New Yorker, October 8, 2015, http://www.newyorker.com/books/page-
turner/the-hidden-depths-of-sandra-boyntons-board-books.
Bogost, Ian. “Mini Object Lesson: Email Poetry.” The Atlantic, October 17,
2015, http://www.theatlantic.com/notes/2015/10/mini-object-lesson-
email-poetry/411130/.
Bogost, Ian. “Egg McNothin’.” The Atlantic, October 8, 2015,
“http://www.theatlantic.com/business/archive/2015/10/all-day-breakfast-
anticipation-luxury/409552/.
Bogost, Ian. “Mini-Object Lesson: ‘Uber for X’” The Atlantic, October 3,
2015, http://www.theatlantic.com/notes/2015/10/mini-object-
lesson/408793/.
Bogost, Ian. “Inside Tesla’s Inside Jokes.” The Atlantic, September 30, 2015,
http://www.theatlantic.com/notes/2015/09/easter-egg/408286/.
Bogost, Ian. “The Car that Killed Glamour: Tesla and the end of the
automobile as an object of desire.” The Atlantic, September 29, 2015,
http://www.theatlantic.com/technology/archive/2015/09/the-car-that-
killed-glamour/407248/.
Bogost, Ian. “Mini Object Lesson: Watermelon, Fruit of the Flesh.” The
Atlantic, September 12, 2015,
http://www.theatlantic.com/notes/2015/09/mini-object-lesson-still-
remember-the-seeds/404848/.
Bogost, Ian. Commerce. Edge Magazine 285. Difficulty Switch column.

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Bogost, Ian. “No One Cares That You Quit Your Job.” The Atlantic,
September 9, 2015, http://www.theatlantic.com/notes/2015/09/no-one-
cares-that-you-quit-your-job/404467/.
Bogost, Ian. “Comcast: Data Police.” The Atlantic, September 6, 2015,
http://www.theatlantic.com/notes/2015/09/comcast-data-police/403486/.
Bogost, Ian. “Mini Object Lesson: Makeover Your Keurig.” The Atlantic,
September 5, 2015, http://www.theatlantic.com/notes/2015/09/mini-
object-lesson-hacking-your-keurig/402901/.
Bogost, Ian. Decorative Arts. Edge Magazine 284. Difficulty Switch column.
Bogost, Ian. “Why Cellphones Make Humans Sound Like the Speak & Spell
Robot.” The Atlantic, August 13, 2015,
http://www.theatlantic.com/technology/archive/2015/08/why-cellphones-
make-people-sound-like-the-speak-spell-robot/401252/
Bogost, Ian. “Don't Hate the Phone Call, Hate the Phone.” The Atlantic,
August 12, 2015,
http://www.theatlantic.com/technology/archive/2015/08/why-people-
hate-making-phone-calls/401114/
Bogost, Ian. Virtual Reality. Edge Magazine 283. Difficulty Switch column.
Bogost, Ian. The Silhouette of Games. Edge Magazine 282. Difficulty Switch
column.
Bogost, Ian. “The Internet of Things You Don’t Really Need.” The Atlantic,
June 23, 2015,
http://www.theatlantic.com/technology/archive/2015/06/the-internet-of-
things-you-dont-really-need/396485/.
Bogost, Ian. Toys-to-Life Genre. Edge Magazine 281. Difficulty Switch
column.
Bogost, Ian. Spoilers. Edge Magazine 280. Difficulty Switch column.
Bogost, Ian. Data Metering. Edge Magazine 279. Difficulty Switch column.
Bogost, Ian. “A Master Key to the Ultimate Dumb Device.” The Atlantic,
April 22, 2015,
http://www.theatlantic.com/technology/archive/2015/04/a-master-key-to-
the-ultimate-dumb-device/391041/
Bogost, Ian. “Video Games Are Better Without Characters.” The Atlantic,
March 13, 2015,
hhttp://www.theatlantic.com/technology/archive/2015/03/video-games-
are-better-without-characters/387556/
Bogost, Ian. “The End of the Big Mac” The Atlantic, February 27, 2015,
http://www.theatlantic.com/entertainment/archive/2015/02/the-end-of-
the-big-mac/386129/.
Bogost, Ian. Game Genre. Edge Magazine 278. Difficulty Switch column.
Bogost, Ian. “‘Thinking Machines’ (response to Edge Annual Question.”
Edge, January 15 (2015), http://edge.org/response-detail/26211.
Bogost, Ian. “Introducing the Supertweet: This is what realpolitik looks like on
the Internet.” The Atlantic, January 28, 2015,
http://www.theatlantic.com/technology/archive/2015/01/introducing-the-
supertweet/384730/.
Bogost, Ian. “The Cathedral of Computation: We’re not living in an
algorithmic culture so much as a computational theocracy,” The Atlantic,

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Ian Bogost Curriculum Vitae

January 15, 2015,


http://www.theatlantic.com/technology/archive/2015/01/the-cathedral-of-
computation/384300/.
Bogost, Ian. Nintendo’s Revolution. Edge Magazine 277. Difficulty Switch
column.
Bogost, Ian. “Winning Isn’t Everything,” The New York Review of
Videogames / Medium/Matter, December 19, 2014,
https://medium.com/matter/winning-isnt-everything-255b3a26d1cf.
Bogost, Ian. “FYI, See Below: The purpose (and the sorrow) of the worst kind
of email—the passive-aggressive forward,” The Atlantic, November 24,
2014, http://www.theatlantic.com/technology/archive/2014/11/fyi-see-
below/383096/.
Bogost, Ian. “The Secret History of the Robot Car.” The Atlantic, November,
2014, 2.
Bogost, Ian. Gambling. Edge Magazine 276. Difficulty Switch column.
Bogost, Ian. Physics. Edge Magazine 275. Difficulty Switch column.
Bogost, Ian. “Future Ennui.” The Atlantic, September 16 (2014),
http://www.theatlantic.com/technology/archive/2014/09/future-
ennui/380099/.
Bogost, Ian. Split Screen. Edge Magazine 274, Difficulty Switch column.
Bogost, Ian. “Swing Copters: The Randomness of the Universe, Captured in
Pixels.” The Atlantic, August 26 (2014),
http://www.theatlantic.com/entertainment/archive/2014/08/swing-
copters/379117/.
Garber, Megan, Adrienne LaFrance, and Ian Bogost. “The Evolution of
Slang.” The Atlantic, August 6 (2014),
http://www.theatlantic.com/technology/archive/2014/08/the-evolution-
of-slang/375104/.
Bogost, Ian. Games Retail. Edge Magazine 273, Difficulty Switch column.
Bogost, Ian. Esports and the Sports Space. Edge Magazine 272, Difficulty
Switch column.
Bogost, Ian. The Pleasure of Ambiguity. Edge Magazine 271, Difficulty
Switch column.
Bogost, Ian. “Welcome to Dataland: Design fiction at the most magical place
on earth.” Medium, July 29 (2014), https://medium.com/re-
form/welcome-to-dataland-d8c06a5f3bc6.
Bogost, Ian. What is a simulator? Edge Magazine 270, Difficulty Switch
column.
Bogost, Ian. “You Are Mountain.” The Atlantic, July 17 (2014),
http://www.theatlantic.com/entertainment/archive/2014/07/you-are-
mountain/374543/.
Bogost, Ian. Fast-Burn Games. Edge Magazine 269, Difficulty Switch column.
Bogost, Ian. “Yo: Communication online is mostly meta-communication, but
the loudest meta-communication is profit.” The Atlantic, June 19 (2014),
http://www.theatlantic.com/technology/archive/2014/06/yo/373072/.
Bogost, Ian. “Shaka, When the Walls Fell.” The Atlantic, June 18 (2014),
http://www.theatlantic.com/entertainment/archive/2014/06/star-trek-tng-
and-the-limits-of-language-shaka-when-the-walls-fell/372107/.

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Bogost, Ian. “Why do we relish Nintendo’s crises so much?” Edge Magazine


268, Difficulty Switch column.
Bogost, Ian. “The Blue Shell and its Discontents.” Gamasutra, May 30 (2014),
http://www.gamasutra.com/view/feature/218696/the_blue_shell_and_its_
discontents.php.
Bogost, Ian. “Google Car for Sale: Slightly Underequipped,” The Atlantic,
May 28 (2014),
http://www.theatlantic.com/technology/archive/2014/05/google-car-
slightly-underequipped/371726/
Bogost, Ian. “What Do We Save When We Save the Internet?” The Atlantic,
May 15 (2014),
http://www.theatlantic.com/technology/archive/2014/05/what-do-we-
save-when-we-save-the-internet/370885/.
Bogost, Ian. “Xbox One and the endless, hopeless dream of convergence.”
Edge Magazine 267, Difficulty Switch column.
Bogost, Ian. “The Future of Luxury: Avoiding People.” The Atlantic, April 24
(2014),
http://www.theatlantic.com/technology/archive/2014/04/silvercar-
luxury/361001/.
Bogost, Ian. “Kinect 2 brings the era of physical interfaces for active play to a
definitive end.” Edge Magazine 266, Difficulty Switch column.
Bogost, Ian. “Reading to Have Read.” The Atlantic, March 24 (2014),
http://www.theatlantic.com/technology/archive/2014/03/reading-to-have-
read/284391/.
Bogost, Ian. “What Are Game Developers? A View From the Future.” The
Atlantic, March 24 (2014),
http://www.theatlantic.com/business/archive/2014/03/what-are-game-
developers-a-view-from-the-future/284600/.
Bogost, Ian. “The Squalid Grace of Flappy Bird.” The Atlantic, February 3
(2014), http://www.theatlantic.com/technology/archive/2014/02/the-
squalid-grace-of-flappy-bird/283526/.
Bogost, Ian. “Snowpocalypse in Atlanta and The Walking Dead.” The Atlantic,
January 30 (2014),
http://www.theatlantic.com/entertainment/archive/2014/01/snowpocalyps
e-in-atlanta-and-em-the-walking-dead-em/283450/.
Bogost, Ian. “‘Science’ (response to Edge Annual Question.” Edge, January 14
(2014), http://www.edge.org/contributors/what-scientific-idea-is-ready-
for-retirement.
Bogost, Ian. “The McRib: Enjoy Your Symptom.” The Atlantic, November 13
(2013), http://www.theatlantic.com/technology/archive/2013/11/the-
mcrib-enjoy-your-symptom/281413/.
Bogost, Ian. “Hyperemployment, or the Exhausting Work of the Technology
User.” The Atlantic, November 8 (2013),
http://www.theatlantic.com/technology/archive/2013/11/hyperemployme
nt-or-the-exhausting-work-of-the-technology-user/281149/.
Bogost, Ian. “What is Evil to Google?” The Atlantic, October 15 (2013),
http://www.theatlantic.com/technology/archive/2013/10/what-is-evil-to-
google/280573/.

