Thanks to visit codestin.com
Credit goes to lib.rs

60 releases

0.20.1 Jul 20, 2024
0.20.0 Feb 7, 2024
0.19.8 Jan 21, 2024
0.19.7 Jul 2, 2023
0.8.2 Jul 9, 2017

#38 in #lua-bindings

Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App

4,464 downloads per month
Used in fewer than 45 crates

MIT license

35KB
75 lines

rlua -- High level bindings between Rust and Lua

rlua is now deprecated in favour of mlua: see below for migration information

rlua is now a thin transitional wrapper around mlua; it is recommended to use mlua directly for new projects and to migrate to it when convenient. mlua was a fork of rlua which has recently seen more development activity and new features.

Migration

rlua 0.20 includes some utilities to help transition to mlua, but is otherwise just re-exporting mlua directly.

The main changes are:

  • In mlua, Lua::context() is no longer necessary. The methods previously on Context can now be called directly on the Lua object. rlua 0.20 includes an RluaCompat extension trait which adds a context() method which can be used to avoid having to update code all at once.

  • The ToLua trait has been renamed to IntoLua, and its conversion method to_lua is now into_lua. rlua 0.20 includes ToLua as an alias for IntoLua and an extension ToLuaCompat which adds a to_lua method as a temporary convenience.

A few other changes which should be less disruptive:

  • mlua has different defaults and options for blocking loading C libraries or compiled modules from Lua code or catching Rust panics. Check the Lua::new_with and unsafe variants for the new options.

Dependencies

~4–7MB
~126K SLoC