What the Google VR study actually found →
Ask any VR training provider, us included, what happens in the room once the headset comes off.
Read the article →We give people a realistic situation, real consequences and no real risk. Then we let them run it again.
Explore XR →Ready-to-run VR titles for the conversations workplaces find hardest, grouped as Equal Reality VR, Mindshift VR and LIFT VR. Each title puts your team inside a moment about inclusion, disability or speaking up, with a facilitator in the room, and then the group talks it through. Standing in somebody else's position changes what you say next.
Connect with PTR for free access to the Library.
Ask Simon's Twin a question. Talk with the live avatar here, then explore Didymo for your own business.
Simon's Twin above runs on Didymo. It answers the questions people bring to People Tech Revolution, in Simon's voice and with his face, at any hour. Your twin does the same for your business, starting from the way your best people already explain what you do.
Bring the questions your customers ask to a twin of your own, just as Simon has.
In the Mayo Clinic evaluation, nursing leaders practised responding to bias in VR and reported greater empathy and more readiness to act on it afterwards. Follow the research and evidence from the headset to the ward and see what changed for the people who took part.
Explore research and evidence →
Google, the Mayo Clinic and Mater each put their own people through VR practice and measured what changed in the conversations that followed.
A bedside conversation needs different practice from a classroom exchange: explore healthcare and education. Find the situations your team faces across our industries.
Explore workplace practice for feedback, service and the conversations people need to rehearse.
Start with XR explained to understand what changes when a headset puts you inside a situation. See how AI and XR work together when the person in that situation can answer back.
Follow the Google study from the headset to the discussion afterwards. Explore healthcare training and the Library launch to see how the work reaches people.
Ask any VR training provider, us included, what happens in the room once the headset comes off.
Read the article →VR training is experiential rather than descriptive: instead of reading about a difficult conversation, a learner steps into the scenario, makes their own choices, and sees the consequences play out.
Read the article →Guests were fitted with a headset, handed the controllers, and took a turn inside a Library scenario.
Read the article →“We create safe spaces for difficult conversations and situations.”
We give people a realistic situation, real consequences and no real risk. Then we let them run it again.
Explore XR →Ready-to-run VR titles for the conversations workplaces find hardest, grouped as Equal Reality VR, Mindshift VR and LIFT VR. Each title puts your team inside a moment about inclusion, disability or speaking up, with a facilitator in the room, and then the group talks it through. Standing in somebody else's position changes what you say next.
Connect with PTR for free access to the Library.
Ask Simon's Twin a question. Talk with the live avatar here, then explore Didymo for your own business.
Explore digital twins →Learn about Didymo →
Simon's Twin above runs on Didymo. It answers the questions people bring to People Tech Revolution, in Simon's voice and with his face, at any hour. Your twin does the same for your business, starting from the way your best people already explain what you do.

Bring the questions your customers ask to a twin of your own, just as Simon has.
In the Mayo Clinic evaluation, nursing leaders practised responding to bias in VR and reported greater empathy and more readiness to act on it afterwards. Follow the research and evidence from the headset to the ward and see what changed for the people who took part.
Explore research and evidence →
Google, the Mayo Clinic and Mater each put their own people through VR practice and measured what changed in the conversations that followed.
A bedside conversation needs different practice from a classroom exchange: explore healthcare and education. Find the situations your team faces across our industries.
Explore workplace practice for feedback, service and the conversations people need to rehearse.
Start with XR explained to understand what changes when a headset puts you inside a situation. See how AI and XR work together when the person in that situation can answer back.
Follow the Google study from the headset to the discussion afterwards. Explore healthcare training and the Library launch to see how the work reaches people.
Ask any VR training provider, us included, what happens in the room once the headset comes off.
Read the article →VR training is experiential rather than descriptive: instead of reading about a difficult conversation, a learner steps into the scenario, makes their own choices, and sees the consequences play out.
Read the article →
Guests were fitted with a headset, handed the controllers, and took a turn inside a Library scenario.
Read the article →
“We create safe spaces for difficult conversations and situations.”