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Bogost, Ian. “Consumption and Naturalism in Animal Crossing.” Gamasutra,


September 5 (2013),
http://www.gamasutra.com/view/feature/199599/animal_crossings_stran
ge_.php.
Bogost, Ian. “The Rudeness of Importance.” The Atlanta Journal Constitution,
August 30 (2013), http://blogs.ajc.com/atlanta-
forward/2013/08/30/cellphone-rudeness/?cxntfid=blogs_atlanta_forward.
Bogost, Ian. “The Condensed Classroom.” The Atlantic, August 27 (2013),
http://www.theatlantic.com/technology/archive/2013/08/the-condensed-
classroom/279013/.
Bogost, Ian, Cathy N. Davidson, Al Filreis, and Ray Schroeder. “MOOCs and
the Future of the Humanities.” LA Review of Books, June 14-15, 2013,
http://lareviewofbooks.org/essay/moocs-and-the-future-of-the-
humanities-a-roundtable-part-1,
https://lareviewofbooks.org/essay/moocs-and-the-future-of-the-
humanities-a-roundtable-part-2.
Bogost, Ian. “Google Zombie: The Glass Wearers of Tomorrow.” The Atlantic,
May 20 (2013),
http://www.theatlantic.com/technology/archive/2013/05/google-zombie-
the-glass-wearers-of-tomorrow/276007/.
Bogost, Ian. “The End of the Hangup.” The Atlantic, March 15 (2013),
http://www.theatlantic.com/technology/archive/2013/03/the-end-of-the-
hangup/274053/.
Bogost, Ian. “PlayStation 4: A Videogame Console.” The Atlantic, February
22 (2013),
http://www.theatlantic.com/technology/archive/2013/02/playstation-4-a-
videogame- console/273404/.
Bogost, Ian. “Proteus: A Trio of Artisanal Game Reviews.” Gamasutra,
February 15 (2013),
http://www.gamasutra.com/view/feature/186735/proteus_a_trio_of_artis
anal_game_.php.
Bogost, Ian. “'Hundreds Is the Haute Couture of Video Games,” The Atlantic,
January 29 (2013),
http://www.theatlantic.com/entertainment/archive/2013/01/hundreds-is-
the- haute-couture-of-video-games/272600/.
Bogost, Ian. “Inequality in American Education Will Not Be Solved Online,”
The Atlantic, January 16 (2013),
http://www.theatlantic.com/technology/archive/2013/01/ inequality-in-
american-education-will-not-be-solved-online/267189/.
Bogost, Ian. “How the Video-Game Industry Already Lost Out in the Gun-
Control Debate,” The Atlantic, January 11 (2013),
http://www.theatlantic.com/entertainment/archive/ 2013/01/how-the-
video-game-industry-already-lost-out-in-the-gun-control-debate/ 267052/
Bogost, Ian. “A Machine That Makes Cameras: The Aesthetics of the Lytro.”
The Atlantic, December 3 (2012),
http://www.theatlantic.com/technology/archive/2012/12/a- machine-that-
makes-cameras-the-aesthetics-of-the-lytro/265692/.

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Ian Bogost Curriculum Vitae

Bogost, Ian. “Wii Can’t Go On, Wii’ll Go On.” Gamasutra, November 27


(2012),
http://www.gamasutra.com/view/feature/182294/persuasive_games_wii_
cant_go_on_.php.
Bogost, Ian. “Words with Friends Forever.” Gamasutra, October 2 (2012),
http://
www.gamasutra.com/view/feature/178658/persuasive_games_words_wit
h_.php
Bogost, Ian. “The Broken Beyond: How Space Turned Into an Office Park.”
The Atlantic, September 25 (2012),
http://www.theatlantic.com/technology/archive/2012/09/the- broken-
beyond-how-space-turned-into-an-office-park/262801/.
Bogost, Ian. “Kickstarter: Crowdfunding Platform Or Reality Show?” Fast
Company, July 18 (2012),
http://www.fastcompany.com/1843007/kickstarter-fundraising-or-a-new-
kind-of-entertainment.
Bogost, Ian. “The Great Pretender: Turing as a Philosopher of Imitation” The
Atlantic, July 16 (2012),
http://www.theatlantic.com/technology/archive/2012/07/the-great-
pretender-turing-as-a-philosopher-of-imitation/259824/.
Bogost, Ian. “The Cigarette of this Century” The Atlantic June 6 (2012), http://
www.theatlantic.com/technology/archive/2012/06/the-cigarette-of-this-
century/ 258092/.
Bogost, Ian. “Process Intensity and Social Experimentation” Gamasutra, May
23 (2012),
http://www.gamasutra.com/view/feature/170806/persuasive_games_proc
ess_.php.
Bogost, Ian. “The New Aesthetic Needs to Get Weirder.” The Atlantic, April
13 (2012), http://www.theatlantic.com/technology/archive/2012/04/the-
new-aesthetic-needs-to- get-weirder/255838/.
Bogost, Ian. “A Portrait of the Artist as a Game Studio.” The Atlantic, March
12 (2012), http://www.theatlantic.com/technology/archive/12/03/a-
portrait-of-the-artist-as-a- game-studio/254494/.
Bogost, Ian. “What is a Game Bundle?” Gamasutra, January 19 (2012),
http://www.gamasutra.com/view/feature/6595/persuasive_games_what_i
s_a_game_.php.
Bogost, Ian. “From Aberrance to Aesthetics.” Gamasutra, August 2 (2011),
http://www.gamasutra.com/view/feature/6446/persuasive_games_from_a
berrance_.php.
Bogost, Ian. “Why Debates about Video Games Aren’t Really About Video
Games.” Kotaku August 1 (2011), http://www.bogost.com/writing/
why_debates_about_video_games.shtml.
Bogost, Ian. “Exploitationware.” Gamasutra, May 3 (2011),
http://www.gamasutra.com/
view/feature/6366/persuasive_games_exploitationware.php.
Bogost, Ian (with Simon Ferrari, and Bobby Schweizer). “Storytelling 2.0:
Exploring the news game.” New Scientist, November (2010),

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Ian Bogost Curriculum Vitae

http://www.newscientist.com/blogs/ culturelab/2010/11/storytelling-20-
exploring-the-news-game.html.
Bogost, Ian. “Free Speech is not a Marketing Plan.” Gamasutra, October 4
(2010),
http://www.gamasutra.com/view/feature/6158/persuasive_games_free_sp
eech_is_.php.
Bogost, Ian. “Plumbing the Depths.” Gamasutra, June 30 (2010),
http://www.gamasutra.com/view/feature/5880/persuasive_games_plumbi
ng_the_.php.
Bogost, Ian. “The Picnic Spoils the Rain.” Gamasutra, May 6 (2010), http://
www.gamasutra.com/view/feature/4412/persuasive_games_the_picnic_.
php.
Bogost, Ian. “Schell Games.” Gamasutra, March 3 (2010),
http://www.gamasutra.com/view/
feature/4294/persuasive_games_shell_games.php.
Bogost, Ian. “Check-Ins Check Out.” Gamasutra, February 10 (2010),
http://www.gamasutra.com/view/feature/4269/persuasive_games_checki
ns_check_.php.
Bogost, Ian. “Puzzling the Sublime.” Gamasutra, December 24 (2009),
http://www.gamasutra.com/view/feature/4225/persuasive_games_puzzlin
g_the_.php.
Bogost, Ian. “The Legume, the Piston, and the Bearded Man.” Speculative
Heresy, November 27 (2009),
http://speculativeheresy.wordpress.com/2009/11/27/the-legume-the-
piston-and-the-bearded-man/.
Bogost, Ian. “Little Black Sambo.” Gamasutra, September 21 (2009),
http://www.gamasutra.com/view/feature/4140/persuasive_games_little_b
lack_.php.
Bogost, Ian. “This is Only a Drill.” Gamasutra, July 28 (2009),
http://www.gamasutra.com/view/feature/4090/persuasive_games_this_is
_only_a_.php.
Bogost, Ian. “Gestures as Meaning.” Gamasutra, June 30 (2009),
http://www.gamasutra.com/view/feature/4064/persuasive_games_gesture
s_as_.php.
Bogost, Ian. “I want my 99¢ back.” Gamasutra, May 28 (2009),
http://www.gamasutra.com/view/feature/4038/persuasive_games_i_want
_my_99_.php.
Bogost, Ian. “Familiarity, Habituation, Catchiness.” Gamasutra, April 2
(2009),
http://www.gamasutra.com/view/feature/3977/persuasive_games_familia
rity_.php.
Bogost, Ian. “Videogame Kitsch.” Gamasutra, February 17 (2009),
http://www.gamasutra.com/view/feature/3933/persuasive_games_video_
game_kitsch.php.
Bogost, Ian. “The Proceduralist Style.” Gamasutra, January 21 (2009),
http://www.gamasutra.com/view/feature/3909/persuasive_games_the_.p
hp.

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Ian Bogost Curriculum Vitae

Bogost, Ian. “Windows and Mirror’s Edge.” Gamasutra, December 23 (2008),


http://www.gamasutra.com/view/feature/3890/persuasive_games_windo
ws_and_.php.
Bogost, Ian. “Disjunctive Play.” Gamasutra, November 18 (2008),
http://www.gamasutra.com/view/feature/3853/persuasive_games_disjunc
tive_play.php.
Bogost, Ian. “The Birth and Death of the Election Game.” Gamasutra, October
30 (2008),
http://www.gamasutra.com/view/feature/3834/persuasive_games_the_bir
th_and_.php.
Bogost, Ian. “Videogame Snapshots.” Gamasutra, September 11 (2008),
http://www.gamasutra.com/view/feature/3784/persuasive_games_video_
game_.php.
Bogost, Ian. “The End of Gamers.” Edge Magazine, July 20 (2008).
Bogost, Ian. “Performative Play.” Gamasutra, June 25 (2008),
http://www.gamasutra.com/view/feature/3703/persuasive_games_perfor
mative_play.php.
Bogost, Ian. “Texture.” Gamasutra, May 7 (2008),
http://www.gamasutra.com/view/feature/3652/persuasive_games_texture
.php.
Bogost, Ian. “Advertisers have yet to unlock the power of play.” The
Guardian. April 30 (2008),
http://www.guardian.co.uk/technology/2008/apr/30/games.advertising.
Bogost, Ian. “Is Spore for Everyone?” Gamasutra, March 31 (2008),
http://www.gamasutra.com/php-bin/news_index.php?story=18029.
Bogost, Ian. “Columbine, Videogames, and Ineffability.” In Brathwaite,
Brenda and Ian Schreiber. Game Design Challenge. New York: Charles
River Media, 2008.
Bogost, Ian. “Videogame Pranks.” Persuasive Games column, Gamasutra,
March 18 (2008),
http://www.gamasutra.com/view/feature/3579/persuasive_games_video_
game_pranks.php.
Bogost, Ian. “Sony, Global Infant.” Opinion. Gamasutra, February 15 (2008),
http://www.gamasutra.com/php-bin/news_index.php?story=17431.
Bogost, Ian. “Videogame Vignette.” Persuasive Games column, Gamasutra,
February 12 (2008),
http://www.gamasutra.com/view/feature/3537/persuasive_games_videog
ame_.php.
Bogost, Ian. “The Holly and the Ivy.” Persuasive Games column, Gamasutra,
December 20 (2007),
http://www.gamasutra.com/view/feature/3183/persuasive_games_the_ho
lly_and_.php.
Bogost, Ian. “Videogame Zen.” Persuasive Games column, Gamasutra,
November 2 (2007),
http://www.gamasutra.com/view/feature/2585/persuasive_games_video_
game_zen.php.
Bogost, Ian. “Casual as in Sex, not Casual as in Friday.” Persuasive Games
column, Gamasutra, October 9 (2007),

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Ian Bogost Curriculum Vitae

http://www.gamasutra.com/view/feature/1937/persuasive_games_casual
_as_in_.php.
Bogost, Ian. “The Reverence of Resistance.” Persuasive Games column,
Gamasutra, September 10 (2007),
http://www.gamasutra.com/view/feature/1689/persuasive_games_the_re
verence_of_.php.
Bogost, Ian. “Time for Games to Grow Up.” The Guardian, August 8 (2007),
http://www.guardian.co.uk/technology/2007/aug/08/comment.games.
Bogost, Ian. “Event Wrap-Up: Classic Gaming Expo 2007.” Gamasutra,
August 3 (2007), http://gamasutra.com/php-
bin/news_index.php?story=14953.
Bogost, Ian. “How I Stopped Worrying About Gamers And Started Loving
People Who Play Games.” Persuasive Games column, Gamasutra,
August 2 (2007),
http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i
_stopped_.php.
Bogost, Ian. “Designing for Tragedy.” Persuasive Games column, Gamasutra,
June 13 (2007),
http://www.gamasutra.com/view/feature/1468/persuasive_games_designi
ng_for_.php.
Bogost, Ian. “Why We Need More Boring Games.” Persuasive Games column,
Gamasutra, May 21 (2007),
http://www.gamasutra.com/view/feature/1417/persuasive_games_why_w
e.php.
Bogost, Ian. “Turning the Tables on In-Game Ads.” Persuasive Games
column, Gamasutra, April 3 (2007), http://www.gamasutra.com/php-
bin/news_index.php?story=13377.
Bogost, Ian. “The Missing Rituals of Exergames.” Persuasive Games column,
Gamasutra / Serious Games Source, February 5 (2007),
http://seriousgamessource.com/features/feature_013107_exergaming_1.p
hp.
Bogost, Ian. “Promogames, Another Kind of Advertising Game.” Persuasive
Games column, Gamasutra / Serious Games Source, January 2 (2007),
http://seriousgamessource.com/features/feature_010207_burger_king_1.
php.
Bogost, Ian. “Wii’s Revolution is in the Past.” Persuasive Games column,
Gamasutra / Serious Games Source November 28 (2006),
http://seriousgamessource.com/features/feature_112806_wii_1.php.
Bogost, Ian. “Taking Bully Seriously.” Persuasive Games column, Gamasutra
/ Serious Games Source November 2 (2006),
http://seriousgamessource.com/features/feature_110206_bully_1.php.
Bogost, Ian. “Games Phone Home.” Persuasive Games column, Gamasutra /
Serious Games Source, October 11 (2006),
http://seriousgamessource.com/features/feature_101106_darfur_1.php.
Bogost, Ian. “The Right to Bore Arms.” Persuasive Games colum, Gamasutra
/ Serious Games Source, September 25 (2006),
http://seriousgamessource.com/features/feature_092506_nra.php.

