~correctlaff() - A magic word that attempts to correct a toons laff.
This includ
es any external admin modifications to the toon (such as setMaxHp).
~nametag(styleName) - Set the style of the target's nametag to the specified ID.
Examples are "simple" for simple or "boardwalk" for boardwalk, you get the idea
~emotes - Unlock all of the emote animations on the target toon.
~phrase(phraseStringOrId) Unlocks a new phrase and adds it to target's list of "
My Phrases". If the phrase list is full, the top item will be knocked off and th
e requested one will be appended to the bottom.
~setCE(CEValue, CEHood, CEExpire) - Set Cheesy Effect of the target.
~setHp(hpVal) - Set target's current laff.
~setMaxHp(hpVal) - Set target's laff.
~maxToon(hasConfirmed) - Max out the toons stats, for end-level gameplay. Should
only be (and is restricted to) casting on Administrators only.
~setMaxMoney(moneyVal) - Set target's money and maxMoney values.
~setName(nameStr) - Set target's name.
~setHat(hatId, hatTex=0) - Set hat of target toon.
~setGlasses(glassesId, glassesTex=0) - Set glasses of target toon.
~setBackpack(bpId, bpTex=0) - Set backpack of target toon.
~setShoes(shoesId, shoesTex=0) - Set shoes of target toon.
~togGM() - Toggle GM Icon for toon.
~ghost() - Set toon to invisible.
~setGM(gmId) - Set the target's GM level (used for icon).
~setCogIndex(indexVal) - Transform into a cog/suit.
~setCogSuit - Set Cog Suit and Level.
~dna(part, value) - Set a specific part of DNA for the target toon. Be careful,
you don't want to break your toon.
~immortal() - Make target (if 500+) or self (if 499-) immortal.
~houseType(type) - Set target house type (must be spawned!). Default (if left bl
ank) is 0 (normal house).
~setBattleSkip(bs) Skip battle.
~sleep - Never fall asleep.
Toontasks
~setQP(questId, progress) - Get current questId in progress via ~setQP. Set ques
tId progress via ~setQP questId value.
~questTier(tier) - Set toon's
ive the toon the rewards they
this magic word with caution.
o they will lose any progress
tier to specified value. Note that this does not g
would normally require to be in this tier, so use
This will also reset all of the target's quests, s
on any tasks that they are currently working on.
Gags | SOS | Unites | Pinkslips
~setTrackAccess(toonup, trap, lure, sound, throw, squirt, drop) - Set target's g
ag track access.
~tracks(toonup, trap, lure, sound, throw, squirt, drop) - Set access for each of
the 7 gag tracks.
~exp(track, amt) - Set your experience to the amount specified for a single trac
k.
~merits(corp, amount) - Set the target's merits to the value specified.
~fanfare() - Give target toon a fanfare.
~catalog() - Delivers target's catalog.
~pouch(amt) - Set the target's max gag limit.
~givePies(pieType, numPies) - Give target Y number of X pies.
~unlimitedGags() - Restock avatar's gags at the start of each round.
~sos (toon) - Gives the player the SOS toon, such as ~sos flippy
~goodsos() - Restock all *good* VP SOS toons.
~unites() - Restock all CFO phrases.
~summons() - Restock all CJ summons.
~pinkslips() - Restock (to 99) CEO pink slips.
Cogs
~invasionstatus - Returns the number of cogs available in an invasion in a prett
y way.
~spawnCog - Spawn cog.
~spawnBuilding - Spawn a Cog Building.
~spawnFO - Spawn a Field Office
~invasion(cmd, name, num, specialSuit) - Spawn an invasion on the current AI if
one doesn't exist.
~boss(cmd, val, val2) - A bunch of commands that can be run on the current boss
in the invoker's zone.
~skipCEO - Skip a ceo round.
~skipVP - Skip a VP round.
~skipCJ - Skip a CJ round.
~skipCFO - Skip a CFO round.
~skipCannons - Skips CJ Cannon Round
~fillChairs - Fill Jury Selection Chairs w/ Toons
~killVP - Kills the VP
~killCFO - Kills the CFO
~killCJ - Kills the CJ
~killCEO - Kills the CEO.
