Yeah -- I think it's a known bug (though not sure if it's in the tracker).
The solution is probably to do something like the compound path
rendering you (Phil) have experimented with, or, perhaps more easily,
rendering without alpha to a temporary image buffer and then compositing
it with alpha in a single step.
Mike
On 05/13/2013 10:14 AM, Benjamin Root wrote:
On Mon, May 13, 2013 at 9:58 AM, Phil Elson <[email protected]
<mailto:[email protected]>> wrote:
I can't work out if I'm having a brain block or it really can't be
done, but I'm trying to produce a pcolormesh with alpha without
the nasty edges seen in the attached image
The issue is that the quads are overlapping just slightly. Any
solution to this has to be to make them not overlap at all. This is
an old problem, to be sure.
Ben Root
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