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Bogost, Ian. “Event Wrap Up: Games for Health 2005.” Gamasutra,
September 24 (2005), http://www.gamasutra.com/php-
bin/news_index.php?story=6646.
Bogost, Ian. “Building a Google Search Application with Macromedia Flash
Mx Professional.” MX Developer's Journal September 2005 (2005).
Bogost, Ian (contributor). Difficult Questions about Videogames. Eds. James
Newman and Iain Simons. Nottingham, UK: Suppose Partners, 2004.
Bogost, Ian. “A Response to Critical Simulation.” Electronic Book Review
(2004),
http://www.electronicbookreview.com/v3/servlet/ebr?command=view_es
say&essay_id=bogostr1.

D. PRESENTATIONS

D.1. KEYNOTE PRESENTATIONS


Bogost, Ian. Keynote. CHI Play: the ACM SIGGCHI Annual Symposium on
Human-Computer Interaction in Play. Amsterdam, Netherlands, October
15–18, 2017.
Bogost, Ian. Keynote. Southwest English Symposium, University of Arizona.
Tempe, Arizona, February 20, 2016.
Bogost, Ian. “Can Games be Literary?” Ludic Literature: Literary Games. The
British Library, London, England, December 7, 2015.
Bogost, Ian. “Gamification vs. Game Design: What’s the Difference?” The
International Conference on E-Learning in the Workplace, Columbia
University, New York NY, June 8-9, 2015.
Bogost, Ian. “The Mistrust of Things.” 25th Annual Louisiana State University
English Department Mardi Gras Conference. Baton Rouge, LA, February
12-13, 2015.
Bogost, Ian. “The Real Power of Games for Learning.” DevLearn 2013. Las
Vegas, NV, October 23, 2013.
Bogost, Ian. Keynote Presentation. 10th Annual Games for Change Festival.
New York, NY, June 17-19, 2013.
Bogost, Ian. “Inhuman.” Ecologies of the Inhuman Symposium. Medieval and
Early Modern Studies Institute, George Washington University, April 5,
2013.
Bogost, Ian. “What is Fun?” 2nd Annual IEEE Games Innovation Conference
(2012). Strong Museum of Play, Rochester, NY, Sept 7-9, 2012.
Bogost, Ian. “The Aesthetics of Philosophical Carpentry.” The Nonhuman
Turn in 21st Century Studies. Center for 21st Century Studies (C21)
University of Wisconsin- Milwaukee, May 3-5, 2012.
Bogost, Ian. “Shaka, When the Walls Fell: Appearance Versus Behavior in
Computational Mimesis.” Mimesis Now, University of Rochester,
Rochester, NY, April 5–7, 2012.
Bogost, Ian. “The Pentad: McLuhan and Metaphysics.” McLuhan 100 Then,
Now Next International Conference, University of Toronto, Toronto,
ON, Canada, November 7– 11, 2011.
Bogost, Ian. “Fun and Play: A Proceduralist Perspective.” GAME Conference,
Macquarie University, Sydney Australia, October 26-29, 2011.

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Ian Bogost Curriculum Vitae

Bogost, Ian. “Material and Computation.” Tech Day, Tulane Innovative


Learning Center, Tulane University, New Orleans, LA, September 30,
2011.
Bogost, Ian. “What is a Sports Videogame?” Keynote, 4th Annual Vienna
Games Conference: Future and Reality of Games, Vienna, Austria,
September 24-26, 2010.
Bogost, Ian. “The World is a Mess.” Keynote, MoblEd, Pasadena Community
College, Pasadena, CA, April 29, 2010.
Bogost, Ian. “How to Do Things with Videogames.” Keynote, Exposicion de
Videojuegos Argentina (EVA) 2009, Buenos Aires, Argentina,
December 4-5, 2009.
Bogost, Ian. “Alien Phenomenology: Toward a Pragmatic Speculative
Realism.” Plenary, Society for Literature, Science, and the Arts annual
conference, Atlanta, GA, November 5-7, 2009.
Bogost, Ian. “Videogames are a Mess.” Keynote, Digital Games Research
Association conference, Uxbridge, UK, September 2-5, 2009.
Bogost, Ian. “Serious Games.” X Media Lab Sydney: Serious Games, Sydney,
Australia, July 11, 2009.
Bogost, Ian. “Videogames and Learning.” Keynote, 5th Annual NM Media
MIX, Albuquerque, NM, January 17, 2009.
Bogost, Ian. “The Unknown Possibilities of Existence.” Keynote, Meaningful
Play Conference, Michigan State University, October 9, 2008.
Bogost, Ian. “Design: the Good, the Bad, and the Ugly.” Plenary panel with
Brenda Brathwaite and Daniel Greenberg. Southern Interactive
Entertainment Expo 2008, Marietta, GA, October 4, 2008.
Bogost, Ian. “Fine Processing.” Persuasive Technology 2008 Conference.
Keynote, University of Oulu, Finland, June 4, 2008.
Bogost, Ian. “The Phenomenology of Videogames.” Keynote, Philosophy of
Computer Games Conference, Potsdam Germany, May 8, 2008.
Bogost, Ian. “Convergence As...” Keynote, Deutsche Gamestage Convergence
Day, Berlin Germany, May 6, 2008.
Bogost, Ian. “Not Interdisciplinarity, but Love.” Keynote, Game Developers
Conference 2008, IGDA Education Summit, San Francisco, CA,
February 18, 2008.
Bogost, Ian. “Videogames, Learning, Interdisciplinarity.” Keynote, University
of Arkansas Sim U 2007, Fayetteville AK, September 7, 2007.
Bogost, Ian. “Videogames Beyond Entertainment.” Keynote, Colorado
University Spring Symposium, Denver, CO, May 16, 2007.
Bogost, Ian. “Casual Games, a New Perspective.” Keynote, Nokia Game Day,
Helsinki, September 4, 2006.
Bogost, Ian. “Persuasive Games, or How to Resist Serious Games.” Taking
Games Seriously Symposium, Ohio University, May 19, 2006.
Bogost, Ian. “Anamorphic Nostalgia.” Keynote, Playing the Past: Nostalgia in
Videogames and Electronic Literature, University of Florida, February
2005.

D.2. INVITED PRESENTATIONS

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Ian Bogost Curriculum Vitae

Bogost, Ian. “Play as Design.” Fitch Colloquium, Columbia University


Graduate School of Architecture, Planning, and Preservation, New York,
NY, February 14-15, 2019.
Bogost, Ian. “Techlash.” Brandstand 2018, School of Visual Arts, New York,
NY, December 7, 2018.
Bogost, Ian. “How to Have Fun At Work, At Home, And Anywhere Else.”
Georgia Tech Research Institute, Atlanta, GA, October 26, 2018.
Bogost, Ian. Deep Vista: a series of panels on architecture and technology.
Texas A&M University, April 27–28, 2018.
Bogost, Ian, Sonya Collins, Amy Stone, and David Terrasso. “The Bread and
Butter Panel: Writing for Non-Technical Audiences.” ComSciCon
Atlanta, Atlanta, Georgia, March 2, 2018.
Bogost, Ian. “Have Persuasive Games Failed?” Persuasive Gaming
Conference. Amsterdam, Netherlands, October 15, 2017.
Bogost, Ian. “Object-Oriented Ontology as a Design Philosophy.” Baumer
Lecture Series, Knowlton School of Architecture, Ohio State University,
August 30, 2017.
Bogost, Ian, Steve Gaynor, Geoff Manaugh, and Liam Young. “Speculation,”
at Telling Traces: Moving through the City in Literature, Film and Art.,
Harvard Graduate School of Design/Harvard-Mellon Urbanism
Initiative, Harvard University, February 25, 2017.
Bogost, Ian. Panel on Games and Politics. Wilton Park/Improbable Forum on
Artificial realities: politics, persuasion and storytelling. Los Angeles,
CA, February 23-24, 2017.
Bogost, Ian. “Object-Oriented Ontology and Architecture.” MIT School of
Architecture, December 2, 2016.
Bogost, Ian. “Play Anything.” Google Talks, Google Cambridge, December 1,
2016.
Bogost, Ian and Max Temkin. “Play Anything.” Chicago Humanities Festival,
Chicago, IL, December 5, 2016.
Bogost, Ian. “Play Anything. Seattle Town Hall, Seattle, WA, September 15,
2016.
Bogost, Ian, Annie Eaton, Peter Stolmeier, Dale Adams, Gaspar Ferreiro, and
Erick Lorenzo. “Ethics of VR.” Terminus Festival 2016. Atlanta,
Georgia, June 16–19, 2016.
Bogost, Ian. PLASMA Series (Performances, Lectures, and Screenings in
Media Art), University of Buffalo Department of Media Study. Buffalo,
New York, April 11, 2016.
Bogost, Ian. “Ironoia: The Mistrust of Things.” Rocky Mountain College of
Art and Design Visiting Artist and Designer Lecture Series. Denver,
Colorado, November 9, 2015.
Bogost, Ian. “Smartwhatevers, or, Living Inside Computation.” Sawyer
Seminar Lecture. Rice University, Houston, Texas, September 17, 2015.
Bogost, Ian. “Fabrications: The Internet of Things.” The Terms of Media,
Leuphana Centre for Digital Cultures, Lüneburg, Germany, June 17-29,
2015.
Bogost, Ian. “The Mistrust of Things.” Gilbert Lecture Series, Southern
Methodist University, Dallas, TX, April 16, 2015.

