Ooooh, I am liking "D" a lot. It is almost like what Parula should have been. Still not quite perfect, but I can't put my finger on it.
Ben Root On Wed, Jun 3, 2015 at 6:27 PM, Nathaniel Smith <[email protected]> wrote: > On Wed, Jun 3, 2015 at 1:51 PM, Eric Firing <[email protected]> wrote: > > On 2015/06/02 7:58 PM, Nathaniel Smith wrote: > >> > >> On Tue, Jun 2, 2015 at 10:03 PM, Paul Ivanov <[email protected]> wrote: > > > > > >> That said, if you want to play around with the editor tool, it's > >> linked on the webpage :-). > > > > > > This is a really nice tool! > > > > Attached is an example of a map that circles the other direction, and > that > > sacrifices some visual delta for less extreme ends. Although I think the > > "sunrise" type of map that you offered in versions A, B, and C is a good > one > > to have in the arsenal, I am not convinced that it should be the only > > category to be considered as a default. Do we really want to reject the > > somewhat Parula-like category just because Matlab uses the real Parula? > > > > I'm not saying the attached example is particularly good; it is intended > to > > re-introduce the category. (It is somewhat similar to a reversal of our > > ColorBrewer YlGnBu, so I tried to name it following that scheme.) > > That is nice! For those following along at home, here's what Eric's > colormap looks like: > https://bids.github.io/colormap/images/screenshots/erics_PuBuGnYl_r.png > > We also tried tweaking it a bit to end on a more saturated yellow, > which I think helps increase contrast in the deuteranomalous version > in particular, and put this on the website as an "option D": > https://bids.github.io/colormap/images/screenshots/option_d.png > > We also previously designed a colormap that follows parula's ideas > pretty closely, in terms of starting/ending points, overall > brightness, and the trick of kinking over through orange at the top > end. It ends up being much much more green than parula though: > https://bids.github.io/colormap/images/screenshots/fake_parula.png > > > It seems that the fundamental constraints in this map generator tend to > > yield a somewhat muddy dark end and a muted middle. That's one > compromise > > among many that are possible. > > You can somewhat avoid the muddy end by bumping up the minimum > brightness (option C does this to some extent), but of course that has > other trade-offs. > > -n > > -- > Nathaniel J. Smith -- http://vorpus.org > > > ------------------------------------------------------------------------------ > _______________________________________________ > Matplotlib-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/matplotlib-devel >
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