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DMH Bleeding Kansas Cards

This document provides rules and scenarios for using Bushwhacker and Jayhawker cards in the wargame Dead Man's Hand. The cards can be played at different times during battles and provide special abilities like removing suppression markers, increasing hit chances, or automatically passing nerve tests. The cards come from Wargames Illustrated and the full rules for using them can be found on page 48.

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100% found this document useful (1 vote)
350 views2 pages

DMH Bleeding Kansas Cards

This document provides rules and scenarios for using Bushwhacker and Jayhawker cards in the wargame Dead Man's Hand. The cards can be played at different times during battles and provide special abilities like removing suppression markers, increasing hit chances, or automatically passing nerve tests. The cards come from Wargames Illustrated and the full rules for using them can be found on page 48.

Uploaded by

sdondershine8963
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BUSHWHACKER AND

JAYHAWKER CARDS
Exclusive to Wargames Illustrated, for use with Dead Mans Hand.
See page 48 for rules and scenario

Play at any time, you may


immediately remove 1
under fire marker from
any one of your models.

J
No where to run

A
Ill disciplined fire

This card can be used to


trump any opponents card
of any value.

No place to hide

Play at any time all enemy


shots are -1 to hit for the
remainder of the turn.

Play at the beginning of


the turn. For this turn
Jayhawkers dont suffer
any penalties to shooting
caused by cover or enemy
move actions.

Play this card to discard


any cards from your hand
and immediately replace
them from your deck.

Play at the beginning of the


turn, all Bushwackers pass
Nerve tests automatically
for the remainder of the
turn.

Q
Pinkerton advisors

Remember Osceola

Play at any point, all


further shots from pistols
from Bushwackers are
+1 to hit and may ignore
Out of Ammo results for
this turn.

A
A belt full of pistols

Once per turn when you


declare a duck back, if
you pass a nerve test your
opponent cannot fire as
normal.

General Order number 11

This page can be cut out, photocopied or downloaded from the Wargames Illustrated website:

www.wargamesillustrated.net

Hit and Run

BUSHWHACKER AND
JAYHAWKER CARDS
Exclusive to Wargames Illustrated, for use with Dead Mans Hand.
See page 48 for rules and scenario

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This page can be cut out, photocopied or downloaded from the Wargames Illustrated website:

www.wargamesillustrated.net

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