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Bogost, Ian. “Speculative Design as Speculative Philosophy.” Matter(ing) by


Design Symposium, Parsons The New School for Design, New York,
NY, April 10-11, 2015.
Bogost, Ian, Elizabeth LaPensée, Richard Lemarchand, Diana Santiago,
Daphny David, Mattie Brice. “Why ______ Matters” (panel). Indiecade
2014, Los Angeles, CA, October 10-12, 2014.
Bogost, Ian. “The Design of Fun.” Wired by Design (Condé Nast/Wired
Magazine), Marin, CA, September 30-October 1, 2014.
Bogost, Ian. “A Material World.” The English Institute 73rd Annual Meeting,
Harvard University, September 19-21, 2014.
Bogost, Ian. “Technology and the Soul of Higher Education.” Critical
Conversations and Bold Ideas, The Harvard Graduate School of
Education, Harvard University, September 19, 2014.
Bogost, Ian. “Games and the End of Conceptual Art.” Visiting Artist Lecture
Series, University of Nevada, Reno, May 5, 2014.
Bogost, Ian. “How Successful Videogames Explain Society.” Indiana
University The College Arts & Humanities Institute Lecture &
Workshop Series, Bloomington, IN, March 26, 2014.
Bogost, Ian. “Strange Games: Computer Gaming and Media Ecosystems.”
University of South Carolina Future Knowledge Lecture Series.
Columbia, SC, March 7, 2014.
Bogost, Ian. “Algorithmic Culture Does Not Exist.” LIFT Conference 2014,
Geneva, Switzerland, February 5-7, 2014.
Bogost, Ian. “What Are Game Developers? A View From the Future.” Game
Developers Conference 2014, San Francisco, CA, March 21-23, 2014.
Rutgers Center for Cultural Analysis Seminar, Rutgers University, New
Brunswick, NJ, January 22, 2013.
Bogost, Ian. “Philosophical Carpentry” (workshop). Concordia University,
Montréal, Canada, November 8, 2013.
Bogost, Ian. “Smithfield half hams, One Direction duct tape, and Cheeseburger
Pringles.” Concordia University, Montréal, Canada, November 7, 2013.
Bogost, Ian. “Is Game Design R&D Even Possible?” Concordia University
Hexagram Lab, Montréal, Canada, November 7, 2013.
Bogost, Ian, Brian Croxall, TyAnna Herrington, Stewart Varner, and Robin
Wharton. “Open Access and the Digital Humanities” (panel). Open
Access Week 2013, Georgia Tech, Atlanta, GA, October 25, 2013.
Bogost, Ian. “You gave me your mud and I've turned it to mud, or, the weird
futility of game design R&D.” The New York Times R&D lecture series.
New York, NY, September 19, 2013.
Bogost, Ian. “Fun.” UX Week 2013, San Francisco, CA, August 22-24, 2013.
Bogost, Ian. “I Kickstarted Your Project And I Didn't Even Get The Lousy T-
Shirt.” Maryland Institute for Technology and the Humanities (MITH)
Digital Dialogues. University of Maryland. April 30, 2013.
Bogost, Ian. “Living with Things.” 2013 Winton Tolles Lecture. Hamilton
College, Clinton, NY. April 18, 2013.
Bogost, Ian. “Games as Commentary.” Panel at Indiecade East. New York,
NY, February 15-17, 2013.

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Ian Bogost Curriculum Vitae

Bogost, Ian. “Simony: Artist’s Lecture” Museum of Contemporary Art,


Jacksonville. November 17, 2012.
Bogost, Ian. “Fun.” Loyola University, New Orleans. November 29, 2012.
Bogost, Ian. “Making Games as Fast as You Can Think of Them.” Adobe
Educators Conference, Toronto, Canada. November 9, 2012.
Bogost, Ian. “Videogames and the Arts.” The Pew Center for Arts & Heritage,
Philadelpha, PA. October 18, 2012.
Bogost, Ian. “Persuasive Games: Or Drilling for Whale.” American University,
Washington, DC. October 17, 2012.
Bogost, Ian. “How to do things with videogames.” World Knowledge Forum.
Seoul, Korea, October 9-11, 2012.
Bogost, Ian. “Procedural Rhetoric.” Media Systems Workshop, UC Santa
Cruz, Santa Cruz, CA, August 26-29, 2012.
Bogost, Ian. “Graham Harman’s The Quadruple Object.” Pressses
Universitaires de France (PUF) anniversary celebration, MaMa, Zagreb,
Croatia, June 22-23, 2012.
Bogost, Ian. “Alien Phenomenology.” WebVisions Forum. Portland, OR, July
17-19, 2012.
Bogost, Ian. “A Slow Year.” Art Now Lecture Series. Morris Museum of Art.
Augusta, GA, April 26, 2012.
Bogost, Ian. Turing @ Tech Panel Discussion. Georgia Institute of
Technology, April 20, 2012.
Bogost, Ian. “Making Videogames Ordinary.” Georgia Tech Computing
Alumni Association. Georgia Institute of Technology, April 10, 2012.
Bogost, Ian. “Humility and Ordinariness, or the Future of Videogames.”
University of Texas, Dallas, March 28, 2012.
Bogost, Ian. “Humility and Ordinariness, or the Future of Videogames.”
Emory University, March 27, 2012.
Bogost, Ian. “A Selection of Artisanal Learning Games.” Parsons The New
School for Design, New York, NY, March 2, 2012.
Bogost, Ian. “A Slow Year.” Game Change: Videogames as Medium and
Inspiration artist’s panel. Telfair Museum, Savannah, GA, March 1,
2012.
Bogost, Ian. A Slow Year reading, Electronic Literature Organization Reading,
Modern Language Association Conference, Seattle, WA, January 6,
2012.
Bogost, Ian. “The Cartoonist and the Whaler: Notes on the Future of
Journalism and Other Media.” MIT, Cambridge, MA, December 12,
2011.
Bogost, Ian. “The Cartoonist and the Whaler: Two Tales of Journalism's
Future.” University of Virginia, Charlottesville, VA, December 8, 2011.
Bogost, Ian. “Newsgames.” Oi Futuro, Rio de Janeiro, Brazil, November 16,
2011.
Bogost, Ian. “Words, Images, Computation, and Other Materials.” University
of California, Davis, October 10, 2011.
Bogost, Ian. “Rusty Machines and Fairy Tales.” Technology, Globalization,
and Culture series, Iowa State University, September 27, 2011.

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Bogost, Ian. “How do Leaders Learn?” Annual Meeting of the New


Champions, the World Economic Forum, Dalian China, September 13-
16, 2011.
Bogost, Ian. “IdeaLab on Persuasive Games.” Annual Meeting of the New
Champions, the World Economic Forum, Dalian China, September 13-
16, 2011.
Bogost, Ian. “Gamification is Bullshit.” Wharton Gamification Symposium,
Wharton School, University of Pennsylvania, August 9-10, 2011.
Bogost, Ian. “How to do things with videogames.” TTI/Vanguard Serious Fun.
Chicago, May 3-4, 2011.
Bogost, Ian. “Social Game Developers Rant Back.” 2011 Game Developers
Conference, San Francisco, CA, February 28-March 4, 2011.
Bogost, Ian. “Are Social Games Worthy?” Social and Online Game Summit,
2011 Game Developers Conference, San Francisco, CA, March 1, 2011.
Bogost, Ian. “Dark Horse: The Parimutuel Future of Procedural Rhetoric.”
DeRoy Lecture Series, Wayne State University, Detroit, MI, January 22,
2011.
Bogost, Ian. “Beyond Transmedia: Gamifying Major Media Properties.”
Gamification Summit, San Francisco, CA, January 21, 2011.
Bogost, Ian. “Process vs. Procedure.” Metaphysics and Things: The Fourth
International Conference of the Whitehead Research Project. Claremont
Graduate School, Claremont, CA, December 2-4, 2010.
Bogost, Ian. “Object-Oriented Ontogeny.” Hello, Everything: Speculative
Realism and Object-Oriented Ontology. UCLA, Los Angeles, CA,
December 1, 2010.
Bogost, Ian. “Newsgames: Journalism at Play.” Journalism Director’s Forum,
USC Annenberg School for Communication. Los Angeles, CA,
November 30, 2010.
Bogost, Ian. “Phosphor and Dust: Simulating the Cathode Ray Tube for
Computer and Video Media.” Digital Media in Cultural Heritage: New
Preservation Technologies sessions, Eastern Analytical Symposium.
Somerset, NJ, November 14-17, 2010.
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. “Newsgames.” Southern
Interactive Entertainment and Gaming Expo. Atlanta, GA, October 1-3,
2010.
Bogost, Ian. “Project Next.” Indiecade Conference. Culver City, CA, October
7-10, 2010. Bogost, Ian. “Ruminations on Cow Clicker.” Game
Developers Conference. Austin, TX, October 5-7, 2010.
Bogost, Ian. “Social Games on Trial,” NYU Video Game Seminar Series, New
York University, New York, NY, July 16, 2010.
Invited Expert, Humanities Gaming Institute (sponsored by the National
Endowment for the Humanities), University of South Carolina, June 7–
25, 2010.
Bogost, Ian. “We Live in Public.” Time Will Tell, But Epistemology Won’t: In
Memory of Richard Rorty. UC Irvine, Irvine, CA, May 14, 2010.
Bogost, Ian. “The Flavors of Procedural Rhetoric.” PRE/TEXT Games and
Rhetoric Symposium, Clemson University, April 8, 2010.

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Bogost, Ian. “A Slow Year.” Nuovo Sessions, 2010 Game Developers


Conference, San Francisco, CA, March 12, 2010.
Bogost, Ian, and Nick Montfort. “Think Inside the Box: Platform Studies.”
Center for Computer Games and Virtual Worlds Speaker Series, UC
Irvine, Irvine, CA, December 11, 2009.
Bogost, Ian. “Mobile Games.” UCLA Mobile Media Symposium, Los
Angeles, CA, November 13, 2009.
Bogost, Ian. “Gaming, Marketing, and Advertising.” American Marketing
Association of Atlanta, Atlanta, GA, September 24, 2009.
Bogost, Ian and Clive Thompson. “ Games and the News.” Games for Change
Annual Festival, New York, May 28-29, 2009.
Bogost, Ian, Gary Brubaker, Andrew Phelps, Walker White, Jim Whitehead,
Michael Zyda. “ Creating and Managing an Academic Games Program.”
Foundations of Digital Games Conference, April 26-30, 2009.
Bogost, Ian. “ Bone of My Bones and Flesh of My Flesh: The Genesis of Ms
Pac-Man.” GDX Conference, Savannah College of Art and Design, April
16-17, 2009.
Bogost, Ian. “Interface and Platform Studies.” NC State University College of
Design, April 3, 2009.
Bogost, Ian. “Models, Rhetoric, Platforms.” NYU Game Center Lecture
Series. New York, March 5, 2009.
Bogost, Ian. “From Pac-Man to E.T.: Lessons in Family Play and Experience
Design from the Atari VCS.” Interactive Ontario GTalk Seminar, St.
Catherines, Ontario, December 10, 2008.
Bogost, Ian. “Games and Public Health.” Harvard School of Public Health,
November 13, 2008.
Bogost, Ian. “Games and Politics.” Harvard Kennedy School of Government,
November 13, 2008.
Bogost, Ian. “Students and Gaming.” University System of Georgia Vice
Presidents for Academic Affairs and Student Affairs Annual Meeting,
Lake Oconee, GA, July 14, 2008.
Bogost, Ian. “Games and Corporate Learning.” TAG Workplace Learning
Society, Atlanta GA, June 24, 2008.
Bogost, Ian. “Persuasive Games.” Social Media Strategy Workshop, American
Heart Association, Dallas, TX, June 19, 2008.
Bogost, Ian. “Platform Studies.” Software Studies Workshop, University of
California San Diego, May 20, 2008.
Bogost, Ian. Plenary Panel. Game Developers eXchange 2008, Savannah
College of Art and Design, Atlanta, GA, April 11, 2008.
Bogost, Ian. “News Games” International Symposium on Online Journalism.
Austin, TX, April 3, 2008.
Bogost, Ian. “Can Advergaming Spur Creativity?” Interactive Content
Exchange 2008, Toronto, Ontario, March 26, 2008.
Bogost, Ian. “Workshop on Wellness and Well-Being.” Institute for the Future,
Palo Alto, CA, March 25, 2008.
Bogost, Ian. “Designing Outreach in Virtual Worlds.” Panel at the 2008
Politics Online Conference, Institute for Policy, Democracy, and the
Internet, Washington DC, February 23, 2008.