Fishing | Racing | Trolley Games
~gibfish(fishName) - Sets a flag on the avatar, that upon casting a fishing rod
(that is valid), gives the avatar the requested fish.
~nogibfish - Deletes a request for a fish if it exists.
~stopBingo - Stops Fish Bingo.
~startBingo - Starts Fish Bingo
~requestBingoCard(cardName, seed) - Send request for bingo card.
~setFishingRod(rodVal) - Set target's fishing rod value.
~setMaxFishTank(tankVal) - Set target's max fish tank value.
~abortMinigame - Abort any minigame you are currently in.
~winMinigame - Win the current minigame you are in.
~requestMinigame(minigameName, minigameKeep, minigameDiff, minigamePG) - Request
a certain trolley game.
~setTickets(tixVal) - Set the target's racing ticket's value.
~leaveRace - Leave the current race you are in.
~setTrophyScore(value) - Set the trophy score of target.
~travel(target) - Trolley tracks.
~gardenGame - Start garden game. (it isn't as good as Toontown House's, though )
System
~system - Broadcast a message to your entire district!
~garbage(arg) - Reports the total garbage use for this process.
~heap() - Counts the number of objects in Python's object memory.
~objects(minimum) - Write the objects down to log.
~containers(limit) - Write the container report to log.
~clickNametag(avId) - Simulate a click on an avatar's nametag, given their ID.
~showTarget() - Show the moderators current Magic Word target.
~accId() - Get the accountId from the target player.
~run() - Toggle "running", which makes you move much faster.
~collisionsOff() - Turn off collisions. This allows you to run through things, a
nd walk in air.
~collisionsOn() - Re-enable collisions. ~enableAFGravity() - Turn on Estate Apri
l Fools gravity.
~setGravity(gravityValue, overrideWarning) - Set your gravity value!
~normalGravity() - Turn off Estate April Fools gravity.
~getPos() - Get current position of your toon.
~setPos(toonX, toonY, toonZ) - Set position of your toon.
~chatmode(mode=) - Set the chat mode of the current avatar.
~oobe() - Toggle "out of body experience" view.
~oobeCull() - Toggle "out of body experience" view, with culling debugging.
~wire() - Toggle wireframe view.
~textures() - Toggle textures on and off.
~fps() - Toggle frame rate meter on or off.
~showAvIds() - Show avId in Nametags.
~showNames() - Remove avIds in Nametags.
~showAccess() - Show access level.
~toga2d() - No explanation.
~placer() - No explanation.
~explorer() - No explanation.
~reloadTextures(textureName) - No explanation.
~rollCredits - Request that the credits sequence play back. This will disconnect
you.
~togpop - Moderation command to toggle shard population.
~spShow - Show suit paths.
~spHide - Hide suit paths.
~election (state)
#ONLY USABLE DURING THE ELECTIONS
#Start the elections in a certain state.
#States: PreShow, Begin, AlecSpeech, VoteBuildup, WinnerAnnounce, CogLanding, In
vasion
#Start whole event using ~election Event
~fireworks(showName) - Start fireworks.
Here is a list of cog codes to use with the spawn cog and set cog index commands
:
Bossbots
Lawbots
Code
Cog
Code
Cog
F
Flunky BF
Bottom Feeder
P
Pencil Pusher B
Bloodsucker
YM
Yesman DT
Double Talker
MM
Micromanager
AC
Ambulance Chaser
DS
Downsizer
BS
Backstabber
HH
Headhunter
SD
Spin Doctor
CR
Corporate Raider
LE
Legal Eagle
TBC
Big Cheese
BW
Big Wig
Cashbots
Sellbots
Code
Cog
Code
Cog
SC
Short Change
CC
Cold Caller
PP
Penny Pincher TM
Telemarketer
TW
Tightwad
ND
Name Dropper
BC
Bean Counter
GH
Glad Hander
NC
Number Cruncher MS
Mover & Shaker
MB
Money Bags
TF
Two-face
LS
Loan Shark
M
Mingler
RB
Robber Baron
MH
Mr Hollywood
Example: ~setCogSuit sellbot mh 12 - Sets Sellbot Suit to Level 12 Mr. Hollywood
.
