Leonard Bedner

Leonard Bedner

New York City Metropolitan Area
272 followers 272 connections

Activity

Join now to see all activity

Projects

  • Aegis Stack | Production-Ready FastAPI Framework

    Open-source framework for building production-ready FastAPI applications with integrated observability and modular architecture.

    CLI-driven modular components
    Add or remove auth, PostgreSQL or SQLite, Redis-backed workers, schedulers, Traefik ingress, and services through simple commands.

    Built-in observability
    Created Overseer, a self-hosted monitoring dashboard with real-time telemetry, async queue visibility, health propagation, system metrics, and optional Logfire…

    Open-source framework for building production-ready FastAPI applications with integrated observability and modular architecture.

    CLI-driven modular components
    Add or remove auth, PostgreSQL or SQLite, Redis-backed workers, schedulers, Traefik ingress, and services through simple commands.

    Built-in observability
    Created Overseer, a self-hosted monitoring dashboard with real-time telemetry, async queue visibility, health propagation, system metrics, and optional Logfire integration.

    Optional AI service layer
    LLM provider abstraction, streaming chat, RAG workflows, usage tracking, evaluation tooling, and STT/TTS integrations. AI remains modular and decoupled from the core framework.

    Active developer adoption
    10K+ PyPI downloads with sustained GitHub development activity and ~550+ unique developers interacting in rolling 14-day periods.

    Proven in production
    Powers healthcare and consulting systems with automated scaling, background processing, and health monitoring.

    Deployment-ready architecture
    Docker-first design, Traefik ingress, environment-based configuration, and production reliability patterns.

    Live demo: https://sector-7g.dev/dashboard/

  • Rose of Eternity Series

    Award-winning independent RPG trilogy developed on BioWare’s Aurora and Dragon Age engines, spanning Neverwinter Nights and Dragon Age platforms with over 54,000 cumulative downloads.

    Recognition

    • 2006 Independent Games Festival Winner (Best NWN Module, GDC)
    • Featured by PC Gamer
    • NWVault Hall of Fame inductee
    • 9.77 and 9.93 average user ratings across major releases

    Creator and Lead Designer

    • Conceived original IP including worldbuilding, narrative…

    Award-winning independent RPG trilogy developed on BioWare’s Aurora and Dragon Age engines, spanning Neverwinter Nights and Dragon Age platforms with over 54,000 cumulative downloads.

    Recognition

    • 2006 Independent Games Festival Winner (Best NWN Module, GDC)
    • Featured by PC Gamer
    • NWVault Hall of Fame inductee
    • 9.77 and 9.93 average user ratings across major releases

    Creator and Lead Designer

    • Conceived original IP including worldbuilding, narrative arc, combat systems, and progression mechanics
    • Led distributed team of 18+ contributors across writing, art, scripting, and QA
    • Designed advanced gameplay systems including Unison Abilities, Bonds of Battle, Last Resorts, Favor System, and custom death mechanics
    • Extended Aurora and Electron engines with custom scripting, cinematic systems, and 60+ unique abilities
    • Delivered three major releases:
    • 7–8 hour campaign (The Coming) - 2005
    • 14–16 hour campaign (Cry The Beloved) - 2006
    • 9–10 hour standalone Dragon Age release with full voice cast (Family & Country) - 2014

    Ongoing IP foundation for future tactical RPG development.

    Other creators

More activity by Leonard

View Leonard’s full profile

  • See who you know in common
  • Get introduced
  • Contact Leonard directly
Join to view full profile

Other similar profiles

Explore top content on LinkedIn

Find curated posts and insights for relevant topics all in one place.

View top content

Add new skills with these courses