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Bogost, Ian. “ Participant Journalism & Journalism Participation: Interacting &


Authoring in New Media.” Symposium on Computation and Journalism,
The Georgia Institute of Technology, Atlanta, GA, February 22-23,
2008.
Bogost, Ian. “Platform Studies, Creative Computing and Constraint: the Atari
VCS (1977) and beyond.” HUMlab, Umeå University, Sweden, February
12, 2008.
Bogost, Ian. Seminar on Procedural Rhetoric. Concordia University, Montreal,
QC, November 29, 2007.
Bogost, Ian. “Computers and Other Neglected Topics in Game Studies.” New
York University, New York City, November 13, 2007.
Bogost, Ian. “Games and Civic Engagement.” Knight Center Communications
Forum, Massachusetts Institute of Technology, Boston, MA, November
8, 2007.
Bogost, Ian, Daniel Greenberg, and Ernest Adams. Plenary Panel, First Annual
Southern Interactive Entertainment & Game Expo, Atlanta, GA, October
6, 2007.
Bogost, Ian. “Serious Games and Learning,” LeapFrog Enterprises,
Emeryville, CA, September 21, 2007.
Bogost, Ian. “Videogames, Learning, and Youth.” The National Academies
Standing Committee on Technology Insight-Gauge, Evaluate, and
Review (TIGER), Washington, DC, August 22, 2007.
Bogost, Ian, “Persuasive Games: The Expressive Power of Videogames.”
Microsoft Research, June 21, 2007.
Bogost, Ian. “A Moment of Crisis! A Case Study of Airport Security.” Games
for Change 2007 Festival, New York, NY, June 11-12, 2007.
Bogost, Ian. “Health Games & Persuasion.” The Institute for the Future, San
Francisco, CA, May 23, 2007.
Bogost, Ian, “Building Powerful Online Communities: Best Practices.”
Personal Democracy Forum, New York, NY, May 18, 2007.
Bogost, Ian. “From Atari VCS to Nintendo Wii: Platform Studies as an
Approach to Videogame Criticism and Design.” UCLA, Los Angeles,
CA, May 14, 2007.
Bogost, Ian. “Persuasive Games: Introduction to Procedural Rhetoric.” UC
Santa Cruz, Santa Cruz, CA, February 5, 2007.
Bogost, Ian. “Persuading with Mobile Games.” Mobile Persuasion Conference,
Stanford University, Palo Alto, CA, February 2, 2007.
Bogost, Ian. “Platform studies: computers and other neglected topics in game
research.” Playing the Field: An Interdisciplinary Game Researchers
Summit. IT University Copenhagen, Copenhagen, Denmark, December
6, 2006.
Bogost, Ian. “Persuasive Games, or How Videogames Make Arguments and
How Players Respond,” University of California, San Diego, November
17, 2006.
Bogost, Ian. “Introduction to Platform Studies.” Duke University, John Hope
Franklin Humanities Institute Seminar, Durham, NC, November 15,
2006.

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Bogost, Ian. “Political and Activist Gaming.” Duke University, John Hope
Franklin Humanities Institute, Durham, NC, November 13, 2006.
Bogost, Ian. “Introduction to Games for Health.” The Centers for Disease
Control and Prevention (CDC), Atlanta, GA, July 19, 2006.
Bogost, Ian. “Persuasive Games and Social Change.” The Hollywood Hill, Los
Angeles, CA, May 9, 2006.
Bogost, Ian. “How to Do Things with Videogames” 3rd Annual Game Festival
and Symposium. Rensselaer Polytechnic Institute, School of Humanities
& Social Sciences, April 28-29, 2006.
Bogost, Ian. “What do Educational Games Teach?” The Age of Simulation. Ars
Electronica, Linz Austria, January 2006.
Bogost, Ian. “The Future of Advertising in Games.” European Advertising in
Games Forum. London, England, November 2005.
Bogost, Ian. “Social Issues Games.” Games for Change Annual Conference.
New York, NY, October 2005.
Bogost, Ian. “Designing for Reproach.” Baltimore, MD: University of
Baltimore, September 2005.
Bogost, Ian. “Digital Gaming as Pedagogy and Activism.” Middlebury, VT:
Middlebury College, July 2005.
Bogost, Ian. “Virtual Worlds, Real Money.” San Francisco, CA: Supernova
2005 Conference, June 2005.
Bogost, Ian. “Playing Politics: Videogames for Politics, Activism, and
Advocacy.” Paper presented at the Command Lines: The Emergence of
Governance in Global Cyberspace, Milwaukee, WI, April 29 - 30 2005.
Bogost, Ian. “At This Moment: Representation of Events in Videogames.”
Maastricht, Netherlands: Innovative Game Design Symposium, Jan van
Eyck Academie, February 2005.
Bogost, Ian. “Playing the News.” Washington DC: American Press Institute,
August 2004.
Bogost, Ian. “Digital Futures for Television.” Los Angeles, CA: Writers Guild
of America Symposium, March 2004.
Bogost, Ian. “Simulation Fever: An Approach for Game Criticism.” Dallas,
TX: University of Texas at Dallas, February 2004.
Bogost, Ian. “Simulation Fever: An Approach for Game Criticism.” Atlanta,
GA: The Georgia Institute of Technology, January 2004.
Bogost, Ian. “Persuasive Games: Advocacy and Activism in Electronic
Games.” Copenhagen, Denmark: IT University, November 2003.

D.3. CONFERENCE PRESENTATIONS


Bogost, Ian, Stephanie Boluk, Alenda Chan, Edward Chan, Heidi Coleman,
Patrick Jagoda, Patrick Lemieux, Timothy Welsh. "Game Studies 1:
Roundtable with Ian Bogost." Society for Science Literature and the Arts
(SLSA) annual conference, Tempo, AZ, November 10, 2017.
Bogost, Ian, Susana Morris, Molly Wright Steenson, Whitney Trettien.
“Speculation in Digital Humanities and Design.” DH+Design
Symposium. Atlanta, Georgia, May 4–5, 2017.

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Bogost, Ian, David Theo Goldberg, Rebecca A. Lippmann. “Connected


Academics: Humanists at Work.” Modern Language Association
Conference 2016. Austin, Texas, January 7–10, 2016.
Anthony, Jason, Ian Bogost, Gregory Grieve, Owen Gottlieb, Michael
Houseman, Kerstin Radde-Antweiler, Michael Waltemathe, Rachel
Wagner, and Xenia Zeiler. Video Gaming and Religion Seminar:
Crafting the Study of Religion and Video Games. American Academy of
Religion Annual Conference, Atlanta GA, November 21-24, 2015.
Englehardt, Kirk, Ian Bogost, Daniel Goldman, and Mark Prausnitz. “Building
Faculty Communication Plans.” University Research Magazine
Association Annual Meeting, Atlanta GA, June 7-9, 2015.
Bloom, Michael, Colin Dunn, and Ian Bogost. “Serious Games:
Crafting Sustainable Solutions Through Play.” American Institute of
Architects Convention 2015, Atlanta, GA, May 15-17, 2015.
Jenkins, Tom, and Ian Bogost. “Tiny Tinkering Platforms.” Open Hardware
Summit, Boston, Massachusetts, 2013.
Bogost, Ian, Mattie Brice, Frank Lantz, and Tim Rogers. “Critical Condition”
(panel). Indiecade 2013, Los Angeles, CA, October 4, 2013.
Bogost, Ian, Mia Consalvo, Michael Mateas, and Miguel Sicart. “Play and
Procedurality” (panel). Digital Games Research Association Conference
2013, Atlanta, GA, August 25-29, 2013.
Bogost, Ian, Mike Capps, and Daniel Greenberg. “Scapegoats no More:
Improving the Public Image of Games.” Game Developers Conference
2013, San Francisco, CA, March 27-30, 2013.
Benson-Allott, Caetlin, Ian Bogost, Jonathan Sterne, Steven Jones, and Peter
Krapp. “Platform Studies: Debating the Future of a Field.” Panel at the
Society for Cinema and Media Studies Conference 2013, Chicago, IL,
March 5-9, 2013.
Bogost, Ian. “Beyond Screen Convergence.” Respondent. Society for Cinema
and Media Studies Conference 2013, Chicago, IL, March 5-9, 2013.
Bogost, Ian. “Philosophy vs. Carpentry: What’s the Difference?” 26th Society
for Science, Literature and the Arts (SLSA) Conference, Milwaukee, WI,
September 27-30, 2012.
Bogost, Ian. “The Genesis of Ms. Pac-Man.” 26th Society for Science,
Literature and the Arts (SLSA) Conference, Milwaukee, WI, September
27-30, 2012.
Bogost, Ian. “Game-o-Matic: A Tool for Generating Journalistic Games on the
Fly.” 9th Annual Games for Change Festival. New York, NY, June 18-
20, 2012.
Bogost, Ian. “Making Games as Fast as You Can Think of Them.” 2012 Game
Developers Conference, San Francisco, CA, March 5, 2012.
Bogost, Ian. “Game Educators Rant.” 2012 Game Developers Conference, San
Francisco, CA, March 6, 2012.
Bogost, Ian. “The Aesthetics of Procedural Content.” Procedural Content
Generation Workshop, 6th Foundations of Digital Games Conference.
Bordeaux, France, June 28, 2011.
Bogost, Ian et al. “The Great Gamification Debate.” Serious Games Summit,
2011 Game Developers Conference, San Francisco, CA, March 1, 2011.

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Bogost, Ian (respondent). “Object-Oriented Feminism.” Panel at 2010 Society


for Literature Science and the Arts Conference, Indianapolis, IN, October
28-31, 2011.
Bogost, Ian. “Why We Should Stop Writing: Carpentry and the Future of
Philosophy.” The Rocky Mountain Modern Language Association
Conference. Albuquerque, NM, October 14-16, 2010.
Bogost, Ian, Simon Ferrari, and Bobby Schweizer. “Newsgames.” Southern
Interactive Entertainment and Game Expo. Atlanta, GA, October 5-7,
2010.
Bogost, Ian. “The Fever for Flu Games.” 6th Annual Games for Health
Conference. Boston, MA, May 25-27, 2010.
Bogost, Ian and Michael Mateas. “Cartoonist.” 2010 Future of News and Civic
Media Conference, MIT Center for Future Civic Media, June 16-18,
2010.
Bogost, Ian. “Cakes, Chips, and Calculus.” Object-Oriented Ontology
Symposium, The Georgia Institute of Technology, Atlanta, GA, April 23,
2010.
Bogost, Ian, Mia Consalvo, Michael Mateas, Jane McGonigal. “Game Studies
Download 5.0.” 2010 Game Developers Conference, San Francisco, CA,
March 13, 2010.
Bogost, Ian. “Microtalk: Play with Us.” 2010 Game Developers Conference,
San Francisco, CA, March 12, 2010.
Bogost, Ian, Paolo Pedercini, Jason Rohrer. “Seriously, Make YOUR Game!”
Serious Games Summit, at the 2010 Game Developers Conference, San
Francisco, CA, March 11, 2010.
Bogost, Ian, Barbara Chamberlin, Sheryl Flynn, Ernie Medina, Stephen Yang.
“Over a Billion Dollars Can’t Be Wrong: Is Exergaming Success a
Victory for Serious Games?” Serious Games Summit, at the 2010 Game
Developers Conference, San Francisco, CA, March 10, 2010.
Aarseth, Espen, Ian Bogost, Fox Harrell, and Janet Murray. “How to Think
About Narrative and Interactivity.” Panel Symposium, Georgia Tech,
October 20, 2009.
Sharp, John, Ian Bogost, Michael Nitsche, and Peter Weishar. “The Art
History of Games.” Panel presented at SIGGRAPH 2009, August 2009.
Bogost, Ian, William Huber, Genivieve Yeo. “Fatal Frames.” Panel presented
at the Society for Cinema & Media Studies Annual Conference, May
2009.
Bogost, Ian, Gary Brubaker, Andrew Phelps, Walker White, Jim Whitehead,
Mike Zyda. “ Creating and Managing an Academic Games Program.”
Panel presented at the Foundations of Digital Games Conference, April
26, 2009.
Bogost, Ian. “Bone of My Bones, and Flesh of My Flesh: The Genesis of Ms.
Pac-Man.” Paper presented at the Game Developers Exchange (GDX),
Savannah College of Art and Design, Savannah GA, April 16, 2009.
Bogost, Ian, Mia Consalvo, and Jane McGonigal. “The Game Studies
Download.” Panel presented at the Game Developers Conference, San
Jose, CA, March, 2009.