Example: ~spawnCog rb - Spawns a Robber Baron.
Here are the accessory codes for the accessory command:
Hats
Backpacks
Glasses Shoes
1 baseball
1 backpack
1 roundGlasses 1 shoes
2 safari
2 batWings
2 miniblinds
2 boots_short
3 ribbon
3 beeWings
3 narrowGlasses 3 boots_long
4 heart 4 dragonFlyWings
4 starGlasses
5 topHat
5 scubaTank
5 3dGlasses
6 anvil 6 sharkFin
6 aviator
7 flowerpot
7 angelWings
7 catEyeGlasses
8 sandbag
8 backpackWithToys
8 dorkGlasses
9 weight
9 butterflyWings
9 jackieOShades
10 fez 10 dragonWing 10 scubaMask
11 golf hat
11 jetPack
11 goggles
12 partyHat
13 pillBox
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
55
crown
cowboyHat
pirateHat
propellerHat
fishingHat
sombreroHat
strawHat
sunHat
antenna
beeHiveHairdo
bowler
chefsHat
detective
feathers
fedora
mickeysBandConductorHat
nativeAmericanFeather
pompadorHairdo
princess
robinHoodHat
romanHelmet
spiderAntennaThingy
tiara
vikingHelmet
witch
wizard
conquistadorHelmet
firefighterHelmet
foilPyramid
minersHardhatWithLight
napoleonHat
pilotsCap
policeHat
rainbowAfroWig
sailorHat
carmenMirandaFruitHat
bobbyHat
jugheadHat
winter
bandana
dinosaur
band
birdNest
12
13
14
15
16
17
18
19
20
21
22
23
24
spiderLegs
stuffedAnimalBackpackA
birdWings
stuffedAnimalBackpackCat
stuffedAnimalBackpackDog
airplane
woodenSword
supertoonCape
vampireCape
dinosaurTail
band
gags
flunky
12 grouchoMarxEyebrow
13 heartGlasses
14
15
16
17
18
19
20
21
insectEyeGlasses
masqueradeTypeMask
masqueradeTypeMask3
monocle
mouthGlasses
squareRims
eyepatch
alienGlasses
Examples:
~setHat 1 gives you the baseball hat
~setGlasses 1 gives you the round glasses.
~setGlasses 1 1 gives you the round glasses with the masqueradeTypeMask2 texture
~setBackpack 1 gives you the regular backpack
~setBackpack 1 1 gives you the regular backpack with the backpackOrange texture
~setShoes 1 gives you regular shoes
~setShoes 1 1 gives you regular shoes with the athleticRed texture
Here are the different DNA codes
Species
dog Dog
cat Cat
horse Horse
mouse Mouse
rabbit Rabbit
duck Duck
monkey Monkey
bear Bear
pig Pig
For example: ~dna species dog sets species to dog
Head types
0 small head, small mouth
1 normal head, normal mouth
2 small head, large mouth
3 large head, large mouth
For example: ~dna headSize 3 would give me a large head with a large mouth
Torso types
0 fat
1 normal
2 tall
For example ~dna torso 2 would make you tall
Leg types
0 short
1 medium
2 long
For example ~dna legs 0 would give you short legs.
If you want the Elections scenery with Slappy's balloon, then make sure to keep
Elections off. Then, in TTC, do the command:
~election Idle
You can still go places without having the game tell you that the shops are clos
ed for Elections, but as far as I know, the scenery doesn't go away unless you r
estart UberDog and AI.
~election Off
Shirt/Sleeve/Pants Colors: ~dna toptexcolor *color*/~dna sleevetexcolor *color*/
~dna bottexcolor *color*
0 red 1 red 2 purple 3 orange 4 yellow 5 green 6 green 7 blue 8 blue 9 blue 10 b
lue 11 purple 12 purple 13 brown 14 brown 15 peach 16 tan 17 orange 18 green 19
blue 20 blue 21 pink 22 yellow 23 yellow 24 blue 25 purple 26 pink 27 white 28 b
lue 29 red 30 purple