BUSHWHACKER AND
JAYHAWKER CARDS
Exclusive to Wargames Illustrated, for use with Dead Mans Hand.
See page 48 for rules and scenario
Play at any time, you may
immediately remove 1
under fire marker from
any one of your models.
J
No where to run
A
Ill disciplined fire
This card can be used to
trump any opponents card
of any value.
No place to hide
Play at any time all enemy
shots are -1 to hit for the
remainder of the turn.
Play at the beginning of
the turn. For this turn
Jayhawkers dont suffer
any penalties to shooting
caused by cover or enemy
move actions.
Play this card to discard
any cards from your hand
and immediately replace
them from your deck.
Play at the beginning of the
turn, all Bushwackers pass
Nerve tests automatically
for the remainder of the
turn.
Q
Pinkerton advisors
Remember Osceola
Play at any point, all
further shots from pistols
from Bushwackers are
+1 to hit and may ignore
Out of Ammo results for
this turn.
A
A belt full of pistols
Once per turn when you
declare a duck back, if
you pass a nerve test your
opponent cannot fire as
normal.
General Order number 11
This page can be cut out, photocopied or downloaded from the Wargames Illustrated website:
www.wargamesillustrated.net
Hit and Run
BUSHWHACKER AND
JAYHAWKER CARDS
Exclusive to Wargames Illustrated, for use with Dead Mans Hand.
See page 48 for rules and scenario
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This page can be cut out, photocopied or downloaded from the Wargames Illustrated website:
www.wargamesillustrated.net