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Bogost, Ian. “Learning from Atari 2600.” Paper presented at the Game
Developers Conference, San Jose, CA, March, 2009.
Bogost, Ian. “Public Gaming.” Integrated Media Association Conference,
Atlanta GA, February 21, 2009.
Bogost, Ian. “The City as Gameboard.” Living Game Worlds IV, Georgia
Tech, December 1, 2008.
Bogost, Ian. “What Makes Social Gaming Fun?” Panel at the Social Gaming
Summit, San Francisco, CA, June 13, 2008.
Bogost, Ian. “Designing Outreach in Virtual Worlds.” Politics Online
Conference. Washington, D.C., March 4, 2008.
Bogost, Ian. “Participant Journalism & Journalism Participation: Interacting &
Authoring in New Media.” Symposium on Computation and Journalism,
Atlanta, GA, March 4, 2008.
Bogost, Ian. Meditation Games Panel. Game Developers Conference, Serious
Games Summit, San Francisco, CA, February 17-18, 2008.
Bogost, Ian. “Introduction to Persuasive Games.” Modern Language
Association annual conference, Chicago, IL, December 27, 2007.
Bogost, Ian. “The Present and Future of Game Criticism,” Montreal
International Games Summit, Montreal, QB, November 29, 2007.
Bogost, Ian. “Procedural Rhetoric: Code as Argument,” 21st Society for
Science, Literature and the Arts (SLSA) Conference, Portland, ME,
November 1-3, 2007.
Bogost, Ian and Eric Zimmerman. “Making Games Persuasive” (workshop),
Games Learning and Society 2007, University of Wisconsin, Madison,
WI, July 12-13, 2007.
Bogost, Ian, and Nick Montfort. “New Media as Material Constraint: An
Introduction to Platform Studies.” Paper presented at the First Annual
HASTAC Conference, Durham, NC, April 19-21, 2007.
Bogost, Ian, Mia Consalvo, and Jane McGonigal. “Game Studies Download”
Presentation at the Game Developers Conference, San Francisco, CA,
March 7-9, 2007.
Bogost, Ian, “Persuasive Games: Introduction to Procedural Rhetoric.” Paper
presented at the Serious Games Summit, San Francisco, CA, March 5-6,
2007.
Bogost, Ian. “K-16 Education Group Gathering” Discussion led at the Serious
Games Summit DC, Washington, D.C., October 30-31, 2006.
Bogost, Ian. “Celebration as Positive Dissent: Reclaiming the Commons with a
Sense of Humor.” Panel presented at the Bioneers Southeast Forum,
Atlanta, GA, October 21, 2006.
Bogost, Ian. “Brave New Interactive World: The Art of the Game.” Panel
presented at the Atlanta Film Festival, Atlanta, GA, June 11, 2006.
Bogost, Ian. “Using Games to Deliver Key Health Messaging.” Paper
presented at the Games for Health Day, Los Angeles, CA, May 9, 2006.
Bogost, Ian and Michael Mateas. “Politics, Religion, and Ideology: New
Approaches to Biased Games.” Paper presented at the Serious Games
Summit 2006, San Jose, CA, March 2006.

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Bogost, Ian, Mary Flanagan, Caitlin Kelleher, John Maloney, and Ken Perlin.
“Serious Play: At the Edge of Education Gaming.” Panel presented at the
Serious Games Summit 2006, San Jose, CA, March 2006.
Bogost, Ian. “Good Design for In-Game Advertising.” Paper presented at the
Game Developers Conference, San Jose, CA, March, 2006.
Bogost, Ian, Mia Consalvo, and Jane McGonigal. “The Game Studies
Download.” Panel presented at the Game Developers Conference, San
Jose, CA, March, 2006.
Bogost, Ian. “Procedural Rhetoric as Experience Design for Technology-
Mediated Politics.” Paper presented at the Digital Arts and Cultures
Workshop on Experience Design, Copenhagen, Denmark, November 30,
2005.
Bogost, Ian. “Project Management for Serious Games: Avoiding Mistakes.”
Panel presentation at the Serious Games Summit DC, Washington, DC,
October 31 – November 1, 2005.
Bogost, Ian. “Advocacy and Public Policy Games.” Paper presented at the
Game Developers Conference, San Francisco, CA, March 7 - 11 2005.
Bogost, Ian. “In-Game Advertising Workshop.” Workshop presented at the
Electronic Entertainment Expo (E3), Los Angeles, CA, May 17 - 20
2005.
Bogost, Ian. “Advergaming for Public and Private Interests.” Paper presented
at the Game Developers Conference, San Francisco, CA, March 7 - 11
2005.
Bogost, Ian. “Current Issues in Advergames.” Paper presented at the
Advertising in Games Forum, New York, NY, April 14 2005.
Bogost, Ian. “Decoction and Community in Games.” Paper presented at the
Living Game Worlds Symposium, Atlanta, GA, March 15 - 16 2005.
Bogost, Ian. “In-Game Advertising Workshop.” Paper presented at the
Electronic Entertainment Expo Conference, Los Angeles, CA, May 16 -
19 2005.
Bogost, Ian. “Political Videogames.” Paper presented at the International
Simulation and Gaming Association Annual Conference, Atlanta, GA,
June 27 - July 1 2005.
Bogost, Ian. “Advergaming for Prescription Medicine.” Paper presented at the
Games for Health Annual Conference, Baltimore, MD, September 22 -
23 2005.
Bogost, Ian. “Simulation Fever: An Approach for Game Criticism.” Paper
presented at the Second Cyberspace @ UCLA Symposium on Playing,
Gaming, and Learning, Los Angeles, CA, January 16 2004.
Bogost, Ian, and Gonzalo Frasca. “Political Games: A Case Study of the
Howard Dean for Iowa Game.” Paper presented at the Serious Games
Summit, San Jose, CA, March 13 - 15 2004.
Bogost, Ian. “Videogames as Mass Media Dialogue Devices.” Paper presented
at the Serious Games Summit DC, Washington DC, October 30 - 31
2004.
Bogost, Ian. “Project Connect a to Z: Developing Educational Games.” Paper
presented at the Serious Games Summit DC, Washington, DC, October
2004 2004.

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Bogost, Ian. “Persuasive Games: Play in Advocacy and Pedagogy.” Paper


presented at the Cyberspace @ UCLA Symposium on Playing, Gaming,
and Learning, Los Angeles, CA, October 23 2003.

E. OTHER SCHOLARLY ACCOMPLISHMENTS

Bogost, Ian. “Designing and Developing Ben’s Game.” In Game Design


Complete, by Patrick O’Luanaigh. Phoenix, AZ: Paraglyph Press, 2006.
Bogost, Ian (Reader), and Christine Gatchell. Elementary Greek: Koine for
Beginners, Year Two. Albuquerque, NM: Open Texture, 2006.
Bogost, Ian (Reader), and Christine Gatchell. Elementary Greek: Koine for
Beginners, Year One. Albuquerque, NM: Open Texture, 2005.
Bogost, Ian. Interview on Videogames. In Difficult Questions about
Videogames. edited by James Newman and Iain Simons. Nottingham,
UK: Suppose Partners, 2004.
Bogost, Ian and Gonzalo Frasca (co-editors). Water Cooler Games, popular
website on “videogames with an agenda,”
http://www.watercoolergames.org, 2003-2007.
Bauer, Susan Wise, Barabara Alan Johnson (reader), Ian Bogost (producer).
The Story of the World, Volume 3: Early Modern Times (audiobook).
Albuquerque, NM: Open Texture, 2005.
Bauer, Susan Wise, Barabara Alan Johnson (reader), Ian Bogost (executive
producer). The Story of the World, Volume 2: Medieval Times
(audiobook). Albuquerque, NM: Open Texture, 2004.
Bauer, Susan Wise, Barabara Alan Johnson (reader), Ian Bogost (executive
producer). The Story of the World, Volume 1: Ancient Times
(audiobook). Albuquerque, NM: Open Texture, 2003.

IV. TEACHING

A. COURSES TAUGHT

LMC 6325 Game Design and Analysis, Fall 2019 (6 students)


LMC 4725 Game Design as a Cultural Practice, Fall 2019 (6 students)
CS 4401 Computing, Society, & Professionalism, Spring 2019 (40 students)
LMC 6325 Game Design and Analysis, Fall 2018 (4 students)
LMC 4725 Game Design as a Cultural Practice, Fall 2018 (12 students)
LMC 4400 Game Design Capstone, Spring 2018 (12 students)
LMC 2700 Introduction to Computational Media, Fall 2017 (70 students)
LMC 6325 Game Design and Analysis, Spring 2017 (12 students)
LMC 8000 PhD Proseminar, Fall 2016 (3 students)
LMC 4400 Senior Seminar, Spring 2016 (9 students)
LMC 6316 Historical Approaches to Digital Media, Fall 2015 (5 students)
CS 4803/8803 (with Blair MacIntyre) Game Studio, Spring 2015 (8 students)
LMC 2813 Introduction to Game Design, Spring 2015 (8 students)
LMC 4725 Game Design as a Cultural Practice, Fall 2014 (15 students)
CS 4803/8803 (with Blair MacIntyre) Game Studio, Fall 2014 (12 students)
CS 4803/8803 (with Blair MacIntyre) Game Studio, Spring 2013 (11 students)

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LMC 6316 Historical Approaches to Digital Media, Spring 2014 (8 students)


CS 4803/8803 (with Blair MacIntyre) Game Studio, Fall 2013 (6 students)
LMC 2700 Introduction to Computational Media, Fall 2013 (89 students)
LCC 6316 Historical Approaches to Digital Media, Spring 2012 (10 students)
LCC 6650 The Philosophy of Sports, Fall 2011 (10 students)
LCC 6650 Design of Newsgames, Spring 2011 (7 students)
LCC 3843 Special Topics in Communication, Spring 2010 (6 students)
LCC 8823 Special Topics in Game Design and Analysis, Spring 2010 (9 students)
LCC 6650 Project Studio, Spring 2010 (5 students)
LCC 2700 Introduction to Computational Media, Fall 2009 (90 students)
LCC 6650 Project Studio, Fall 2009 (7 students)
LCC 6325 Game Design and Analysis, Spring 2009 (5 students)
LCC 4725 Game Design as a Cultural Practice, Spring 2009 (20 students)
LCC 6650 Project Studio, Spring 2009 (7 students)
LCC 6650 Project Studio, Fall 2008 (10 students)
LCC 2700 Introduction to Computational Media, Fall 2007 (90 students)
LCC 6650 Project Studio, Fall 2007 (5 students)
LCC 6650 Project Studio, Spring 2007 (4 students)
LCC 3710 Interaction Design, Spring 2007 (11 students)
LCC 8823 Special Topics in Game Design and Analysis, Spring 2007 (10 students)
LCC 2700 Introduction to Computational Media, Fall 2006 (34 students)
LCC 6325 Game Design and Analysis, Fall 2006 (13 students)
LCC 4725 Game Design as a Cultural Practice, Fall 2006 (10 students)
LCC 4699 Undergraduate Research (CM Capstone), Fall 2006 (4 students)
LCC 6650 Project Studio, Fall 2006 (4 students)
LCC 2700 Introduction to Computational Media, Spring 2006 (24 students)
LCC 8910 Special Problems in Physical Interfaces, Spring 2006 (2 students)
LCC 6314 Design of Networked Media, Spring 2006 (7 students)
LCC 6650 Project Studio, Spring 2006 (1 students)
LCC 2700 Introduction to Computational Media, Fall 2005 (25 students)
LCC 8823 Special Topics in Game Design and Analysis, Fall 2005 (8 students)
LCC 6650 Project Studio, Fall 2005 (1 student)
LCC 6613 Principles of Information Design, Spring 2005 (26 students)
LCC 4402 Basics of Multimedia Design, Spring 2005 (21 students)
LCC 4402 Basics of Multimedia Design, Fall 2004 (19 students)

B. INDIVIDUAL STUDENT GUIDANCE (GEORGIA TECH)

Member, Digital Media Ph.D. committee, Alyssa Rumsey (2018–)


Chair, Digital Media M.Sc. committee, Edward Zhang (2017–2018)
Chair, Digital Media HCI committee, Yichi (Lyric) Yu (2017–2018)
Chair, Digital Media M.Sc. committee, Hayden Russell (2016–2018)
Chair, Digital Media M.Sc. committee, Mariam Naziripour (2015–2018)
Chair, Digital Media Ph.D. committee, Devin Wilson (2014–)
Chair, Digital Media Ph.D. committee, Albith Delgado (2014–2016)
Chair, Digital Media Ph.D. committee, Sarah Shoemann (2013–)
Member, Computer Science Ph.D. committee, Mark Nelson (2014–2015)

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Ian Bogost Curriculum Vitae

Dissertation: “Representing and Reasoning about Videogame Mechanics for


Automated Design Support.”
Member, Digital Media Ph.D. committee, Thomas Lodato (2011-2015)
Dissertation: “The Work of User Experience Design: Materiality and Cultures
in Designing”
Chair, Digital Media M.Sc. committee, Michael Vogel (2013–2016)
Chair, Digital Media M.Sc. committee, Michael Madaio (2013–2015)
Thesis: “Cybernetic Autonomy: An Analysis and Critique of Adaptive
Learning Systems”
Accepted into CMU PhD program in HCI.
Member, Digital Media M.Sc. committee, Kristjen Kjems (2013–2015)
Thesis: “Designing Through Research; Paranoia, Alternate Reality Games,
Their Tropes And Mixed Reality”
Member, Digital Media M.Sc. committee, Jesse Shedd (2013–2015)
Thesis: “Portrait of an Anonymous Image Board: The Board-tans of 4chan”
Accepted job at Isobar, New York City.
Chair, Digital Media M.Sc. committee, William Tsikerdanos (2013–2015)
Thesis: “Headmaster System: An Adaptive Approach to Ability Progression”
Chair, Digital Media M.Sc. committee, Joe Peters (2012–2014)
Member, Digital Media Ph.D. committee, Tom Jenkins (2012–)
Chair, Digital Media M.Sc. committee, Jeffrey Bryan (2011-2013)
Thesis: The Dynamics Of The Player Narrative How Choice Shapes Videogame
Literature
Chair, Digital Media M.Sc. committee, Chris Deleon (2010-2011)
Thesis: Pinball and Arcade Game History
Accepted into Georgia Tech Ph.D. program in Digital Media.
Chair, Digital Media M.Sc. committee, Hank Whitson (2010-2011)
Thesis: “Iterative Interpretation”
Chair, Digital Media M.Sc. committee, Chris Sumsky (2010-2011)
Thesis: “Encouraging Participation through Context with the Location-based
Game Overworld”
Accepted job at Turner/Cartoon Network.
Chair, Digital Media M.Sc. committee, Jing Li (2010-2011)
Thesis: “Playable Infographics for Recycling”
Member, Digital Media M.Sc. committee, Lauren Langley (2010-2011)
Thesis: “Environmental Science”
Member, Digital Media M.Sc. committee, Andrew Ho (2010-2011)
Thesis: “Social Interactions”
Accepted job at PopCap Games.
Chair, Digital Media M.Sc. committee, Don Fernandez (2010-2011)
Thesis: “JournAlert”
Chair, Digital Media Ph.D. committee, Simon Ferrari (2010–2016)
Member, Digital Media Ph.D. committee, Bobby Schweizer (2009–2014)
Thesis: “Videogame Cities in Motion”
Tenure-track faculty at Texas Tech
Chair, Digital Media M.Sc. committee, Jason Lee (2010-2011)
Thesis: “200 Deaths”
Chair, Digital Media M.Sc. committee, Thomas Gibes (2009-2011)

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Thesis: “Rethinking the RPG”


Chair, Digital Media M.Sc. committee, Mariam Asad (2009-2011)
Thesis: “Game-Poems”
Member, Digital Media Ph.D. committee, Sergio Goldenberg (2009–)
Chair, Digital Media M.Sc. committee, Simon Ferrari (2008–2010)
Thesis: “The Judgment of Procedural Rhetoric”
Accepted into the Ph.D. program in Digital Media at Georgia Tech.
Member, Digital Media M.Sc. committee, Audrey Whitman (2009-2010)
Thesis: “MAST (Metaphoric Adventure-Scripting Tool): A User-Facing Tool
for Creating Multiplayer MMO Narratives”
Advisor, Computer Science Capstone project “Stella for iPhone” (2009)
Advisor, Computer Science Capstone project “CRT Simulator” (2008-2009)
Advisor, Digital Media Ph.D. student, Douglas Wilson (2008)
Member, Digital Media M.Sc. committee, Evan Mandel (2008-2009)
Thesis: “The Ungrind: Softening Achievement-centric Gameplay Techniques”
Member, Digital Media M.Sc. committee, Bobby Schweizer (2008-2009)
Thesis: “Representations of the City in Video Games”
Accepted into the Ph.D. program in Digital Media at Georgia Tech.
Member, Digital Media M.Sc. committee, Veronica Peshterianu (2006)
Thesis: “Townbuilder: An Asynchronous Multiplayer Casual Game Site”
Accepted job at Microsoft Game Studios
Member, Digital Media M.Sc. committee, Will Riley (2006-2008)
Thesis: “We the Undersigned: Anonymous Dissent and the Struggle for
Personal Identity in Online Petitions.”
Accepted job at Center for History and New Media, George Mason University.
Simultaneously, entered the Ph.D. program at the University of Michigan
School of Information.
Chair, Digital Media M.Sc. committee, Walter Kim (2006-2008)
Attended law school.
Chair, Digital Media M.Sc. committee, Robert Fitzpatrick (2006-2007)
Founded technology start-up Fuzzwich.
Member, Digital Media M.Sc. committee, Nathan Olson (2006)
Member, Digital Media M.Sc. committee, Manu Kapoor (2006-2007)
Thesis: “Modeling causality and inferences in detective fiction”
Member, Human Computer Interaction M.Sc. committee, Judith Siegel (2005-
2007)
Thesis: “I'd Rather Play 'Guitar Hero': User Responses to Content in Three
Political Games.”
Accepted job at VMWare
Chair, Digital Media M.Sc. committee, Dakota Brown (2005-2007)
Thesis: “Pervasive Games Are Not A Genre, they are a sub-genre: A
theoretical model for the genre of appropriative games and a technical
approach to a single- player appropriative gaming experience.”; Accepted job
as Senior User Experience Designer at Popular Front; founded game studio
Pathfindr.
Member, Digital Media Ph.D. committee, David Jimison (began advisement 2005)
Chair, Information Design & Technology M.Sc. committee, Jeffrey Crouse (2006)

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Thesis: “Switchboard: A Real Time Art Toolkit”; accepted digital art


fellowship at Eyebeam, NYC
Chair, Information Design & Technology M.Sc. committee, Daniel Klainbaum
(2006)
Thesis: “Representing Place in Digital Media”; accepted job at Disney
Imagineering
Chair, Information Design & Technology M.Sc. committee, Natalie Funk (2006)
Thesis: “The Waste Land Tarot”
Member, Information Design & Technology M.Sc. committee, Benjamin Tomasetti
(2006)
Thesis: “Analog Touchpad Controller: An Alternative Videogame Controller”
Member, Information Design & Technology M.Sc. committee, Katherine Compton
(2006)
Thesis: “Procedural Generation of Platform Game Levels”
Accepted job as Technical Artist at Maxis/Electronic Arts
Member, Information Design & Technology M.Sc. committee, Calvin Ashmore
(2006)
Thesis: “Key and Lock Puzzles in Procedural Gameplay”
Entered Ph.D. program in Digital Media at Georgia Tech
Research Advisor, Human Computer Interaction M.Sc. student Allison Sall (2006)
Thesis: “Lets get physical: in, out and around physical gaming in the home”
Accepted job as Interaction Designer at Moment (New York)
Chair, Information Design & Technology M.Sc. committee, Mayhew Seavey
(2005)
Thesis: “Song Canvas”; accepted job as Associate Producer at Electronic Arts
Chair, Information Design & Technology M.Sc. committee, Engin Ergodan (2005)
Thesis: “An On-Demand Advertising Model for Digital Television”
Accepted job at IDEO
Chair, Information Design & Technology M.Sc. committee, Tom Banaszewski
(2005)
Thesis: “Towards Digital Literacy: Implementing Digital Storytelling in
Grades 4-12”
Middle school teacher in Massachusetts
Member, Information Design & Technology M.Sc. committee, Lakshmi Jayapalan
(2005)
Thesis: “Wide-Ruled: A Generative, Interactive Story Authoring
Environment”
Accepted job as Associate Producer at Electronic Arts
Member, Information Design & Technology M.Sc. committee, Alcides Velasquez
(2005)
Thesis: “Graphic Tool for Literary Analysis from a Network Perspective of the
Text”
Member, Information Design & Technology M.Sc. committee, Zuley Clarke (2005)
Thesis: “S.U.D.S.: Soap Opera Update System”
Accepted job as Interactive Producer at Schematic

C. INDIVIDUAL STUDENT GUIDANCE (OTHER)

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Ph.D. Committee Member, Evander Price, Harvard University, 2019.


Dissertation: Future Monumentality.
Ph.D. Adviser, Venus Torabi, Brock University, 2018–.
Ph.D. External Examiner, Tessa Leach, University of Melbourne, 2018.
Ph.D. Committee, Joshua Daniel-Wariya, Texas Christian University, 2013-2014.
Dissertation: Ludic Rhetoric and the Language of Play.
Ph.D. Defense Committee Member, Olivier Mauco, Université de Paris 1, La
Sorbonne, 2012.
Ph.D. Committee, Aaron Pedinotti, New York University, 2011–2015.
Ph.D. Committee, Steven Pustay, Georgia State University, 2011–2015.
Opponent, Ph.D. defense, Petri Lankoski, Aalto University, Finland, 2010.
Topic Consultant, External Committee Member, MFA Committee, David
McDonough, Savannah College of Art and Design, Savannah, GA, 2008-2009.
External Examiner, Ph.D. Committee, Pippin Barr, Victoria University, Wellington
NZ, 2008.
Opponent, Ph.D. Committee, Miguel Sicart, IT University, Copenhagen, 2006.

D. OTHER TEACHING ACTIVITIES

Led overhaul of Digital Media MS curriculum, 2011-2012.


Contributed to new curriculum, Computational Media B.S., 2004–2007.
Redesigned course curriculum, LCC 2700 Introduction to Computational Media
Developed new course curriculum, LCC 8803 Topics in Game Design and
Analysis
Developed new course curriculum, LCC 8823 Advanced Topics in Game Design
and Analysis
Contributed to revised curriculum, Information Design & Technology M.Sc., 2004
- 2005

V. SERVICE

A. PROFESSIONAL CONTRIBUTIONS

Editorial Board, The Journal of Sociotechnical Critique, 2019–.


Program Committee, “Les langages du jeu vidéo : codes, discours et images en
jeu,” Université de Lausanne, 2019.
Reviewer, The Sociological Review.
Reviewer, DiGRA Nordic 2019.
Reviewer, CHI 2018.
Program Committee, Foundations of Digital Games 2017.
Program Committee, Digital Games Research Association 2017.
Editorial Advisory Board, American Journal of Play, 2007–.
External Academic Program Review committee, University of Central Florida
School of Visual Arts and Design, 2016.
Advisory Board, University of Florida Department of English TRACE Innovation
Initiative
Selection Committee, World Video Game Hall of Fame, Strong Museum of Play,
Rochester, NY

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Ian Bogost Curriculum Vitae

Program Committee, Digital Games Research Association 2015.


Program Committee, Foundations of Digital Games 2015.
Advisory Board, Political Arts book series (Bloomsbury).
Program Co-Chair, Foundations of Digital Games 2014.
Advisory Council, Excelsior University Center for Game and Simulation-Based
Learning
Program Co-Chair, Game Studies and Game Design, Foundations of Digital Games
2014.
Advisory Board, metaLAB projects (book series), Harvard University Press.
Editorial Board, Configurations (journal).
Editorial Board, Informatics (journal).
Member, White House Office of Science and Technology Policy (OSTP) Academic
Consortium on Games for Impact
Editorial Board, Rhetoric Review (journal).
Program Committee, Foundations of Digital Games 2012 Procedural Content
Generation Workshop.
Program Committee, Foundations of Digital Games 2012.
Panels Chair, Foundations of Digital Games 2012.
Advisory Board, Zobee, Inc. (social games), 2011–2015.
Advisory Board, Dygest, Inc. (mobile applications for news), 2011–.
Advisory Board, O-Zone: A Journal of Object-Oriented Studies, 2011–.
Advisory Board, Rhizome Digital Art Archive, 2011–.
University Press Reviewer, Harvard University Press, MIT Press, Routledge
Co-organizer, Serious Games Summit 2011 (Game Developers Conference).
Reviewer, International Journal of Communication.
Reviewer, Technical Communication Quarterly (journal).
Persuasive Technology Conference, Academic Advisory Board, 2010–2011.
Program Committee, Persuasive 2014.
Program Committee, Philosophy of Computer Games International Conference,
2010–2011.
International Advisory Board, Eludamos (peer-review open-access journal), 2010–.
Co-organizer, Serious Games Summit 2010.
Advisory Board, Romero Archives (videogame archive), 2010–.
Advisory Board, International Center for the History of Electronic Games, Strong
National Museum of Play (Rochester, NY), 2010–.
Member, International Choice Awards Network (Game Developers Choice Awards
jury).
Advisory Board, Preserving Virtual Worlds II project (Maryland Institute for
Technology in the Humanities, the Rochester Institute of Technology, Stanford
University Libraries, and the Graduate School of Library & Information
Science at the University of Illinois), 2009-2010.
Advisory Board, The Landmark Video Games book series (University of Michigan
Press).
Editorial Board, Speculations: The Journal of Object Oriented Ontology.
Reviewer, National Endowment for the Humanities.
Reviewer, Political Studies.
Panels Chair, Foundations of Digital Games Conference 2010.

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Microsoft Imagine Cup 2009 (international student technology competition),


official judge, gaming category.
Foundations of Digital Games Conference 2009 Doctoral Consortium mentor.
Jury, Jennifer Ann's Group Life Love Game Design Challenge, 2009.
Co-organizer, Serious Games Summit, 2009.
Program Committee, Foundations of Digital Games Conference 2009.
Program Committee, Persuasive Technology 2009.
Microsoft Imagine Cup 2008 (international student technology competition),
official judge, gaming category.
Editorial, Board, Historical Studies of Digital Entertainment (journal), 2008–.
Program Committee, Fourth Annual Fundamentals of Digital Games Conference,
2009.
Reviewer, AIS journals, 2008.
Jury, Jennifer Ann's Group Life Love Game Design Challenge, 2008.
Program Committee, Persuasive Technology 2008.
Program Committee, Meaningful Play Conference, Michigan State University,
2008.
Co-organizer, Serious Games Summit, 2008.
Editorial Board, The Journal of Digital Culture & Education, 2008 –.
Editorial Board, The Journal of e-Media Studies, 2007 –.
Editorial Board, Games & Culture (journal), 2007 –.
Program Committee, Persuasive Technolgoy 2007.
Reviewer, Games and Culture (journal), 2006-2007.
Co-Series Editor, “Platform Studies,” MIT Press, 2006 –.
Program Committee, Cybergames 2007 Conference.
Reviewer, CHI 2006.
Editor, Game Studies (journal), 2006 –.
IEEE Computer Society Task Force on Gaming, 2006 –.
Advisory Panel, 7th Digital Arts and Culture Conference.
Official Judge, PoV Game Art Exhibit, DiGRA International Conference 2005.
Advisory Board, Games for Change, 2005–.
Advisory Board, Serious Games Summit, 2005–.
Official Judge, Independent Games Festival (IGF), 2003 – 2004.
Advisory Board, Macromedia Flash MX Pro (2002 – 2005).
Educational Advisor, Kellogg Creek Software.
Member, Board of Reviewers, Game Studies (journal) (2004 – 2006).
Member, Advisory Board, Games for Change Association.
Member, Gerson Lehrman Group Media Council.
Member, Advisory Board, Teamcomplete LLC.

B. CAMPUS CONTRIBUTIONS

Faculty Senate, Georgia Tech, 2018–.


Chair, School of Literature Media and Communication RPT Committee , 2017-
2018.
School of Interactive Computing Chair Search Committee, 2016–2017.
School of Literature Media and Communication MS Strategy Committee, 2015-
2016.

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School of Literature Media and Communication Executive Committee Chair, 2015-


2016.
Chair, School of Literature Media and Communication Digital Media Hiring
Committee, 2014-2015.
School of Literature Media and Communication Periodic Peer Review Committee,
2013-2014.
School of Literature Media and Communication Graduate Admissions Committee,
2013-2014.
Co-organizer, Computation + Journalism Symposium 2013.
Georgia Tech Council of the Arts, 2012–.
School of Literature Media and Communication Graduate Curriculum Committee,
2012-2013.
School of Literature Communication and Culture Chair Search Committee, 2011-
2012.
School of Literature Communication and Culture Reorganization Task Force, 2011.
School of Literature Communication and Culture Director of Graduate Studies,
2010–.
Ivan Allen College Liberal Arts Committee, 2010-2011.
School of Literature Communication and Culture/Ivan Allen College LCC Task
Force, 2011.
School of Literature Communication and Culture Executive Committee (ex
officio), 2010-2011.
School of Literature Communication and Culture Search Committee, 2010-2011.
Organizer, Object-Oriented Ontology Symposium (2010).
Co-Organizer, The Art History of Games Symposium (2010).
Chair, School of Literature Communication and Culture Graduate Planning
Committee, 2009-2010.
Chair, Ivan Allen College Review, Promotion, and Tenure Committee, 2009-2010.
School of Literature Communication and Culture Review, Promotion, and Tenure
Committee, 2009-2010.
Chair, School of Literature Communication and Culture Executive Committee,
2009-2010.
Presentation to Georgia University System Board of Regents, August 2009, on the
uses of videogames.
School of Literature Communication and Culture Ph.D. Admissions Committee,
2008-2009.
School of Literature Communication and Culture M.Sc. Admissions Committee,
2008-2009.
T-Square Priorities Committees, 2007–2008.
Organizer, Dwelling Machines Symposium, hosted by the James and Mary Wesley
Center for New Media Research and Education, January 14, 2008.
Featured Speaker, Georgia Tech Advisory Board (GTAB), September 2007.
Featured Speaker, Georgia Tech President’s Retreat, August 2007.
School of Literature Communication and Culture Faculty Search Committee, 2007
– 2008.
School of Literature Communication and Culture Executive Committee, 2006-
2007.

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School of Literature Communication and Culture Faculty Search Committee, 2006


– 2007.
Director, LCC Experimental Game Lab, 2006 – 2007.
School of Literature Communication and Culture M.Sc. Admissions Committee,
2005 – 2006.
School of Literature Communication and Culture Faculty Search Committee, 2005
– 2006.
Organizing Committee, Living Game Worlds Symposium (February 2006)
Ivan Allen College Technology Council, 2005 – 2006.
School of Literature Communication and Culture / College of Computing
Computational Media Undergraduate Curriculum Committee, 2005 – .
Organizing Committee, Living Game Worlds Symposium (March 2005)
School of Literature Communication and Culture Graduate Strategic Planning
Committee, 2004 – 2005.
School of Literature Communication and Culture Ph.D. Admissions Committee,
2004 – 2005.
Member, Georgia Tech Experimental Game Lab, 2004 -.

C. OTHER CONTRIBUTIONS

Member, Institute of Electrical and Electronics Engineers (IEEE)


Member, National Council of Teachers of English
Member, Association of Internet Researchers
Member, Society for Literature Science and the Arts
Member, Digital Games Research Association
Member, International Game Developers Association
Member, Modern Language Association
Member, International Simulation and Gaming Association

VI. GRANTS AND CONTRACTS

A. AS PRINCIPAL AND CO-PRINCIPAL INVESTIGATOR

(with Meltem Alemdar, Kim Cobb, David Hu, Aaron Levine, and Philip Shapira)
National Science Foundation, IGE, for “Creating Transformative STEM
Communicators,” $499,411 (under review).
(with Christopher Schaberg) National Endowment for the Humanities, for “Object
Lessons: Current Topics for a General Readership,” $249,680.
(with Blair MacIntyre) The Georgia Lottery, for “Lottery Game Design,” $94,100.
(with Michael Mateas, UC Santa Cruz) The John S. and James L. Knight
Foundation, for “Cartoonist,” $378,941.
The John S. and James L. Knight Foundation, for “Understanding Newsgames,”
$142,165.
Humana, for “Health Game Infrastructures,” $50,000.
(with Blair McIntyre), Microsoft Research, for “Playing With Game Education:
XNA-Based Support For Game Development Throughout the Curriculum,”
$25,000 (not awarded).

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NSF REESE, for “SELENE: Selenology Exploration – Ludic Environments –


Networked Education,” $91,480 (not awarded).
Intel Research, for “Serious Games: Game Based Application Innovation
Roadmap, Roadmap Survey Effort for Serious Games and Related Game
Innovation,” $24,000.
Georgia Tech Foundation International Travel Grants, $3,000 (2004, 2006, 2008).
Ivan Allen College Curriculum Development Grant, $2,000.

B. AS INVESTIGATOR

(with Carl DiSalvo, Chris LeDantec) Intel Science and Technology Center in
Social Computing, $1,675,000.
NASA Classroom of the Future Project (subaward), for “Lunar Geography Game,”
$29,942.34.

VII. HONORS AND AWARDS

Higher Education Video Game Alliance (HEVGA) Lifetime Fellow, 2016–.


DiGRA Distinguished Scholar, 2016.
Faculty Associate, Berkman Center, Harvard University, 2012–2013.
Time Magazine Best 50 Websites 2012, for persuasivegames.com.
Winner, Vanguard and Virtuoso Awards, Indiecade Festival 2010 (for A Slow
Year).
Finalist, Indiecade Festival 2010 (for A Slow Year).
ELearners.com Mindshare Awards, first place, gaming category, for website
bogost.com, 2010.
Finalist, Independent Game Festival 2010, Nuovo category.
Visiting Professor, 2009 (summer), Faculty of Engineering and Information
Technology, University of Technology Sydney.
Finalist, 2009 Game Developer Front Line Award, book category, for Racing the
Beam. NSF Science and Engineering Visualization Challenge, semifinalist for
Selene,
http://www.nsf.gov/news/special_reports/scivis/index.jsp?id=challenge.
ELearners.com Mindshare Awards, first place, gaming category, for website
bogost.com.
NSF Science and Engineering Visualization Challenge, semifinalist for Selene,
http://www.nsf.gov/news/special_reports/scivis/index.jsp?id=challenge.

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